Really nice Card. Your Opponent thinks he'll get rid of your Phase Stalker or [Hearthstone Card (Dwarfen Sharpshooter) Not Found] and BOOM. Bamboozled.
in old adventures one needed to open about 140 packs to get a "complete" collection, with all necessary cards, if a few legendaries were crafted with dust.
What do you think this number will be, when the duplicate protection hits?
I bought the 90 packs bundle, have about 8k gold and 16k dust.
How many packs shall i buy additionally with gold? or is it wiser to spend all the dust?
If you're ready to keep some cards in your hand you can do 20 with Kael'thas Sunstrider in one turn. Add Sorcerer's Apprentice you can possibly OTK. I've tried some of those decks, desperately trying to make it work, but mage spells are too reactive, and there's very little you can do when the board gets too thick and you run out of freezes.
Maybe you can afford an Alexstrasza + 1 mana frost nova (courtesy of Incanter's Flow, one the best cards in AoO). But it might just be that mage draws are too weak in a minionless deck to do this consistently enough. Now that Acolyte of Pain is gone, that's another void unfilled in AoO.
Pure quest druid can easily beat an aggro dhunter without Imprisoned Antaen and Priestess of Fury. Even with those cards it has a decent chance.
I dont think it can beat midrange dhunters though.
Drop the Embiggen from quest builds. Its not worth it. If you're not playing many choose one cards then there's no point in handicapping your turns 1-4 and ruining your mulligan for both Embiggen and Breath of Dreams. On the other hand, I dont see why you're not playing Archspore Msshi'fn, one of the few good druid cards in AoO.
I think the average player is more likely to enjoy random effects than a pro is.
That's true. However, no game that calls itself an esport should be designed or balanced around average or casual players. If that were the case, heroes in DotA such as Wisp, Chen and Earth Spirit would've been buffed despite being some of the strongest heroes in the game during their particular metas and even today. I use DotA as an example because it's the game I'm most familiar with. Game balance and design should be based on how a game is played at tournament level. It doesn't hurt to have fun random cards here and there, but there should not be entire decks based around randomly generating minions that do something random (e.g Galakrond Rogue). Seeing some of the Zephrys issues posted by people playing in tournaments recently (and laughably, even live on stream) only gives me a stronger impression that randomness is harmful to a games image as competitive.
Being able to adapt to a situation created by randomness is a skill within itself; however, randomness is not something which should be prevalent enough that it wins a game by itself or causes constant tempo swings. Someone is always going to be upset about a Rotnest Drake hitting a taunt and giving the hunter lethal, and someone is always going to be upset about Rotnest hitting the non-taunt and the hunter losing shortly after.
You didn't even include a single new card. Why did you do that? Day one is great because there is no real meta and everyone experiments with new cards. Playing old decks is just lame af.
With the addition of the first new class since forever, it stands to reason that we will see A LOT of Demon Hunters running rampage on the ladder during the first days of Ashes of Outland. I will surely be part of this, but the predictability of the whole thing made me wonder if / how it could be exploited. Sadly, I haven't heard from @FearGralex and his Meta Breaker articles for quite a while now, so I tried my own hands at coming up with something countering Illidan (there's a lenghty guide with my train of thoughts included).
What do you think? Is Untapped Potential AND Embiggen in one deck too much? Will Warrior do better? Might Priest end up top dog because they outvalue everyone with buffs and heal? Let's have a look into those crystal balls and GET PREPARED!
In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.
If you trade your board, play this and then develop a minion this is great.
I would like to point out that after double Incanter's Flow you can Pyroblast, Fireball and Frostbolt in one turn for 19 damage. The question is how do you get your opponent down to 19 health?
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
I would agree that 3 damage for 1 mana is pretty tempting. It does help with the early game. Its not a matter of whether you play both Nether Breath and this card in, its just a clunky card in my opinion.
Can control/handlock be expected not to run early minions? Now that Mountain Giants out of the picture, I cant imagine why they wouldn't want to.
Such an interesting card. Provides some early board presence and grants a pretty resiliant body in Prime Form. The only problem is drawing the Prime version on time, but I think control decks can stay healthy long enough to draw this. Also nice synergy with completed Activate the Obelisk.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
that sounds pretty nuts. It's basically a 4-mana Deathwing that only requires you to kill 3 1/3s.
Warlock loves this with Hellfire
Demon Hunter has Blade Dance multiple ways to proc this fast (especially with the weapon that allows multi attack).
Shaman can combo this with the Lurker from Below.
Probably one of the better Dormant minions.
Does have the downside of your opponent also being able to control when it goes off meaning you can't just plop this and just build your board, because then it will backfire horribly.
Still probably one of the strongest cards in the set as long as you have a deck that supports it.
Warlock looks good, 2 cards for a twisting nether + 12/12
Demon Hunter looks ok since you don't make a board.
But on shaman you are wasting 2 cards to play deathwing without discarding.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
Its not going to replace Soulfire. And that alone dooms this card.
Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.
And it cant hit face. Nuff said.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
New Hunter Spell - Pack Tactics
Really nice Card. Your Opponent thinks he'll get rid of your Phase Stalker or [Hearthstone Card (Dwarfen Sharpshooter) Not Found] and BOOM. Bamboozled.
Spell Mage? Will the Archetype work?
If you think of it, Apexis Blast is a good payback for Tempo, but Font of Power? It's just extra steam.
Incanter's Flow is maximized in a Pure Mage, but you can still have synergy without the restriction.
So, unless they add more payback, a traditional Spell Mage with few key key minions is going to be better.
Hearthstone Economy Question
Hi folks,
in old adventures one needed to open about 140 packs to get a "complete" collection, with all necessary cards, if a few legendaries were crafted with dust.
What do you think this number will be, when the duplicate protection hits?
I bought the 90 packs bundle, have about 8k gold and 16k dust.
How many packs shall i buy additionally with gold? or is it wiser to spend all the dust?
Spell Mage? Will the Archetype work?
If you're ready to keep some cards in your hand you can do 20 with Kael'thas Sunstrider in one turn. Add Sorcerer's Apprentice you can possibly OTK. I've tried some of those decks, desperately trying to make it work, but mage spells are too reactive, and there's very little you can do when the board gets too thick and you run out of freezes.
Maybe you can afford an Alexstrasza + 1 mana frost nova (courtesy of Incanter's Flow, one the best cards in AoO). But it might just be that mage draws are too weak in a minionless deck to do this consistently enough. Now that Acolyte of Pain is gone, that's another void unfilled in AoO.
Quest Trading - Play A Friend!
Battletag: Chillstyler#2147
Region: EU
Trade Only?: Yes, you go first
How to beat Demon Hunters?
Pure quest druid can easily beat an aggro dhunter without Imprisoned Antaen and Priestess of Fury. Even with those cards it has a decent chance.
I dont think it can beat midrange dhunters though.
Drop the Embiggen from quest builds. Its not worth it. If you're not playing many choose one cards then there's no point in handicapping your turns 1-4 and ruining your mulligan for both Embiggen and Breath of Dreams. On the other hand, I dont see why you're not playing Archspore Msshi'fn, one of the few good druid cards in AoO.
Skeletal Dragon
Best flavour text in the whole expansion
Warglaives of Azzinoth
These things should have been legendary.
Hearthstone Ashes Of Outland Final Reveal Stream Live Recap
That's true. However, no game that calls itself an esport should be designed or balanced around average or casual players. If that were the case, heroes in DotA such as Wisp, Chen and Earth Spirit would've been buffed despite being some of the strongest heroes in the game during their particular metas and even today. I use DotA as an example because it's the game I'm most familiar with. Game balance and design should be based on how a game is played at tournament level. It doesn't hurt to have fun random cards here and there, but there should not be entire decks based around randomly generating minions that do something random (e.g Galakrond Rogue). Seeing some of the Zephrys issues posted by people playing in tournaments recently (and laughably, even live on stream) only gives me a stronger impression that randomness is harmful to a games image as competitive.
Being able to adapt to a situation created by randomness is a skill within itself; however, randomness is not something which should be prevalent enough that it wins a game by itself or causes constant tempo swings. Someone is always going to be upset about a Rotnest Drake hitting a taunt and giving the hunter lethal, and someone is always going to be upset about Rotnest hitting the non-taunt and the hunter losing shortly after.
How to beat Demon Hunters?
You didn't even include a single new card. Why did you do that? Day one is great because there is no real meta and everyone experiments with new cards. Playing old decks is just lame af.
How to beat Demon Hunters?
With the addition of the first new class since forever, it stands to reason that we will see A LOT of Demon Hunters running rampage on the ladder during the first days of Ashes of Outland. I will surely be part of this, but the predictability of the whole thing made me wonder if / how it could be exploited. Sadly, I haven't heard from @FearGralex and his Meta Breaker articles for quite a while now, so I tried my own hands at coming up with something countering Illidan (there's a lenghty guide with my train of thoughts included).
Wild · Embiggen Druid · by anchorm4n · 6 years, 6 months ago
What do you think? Is Untapped Potential AND Embiggen in one deck too much? Will Warrior do better? Might Priest end up top dog because they outvalue everyone with buffs and heal? Let's have a look into those crystal balls and GET PREPARED!
New Warlock Spell - Unstable Felbolt
In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.
If you trade your board, play this and then develop a minion this is great.
1 mana is much more flexible than 2 mana.
Spell Mage? Will the Archetype work?
I would like to point out that after double Incanter's Flow you can Pyroblast, Fireball and Frostbolt in one turn for 19 damage. The question is how do you get your opponent down to 19 health?
Disguised Wanderer
just WOW
New Warlock Spell - Unstable Felbolt
I would agree that 3 damage for 1 mana is pretty tempting. It does help with the early game. Its not a matter of whether you play both Nether Breath and this card in, its just a clunky card in my opinion.
Can control/handlock be expected not to run early minions? Now that Mountain Giants out of the picture, I cant imagine why they wouldn't want to.
This Week's Tavern Brawl is "Return of Mechazod!" and Rewards a Classic Pack
My only complaint is... why is there no mage packing Polymorph, or a druid packing Naturalize, or any sort of instant removal?
Incanter's Flow
big combo potential
Reliquary of Souls
Such an interesting card. Provides some early board presence and grants a pretty resiliant body in Prime Form. The only problem is drawing the Prime version on time, but I think control decks can stay healthy long enough to draw this. Also nice synergy with completed Activate the Obelisk.
New Warlock Spell - Unstable Felbolt
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
New Neutral Minion - Magtheridon
Warlock looks good, 2 cards for a twisting nether + 12/12
Demon Hunter looks ok since you don't make a board.
But on shaman you are wasting 2 cards to play deathwing without discarding.
New Neutral Minion - Waste Warden
Note that this card also damage your own minions, so be careful.
Good card, great design, amazing flavor!
New Warlock Spell - Unstable Felbolt
The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.
As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.
New Neutral Minion - Magtheridon
I suddenly realized this is a solid tech card vs ressurect Priest (F U very much) and then I liked Big Mag a lot more.
New Mage Minion - Apexis Smuggler
Too weak/slow for Wild, could Secret mage have a place in Standard with the Uldum synergy cards?
New Warlock Spell - Unstable Felbolt
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.