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  • Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)

    9/30: Finished the Warlock set.  Change the Rarity for Unfriendly Amalgam from Rare to Common. Add 1 Neutral Legendary, 1 Rare, 4 Common. Finished the Neutral Legendary, Rare and Epic set

  • The Trials Within Us - A Custom Expansion...Reboot!

    • The Paladin's Divine Storm now costs 6.
    • Went back through all of the story descriptions to enhance them:
      • Removed personal commentary.
      • Expanded on the information within, cleaning up inaccuracies.
      • Labelled any Hearthstone cards for related characters.
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  • The Trials Within Us - A Custom Expansion...Reboot!

    Quote From shatterstar1998

    Shaman is also missing its Sha, unless you were planning for that?

    The Shaman's Sha is the "Besieged by Despair" spell. Similarly, the "Revel in Violence" spell is the Sha for the Warlock. They maintain the 6-Cost and the Epic gem requirements, and name-drop their respective conditions.

    For the Shaman in particular, I like the art too much to forgo using it; the problem is that it wouldn't work in the minion portrait at all.

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  • The Trials Within Us - A Custom Expansion...Reboot!

    The Paladin set after update is great. But Divine Storm seems to cost a little too few mana. Paladin isn't supposed to have as strong as board clear as other control class like Warrior, Priest or Mage. So I think the cost would be better at 6 mana.

    Shaman is also missing its Sha, unless you were planning for that?

  • Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)

    9/29: Druid and Warrior set is finished. 1 Neutral Legendary, 1 Epic and 1 Common added.

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  • The Trials Within Us - A Custom Expansion...Reboot!

    • Replaced the Paladin's "Stand Alone" spell with Reflection Veil.
    • Posted the Shaman's set. Not 100% happy with it at present, so I might revisit the cards later, but the foundation is hopefully there.

    Edit: At some point I'll incorporate Spoilers, given the added length provided by each set as they're introduced. Really tired right now so it'll have to wait for another day.

  • The Trials Within Us - A Custom Expansion...Reboot!

    Paladin set is looking pretty decent. I have comments about two particular cards:

    • Stand Alone seems quite weak. In today's Hearthstone, I don't think a 2 mana spell that just said "give a minion +3/+3" and nothing else would be broken. This is basically that with a relatively big downside. Could stand to do with another buff.
    • United in Cause has a weird anti-synergy with the Trial. In a deck that wants to run the Trial, you're probably running not that many minions, so it feels weird to have this card that encourages you to hoard a bunch of them. Otherwise, the design is quite fun.
    Staff
  • The Trials Within Us - A Custom Expansion...Reboot!

    • Updated the wording of Follow Through
    • Overhauled Disturbing Dreams: making minions sleep longer gives you more time to clear them, plus you can rely on Rush/Jump Scare to avoid it.
    • Overhauled Lost Bearserker: still a payoff for attacking, and gets Windfury into the set a bit more.

    Edit: The Paladin set is "complete"; feel free to prove me wrong via feedback lol

  • Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)

    9/27: Demon Hunter and Rogue set is completed. 3 Neutral cards are added (1 Rare, 1 Epics, 1 Legendary)

  • What is so good about Hearthstone?

    Yes. Both in gameplay and UI. Runeterra and Marvel Snap are the few card games that I have checked out that has the same kind of qualities. And also Slay the Spire that also mix in Rogue gameplay

  • The Trials Within Us - A Custom Expansion...Reboot!

    Quote From Demonxz95

    Follow Through is confusing to me. 

    ...

    Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.

    Follow Through is supposed to "remember" what your Attack value is after the spell is cast, then give it back to you the following turn. The name suggests you're maintaining momentum through the first swing; I'd call it Momentum like before if that name wasn't now taken lol

    I don't know how to phrase Lost Bearserker, but he is supposed maintain his Attack value until your following turn. Maybe that 1-Cost Naga whose name escapes me would make for better wording.

  • The Trials Within Us - A Custom Expansion...Reboot!

    Follow Through is confusing to me. It's not possible to give your hero Attack on the start of your turn except through the Trial meaning that the effect will only ever give you +1 Attack on your next turn if you use the Trial and nothing if you don't use it. The second Attack buff reads as though it's permanent, maybe that's the balancing factor?

    Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.

    Staff
  • Bot Report

    Can you please make the report form to not require any text written before its submission? The reason chosen should be enough most of the time

  • If you could solve one problem...

    Maybe it is due to a lack in variety in the way you can construct your deck?

  • What is so good about Hearthstone?

    So, simplicity and variety. 

  • The Trials Within Us - A Custom Expansion...Reboot!

    Quote From shatterstar1998

    If this card works like how I think it is, Disturbed Dream is really insane. Druid isn't supposed to have good removal. If this card take control of minion that was "freshly summoned", then it need to be nerfed to at least 6 mana, maybe even 7 due to how easy it is to use.

    That is it's intended function - I guess I got too hung up on the idea that you have to time it to get what you want, and can never take a minion that'll be immediately available to use. That was the second card I was sketchy about lol; I can fix it later.

  • Bot Report

    I eliminated them; thank you.

    Reporting works too: there's a button for it next to Reply, Quote, etc. We see the flag and can ban them that way.

    The bots can be crafty, so it's a pain to catch them all. But if you see one and Report it, I usually get to it after I boot up my PC in the morning (or evening, if I had to work).

  • The Trials Within Us - A Custom Expansion...Reboot!

    If this card works like how I think it is, Disturbed Dream is really insane. Druid isn't supposed to have good removal. If this card take control of minion that was "freshly summoned", then it need to be nerfed to at least 6 mana, maybe even 7 due to how easy it is to use. If it doesn't and it is more conditional than I thought, it still need to be at least 4 or 5 mana.

     

    The Windfury stuff I think is fine. The developers have printed the Bonus Effect stuffs before, which include Windfury for a variety of classes like Rogue, Paladin, Mage, Hunter etc.

  • The Trials Within Us - A Custom Expansion...Reboot!

    First draft of the Druid set is done - I'm pretty happy with it at the moment. Terror Scorpion is the main one I could see myself replacing.

    I'm sure someone will knock me for the Windfury, Lifesteal, and/or the Shadow spells, but as mentioned in the post above I think they're flavorful. Of the various concepts that haven't yet been in the game, a Nightmare Druid set was always one of my favorites to fantasize about, along with Solo Paladin.

    Also, I didn't intend for the Mana costs to flow downward with rarity, but it happened anyway lol.