Thanks everyone for your feedback! Here's my card again.
@Demonxz95 - I haven't considered this, though I don't think it's as bad as Patches was. If other people bring it up I'll consider changing it.
@linkblade91 - I knew I forgot a card that could break this. Although, Oaken Summons and this is hardly the strongest combo Wild would have so I'm not worried.
Some feedback!
Show Spoiler
@KANAS - for your newer cards, only Lord of the Flame is an actual detriment. Crystal Imp is a conditional and the Satyr is a trade-off. For the Satyr example, a detriment would be "Battlecry: Destroy 3 of your Mana Crystals." I don't think it's current determent is that severe, considering what you get out of it. It would be excellent in a low-curve deck.
@Almaniarra - Chef Cook (what? needs a better name) feels way too safe. (2) 3/3 is barely above the curve, and the deathrattle detriment isn't that punishing. The murloc killing is nice flavor but I doubt such a card would ever be played unless Murlocs ruled the meta.
@Conduit - Alpha Hoarder is a neat card. Losing cards is rough for a combo heavy class like Rogue. Silence would be terrifying. But if you can trigger the Deathrattle an extra time, you get a TON of value. I wonder if such a card would be better as a Legendary.
@Demonxz95 - Eredar Twins looks good. They can dish out a lot of pain, but you suffer too. They are even better if buffed, since the damage to your hero doesn't match it's attack. I could totally see Warlocks using this and Darkglare for some crazy turns.
Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.
Thank you everyone for your feedback. I agree that not all of the cards are very strong and some of them could use tweaking. I am now deciding between these cards:
Lord of the Flame: I made Illidan, Master of the Flame before the tenth hero was announced, so I just took Illidan out of the card
Crystal Imp: I adjusted the stats, made him a Demon, and fixed the wording. I would still like him to be a 2/3, right now he just feels too small and insignificant. I don't think it is as powerful as some people may think, the requirement is pretty easy to fill with Galakrond making so many 1/1 imps, but discovering 2 spells for 2 mana isn't anything to write home about. Compare this to Twisted Knowledge, at the cost of a demon, you get a 2/1 on the field and instead of "cards" you get "spells".
Satyr Spelleater: I made this card because I didn't feel too confident in my other two cards. I am not entirely set on the name or exact numbers on the card yet. I am open to any and all feedback on my cards.
Looking back, I do see the similarities to Gral... do you think making it Neutral would work better?
It could work to separate the two from each other, yeah. Other, slower-drawing classes might like the card's upside, plus the Hunter and the Priest can futz with the Deathrattle like the Rogue can.
Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have
Legendary:Princess Huhuran - just look at the entrance animation....also waifu (don't judge me)
Demons, giant bug ladies, and librarians? You have some strange tastes, but I'm not one to judge, and of course, that animation is quite nice too bad she was power crept so painfully
The really sad part is that Un'Goro wasn't even that long after Whispers of the Old Gods; just a short year later.
TheHoax91 - I agree with the others in-that I think Aponi is cool and fits the criteria in an interesting way. I also agree with them that the stats are too good, despite the Zombie Chow-esque nature of the card.
shaveyou - Compared to poor old Dunemaul Shaman, Cobalt Sky-Serpent is amazing with what it gets away with. No 50% mechanic, +1 Health, and you don't Overload until you attack? Hell yeah. That's not to say I don't like the Beast; I'm just amused with how far the game has come in terms of power. I would stick with this one, but maybe change up the stats a bit. Compared to the Beast, Twisted Ancient is fairly plain.
MenacingBagel - You'll have to clean it up a bit - capitalize "Demented", "Destroy", and "Mana Crystal"; add a period at the end of the sentence - but otherwise it's an interesting card. I'm a little concerned with how aggro decks might consider it, since by turn-10 they'll have won or lost anyway.
Xarkkal - I like how it's a callback to OG Deathwing, although it's a really painful effect. A simple Shadow Word: Death or Deadly Shot and I'm hitting the Concede button. Can it be half my hand instead?
KANSAS - Shadow Imp doesn't fit the theme, as there is no "drawback" to the card. I would stay away from Reno, as well, as the Highlander mechanic is less a drawback and more a deck-building arrangement. As for Short-Tempered Brute, our only stipulation is that you don't resubmit a winning idea, so you could if you go with that one if you wanted to….although you are right in-that it didn't go all the way, so maybe not. Illidan can no longer be a card because he's a basic hero (see: Xavius), so I would find different flavor for that one or drop it altogether.
This leaves Crystal Imp (no Demon tag?), which I like and I think you should stick with it. It does need to specify a "friendly Demon", though, as Conduit mentioned. 2/2/3 is probably too good, as well, considering how easy it is to just kill off a crappy 1/1 Imp for the Battlecry. Maybe take off a point of Health?
thepowrofcheese - This is an interesting drawback. I could see it being used in Fatigue-based strategies that want to drain your opponent of resources before finally responding with a threat of their own; this could be that final nail in the coffin. There's also Recruit, of course; this is an amazing card for Oaken Summons. I like it.
Hordaki - This one could be mean/funny with a Freezing Trap on the table, as you'll bounce their Colossal Insectoid back into their hand. I can also see people running it alongside Primordial Explorer on-curve, throwing the Dragon into the enemy Insectoid. It might be a little too good considering the various Beast synergies the Hunter has available - Kathrena Winterwisp, Beastmaster Leoroxx, etc. - but without the tag it might not be worth it so I guess whatever.
Demonxz95 - I really like the Eredar Twins. It might be a little too close to shaveyou's Cobalt Sky-Serpent, though: I wonder if that would hurt you both.
Conduit - I think Alpha Hoarder is amusing flavor-wise - I've played Diablo III a lot - but I'm also concerned that it's too much like Gral, the Shark. Also, with the amount of card draw the Rogue has available, I'm worried that this idea gets in the way of what the Rogue wants to accomplish to the point where no one would run it.
Almaniarra - We already have a "Destroy a Murloc" effect in the Classic set (Hungry Crab), so I wonder why we would need another one. That could just be a small oversight on your part, though, so I won't hold the watermark against you too much :P
Did 4 more games today, lost all 4. This is in Bronze mind you, the old rank 25-20 range. I used to get rank 5 every single month for the last 6 months (since I started), slowly climbing throughout the month, but I just can't win a single game since all my opponents are Legends with full top tier decks, my halfass decks just can't cope ugh
What deck are you playing, if you dont mind me asking.
If you could get up to rank 5, that's usually a sign that you can match up to lower legend players.
I don't understand. How is it harder to win now that you are being paired with someone based on your win rate? Wouldn't be a more fair matchup now? My experiences have been pretty positive. I feel like I have a fighting chance in the majority of my games, I never face an opponent who I feel is way better than me, or way worse.
If you are being paired against someone with the legend cardback and 1,000 win portrait, that doesn't necessarily mean you are fighting a world champion, it simply means they have been playing for a long time and have made legend at least once. It doesn't reflect skill so much as patience.
If there is any issue with the matchmaking so that people are being paired against opponents who are too tough then they will fix it.
Now this might just be isolation induced madness, but does Corsair Cache artwork seem suspicious to anyone else?
Could it be a hint for a future expansion? Perhaps one involving Pirates in some shape or fashion?
Or maybe this is just some WoW reference I don't get
Good catch! Even in wow Ethereal are smugglers but not pirates. Yes they have some presence on Netherstorm and Blade Edge Mountains.
Maybe is some kind of hint, because Ethereals use some void magic and second year of the phoenix expansion looks like a void one for his people/black core.
This one was a piece of my custom set which was about festival. It is kind of situational I know but funny with its flavor and art i believe so I wanted to join with it. :)
The three "Forbidden Friendship" cards are actually kinda cute. A stranded human and a dinosaur being able to bond together. It's almost heartwarming actually.
A lot of you seem to be missing the point. I'm F2P and have never reached legend. However, my multiplier was 10. No matter what rank I am at, I'm being pitted against someone with similar MMR - that is Legend players with meta decks. There's no point in waiting for people to get Legend - because those players still get drawn against non-Legend ranked players - ie me.
Which leaves my options as a) keep losing b) spend money to get a meta deck c) switch to casual d) quit
I don't think Bamboozle is a card that you look for "good" targets for, but more reduce the number of "bad" targets. There's really only a couple of card you wouldn't want this to hit.
The Price Of Power - Card Design Competition Discussion Thread
Thanks everyone for your feedback! Here's my card again.

@Demonxz95 - I haven't considered this, though I don't think it's as bad as Patches was. If other people bring it up I'll consider changing it.
@linkblade91 - I knew I forgot a card that could break this. Although, Oaken Summons and this is hardly the strongest combo Wild would have so I'm not worried.
Some feedback!
@KANAS - for your newer cards, only Lord of the Flame is an actual detriment. Crystal Imp is a conditional and the Satyr is a trade-off. For the Satyr example, a detriment would be "Battlecry: Destroy 3 of your Mana Crystals." I don't think it's current determent is that severe, considering what you get out of it. It would be excellent in a low-curve deck.
@Almaniarra - Chef Cook (what? needs a better name) feels way too safe. (2) 3/3 is barely above the curve, and the deathrattle detriment isn't that punishing. The murloc killing is nice flavor but I doubt such a card would ever be played unless Murlocs ruled the meta.
@Conduit - Alpha Hoarder is a neat card. Losing cards is rough for a combo heavy class like Rogue. Silence would be terrifying. But if you can trigger the Deathrattle an extra time, you get a TON of value. I wonder if such a card would be better as a Legendary.
@Demonxz95 - Eredar Twins looks good. They can dish out a lot of pain, but you suffer too. They are even better if buffed, since the damage to your hero doesn't match it's attack. I could totally see Warlocks using this and Darkglare for some crazy turns.
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6
Oh okay, so it's more likely Runeterra "stole" the idea first. I guess we'll have to wait a while longer for Runeterra to inspire cards in other games
Spell Damage Update Idea
Also with this update I would add Archmage Kalec as another Hero. I think that I made his Hero Power really interesting because it enables the player to make either a Spell Damage or a Dragon comp (or a mix of both). Plus, given minions like Dark Summoner and Tarecgosa, Spell Damage can be really powerful even if you don't build for it.
Spell Damage Update Idea
Thanks!
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6
I don't think that is what is happening. This isn't exactly the first "fight" type thing in Magic.
The Price Of Power - Card Design Competition Discussion Thread
Thank you everyone for your feedback. I agree that not all of the cards are very strong and some of them could use tweaking. I am now deciding between these cards:
Lord of the Flame: I made Illidan, Master of the Flame before the tenth hero was announced, so I just took Illidan out of the card
Crystal Imp: I adjusted the stats, made him a Demon, and fixed the wording. I would still like him to be a 2/3, right now he just feels too small and insignificant. I don't think it is as powerful as some people may think, the requirement is pretty easy to fill with Galakrond making so many 1/1 imps, but discovering 2 spells for 2 mana isn't anything to write home about. Compare this to Twisted Knowledge, at the cost of a demon, you get a 2/1 on the field and instead of "cards" you get "spells".
Satyr Spelleater: I made this card because I didn't feel too confident in my other two cards. I am not entirely set on the name or exact numbers on the card yet. I am open to any and all feedback on my cards.
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6
Go for Blood is basically “Single Combat” from Runeterra (with cycle added). Magic’s already “stealing” from Runeterra!
Spell Damage Update Idea
really f***** interesting concept!
The Price Of Power - Card Design Competition Discussion Thread
It could work to separate the two from each other, yeah. Other, slower-drawing classes might like the card's upside, plus the Hunter and the Priest can futz with the Deathrattle like the Rogue can.
The Price Of Power - Card Design Competition Discussion Thread
Completely didn't even realize Cobalt Sky Serpent was a thing, lol.
Spell Damage Update Idea
Well there doesn’t need to be, since I made cards that benefit off of Spell Damage. I know it might seem confusing to players at first, since the Keyword by itself doesn’t do anything, but I thought it could be cool to have Spell Damage be a sort of extra Tribe that a minion can have
Favorite Cards by Rarity
I'm sorry :(
C'Thun is pretty high on my list, as well; I don't know why I love it so.
The Price Of Power - Card Design Competition Discussion Thread
Looking back, I do see the similarities to Gral... do you think making it Neutral would work better?
Favorite Cards by Rarity
The really sad part is that Un'Goro wasn't even that long after Whispers of the Old Gods; just a short year later.
The Price Of Power - Card Design Competition Discussion Thread
Feedback!
TheHoax91 - I agree with the others in-that I think Aponi is cool and fits the criteria in an interesting way. I also agree with them that the stats are too good, despite the Zombie Chow-esque nature of the card.
shaveyou - Compared to poor old Dunemaul Shaman, Cobalt Sky-Serpent is amazing with what it gets away with. No 50% mechanic, +1 Health, and you don't Overload until you attack? Hell yeah. That's not to say I don't like the Beast; I'm just amused with how far the game has come in terms of power. I would stick with this one, but maybe change up the stats a bit. Compared to the Beast, Twisted Ancient is fairly plain.
MenacingBagel - You'll have to clean it up a bit - capitalize "Demented", "Destroy", and "Mana Crystal"; add a period at the end of the sentence - but otherwise it's an interesting card. I'm a little concerned with how aggro decks might consider it, since by turn-10 they'll have won or lost anyway.
Xarkkal - I like how it's a callback to OG Deathwing, although it's a really painful effect. A simple Shadow Word: Death or Deadly Shot and I'm hitting the Concede button. Can it be half my hand instead?
KANSAS - Shadow Imp doesn't fit the theme, as there is no "drawback" to the card. I would stay away from Reno, as well, as the Highlander mechanic is less a drawback and more a deck-building arrangement. As for Short-Tempered Brute, our only stipulation is that you don't resubmit a winning idea, so you could if you go with that one if you wanted to….although you are right in-that it didn't go all the way, so maybe not. Illidan can no longer be a card because he's a basic hero (see: Xavius), so I would find different flavor for that one or drop it altogether.
This leaves Crystal Imp (no Demon tag?), which I like and I think you should stick with it. It does need to specify a "friendly Demon", though, as Conduit mentioned. 2/2/3 is probably too good, as well, considering how easy it is to just kill off a crappy 1/1 Imp for the Battlecry. Maybe take off a point of Health?
thepowrofcheese - This is an interesting drawback. I could see it being used in Fatigue-based strategies that want to drain your opponent of resources before finally responding with a threat of their own; this could be that final nail in the coffin. There's also Recruit, of course; this is an amazing card for Oaken Summons. I like it.
Hordaki - This one could be mean/funny with a Freezing Trap on the table, as you'll bounce their Colossal Insectoid back into their hand. I can also see people running it alongside Primordial Explorer on-curve, throwing the Dragon into the enemy Insectoid. It might be a little too good considering the various Beast synergies the Hunter has available - Kathrena Winterwisp, Beastmaster Leoroxx, etc. - but without the tag it might not be worth it so I guess whatever.
Demonxz95 - I really like the Eredar Twins. It might be a little too close to shaveyou's Cobalt Sky-Serpent, though: I wonder if that would hurt you both.
Conduit - I think Alpha Hoarder is amusing flavor-wise - I've played Diablo III a lot - but I'm also concerned that it's too much like Gral, the Shark. Also, with the amount of card draw the Rogue has available, I'm worried that this idea gets in the way of what the Rogue wants to accomplish to the point where no one would run it.
Almaniarra - We already have a "Destroy a Murloc" effect in the Classic set (Hungry Crab), so I wonder why we would need another one. That could just be a small oversight on your part, though, so I won't hold the watermark against you too much :P
The new ladder system
What deck are you playing, if you dont mind me asking.
If you could get up to rank 5, that's usually a sign that you can match up to lower legend players.
The new ladder system
I don't understand. How is it harder to win now that you are being paired with someone based on your win rate? Wouldn't be a more fair matchup now? My experiences have been pretty positive. I feel like I have a fighting chance in the majority of my games, I never face an opponent who I feel is way better than me, or way worse.
If you are being paired against someone with the legend cardback and 1,000 win portrait, that doesn't necessarily mean you are fighting a world champion, it simply means they have been playing for a long time and have made legend at least once. It doesn't reflect skill so much as patience.
If there is any issue with the matchmaking so that people are being paired against opponents who are too tough then they will fix it.
Our Thoughts on Hearthstone's Ashes of Outland Warrior Cards
Good catch! Even in wow Ethereal are smugglers but not pirates. Yes they have some presence on Netherstorm and Blade Edge Mountains.
Maybe is some kind of hint, because Ethereals use some void magic and second year of the phoenix expansion looks like a void one for his people/black core.
Have to wait for 4 months to know lol
The Price Of Power - Card Design Competition Discussion Thread
This one was a piece of my custom set which was about festival. It is kind of situational I know but funny with its flavor and art i believe so I wanted to join with it. :)
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6
The three "Forbidden Friendship" cards are actually kinda cute. A stranded human and a dinosaur being able to bond together. It's almost heartwarming actually.
The new ladder system
A lot of you seem to be missing the point. I'm F2P and have never reached legend. However, my multiplier was 10. No matter what rank I am at, I'm being pitted against someone with similar MMR - that is Legend players with meta decks. There's no point in waiting for people to get Legend - because those players still get drawn against non-Legend ranked players - ie me.
Which leaves my options as a) keep losing b) spend money to get a meta deck c) switch to casual d) quit
I guess they want to get rid of F2P.
Spell Damage Update Idea
But, There is no spells you know :)
MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6
Genn and Baku make their debut in MTG after all these years.
[Day 1] AoO - Highlander Secret Galakrond Stealth Rogue
I don't think Bamboozle is a card that you look for "good" targets for, but more reduce the number of "bad" targets. There's really only a couple of card you wouldn't want this to hit.
Overconfident Orc
Orc Priest meta incoming