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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    You mean Leeroy? I don't consider him to be an example for this case, because he became iconic ever since the video with him became viral. There were various WoW commercials and achievements, that referenced him.

  • Ashes of Outland - Reveal Season Community Bingo

    I could see Burrowing Scorpid in hunter just as much as rogue tbh, replaces Lifedrinker in face hunter.

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Finally MCT and Leeroy are gone... Can't say i'll miss them.

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Yes: here you can find the whole schedule.

  • New Priest Spell - Soul Mirror

    Quote From anchorm4n

    Well done, @brownhackwtf, well done.

    https://outof.cards/hearthstone/fan-creations/competitions/8-do-you-copy/
    (look for the last card in the gallery)

    I thought I remembered recentlyseeing a card very similar to this one!

  • New Hunter Spell - Scrap Shot

    I'm glad to see so much Beast Hunter support, not sure this card will see much play, but it's nice to see them returning Hunter to it's Beasty roots. 

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    Priestess of Fury - Furious that she only has six warglaives. The Sightless Watcher has eight! The fel is always greener on the other side

    That was good !

  • New Hunter Spell - Pack Tactics

    Really great Hunter secret! People are going to forget to play around this at first. Even then, you can force some really bad trades making people play around this. I'm really excited for Hunter this expansion!

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    I'm usually not a big fan of one-sided hate speech, but for MCT, there is no middle ground: Fuck that guy

  • New Demon Hunter Minion - Ashtongue Battlelord

    Sen'jin Shieldmasta cries in the corner

  • Does each region have enough of an identity?

    @Almaniarra:

    Oh I see themes is it? and wekanesses?

    I think the regions has some of them but they are not entirely defined yet..

     

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Hearthstone is going to be a very different game without hearing "LEEEEEROOOOOOY JENNNNKIIIIINS" right before you concede. 

    Also, Fuck Mind Control Tech. So happy to see that card leaving. 

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Priest update is also happening today right? Card buffs and also hall of fame some cards. 

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    well said

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    I like mind control tech because it's the fear of the card more than the card itself that makes the difference.  So many times i'm thinking I can push for the win but this card holds me back.  I think it makes for interesting decisions about how much you want to risk.  Without it we still have board clears but having a minion stolen feels a bit different.

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    I'm so glad Mind Control Tech will rot in Wild: I remember after Uldum launch that I wasn't able to play more than 3 minions if I didn't want to be punished and, guess what, playing on a 7-space board with your potential more than halved can be quite difficult sometimes.

    So inconsistent yet so rage inducing, I don't have good memories about this card even when I was the one playing it.
    Just no. Its entry line is way more triggering than LEEEEEEEROOOOOOY NNNJENKIIIIIINS because if you lose, well, you lose. But with MCT you get your good stuff stolen and your opponent uses it to beat you to death: it's a coin flip you almost always lose, and no matter how it ends up one of the two players will be sad for sure. Probably one of the worst feelings (and designs, as Iksar himself admitted) you can get from this game.

     

    As you might have understood, I'm not a fan of this card. Fuck Mind Control Tech.

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Whoever is in charge of the header pics and the layout of the site in general.... you're a goddamn genius and I genuinely love it.

  • Spell Mage?

  • New Shaman Hero - Lady Vashj

    Staff

    A new Free Shaman Hero, Lady Vashj, has been revealed!

    Lady Vashj Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Hero Skins

    Head on over to our dedicated guide for Hero Skins!


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  • Does each region have enough of an identity?

    Quote From DoubleSummon

    Not necessarily I don't see the pair themes of regions being restrictive..

    For example, Spiders, it's true Noxus has spider cards but you don't HAVE to play spider decks with Noxus, nor you have to play the Noxus spiders with SI, House Spider is seeing play in decks that don't even use spiders as a tribe.

    As more cards and regions get introduced those pairing might be less of an issue as you could even run mono decks of some regions or essentially mono + 3/6/9 cards (known as splash) of another region decks.

    So although some cards look to "force synergize" some combos they actually don't..

    You need some common sense for deck building too I mean currently there are 15 region combos you add one region and you then get 21 combos, they plan to add at least 3, or maybe even more (they might start adding regions into regions for example P&Z, so shadow isles might be shadow isles + void or shadow isles + demons).

    So there will be much more variety in the game and more open ended deck building..

    Just from mixing 2 regions you could try to mix and match 2 champions from each region sure a lot of combos don't make sense.. you might also want 2 champions of the same region in a deck.. rarely 3, or even 1..

    There are tonnes of options even with just the 15 available combination of regions

    you and others here are confused about the difference between "synergy" and "identity".

    They are different facts.
    Synergy refers to interactions between cards that are powerful when they are combined and used together.
    Identity refers to engines that a region/class may have such as drawing cards, boardclears, single target removals etc. Even though they have some little access to some of them, it is always stronger in other classes like how Warlock can draw tons of cards while Hunter can't etc. .

    Look at hearthstone, Mage has access to beasts as well but don't have synergistic cards. You can use beasts in mage decks too but you can't synergize it well how Hunter does for example. It is the synergy. Not an engine. But for class Identity, Mage doesn't have access to weapons, (legendary weapon was an exceptation) that means you can't use weapons in Mage decks.

  • Spell Mage? Will the Archetype work?

    Maybe a spell-heavy, but not pure spell deck as others have suggested, is the way to go. With the many 1 and 2 mana spells in Mage's arsenal along with Incanter's Flow, you could activate Chenvaala more frequently, or even mess with Questing Adventurer.

  • Hearthstone Economy Question

    Quote From DoubleSummon
    Quote From Almaniarra

    New no duplicate rule doesn't change the maximum amount card packs needed to complete the collection because it is calculated for Legendaries which is the most rare card of sets. So the maximum amount of card pacs needed to complete sets are still same. Nothing changed

    New duplication rule only gives players a simple boost that they can collect less rare cards quicker which also means you will get lesser amount of dust after you opened your packs. So that also gives some disadvantages to players to craft some legendaries with the dust from duplicated cards.

    Practically, If we consider it like all of your packs are simple 4 common and 1 rare packs;
    26 packs would be enough for completing common cards
    70 packs would be enough for completing rare cards.

    Nothing ever changes except players who buys lesser packs now can complete all common + rares quicker.

    Also no more duplicate epics (which happened me a lot-> never lucky)

    It saves you dust if you didn't open 100+ packs.. every expansion I craft about 10 rares.. that's another legendary or 2 epics I could craft.

    and since I stopped preordering I sometimes craft a few commons...

    It saves you enough dust to actually be more competitive, at least you don't have to worry about crafting rares or commons.

    I still have sets which I don't have all rares.. and I will open around 3 packs of those as a completionist..

    Yeah, I will open some old packs too after patch arrives. I want to complete some of older expansions as well since I like to play wild.

  • Our Thoughts on Today's Hall of Fame Rotation - Year of the Phoenix

    Mind Control Tech finally out of Zephrys the Great pool... I mean it was even almost never the perfect answer just like 25% hail Mary even when Zephrys the Great offers him... I mean literally Frost Nova is almost alwaysbetter...

  • Hearthstone Economy Question

    Quote From Almaniarra

    New no duplicate rule doesn't change the maximum amount card packs needed to complete the collection because it is calculated for Legendaries which is the most rare card of sets. So the maximum amount of card pacs needed to complete sets are still same. Nothing changed

    New duplication rule only gives players a simple boost that they can collect less rare cards quicker which also means you will get lesser amount of dust after you opened your packs. So that also gives some disadvantages to players to craft some legendaries with the dust from duplicated cards.

    Practically, If we consider it like all of your packs are simple 4 common and 1 rare packs;
    26 packs would be enough for completing common cards
    70 packs would be enough for completing rare cards.

    Nothing ever changes except players who buys lesser packs now can complete all common + rares quicker.

    Also no more duplicate epics (which happened me a lot-> never lucky)

    It saves you dust if you didn't open 100+ packs.. every expansion I craft about 10 rares.. that's another legendary or 2 epics I could craft.

    and since I stopped preordering I sometimes craft a few commons...

    It saves you enough dust to actually be more competitive, at least you don't have to worry about crafting rares or commons.

    I still have sets which I don't have all rares.. and I will open around 3 packs of those as a completionist..

  • Does each region have enough of an identity?

    Not necessarily I don't see the pair themes of regions being restrictive..

    For example, Spiders, it's true Noxus has spider cards but you don't HAVE to play spider decks with Noxus, nor you have to play the Noxus spiders with SI, House Spider is seeing play in decks that don't even use spiders as a tribe.

    As more cards and regions get introduced those pairing might be less of an issue as you could even run mono decks of some regions or essentially mono + 3/6/9 cards (known as splash) of another region decks.

    So although some cards look to "force synergize" some combos they actually don't..

    You need some common sense for deck building too I mean currently there are 15 region combos you add one region and you then get 21 combos, they plan to add at least 3, or maybe even more (they might start adding regions into regions for example P&Z, so shadow isles might be shadow isles + void or shadow isles + demons).

    So there will be much more variety in the game and more open ended deck building..

    Just from mixing 2 regions you could try to mix and match 2 champions from each region sure a lot of combos don't make sense.. you might also want 2 champions of the same region in a deck.. rarely 3, or even 1..

    There are tonnes of options even with just the 15 available combination of regions