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  • Hearthstone Economy Question

    New no duplicate rule doesn't change the maximum amount card packs needed to complete the collection because it is calculated for Legendaries which is the most rare card of sets. So the maximum amount of card pacs needed to complete sets are still same. Nothing changed

    New duplication rule only gives players a simple boost that they can collect less rare cards quicker which also means you will get lesser amount of dust after you opened your packs. So that also gives some disadvantages to players to craft some legendaries with the dust from duplicated cards.

    Practically, If we consider it like all of your packs are simple 4 common and 1 rare packs;
    26 packs would be enough for completing common cards
    70 packs would be enough for completing rare cards.

    Nothing ever changes except players who buys lesser packs now can complete all common + rares quicker.

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    Do we also have full arts?

  • New Warlock Minion - Nightshade Matron

    Quote From DoubleSummon
    Quote From Almaniarra

    This exists because of Hand of Gul'dan. Nothing more to say.

    Nope, I think this card is very good anyway.. it's -2 hp doomguard for 1 less mana and 1 less discard and rush instead of charge

    I mean if you play it with an empty hand you play it for free and it's a 5/5 rush for 4 which is neat!

    Sure charge is much stronger but 5/5 rush is very strong as well.

    This is a good result from galakround.

    Yeah but that doesn't change the truth that they print such a card just because Hand of Gul'dan so what I meant was actually that.

  • Does each region have enough of an identity?

    Quote From Marega

    Untrue. A lot of regions combo in ways u would never think of. Ezrael now combos fantastically with Noxus. Its also a great deck to combo with karma. Frostbite decks with ashe and katarina are seriously underrated and not even sen in meta lists despite its great matchup vs elusive decks. 

    Identity wise theres a lot of ot for each region so ifk wtf ur talking about not to mention theres practically a way to play aggro or midrange controllish for every region.

    Remember to keep up with the game cause the meta switches heavily each week and takes a serious overhaul with each nerf buff.

    Well, Discussion isn't about combo. I am also playing a Heimerdinger/Draven deck and also a Jinx/Elise Von Yipp Spider deck.

    He was talking about region identity and yes i believe there is some.

    For example, Noxus doesn't have access to simple card draws, There is only Trifarrian AsessorBADCARDNAME. So one of its weakness is simple card draws and you would say that healing is one of the weaknesses of Noxus aswell.


    There are some weaknesses and strengths of regions in Runeterra but you might abuse those by simply using 2 regions in a deck like in MTG. In MTG, You are also able to pass over these weaknesses. For example, While Green has no access to Flying units, you can use some with it by pairing the deck with another color. It is just like how Freljord/Ionia Elusive deck do in Runeterra.

    I don't think it will be a problem with newer regions because there are too much mechanics that could be added to the game right now. First one comes to my mind; none of the existing regions don't have access to gaining excess health. They might always add it with newer regions - I would say Targon | Shurima - and I honestly think that this is 2 of new regions' mechanic because all of mechanics find its place in at least 2 regions. So other regions surpass this when it is once added to the game.

    So Yes, There are some identitites for regions. You can't simply play an Elusive deck with Freljord/Shadow isles deck for example or you can't play a board clear centric full control deck with Demacia/Ionia. You might say Judgment or Shadow Flare here but they are conditional boardclears that you can't use always or You don't have access to enough draws with Ionia/Noxus splash which is the problem of full control Yasuo decks right now.

    I am happy with how they shaped identities in LoR. I hope they won't break those and for instance won't give so much simple card draws to Noxus etc.

  • Spell Mage? Will the Archetype work?

    Power of Creation is Auto-Include in spell mage

     

     

     

  • Todays update time?

    So when does the update for today drop?

  • New Mage Spell - Netherwind Portal

    Pro

    You will always get Defender of Argus. Your opponent will always get Ashtongue Battlelord (or Flamewreathed Faceless in wild).

  • New Hunter Minion - Helboar

    Pro

    Great 1-drop, not so good later on. Will definitely see play in Beast Hunter.

  • How to beat Demon Hunters?

    Pro

    Thanks for the feedback, I took out Nourish for Archspore Msshi'fn. 

  • New Hunter Spell - Pack Tactics

    Pro

    Really good if you can bait out the right attack. This will suck if generated randomly and you don't have a good set up for it.

  • Does each region have enough of an identity?

    Quote From Marega

    Remember to keep up with the game cause the meta switches heavily each week and takes a serious overhaul with each nerf buff.

    Respectfully, I do think I do a pretty good job keeping up with the game. I'm an active player and member of these forums, I regularly check on meta lists, and I tune in to twitch semi-regularly to see what the "pros" are playing.

    Untrue. A lot of regions combo in ways u would never think of. Ezrael now combos fantastically with Noxus. Its also a great deck to combo with karma. Frostbite decks with ashe and katarina are seriously underrated and not even sen in meta lists despite its great matchup vs elusive decks. 

    Identity wise theres a lot of ot for each region so ifk wtf ur talking about not to mention theres practically a way to play aggro or midrange controllish for every region.

    I'm not saying you can't pair less obvious region combinations, I'm saying that because themes are so built into these region pairs, and because your choice of champion dictates a lot of how you'll use the region themes, once you've picked your champions/regions, deck-building feel prescriptive. The "Noxus Ezrael" deck has replaced the "Freljord Ezrael" deck because there slower Shadow Isles control decks are gone, but that doesn't mean the deck feels all that different. You're still seeing it run a lot of single target control tools to build up to big Ezrael turns with cheap burst spells yielding direct Nexus damage.

    My point isn't that the decks don't change, my point is that the regions seem to share a lot of common themes because the guiding direction for the themes is champion/region pairs, so even when the decks change the operate in much they same way they used to. The Noxus Ezrael has a different set of control tools to slow the game down now, but that was pretty trivially interchanged and the deck operates in much the same way.

    Meanwhile, the single region themes that actually play toward the individual identity of the region are relegated in their importance. It's as though pairs come in two varieties:

    • Prescriptive pairings like the ones I originally described (i.e. the ones where they seem to have placed all the themeing work)
    • Inadvertently prescriptive pairings where in order to make one region in the pair work, a fairly generic support package from the other region is used that throws away any individual identity of that region
  • New Hunter Spell - Scrap Shot

    Pro

    Holy cow the beast buffs Hunter is getting this expansion! We might see Stonetusk Boar get nerfed for this! (Not really, but ...).

  • New Priest Spell - Apotheosis

    Doesn't upgrade all the cards in my deck until the end of combat, 0/10.

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    I mean one of them rotates to Hall of Fame today...

  • Hearthstone Economy Question

    Wow, great explanation, thank you very much!

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    I chuckled when I imagined Palutena saying it, but I don't know if it was actually intended as a Kid Icarus reference or not.

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    thanks, guess fart jokes are never off the menu XD

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    You might be right. Either I have forgotten or I didn't pay enough attention (or I've missed some references).

  • Free decks for new and returning players

    Quote From dapperdog

    Just wanted to check. You only get one of the decks, correct?

    I'm a little torn about arrangements like this. On one hand it provides returning players with an incentive, on the other hand, why wouldn't FTP players just unpack their packs day 1, play a little, then go on a 4 month hibernation just so they can get the free cards? Some of the legendaries do look very very good.

    You only get 1 yes.

    As for your apparent concern: if people enjoy the game enough to want to bother exploiting this, they are surely better off actually playing the game and generating resources the old fashioned way. Else the cards serve no purpose.

  • Does each region have enough of an identity?

    Untrue. A lot of regions combo in ways u would never think of. Ezrael now combos fantastically with Noxus. Its also a great deck to combo with karma. Frostbite decks with ashe and katarina are seriously underrated and not even sen in meta lists despite its great matchup vs elusive decks. 

    Identity wise theres a lot of ot for each region so ifk wtf ur talking about not to mention theres practically a way to play aggro or midrange controllish for every region.

    Remember to keep up with the game cause the meta switches heavily each week and takes a serious overhaul with each nerf buff.

  • Hearthstone Economy Question

    You are right, but that's about it (the preorder is your only time based decision)

  • All Card Flavor Text for the Ashes of Outland Hearthstone Expansions

    Pit Commander wins this expansion

  • Hearthstone Economy Question

    Quote From DoubleSummon

    Open the bundle, then see where you are at, I mean.. the answer to this question doesn't change your course of action, hoard gold open 90 packs, see what you are missing, craft what's left of interest to you.

    It might change your action - if you think you'd buy packs later, you might consider buying the 55 pack bundle as an add-on to the 90 in order to save money on packs.

    Just based on a (certainly inadequate) simulator that I built with data from https://hearthstone.gamepedia.com/Card_pack_statistics and https://pitytracker.com/insights, I expect that opening the 90 card bundle will still typically leave you with around 30 missing epic cards and 15 missing legendaries and enough dust for about one legendary. That same simulation for 145 packs (i.e. both bundles) sets the numbers at about 20 missing epics and 10 missing legendaries and enough dust for about 2.5 legendaries.

    Using the same (certainly inadequate) simulator to check how many packs you need to get a full collection (and trying to account for using dust to craft epics and legendaries as you go), I'm getting something between 260 and 270 packs to go from 0 gold and 0 dust to a full expansion set.

    Note that I am accounting for free legendaries in each case (Kael'thas and the bundle legendary - or legendaries if you get both) but I'm assuming all non-golden cards out of laziness, so the dust numbers should be better that what I'm reporting, ultimately driving down the total number of packs you'd need in the second simulation and driving up the dust values in those first simulations.

    For a different back-of-envelope view - an article from PC Gamer about the duplicate protection changes (https://www.pcgamer.com/hearthstone-packs-are-getting-total-duplicate-protection-but-how-much-will-that-actually-save-you/) suggests that it will take around 260 packs to get a full set of epics (probably not accounting for the excess common and rare dust to craft epics).

     

  • New Druid Spell - Bogbeam

    Quote From JackJimson

    I think this would've been more impactful if it can hit face even if they lower damage.

    You need to blame Malygos for it if it were to hit face then

    8+8+6+6 that's 28 damage for 5 cards

  • Free decks for new and returning players

    I'd go for rogue.

    Galakrond's Guile seems strong and legend viable.

    Edwin VanCleef, Heistbaron Togwaggle, Kronx Dragonhoof