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  • The Price Of Power - Card Design Competition Discussion Thread

    Staff
    Quote From Elfensilver

    Here's my idea!

    I'll now try myself on feedback.

    It's extremely arguable whether this counts as a downside or not. Theoretically, it could give you better cards than what you already have.

    Also, it has 5 lines of text in which it is an unwritten rule that a card in English does not have that many lines.

  • Out of Cards Changelog - 2020-04-07 - Collection Manager for Hearthstone

    Staff Pro

    A button has been added to the collection manager to make the process of adding cards easier!

    "Bulk Add Filtered to Collection" is the button and it will add the maximum number of copies of each card that is currently filtered. Let's give you an example of how this is useful.

    Let's say you own every copy of Ashes of Outland common cards. By changing the Expansion filter to Ashes of Outland and the Rarity filter to Common, pressing the button will insert 2 copies of each card into your collection. By then hitting Save Collection, your collection will be updated on the site with 2 copies of each Outland Common.

    Or maybe you're missing 2 cards from Classic's set. You could filter the Expansion by Classic, hit the bulk button and then manually remove the two cards you were missing. Hit save and you've got your Classic collection synced up to the site.

    The bulk add button will not add additional copies of cards over their maximum playable, so don't worry about that one!

  • Upgraded DH hero power

    Sorry if this has been posted before. Today, some hours before the expansion release, I got upgraded version of demon hunter hero power from Sir Finley of the Sands, thought I should share.

    It’s called Demon’s bite, you get +2 attack this turn for 1 mana

    screenshot

  • The Price Of Power - Card Design Competition Discussion Thread

    Here's my idea!

    I'll now try myself on feedback.

  • The new ladder system

    Quote From DelkoHS

    A bit silly though you get the new expansion packs as a rewards in may, but overall I think the rewards are very good value. I climbed to gold 5 in just 6 undefeated games (which if I'm correct is the old rank 10), so that's very fast. Once I run out of stars though the climb will be harder, but does anyone know if you winstreaks continue to Legend now?

    Actually no, because the gold league is more in line between 15-11 (old rang) and rang 10-6 is platinum and diamond is rang 5-1.

  • Spell Damage Update Idea

    Theoretically we could introduce spells that have a 1-time use before combat and effect the next round, such as

    0-mana Immolate: Deal 2-damage to all opposing minions on the next round

    they could be generated by specific battlecry minions (similar to Murozond) or new Heroes, and you can balance them around their effect for different tavern tiers

  • The Price Of Power - Card Design Competition Discussion Thread

    Attempted to find better art still don't know-how. The (can't be altered by spells) means Equality, Subdue, etc wouldn't work but cards like Shadow Word: Death, Hex, Polymorph and other transform or instakill effects will still remove him. I should mention that Hellfire, Felfire Potion, and Corrosive Breath would do 6 10 and 6 damage total because the damage would hit both your hero and the minion so 3+3=6

    I would give feedback but as you can tell I don't even know how to fix my own card

  • Ashes of Outland: Arena Impact

    Quote From sinti
    Quote From AbusingKel

    These are the cards Sinti and I don't agree on. We'll discuss them a bit and would love to hear what you think. Which of us do you agree with, and why?

    I think im most surprised about Imprisoned Scrap Imp and Bulwark of Azzinoth, why do you think the Imp is so weak? The 2 turn delay? I admit the later you get it the worse, but it can just blow up the entire game if you get it early and provide game winning advantage.

    On the other hand, Bulwark while cute, warrior already has the Hero Power to gain some life and he will ideally want to use another weapon to attack, not to sit on this. And chances are, this will not stop that much damage anyway. Honestly, even if it stops like 20 damage, wouldnt you rather have another legendary that will most likely help you to actually win the game rather than just prolong it?

    The 2 turn delay on dormant minions is the reason I don't like them. Arena is generally tempo based and only a few of these new dormant minions have the right combination of cost, ability, and class fit. Demon hunter, Priest, and Warrior have decent ones because they have high stats for the cost and an effect that is reliable. The others are far less reliable because they have conditions that need to be met to really take advantage but your opponent has time to mitigate those effects. Imprisoned Scrap Imp  seems strong but you may only have 2 minions in hand, and you may want to hold instead of playing on curve in order to get that buff, which puts you even farther behind. 

    Bulwark of Azzinoth is a stall card, in my mind. Sure, you have other weapons you want to use but having this in hand allows you to shut down any board that has a few big minions. This will buy you an extra turn or 2 while you search for answers to a bad board state. It can also be used as a more offensive tool that lets you ignore your opponent's board while you go face to finish them off. I do, however, think that the legendary tag makes it less likely to be the best pick when lined up against other legendary cards.

     

    Looking over that list, I'm most surprised by your low scores on Metamorphosis and Nagrand Slam. If I told you you could pay 1 mana each turn to have your Arcanite Reaper ignore all taunt, freeze, or other restrictions and go face, you'd like that Reaper even more, right? That's exactly what Metamorphosis is, and you can double down on Demon Hunter's regular hero power on each turn, too. With Nagrand Slam you're getting 12/20 in stats for 10 mana. Sure, it may have those beast crashing to their deaths but it'll take most of the board with it. It's also a massive face smash if you can clear your opponent's board. 10 mana for 12 face damage... I expect this to be a serious contender for the Nerf! calls. 

     

  • The Price Of Power - Card Design Competition Discussion Thread

    love the theme for this competition heres what i decided to make 

  • Keywords & Mechanics in Hearthstone

    Great guide!  I know you made it a few months back, but Ashes of Outland comes out today, so I'd recommend adding the "Outcast" mechanic!

  • The new ladder system

    Quote From DelkoHS

    A bit silly though you get the new expansion packs as a rewards in may, but overall I think the rewards are very good value. I climbed to gold 5 in just 6 undefeated games (which if I'm correct is the old rank 10), so that's very fast. Once I run out of stars though the climb will be harder, but does anyone know if you winstreaks continue to Legend now?

    It stops after Diamond 5

  • The new ladder system

    A bit silly though you get the new expansion packs as a rewards in may, but overall I think the rewards are very good value. I climbed to gold 5 in just 6 undefeated games (which if I'm correct is the old rank 10), so that's very fast. Once I run out of stars though the climb will be harder, but does anyone know if you winstreaks continue to Legend now?

  • Ashes of Outland

    I dunno what you're talking about, the supposed pack filler in this set looks a lot more interesting than any other set. There's not a lot of vanilla minions, most of them have niche and interesting effects. I'd argue this set broadens the horizons for strategic deckbuilding for the rest of the year.

  • The Price Of Power - Card Design Competition Discussion Thread

    Here we go again!

    Manareaper FangoreGlade Giant

    Fangore has gone from fetching sticks to stealing mana! Your mana! A big buff in the first few turns but you'll be a step behind your opponent for the rest of the game (or on par if you went first). Should he be a 4/4 to avoid those pesky 3 damage spells?

    Alternatively, a new giant to add to the family! Who needs a 4-mana 7/7, when you can have a 4-mana 8/8... maybe. The card seems plain, but I wanted it to fit in thematically with the rest of the giants, only in reverse. I'm unsure about balance, but let me know what you think.

    If it's all a load of toss, I'll head back to the drawing board :)

    As for feedback, check out the spoiler as per usual. I haven't included those who've already submitted their cards.

    Show Spoiler

    @linkblade91: I like both of your cards a lot. Icy Guardian makes me pine for the Freeze Shaman that never was, whilst Sinestra has a downside that a smart Warrior could turn into an advantage. Simply because I always wanted it to work, I prefer Icy Guardian just as it is :)

    @Demonxz95: I'm not sure how I feel about the Eredar Twins. I completely get the flavour, and it's certainly more clever than Z'kral. You know what it is? Two demons having 2.5 Attack and Health each :D Aside from my nitpicking, it's a good card overall.

    @TheHoax91: This is a really good card!

    @GameTheory345: Neither of these cards sings with me (although Russel really should). Garrul's condition is way too damaging for the +1/+1 buff you get on minions, and I agree with @anchorm4n that suicide conditions just aren't that fun, especially in a game that's already got short rounds. Russel's downside doesn't seem that bad to me. You can use the opponent's minion to attack, have it die, and then not return it, which would happen in most situations with this card.

    @Wailor: I have a… thing, for Shaman, so Spark Elemental is my favourite of your cards, giving the class that extra, early-game boost. I think you can get away with giving it an additional effect too; Rush and Spell Damage +1 come to mind.

    @Nirast: Hmm… A Silence deck in Wild could abuse this terribly. It's not a bad card in itself, but I think reducing the stats to 6/6 would be just fine. Also, the wording is off for a Hearthstone card. Perhaps: "Deathrattle: Summon this minion for your opponent" would be better.

    @Xarkkal: Flavour-wise, Daval Prestor is excellent. I can never see it being played, except as a last resort (discarding your hand is, after all, the worst), so the 8/8 statline sits fine with me.

    @anchorm4n: Discarding is such a downside - especially in Hunter which just needs many cards to smorc - that this could read "Discard a card" and still feel terrible to play, which is great for this competition! Aside from that, it's a good card that "helps" Hunter mitigate it's shortcomings.

    @thepowerofcheese: I really like this card, but I also can't shake the feeling that it belongs in the Warrior class…

    @KANSAS: Both Crystal Imp and Satyr Spelleater are fine. Nothing I'm too excited by in either of them, though I will say that Satyr Spelleater feels like much more of a downside than Crystal Imp, which can just target a wee Demon and not be a bad play at all.

    @MenacingBagel: This is not a good card. Aside from the art being garish for Hearthstone sensibilities, the effect is poorly worded and simply not fun. See my above feedback about 'suicidal' cards.

    @shaveyou: Tough one. Twisted Ancient is crisp, simple, elegant even. But Cobalt Sky-Serpent just has more options for synergy to mitigate its condition, so I'll be backing the blue dragon. Good job!

  • Spell Damage Update Idea

    Great concept! Would love to see something this original being implemented

  • Spell Ramp Shaman

    Pro

    What about King Phaoris? Seems like a good fit with all the spells and might even become an alternate win condition.

  • The new ladder system

    Quote From troY

    Did 4 more games today, lost all 4. This is in Bronze mind you, the old rank 25-20 range. I used to get rank 5 every single month for the last 6 months (since I started), slowly climbing throughout the month, but I just can't win a single game since all my opponents are Legends with full top tier decks, my halfass decks just can't cope ugh

    It matches you against people whose overall win-loss record matches yours. It also doesn't show their rank, so I'm kinda curious how you know you're being matched against legends

  • The Price Of Power - Card Design Competition Discussion Thread

    Feedback is welcomed. Thanks

  • Hearthstone Arena in Ashes Of Outland - New Rotation and New Cards

    I'm really happy with arena set back to standard only, it will be way faster to understand the meta and build consistent decks.

    Arena is mainly used by F2P or new players, forcing them to understand a totally different meta to be efficient was kinda unfair imho, even if I understand that old timer player could find fun to play with card they hadn't seen for 3 years.

     

  • The Price Of Power - Card Design Competition Discussion Thread

    Pro

    Feedback, second try. Please excuse the fact that I tried to strike to the point, I don't mean to be harsh but am still pissed I deleted my first iteration of this post.

    @GameTheory345:

    Show Spoiler
    Russell should target minions with 5 or more attack imho. I don't know where those ideas of suicide on turn 10 come from, but I'm not yet convinced of them. Couldn't you find another restriction? Maybe reduce the maximum number of mana crytals?

    @TheHoax91:

    Show Spoiler
    The health reduction was really needed. I like the new version, it's a great anti aggro tool.

    @Wailor:

    Show Spoiler
    Freezing your hand would be a completely new mechanic, which is why I'd rule out Icecrown Lich. Unstable Nightmare looks very interesting, but you turn around the Outcast mechanic which should give you an advantage… so the safe play would be Spark Elemental. Maybe give it Rush to make it a little more exciting?

    @Nirast:

    Show Spoiler
    The Demon tag is fine, it's a Doomgiard after all. Not sure about the wording, "on your opponent's side" feels wrong. Have you checked with other cards with similar effects?

    @Xarkkal:

    Show Spoiler
    I'm a big fan of Deathwing and this card is great. I wouldn't tune down the stats, for two reasons: 1) It's a legendary, 2) They make up for the huge risk of this getting silenced or transformed, which might prove fatal regarding the lack of draw in warrior.

    @fedrion:

    Show Spoiler
    While this is a cool idea, I think you got the stats completely wrong. This card is suicide against any zoo deck. If you face a druid with BEEEES!!!or a hunter with Swarm of Locusts, you almost hand them over an OTK. The easiest way to solve this would have been to reduce the attack.

    @thepowrofcheese:

    Show Spoiler
    I'm fine with the card, the only thing which comes to mind is maybe changing the watermark to K&C since this is when Recruit was introduced and that is what I'd like to do with this guy.

    @KANSAS:

    Show Spoiler
    I have a feeling you really care for Lord of the Flame, so just go with that one. The effect is challenging but interesting, the card looks balanced to me. Well done!

    @Almaniarra:

    Show Spoiler
    I'm sad you already submitted. You could have redacted the orphan (single word) in the second line and giving your opponent Health instead of Armor (capital A!) would have been so much more flavorful (food = health sustain).

    @Conduit:

    Show Spoiler
    While the art is cool, the "bag" thing might be too complicated. I liked your first idea better.

    @Demonxz95:

    Show Spoiler
    Great idea to pair Windfury with twins! That said, maybe the damage part is too big a drawback. Asuming you go face twice for 10 damage, you have to pay with 6 health (on top of the 4 mana for the card). Sounds like a bad bargain. Maybe reduce it to 2 damage?

    @Hordaki:

    Show Spoiler
    Really cool idea, I like this a lot!

    @MenacingBagel:

    Show Spoiler
    That's a tough one. The art doesn't look very HS-like and as people already pointed out, the card gets practically useless after turn 9… Maybe destroy 2 mana crystals?

    @shaveyou:

    Show Spoiler
    I prefer Cobalt Sky-Serpent. Very nice card!

    @linkblade91:

    Show Spoiler
    I actually like Icy Guardian better, but I understand the others sentiments of Sinestra being more interesting. I'd like to advice to tune down Sinestra's stats a bit, though… 7/9/9 is just too strong in a class which benefits from damaging their own minions as often as they don't.

    @unknown creator: My favorite entry so far is the Demon Hunter Legendary that destroys empty mana crystals and draws that many cards. It's innovative without breaking the rules, fits the class identity and would be really strong without being OP. Great work!

  • Spell Ramp Shaman

    Take out Unbound Elemental you only have 8 overload cards part of which is your finisher,  Take out Vivid Spores or at least 1 it seems like you wouldn't have more than 3 minions on board at a time with this deck. Take out 1 Mo'arg Artificer I think 2 is too much because it only serves 1 purpose.  You could add some more 1 drops like Sludge Slurper as a replacement.

  • The Price Of Power - Card Design Competition Discussion Thread

    These are two ideas I had, but I'm not sure if Russell is a downside enough.

    In terms of feedback:

    @anchorm4n:

    Show Spoiler
    I like the idea, but the downside could be negated too easily in the later game, especially playing a very aggressive deck since you can play this with an empty hand, draw 2 and play both of those cards immediately.

    @TheHoax91:

    Show Spoiler
    I think that's really cool, but the downside could be negated in any situation where your opponent is already at full health or near full health. Besides, Paladin doesn't have too many lifesteal cards (only Ancestral Guardian and Bronze Explorer) and most neutral lifesteal cards are not good enough to see play. I really like the effect, but the downside might need tweaking, but that's up to you.

    @Wailor:

    Show Spoiler
    Icecrown Lich: Does this mean all your minions come down frozen? Then that's not a downside since summoning sickness is already in the game. The only downside to this is that your opponent could play Snap Freeze or Ray of Frost and deal 4 damage instead of 2. 

    Unstable Nightmare: I think this card is either too good or too bad. If it's not outcasted, it's literally a 4 mana 7/7. If it ends up on the right or left side of your hand, it's 4 mana do nothing.

    Spark Elemental: This is similar to [Hearthstone Card (Dust Elemental) Not Found], but the fact that it costs 0 and only overloads 1 is interesting. It is on the bland side though.

    @Nirast:

    Show Spoiler
    I see absolutely no use for this card other than Sacrificial Pact and Mass Hysteria shenanigans. If there's another use, please tell me.

    @Xarkkal:

    Show Spoiler
    That's overpowered. This is essentially a 6 mana Deathwing with an 8/8 taunt. Sure it could get silenced, but then it's still a 6 mana 8/8. "Summoning" Deathwing will not activate its battlecry, in case that's what you meant.[/spoiler
  • Card Design Conversation - Learning By Numbers

    Oh wow. Didn't realize WCDCs are up. See you next week!

  • Decks for this incomming expansion

    I made a list of decks for this expansion, they are in my profile.

    1 Deck per class, based on the new cards for each class.

    It will be nice if they get some feedback to make improvements and so on.

  • Maiev Shadowsong

    How does this work with "learned deathrattles", like Teron Gorefiend or Carnivorous Cube? Will they still have the minions inside when they awake?