Spell Mage?
- Burn Mage
- Wild
- Ranked
With the release of the new spell mage support cards, I've been wondering if the archetype will work?
Looking at the cards, I think it will have the freeze mage package but with more board control.
Win Condition: The direction of the I think is chip damage from created minions and finished with burn spells.
Tried my hand at spit balling a deck:
The payoff cards for an all mage deck, so these are Auto-Includes:
Font of Power, Incanter's Flow, Apexis Blast
Now the burn cards:
[Hearthstone Card (Frost Bolt) Not Found], Fireball, Pyroblast
Next are the AOEs and Survival Cards:
Ray of Frost, Flame Ward, Frost Nova, Ice Barrier, Blizzard, Deep Freeze, and finally the panic button in The Amazing Reno
Then I rounded out with some utility cards.
Evocation - great for swing turns. Can also be used find the remaining burn for reach.
Learn Draconic - not completely sold on this. But with an all spell deck, this is easily a 1 mana 6/6.
Magic Trick - Good for fishing for situational cards not in your deck
Ancient Mysteries - Not great, but figured more draw is good
Arcane Intellect - Draw
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 1 Evocation x 1
- 1 Font of Power x 2
- 1 Learn Draconic x 2
- 1 Magic Trick x 2
- 1 Ray of Frost x 2
- 2 Ancient Mysteries x 1
- 2 Frostbolt x 2
- 3 Arcane Intellect x 2
- 3 Flame Ward x 1
- 3 Frost Nova x 2
- 3 Ice Barrier x 1
- 4 Fireball x 2
- 4 Incanter's Flow x 2
- 5 Apexis Blast x 2
- 6 Blizzard x 2
- 8 Deep Freeze x 2
- 10 Pyroblast x 1
- 10 The Amazing Reno x 1
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I use in my version Power of Creation - Puzzle Box of Yogg-Saron.