Impeccable doomguard - I like the idea. But I dont get why you didnt just give Pit Lord taunt, since every pit lord in the game have taunt for some reason. Seemed a better fit than this card.
Drain soul - Might as well have just buff Drain Life to 2 mana. There's really no need to directly drag expansion cards into the set. Its not what team5 have been doing, so in that spirit I guess we shouldn't neither.
Kil'Jaeden - I like Kil'Jaeden as a concept, though not the effect since its nearly unplayable and I cant really say what this will do to Zephrys the Great. Maybe its time to just buff Lord Jaraxxus to an 8 mana HERO card, that grants no armor and sets health to 15 as a battlecry. And make him immune to Sacrificial Pact. Its been funny in the past, but time to move on with this joke.
Other than that, its a good attempt. I like the concept of warlock cards being more attrition based, or turn-based rather than immediate effect. Perhaps a card that deals x damage over several turns? or a card that targets friendly minions, "after 2 turns, transform this minion into x". Maybe you can expand on that too.
I finish most of the "difficult" quests, but there are some cases where I reroll. For example, I once got "win 3 tavern brawls" on a week that the brawl was slow random nonsense and I really didn't want to play it again. Also I always reroll the "play N murlocs" quests because I'd rather miss out on 10 gold than be forced to play a murloc deck.
Scary potential, the buff is irrelevant but copying potentially very strong. Faceless Manipulator + this when your opponent have summoned their Magtheridon or scary Prime?
when I saw the artwork, I just felt like I had to push for Warrior demon type card. I'm not certain if this is the card I'm going to Submit just yet. I wanted to get peoples thoughts on it. I think the card feel a bit too strong right now but I'm not sure. I'm considering up-ing his Mana cost as well as his stats, but I wanted the card to be fitted for a more Aggressive warrior deck. quick note: I decided that putting this card in Whispers of the Old Gods because the whole "cost Health instead of Mana" mechanic was first introduced when Cho'gall/card] was added as the Warlock Legendary for the set. Again any types of comments (as long as the are constructive) are appreciated!
thanks and good luck to the other Competitors.
I like the flavor. Make sure you have it say "costs" instead of "cost".
However I personally don't see this card being played. I get the goal is for tempo, but this is considerably worse than Lightforged Zealot. At 4 mana, you don't have many weapons to cheat out early. Most warrior weapons are 4 or less mana. I'm not sure how I feel about losing health to equip a weapon. Your health is already used as a resource when using a weapon to clear minions. Maybe try designing it at 2 mana so it's more of a tempo play for the 3 and 4 cost weapons, which might justify the health loss a bit? Make it more like Bloodbloom for weapons on a stick?
Kobold Librarian on cracks : d great card - it can remove big minions (when they have a low health) or fel imp for example and even draw a card - DH will be insane - Blizz always does that - even in wow - when a new class is introduced - IT IS ALLMIGHTY
Upon seeing how DH works with all their gain damage on hero buff - I think that this card is also nasty for DH - at it allows the DH to cycle through their deck without an auctioneer
Really powerful in my opinion - you have a great 3 mana turn now - usually due to cost of 2 for the hero power for all other classes - you can only play 1 2 mana minion - while now you can play the minion + the hero power
Neoguli's Custom Warlock Core Set Changes
Just a few observations:
Impeccable doomguard - I like the idea. But I dont get why you didnt just give Pit Lord taunt, since every pit lord in the game have taunt for some reason. Seemed a better fit than this card.
Drain soul - Might as well have just buff Drain Life to 2 mana. There's really no need to directly drag expansion cards into the set. Its not what team5 have been doing, so in that spirit I guess we shouldn't neither.
Kil'Jaeden - I like Kil'Jaeden as a concept, though not the effect since its nearly unplayable and I cant really say what this will do to Zephrys the Great. Maybe its time to just buff Lord Jaraxxus to an 8 mana HERO card, that grants no armor and sets health to 15 as a battlecry. And make him immune to Sacrificial Pact. Its been funny in the past, but time to move on with this joke.
Other than that, its a good attempt. I like the concept of warlock cards being more attrition based, or turn-based rather than immediate effect. Perhaps a card that deals x damage over several turns? or a card that targets friendly minions, "after 2 turns, transform this minion into x". Maybe you can expand on that too.
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
I'm excited to get a new meta. It will be good to have a new class, I think the game needs something new to keep being relevant.
New Paladin Spell - Libram of Wisdom
combo with truthseeker this is a freebie so combined with Lady Liadrin this is going to be an op explorer's hat.
New Paladin Minion - Aldor Truthseeker
This seems like a nice card for pure pally deck. Works well with Lady Liadrin to get all of the spells back too.
New Paladin Weapon - Underlight Angling Rod
Decent weapon for free card generation but once again..never had good experience with free random murlocs..tinyfin nightmare still haunts me.
New Priest Minion - Sethekk Veilweaver
Really nice card, I will surely try this out. Seems like Arrakoas will stick around for this rotation year as well, good for them!
New Paladin Spell - Libram of Hope
Pretty decent card for recovery and taunt minion. But with DH able to skip over taunt this can be easily countered.
Demonic Obsession - Card Design Competition Discussion Thread
First idea:
Will offer some feedback during lunch break.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
I finish most of the "difficult" quests, but there are some cases where I reroll. For example, I once got "win 3 tavern brawls" on a week that the brawl was slow random nonsense and I really didn't want to play it again. Also I always reroll the "play N murlocs" quests because I'd rather miss out on 10 gold than be forced to play a murloc deck.
New Priest Spell - Psyche Split
Scary potential, the buff is irrelevant but copying potentially very strong. Faceless Manipulator + this when your opponent have summoned their Magtheridon or scary Prime?
New Priest Spell - Psyche Split
Really not convinced this will see any play. But Priest is a whole new ballgame now, so I could be wrong.
New Priest Minion - Sethekk Veilweaver
Has potential. Could really see this getting added into Raza Priest in Wild.
New Neutral Minion - Rustsworn Initiate
I don‘t think this card will be used somwhere outside the Arena. If you need some spelldamage, you want ist immediatly.
New Priest Minion - Reliquary of Souls
It is a 1 mana 1/3 with Lifesteal. I'm still not fully convinced the "Primes" will work in classes without good card draw.
New Demon Hunter Spell - Immolation Aura
Nice flavor, I remember the Immolation ability from WC3. Good early boardclear, especially if you can combo with spell damage.
New Demon Hunter Spell - Spectral Sight
Good cycle card, not sure if beats the other DH draw cards though.
New Demon Hunter Minion - Crimson Sigil Runner
Awkward if it ends up in the middle of your hand, but very good if you can trigger outcast.
Demonic Obsession - Card Design Competition Discussion Thread
I like the flavor. Make sure you have it say "costs" instead of "cost".
However I personally don't see this card being played. I get the goal is for tempo, but this is considerably worse than Lightforged Zealot. At 4 mana, you don't have many weapons to cheat out early. Most warrior weapons are 4 or less mana. I'm not sure how I feel about losing health to equip a weapon. Your health is already used as a resource when using a weapon to clear minions. Maybe try designing it at 2 mana so it's more of a tempo play for the 3 and 4 cost weapons, which might justify the health loss a bit? Make it more like Bloodbloom for weapons on a stick?
New Demon Hunter Minion - Crimson Sigil Runner
Kobold Librarian on cracks : d great card - it can remove big minions (when they have a low health) or fel imp for example and even draw a card - DH will be insane - Blizz always does that - even in wow - when a new class is introduced - IT IS ALLMIGHTY
New Demon Hunter Spell - Spectral Sight
Upon seeing how DH works with all their gain damage on hero buff - I think that this card is also nasty for DH - at it allows the DH to cycle through their deck without an auctioneer
New Demon Hunter Spell - Immolation Aura
Great aggro removal - defile when it had the flu :D
New Demon Hunter Minion - Netherwalker
good turn 2 card - great bonus from it - if you roll a low minion - you will overcome the board quickly
New Demon Hunter Minion - Ashtongue Battlelord
really nice taunt - the lifesteal is a great bonus - better thazdingoooo
Fel Summoner
Bad card - IT can pull low demons - bad stats - I don`t think that it will get played in constructed - maybe only for memes
New Demon Hunter Minion - Furious Felfin
Really powerful in my opinion - you have a great 3 mana turn now - usually due to cost of 2 for the hero power for all other classes - you can only play 1 2 mana minion - while now you can play the minion + the hero power