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  • Our Thoughts on Hearthstone's Ashes of Outland Neutral Cards (Part 3)

    100% accurate, definitely correct, blah blah blah. Who cares?

    Man you should copyright this

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Killed Lorewalker Cho with a free Vendetta. Cho copies spell but opponent plays it for free? 0% chance that he meets the condition for it to be free though.

    Never knew Cho copied discounts, how is this a thing wtf

  • The Ashes of Outland Community Compendium is Live!

    Can you also please post final version of the community bingo?

  • Ashes of Outland

    i feel like supreme abyssal could have been a really interesting card at 5 mana, I wonder why they made it cost so much?

  • Ashes of Outland

    it's a decent buff target and you wouldn't feel bad about running it in most priest decks that aren't resurrect priest.

    it curves into the 2/3 that gives 2 hp, mainly.

    there are not other 1/3s currently in the 1 drop pool so this looks like a good 1 drop for zoo/buff/dragon priest..

    And the prime reward is buffable Winged Guardian which replaced reborn with lifesteal, and winged guardian turns out it's quite a potent card..

     

  • Ashes of Outland: Arena Impact

    Quote From sinti
    Quote From Abobominator

    This is a great thread. Thanks for all the great work! Excited for the new Arena.

    Thanks, glad to hear that! :) What cards are your favories from the new set?

    Well, I am a bit of strange guy when it comes to that but I have soft spot for the common, beefy staples that define specific Arena rotations/sets. Like the Amani War Bears, the North Sea Krakens and Twin Tyrants. In the case of AoO it is a bit hard to choose one like that. Maybe Bonechewer Vanguard? But probably not as it does nothing the turn it enters play.

  • Ashes of Outland

    IKR it could atleast have rush or something

  • Ashes of Outland

    That card is so terrible, even without it's downside it wouldn't see play. 

  • Ashes of Outland

    Sure, but what does it even curve into at that point?

    If Priest is that desperate for a 1-drop then they're in a lot of trouble.

  • Ashes of Outland

    1 mana 1/3 in priest which lost his 1 mana 1/3 and gained minion buffs. 

  • Ashes of Outland

    Imprisoned Sungill could backfire as a huge miss.

    I don't know if the card will be bonkers, but it can't be worse than Supreme Abyssal and Al'ar

  • The Price Of Power - Card Design Competition Discussion Thread

    Here's some ideias i've had. What do you guys think?

  • The Ashes of Outland Community Compendium is Live!

    See you in 2h!

    Or, well, whenever the servers allow us!

  • Ashes of Outland

    Reliquary of Souls as the top rated Priest card? Really people? Really?

     

    Also you're all gonna feel really stupid when you get rolled over by Murloc Paladin because Sungill ended up being a perfect reload.

  • Priestess of Fury

    Please step on me

  • Ashes of Outland

    Sweet Demon Hunter cards, sweeeeeet

  • MTG Arena - Ikoria: Lair of Behemoths Card Spoilers April 6

    Staff

    Nearly everything in a CCG like this is a "Simpsons did it!" situation.

    Many ideas have already been taken before, and if you're using Magic as an inspiration for your game as many of them do, it's inevitable that you will run into situations like that. This doesn't mean that one card game is "stealing" one idea from another game. It's like saying Hearthstone stole Pot of Greed from Yu-Gi-Oh when they made Arcane Intellect.

    And for what it's worth, LoR still manages to be pretty unique in several other regards, like just the turn structure for example. I certainly wouldn't have thought of that.

  • Ashes of Outland

    Thanks to all the OoC moderators, devs and ofc the community. I love these compendiums and it really is interesting how early reviews compare after a few months of live game play

  • The new ladder system

    Quote From sto650
    Quote From troY

    Did 4 more games today, lost all 4. This is in Bronze mind you, the old rank 25-20 range. I used to get rank 5 every single month for the last 6 months (since I started), slowly climbing throughout the month, but I just can't win a single game since all my opponents are Legends with full top tier decks, my halfass decks just can't cope ugh

    It matches you against people whose overall win-loss record matches yours. It also doesn't show their rank, so I'm kinda curious how you know you're being matched against legends

    Don't know specifically for OP, but I know my "MMR rank" because "10 stars = Legend". One of the reasons that I've never been that interested in reaching Legend is that there is no deck variety. Everyone there is playing the latest 4-5 tuned meta decks. I can't afford them.

    Used to be able to tell as the competitive must-win-with-my-expensive-meta-deck players arrived at the start of the season. One could wait for them to pass (head on up the ranks) and then go ahead with playing more budget decks. Now it doesn't matter what rank they achieve, my MMR pits me against more of the same.

  • Ashes of Outland

    And also Supreme Abyssal!

  • Ashes of Outland

    And in a few hours, we will have our hands on all those new sweet sweet cards!

  • Ashes of Outland: Arena Impact

    Staff
    Quote From Abobominator

    This is a great thread. Thanks for all the great work! Excited for the new Arena.

    Thanks, glad to hear that! :) What cards are your favories from the new set?

  • Ashes of Outland: Arena Impact

    Staff
    Quote From AbusingKel
    Show Spoiler
    Quote From sinti
    Quote From AbusingKel

    These are the cards Sinti and I don't agree on. We'll discuss them a bit and would love to hear what you think. Which of us do you agree with, and why?

    I think im most surprised about Imprisoned Scrap Imp and Bulwark of Azzinoth, why do you think the Imp is so weak? The 2 turn delay? I admit the later you get it the worse, but it can just blow up the entire game if you get it early and provide game winning advantage.

    On the other hand, Bulwark while cute, warrior already has the Hero Power to gain some life and he will ideally want to use another weapon to attack, not to sit on this. And chances are, this will not stop that much damage anyway. Honestly, even if it stops like 20 damage, wouldnt you rather have another legendary that will most likely help you to actually win the game rather than just prolong it?

    The 2 turn delay on dormant minions is the reason I don't like them. Arena is generally tempo based and only a few of these new dormant minions have the right combination of cost, ability, and class fit. Demon hunter, Priest, and Warrior have decent ones because they have high stats for the cost and an effect that is reliable. The others are far less reliable because they have conditions that need to be met to really take advantage but your opponent has time to mitigate those effects. Imprisoned Scrap Imp  seems strong but you may only have 2 minions in hand, and you may want to hold instead of playing on curve in order to get that buff, which puts you even farther behind. 

    Bulwark of Azzinoth is a stall card, in my mind. Sure, you have other weapons you want to use but having this in hand allows you to shut down any board that has a few big minions. This will buy you an extra turn or 2 while you search for answers to a bad board state. It can also be used as a more offensive tool that lets you ignore your opponent's board while you go face to finish them off. I do, however, think that the legendary tag makes it less likely to be the best pick when lined up against other legendary cards.


    Looking over that list, I'm most surprised by your low scores on Metamorphosis and Nagrand Slam. If I told you you could pay 1 mana each turn to have your Arcanite Reaper ignore all taunt, freeze, or other restrictions and go face, you'd like that Reaper even more, right? That's exactly what Metamorphosis is, and you can double down on Demon Hunter's regular hero power on each turn, too. With Nagrand Slam you're getting 12/20 in stats for 10 mana. Sure, it may have those beast crashing to their deaths but it'll take most of the board with it. It's also a massive face smash if you can clear your opponent's board. 10 mana for 12 face damage... I expect this to be a serious contender for the Nerf! calls. 

    I rated Metamorphosis that low because it is a Legendary. Similar to Bulwark, i think you will want to pick something else when offered most of the time. Tho granted i didnt consider using both hero powers in one turn, that makes it a bit better as a late game topdeck, but still, your first turn it is "7 mana deal 5 damage", i guess it is not that bad and next turn it gets a lot better, if it werent a legendary, id rate it higher, but as it stands, i guess we will see.

    Nagrand Slam, i can appretiate the amount of stats for the cost, but do you really want a 10-cost cards as a hunter? What kind of board state are you in usually, if you get to 10 mana. Id probably like something that i can play earlier so im in a better position by then, or iv already won. I wouldnt mind having one Nagrand Slam in my deck, but i think i would really consider a second one.

  • Hearthstone Arena in Ashes Of Outland - New Rotation and New Cards

    Staff

    Hm, yeah. I was under the impression that they would put some cards from Initiate to Classic and then more cards from future sets. Guess we will see how they go about it, i dont think they want to just drop an entire classic set all at once, so adding few cards each expansion, so by this time next year, classic set is filled, i think that is what they want to do.

  • Upgraded DH hero power

    It has been posted before but thank you for sharing!!! It is really nice having this "Early access" online