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The nerfs didn't do anything - first game after the patch, my opponent played Tsunami SEVEN times, and Sunset Volley FIVE times. Not touching standard until next set.
Okay, I think I hit on everything that has been mentioned so far, including a reworked iteration of The Emerald Nightmare which I forgot about. Speaking of:
You can knock the Windfury as being not-kosher 'cause "Windfury is a Shaman keyword", but then I'd ask why Goldwing exists. I'm implying here with the Windfury and the "must attack" clause that your hero is lashing out at enemies out of fear; therefore, it feels appropriate enough for me. I'm not inclined to remove it, because I really like my Druid of the Nightmare and the general Windfury vs Lifesteal choice. That will probably reappear in a different form on another card or two.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
Thanks for going through it :)
Sir Zeliek is supposed to be the Augmented Elekk of copying effects like with Shambling Zombietank and/or Zola the Gorgon, although now that I've said that I wonder if this effect should just be an Epic instead.
"(S)uffer for their sins" is to suggest that they feel endless remorse for what they did while they had no control over their bodies. Sir Zeliek is the story Legendary because he held onto his holy abilities even as a DK, and in-so-doing felt great sorrow for wielding the Light in the name of evil. I can reword it if that is a problem.
Sha of Hatred effects everything. I was trying to create an aura that emphasized purging all enemies before you can go Face, because one's Hatred would push them to spare no one. Giving every minion Taunt would do the trick, but that might be kinda boring. It's another one I'm not a fan of at-present.
Kael'thas returns the copy to you at full price, although it can be discounted and/or played later; making it just automatically 0-Mana would be an additional bonus. Not saying it can't be there - just that it's not strictly "missing" because it was not my intention.
Edit: I see the confusion. The (0) is the number of spells you've cast: (1), (2), etc. etc. The period is in the wrong place lol
The Failure's Toll phrasing using "you die" comes from Bonelord Frostwhisper, and because I like that it's only 2 lines long, but I can change it if need be.
I genuinely think if that is how Zeliek is intended to work it would be way too weak for a archetype supporting Lengendary. If you intend to keep it that way I think having it be an Epic would be better. If you want it to be a Lengedary I think buffing it to also summon additional copies would be more appropriate
Okay, now you explain what you intend for the DK it made more sense. But I do think it might need some rewording from "forever suffer" to something like "forever redeeming for their sins".
If that is your intention for the Sha you can change the wording into something like No other card or effect can target heroes.
If that is your base wording for Failure's Toil then I can't really say anything. So I concede to that.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
Thanks for going through it :)
Sir Zeliek is supposed to be the Augmented Elekk of copying effects like with Shambling Zombietank and/or Zola the Gorgon, although now that I've said that I wonder if this effect should just be an Epic instead.
"(S)uffer for their sins" is to suggest that they feel endless remorse for what they did while they had no control over their bodies. Sir Zeliek is the story Legendary because he held onto his holy abilities even as a DK, and in-so-doing felt great sorrow for wielding the Light in the name of evil. I can reword it if that is a problem.
Sha of Hatred effects everything. I was trying to create an aura that emphasized purging all enemies before you can go Face, because one's Hatred would push them to spare no one. Giving every minion Taunt would do the trick, but that might be kinda boring. It's another one I'm not a fan of at-present.
Kael'thas returns the copy to you at full price, although it can be discounted and/or played later; making it just automatically 0-Mana would be an additional bonus. Not saying it can't be there - just that it's not strictly "missing" because it was not my intention.
Edit: I see the confusion. The (0) is the number of spells you've cast: (1), (2), etc. etc. The period is in the wrong place lol
The Failure's Toll phrasing using "you die" comes from Bonelord Frostwhisper, and because I like that it's only 2 lines long, but I can change it if need be.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
Wrathful Queen, Madder Hatter, Alissra the Emerald Wonderer is based on characters Queen of Heart, Mad Hatter and Alice from Alice in Wonderland. Size Changing Mushroom and Off With Their Heads are based on event of the tale.
Despot Monarch is based on King John from the Robin Hood legend
Sacrificial Crane is based on the myth of the Crane Wife
Trusted Commander is based on the character Gawain from Arthurian legends
Weird Witches and Monkey's Blood are based on the character the Weird Sisters from Macbeth
The Boy Who Doesn't Grow Up and Land of Forever Young is based on the titular character of Peter Pan and the location from the book Neverland.
Cursed Winterland, Journey Through the Winterland and Warm Heated Friend are based on the fairy tale the Snow Queen.
Robin, Champion of the Needy is based on the titular character from the legend Robin Hood
Unshorn Maiden is based on the fairy tale Rapunzel
The Druid set is based on the myth of Persephone and Hades, this time focusing on Hecate's involvement.
Blood Manipulator is based on the God of Blood Shezmu from Egyptian mythlogy
Cursed Beauty and Cursed Kingdom is based on the fairy tale Sleeping Beauty
The Warrior set is based on the three monsters responsible for Ragnarok in Norse mythology: Fenrir, Jormungdar and Surtur
Taken to the Moon is based on the Japanese tale of Princess Kaguya.
Neutral
Show Spoiler
Token:
(created by Sacrifical Crane)(created by Alissra the Emerald Wonderer)(created by Gretel, Beloved Sister)
Good UI and simplicity. Other card games have this tendency to complicate shit right out the gate without necessary adding any depth or playability. The UI in HS is also really simple with potential to adding variety in board presentation without complicating too much and impede clarity.
In Hearthstone, reduce the number of random discovers. Having a few random cards discovered each game is OK and keeps the game surprising but playing against a deck (looking at you Rogue) that continually discovers random cards and then plays them over and over again (looking at you Tess) is just plain boring for the other player, not to mention the frustration. Just my opinion, though.
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I think almost every druid deck would play The Emerald Nightmare in its current state. If I understand correctly, this attack doesn't disappear off of your turn
...
Maybe reduce the attack bonus or remove the double damage to minions at that point, since 4 damage can kill a lot of things, especially in the early game.
Thanks for the feedback!
It is supposed to turn off - I just ran out of room on the card lol. The Trial also said +1 Attack originally but I buffed it, concerned it was too weak. I can always change it back 🙂
I think almost every druid deck would play The Emerald Nightmare in its current state. If I understand correctly, this attack doesn't disappear off of your turn, so even without the other benefits, it effectively says "whenever a minion attacks your hero, deal 4 damage to it."
Aggressive decks would love this card because of the aformentiomed defense against other aggro, and requiring you to attack every turn isn't much of a downside when going face costs you nothing. For those decks, it might as well say "deal 2 damage to the enemy hero every turn."
I haven't made custom cards in a while, but I think if you want to make this less problematic while keeping the flavor, you can have the attack only be on your turn, and require the hero to attack a minion every turn (if possible). Maybe reduce the attack bonus or remove the double damage to minions at that point, since 4 damage can kill a lot of things, especially in the early game.
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Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)
9/26: Death Knight, Mage and Hunter sets are completed. Two Neutral cards, 8/10 of the Rogue set and 7/10 of the Demon Hunter set is completed
Hearthstone's Standard & Battlegrounds Changes Are Here! Full Details + Twist Returns in December
The Galactic Projection Orb x3, Conniving Conman x2
Bane of Bala Ged
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Hearthstone's Standard & Battlegrounds Changes Are Here! Full Details + Twist Returns in December
The nerfs didn't do anything - first game after the patch, my opponent played Tsunami SEVEN times, and Sunset Volley FIVE times. Not touching standard until next set.
arkady1a
The Trials Within Us - A Custom Expansion...Reboot!
Okay, I think I hit on everything that has been mentioned so far, including a reworked iteration of The Emerald Nightmare which I forgot about. Speaking of:
You can knock the Windfury as being not-kosher 'cause "Windfury is a Shaman keyword", but then I'd ask why Goldwing exists. I'm implying here with the Windfury and the "must attack" clause that your hero is lashing out at enemies out of fear; therefore, it feels appropriate enough for me. I'm not inclined to remove it, because I really like my Druid of the Nightmare and the general Windfury vs Lifesteal choice. That will probably reappear in a different form on another card or two.
The Trials Within Us - A Custom Expansion...Reboot!
I genuinely think if that is how Zeliek is intended to work it would be way too weak for a archetype supporting Lengendary. If you intend to keep it that way I think having it be an Epic would be better. If you want it to be a Lengedary I think buffing it to also summon additional copies would be more appropriate
Okay, now you explain what you intend for the DK it made more sense. But I do think it might need some rewording from "forever suffer" to something like "forever redeeming for their sins".
If that is your intention for the Sha you can change the wording into something like No other card or effect can target heroes.
If that is your base wording for Failure's Toil then I can't really say anything. So I concede to that.
The Trials Within Us - A Custom Expansion...Reboot!
Thanks for going through it :)
Gladiators of Brawl'Gar - Full 183-Card Custom Expansion + Mini-Set (COMPLETED!!!)
We've got a bunch of fan projects at the top of the recent threads. Gotta get mine in the crowd with them.
The Trials Within Us - A Custom Expansion...Reboot!
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
Can't Edit
Thank you. It is fixed.
Can't Edit
This is live now.
Can't Edit
Roger that. I found the issue and a fix is being deployed as I type. It should be live within the next few minutes.
Can't Edit
I mean edit to a thread post. Edit to a reply to a thread seems to work fine
Can't Edit
When you say a "post" do you mean a thread or a reply to a thread?
Once Upon A Time in Azeroth - A Custom Expansion - Reboot (Finished, Mini set Finished)
Mini set: Happily Ever After
Inspiration:
Neutral
Token:
Death Knight
Demon Hunter
Druid
Token:
Hunter
Token:
Mage
Token:
Paladin
Priest
Token:
Rogue
Tokens:
Shaman
Warlock
Tokens:
Warrior
If you could solve one problem...
You can. It's just hard and requires desire to do it. And knowledge ofc.
Custom Expansion - The Trials Within Us
I think I know the problem. The link that is the "Official" link in your profile is:
https://outof.games/forums/fan-creations/custom-hearthstone/1989-custom-expansion-the-trials-within-us
While the link that has all the comments in this page is:
https://outof.games/realms/hearthstone/14z/custom-expansion-the-trials-within-us/
So the links are slightly different.
What is so good about Hearthstone?
Good UI and simplicity. Other card games have this tendency to complicate shit right out the gate without necessary adding any depth or playability. The UI in HS is also really simple with potential to adding variety in board presentation without complicating too much and impede clarity.
If you could solve one problem...
In Hearthstone, reduce the number of random discovers. Having a few random cards discovered each game is OK and keeps the game surprising but playing against a deck (looking at you Rogue) that continually discovers random cards and then plays them over and over again (looking at you Tess) is just plain boring for the other player, not to mention the frustration. Just my opinion, though.
If you could solve one problem...
How can you have a game without meta?
Tandem Tactics
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The Trials Within Us - A Custom Expansion...Reboot!
Thanks for the feedback!
It is supposed to turn off - I just ran out of room on the card lol. The Trial also said +1 Attack originally but I buffed it, concerned it was too weak. I can always change it back 🙂
The Trials Within Us - A Custom Expansion...Reboot!
I think almost every druid deck would play The Emerald Nightmare in its current state. If I understand correctly, this attack doesn't disappear off of your turn, so even without the other benefits, it effectively says "whenever a minion attacks your hero, deal 4 damage to it."
Aggressive decks would love this card because of the aformentiomed defense against other aggro, and requiring you to attack every turn isn't much of a downside when going face costs you nothing. For those decks, it might as well say "deal 2 damage to the enemy hero every turn."
I haven't made custom cards in a while, but I think if you want to make this less problematic while keeping the flavor, you can have the attack only be on your turn, and require the hero to attack a minion every turn (if possible). Maybe reduce the attack bonus or remove the double damage to minions at that point, since 4 damage can kill a lot of things, especially in the early game.
Prideful Parent
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