I ran into anti synergy with lady darkvein. She summons two 2/1 undeads, which i found out after i Brann/infantry reanimator combo'd... it was ummmm surprising!
to those of you who haven't read why NetEase refuse "extensions" with Blizzard.
My personal opinion is, Blizzard ain't stupid, just greedy. They obviously still want all income from Chinese based players, especially because they've just release Diablo Immortal, which is probably their main cash cow. IDK about why they still haven't got a partner yet, but it's their own fault for being greedy.
But they didn't decide to leave NetEase themselves. Blizzard announced that it is looking for a new publisher. They also asked NetEase to extend the contract for six months so that there would be time to find a new publisher, but NetEase refused, and Blizzard had to turn off the servers. Yes, it was possible to immediately announce the migration of servers, but what if suddenly nothing really happens with the conclusion of a contract with new publisher because of the situation in the world and in China itself.
Those freaking rich and corporations are fighting among themselves, and ordinary players are suffering.
Well, well, seems like the changes are so drastically different from what I initially thought. My comments;
- Wildpaw Gnoll effectively got completely destroyed. I can't see why'd anyone would ever play this card, even for memes, its just so inconsistent if not entirely worthless now. Equally useless by association is maestra, which sadly we dont get any dust for. But at least you can play maestra for memes.
- Sinstone Graveyard might still see play. Sometimes its hard to remember that even a 4/4 ghost for free is still a minion that needs answers for.
- Dhunter's scammy wins are slowed down. Not sure if quest would still see play, but Im guessing not because drawing 5 cards is pretty mean, even for dhunter.
- The astalor nerf is hard, especially for the 5 armor. Probably still played in most decks, except now aggro probably doesn't go there anymore.
Buffs:
- Not sure what team5 have in mind with the buffs to priest cards. The buff to Haunting Nightmare is so minute you might not even realised its buffed. The only change here that's noteworthy is High Cultist Basaleph, which makes it infinitely easier to play, especially in undead decks. I was rather expecting Haunting Nightmare to summon itself from its deathrattle.
- Changes to mage is scary. Vast Wisdom is now a card that can be respected on its own because 2 mana to discover two spells is just good.
- Nothing interesting here for druid and DK. Basically the token has 1 extra health and druid's Wither is not quite as shit. But by not addressing the core issue (not enough good undead minions in druid, and unholy DK in standard is too slow) Im not sure what team5 hopes would be accomplished here. Boneguard Commander is already a good card prior to buffs but blood DK might not actually need it.
- I know there's a persistent meme in reddit on how impactful 1 mana is whenever buffs/nerfs are made, but by god some kind of divine intervention is needed to make outcast dhunter in any capacity good. Vengeful Walloper from 7 mana to 6? Its almost an early april fools joke. How about give us a better reason to play the deck at all.
- Warlock changes aren't noteworthy to me, but I concede there might be something in Dar'Khan Drathir. Its very nearly a card you'd just play because its a solid card no matter how you look at it.
- And finally warrior, receiver of plenty buffs but some dodgy ones. The changes to Asvedon, the Grandshield is laughable to say the least because its a situational card, so what is that extra 1 health gonna do? Disruptive Spellbreaker is more respectable, but its still a tech card at the end, not to mention a very slow one.
Nellie change is fine, but I can't see warrior playing this card to be honest. Just so slow, and there's no reason to believe warrior can even last till turn 7 never mind concoct an OTK scenario with Mr. Smite.
Remornia, Living Blade change is equally weak, because its still a 7 mana card, and the reasons for not playing it is still there. You'd much rather just play rokara and swing for 10 over two turns. Had remornia been a 6 mana card (with less stats) it might have seen play simply because its a solid turn 6 play and still allows you to play rokara on curve. Oh well.
But the biggest change has got to be Last Stand. Forget the manathirst it'll never be triggered, but the ability to basically tutor any taunt minion for 1 mana is a game changer. Will this be enough for warrior to be anything better than tier 3? Probably not. But with the nerfs we might yet see a good enough warrior deck somehow.
Probably enrage warrior. Ugh. Bring on the miniset please.
Do you really think that greedy Blizzard have shut down chinese servers altogether? They'll just sign a new contract soon and will continue to loot money.
If they were going to able to negotiate a new contract anytime soon, they would already have done it.
In that case, it would have been an announcement of migration to a new service, not an announcement of shutting down all of the servers.
PR isn't stupid - announcing a migration to a new service provider goes over IMMEASURABLY better than an announcement of the cancellation of all services. If they could have done that, they would have. But they can't, so they didn't.
Pretty sure this is a case of the current regime in China being ... itself. They are consolidating all the power they can manage, and severing as many ties as possible to Western influences. They are even cracking down hard on VPNs.
Here's my idea for a TGT miniset card to make the Inspire keyword from that set hopefully less of a failure
I like the idea! It feels quite balanced and it's a nice way to buff Inspire. You should use the custom TGT Mini-set watermark if you want the icing on the cake :
Last Stand might actually be worth using now, holy shit. I was expecting them to shave off 1-Mana and be done with it; this seems way better. I still await the Thori'belore buff, though...
Wildpaw Gnoll might represent the biggest I Told You So in Hearthstone history. The devs made us suffer through that shit for more than a year and, in the end, just did what the community had asked for -- what was consistent with their own card text -- in the first place. The anticlimax would be infuriating if the nerf wasn't such a freakn' relief.
Note that they spent 0 seconds on making cool stuff for Maestra to interact with: there was only the egregious Gnoll, no follow-ups.
I was hoping for more functional changes like Last Stand received -- maybe the recursion/copy effects of Warrior and Priest in the buff list become Discovers or offer some choice instead of just getting stat buffs because in this meta, the stats mean little. I was also hoping for more corpses for Unholy and not just stat buffs. Still better than nothing, though.
Astalor Bloodsworn's nerf was way less mean than what seemed expected. It's still totally playable. Brann can still kill you with it.
Hunter is slower but still murderous. Final Showdown got it in the neck with the most inelegant gut-punch possible. Stormwind Quests remind me of the science fiction/fantasy trope where a group creates monsters, the group then hunts said monsters, and the writer wants you to treat the group like the good guys. Those Quests were a pile of problems.
I'm not sure how to use the DH quest now as the card draw you need would clog your hand by the time you have the mana to solve the first step, and most of the cards you draw will be, themselves, card draw.
High Cultist Basaleph may not save aggro, but it's good enough for control to try out even if it doesn't.
Well, yes. Meta is in such a bad state that Mini-Set would probably be squashed by Rogue and DH shenanigans, which would force Blizz to make nerfs anyway, so, as they say, better now and get some fresh air before Mini Set than later
DK with pig is basically the best one here because the class has plenty of tokens and sometimes you get a massive colossal early and just win.
Shaman with monkey can be tricky, because its fairly easy to snowball quickly. Even pig DK will struggle if they cant get the AoE needed to clear board.
Hunter with dog can actually be scary to face, because the chip damage with hp will eventually finish games fairly consistently.
Ox is generally good no matter the class. I think warrior works the best with it because they tend to get plenty of taunt minions.
Oh, and in case someone doesn't already know this, the blessings are fixed per class. So you can go pig DK 100% of the time should you want to do so.
I'll be honest, I dont know why Battlefield Necromancer is being chosen for buffs but it seems to be that the main problem with this card on 2 is that it takes up a corpse to do anything useful. If the card is not consistent in the early game then its probably a miss no matter what they'd do to the token. So I think the probable buff choice would be either to remove the corpse requirement or let it regain the corpse spent.
Concoctions are really strong, but the only reason why rogue is winning lots of games is because of late game astalor win con and early Wildpaw Gnolls. Take away both of that and concoctions are good value cards but remain limited so it cant 100% go pass heavy control decks and its too slow to impact aggro decks, even with Ghoulish Alchemist on 2.
The whole point is to make rogue a playable class while encouraging diversity. The choices team5 have made are spot on for rogue. I cant see otherwise.
Generally* Team 5 doesn't nerf cards from the latest expansion unless they super oppressive and popular like Astalor. If concoctions are still OP come next expansion, they'll probably be hit. My only hope for Shadowstep is that it's banished to wild come the core set 2023 update. Also if you look at HSreplay, Wildpaw Gnoll and Sinstone Graveyard are still in the top 10 most played cards.
Newly Buffed Dar'khan Endless Reanimation Warlock
I ran into anti synergy with lady darkvein. She summons two 2/1 undeads, which i found out after i Brann/infantry reanimator combo'd... it was ummmm surprising!
Whose got the most Achievement Points! Bragging Rights right here!
40k out of 46.2k is flipping WILD !!

* Hats off *
Mini-Set Madness - Card Design Competition Discussion Thread
Y'all got 24 hours to submit.
China server closed
https://www.pcgamer.com/netease-smashes-up-world-of-warcraft-statue-after-its-nasty-breakup-with-blizzard/
to those of you who haven't read why NetEase refuse "extensions" with Blizzard.
My personal opinion is, Blizzard ain't stupid, just greedy. They obviously still want all income from Chinese based players, especially because they've just release Diablo Immortal, which is probably their main cash cow. IDK about why they still haven't got a partner yet, but it's their own fault for being greedy.
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
OMG, we have a new mechanic? 😲
Nah, I'm just being silly for a typo 🙃
Asvedon, also has Taunt now too
China server closed
But they didn't decide to leave NetEase themselves. Blizzard announced that it is looking for a new publisher. They also asked NetEase to extend the contract for six months so that there would be time to find a new publisher, but NetEase refused, and Blizzard had to turn off the servers. Yes, it was possible to immediately announce the migration of servers, but what if suddenly nothing really happens with the conclusion of a contract with new publisher because of the situation in the world and in China itself.
Those freaking rich and corporations are fighting among themselves, and ordinary players are suffering.
Battlegrounds' 17 Balance Changes Detailed - Toxfin Buffed, Magmaloc to Tier 5, & More!
I was worried until I saw the /s
Rivendare stronger now that Eternal Summoner easily synergizes
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
Well, well, seems like the changes are so drastically different from what I initially thought. My comments;
- Wildpaw Gnoll effectively got completely destroyed. I can't see why'd anyone would ever play this card, even for memes, its just so inconsistent if not entirely worthless now. Equally useless by association is maestra, which sadly we dont get any dust for. But at least you can play maestra for memes.
- Sinstone Graveyard might still see play. Sometimes its hard to remember that even a 4/4 ghost for free is still a minion that needs answers for.
- Dhunter's scammy wins are slowed down. Not sure if quest would still see play, but Im guessing not because drawing 5 cards is pretty mean, even for dhunter.
- The astalor nerf is hard, especially for the 5 armor. Probably still played in most decks, except now aggro probably doesn't go there anymore.
Buffs:
- Not sure what team5 have in mind with the buffs to priest cards. The buff to Haunting Nightmare is so minute you might not even realised its buffed. The only change here that's noteworthy is High Cultist Basaleph, which makes it infinitely easier to play, especially in undead decks. I was rather expecting Haunting Nightmare to summon itself from its deathrattle.
- Changes to mage is scary. Vast Wisdom is now a card that can be respected on its own because 2 mana to discover two spells is just good.
- Nothing interesting here for druid and DK. Basically the token has 1 extra health and druid's Wither is not quite as shit. But by not addressing the core issue (not enough good undead minions in druid, and unholy DK in standard is too slow) Im not sure what team5 hopes would be accomplished here. Boneguard Commander is already a good card prior to buffs but blood DK might not actually need it.
- I know there's a persistent meme in reddit on how impactful 1 mana is whenever buffs/nerfs are made, but by god some kind of divine intervention is needed to make outcast dhunter in any capacity good. Vengeful Walloper from 7 mana to 6? Its almost an early april fools joke. How about give us a better reason to play the deck at all.
- Warlock changes aren't noteworthy to me, but I concede there might be something in Dar'Khan Drathir. Its very nearly a card you'd just play because its a solid card no matter how you look at it.
- And finally warrior, receiver of plenty buffs but some dodgy ones. The changes to Asvedon, the Grandshield is laughable to say the least because its a situational card, so what is that extra 1 health gonna do? Disruptive Spellbreaker is more respectable, but its still a tech card at the end, not to mention a very slow one.
Nellie change is fine, but I can't see warrior playing this card to be honest. Just so slow, and there's no reason to believe warrior can even last till turn 7 never mind concoct an OTK scenario with Mr. Smite.
Remornia, Living Blade change is equally weak, because its still a 7 mana card, and the reasons for not playing it is still there. You'd much rather just play rokara and swing for 10 over two turns. Had remornia been a 6 mana card (with less stats) it might have seen play simply because its a solid turn 6 play and still allows you to play rokara on curve. Oh well.
But the biggest change has got to be Last Stand. Forget the manathirst it'll never be triggered, but the ability to basically tutor any taunt minion for 1 mana is a game changer. Will this be enough for warrior to be anything better than tier 3? Probably not. But with the nerfs we might yet see a good enough warrior deck somehow.
Probably enrage warrior. Ugh. Bring on the miniset please.
China server closed
If they were going to able to negotiate a new contract anytime soon, they would already have done it.
In that case, it would have been an announcement of migration to a new service, not an announcement of shutting down all of the servers.
PR isn't stupid - announcing a migration to a new service provider goes over IMMEASURABLY better than an announcement of the cancellation of all services. If they could have done that, they would have. But they can't, so they didn't.
Pretty sure this is a case of the current regime in China being ... itself. They are consolidating all the power they can manage, and severing as many ties as possible to Western influences. They are even cracking down hard on VPNs.
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
That is quite literally the point of a nerf xD
Battlegrounds' 17 Balance Changes Detailed - Toxfin Buffed, Magmaloc to Tier 5, & More!
Wow that Ghoul of the Feast, Eternal Knight and Eternal Summoner nerf is HUUUGE! Nobody will ever play those garbage cards again. /s
Mini-Set Madness - Card Design Competition Discussion Thread
I like the idea! It feels quite balanced and it's a nice way to buff Inspire. You should use the custom TGT Mini-set watermark if you want the icing on the cake :
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
I know the card was super good and all, but I'm a Frost Death Knight player and it's sad to see Glacial Advance get hit. Seems much harder to use now.
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
Last Stand might actually be worth using now, holy shit. I was expecting them to shave off 1-Mana and be done with it; this seems way better. I still await the Thori'belore buff, though...
25 Hearthstone Balance Changes Arrive Today - All Changes Detailed Including Insight From Blizzard Devs
Wildpaw Gnoll might represent the biggest I Told You So in Hearthstone history. The devs made us suffer through that shit for more than a year and, in the end, just did what the community had asked for -- what was consistent with their own card text -- in the first place. The anticlimax would be infuriating if the nerf wasn't such a freakn' relief.
Note that they spent 0 seconds on making cool stuff for Maestra to interact with: there was only the egregious Gnoll, no follow-ups.
I was hoping for more functional changes like Last Stand received -- maybe the recursion/copy effects of Warrior and Priest in the buff list become Discovers or offer some choice instead of just getting stat buffs because in this meta, the stats mean little. I was also hoping for more corpses for Unholy and not just stat buffs. Still better than nothing, though.
Astalor Bloodsworn's nerf was way less mean than what seemed expected. It's still totally playable. Brann can still kill you with it.
Hunter is slower but still murderous. Final Showdown got it in the neck with the most inelegant gut-punch possible. Stormwind Quests remind me of the science fiction/fantasy trope where a group creates monsters, the group then hunts said monsters, and the writer wants you to treat the group like the good guys. Those Quests were a pile of problems.
I'm not sure how to use the DH quest now as the card draw you need would clog your hand by the time you have the mana to solve the first step, and most of the cards you draw will be, themselves, card draw.
High Cultist Basaleph may not save aggro, but it's good enough for control to try out even if it doesn't.
How to Complete March of the Lich King's Mage Achievements for Rewards Track Experience - Great Deck Lists!
Will there be more guides ? Love em and it gives me something different to work on inbetween the grind
Hearthstone is Getting 18 Card Buffs and 7 Card Nerfs in This Week's Balance Update
Well, yes. Meta is in such a bad state that Mini-Set would probably be squashed by Rogue and DH shenanigans, which would force Blizz to make nerfs anyway, so, as they say, better now and get some fresh air before Mini Set than later
Lunar Blessings!
Here's my own observation;
DK with pig is basically the best one here because the class has plenty of tokens and sometimes you get a massive colossal early and just win.
Shaman with monkey can be tricky, because its fairly easy to snowball quickly. Even pig DK will struggle if they cant get the AoE needed to clear board.
Hunter with dog can actually be scary to face, because the chip damage with hp will eventually finish games fairly consistently.
Ox is generally good no matter the class. I think warrior works the best with it because they tend to get plenty of taunt minions.
Oh, and in case someone doesn't already know this, the blessings are fixed per class. So you can go pig DK 100% of the time should you want to do so.
Hearthstone is Getting 18 Card Buffs and 7 Card Nerfs in This Week's Balance Update
I'll be honest, I dont know why Battlefield Necromancer is being chosen for buffs but it seems to be that the main problem with this card on 2 is that it takes up a corpse to do anything useful. If the card is not consistent in the early game then its probably a miss no matter what they'd do to the token. So I think the probable buff choice would be either to remove the corpse requirement or let it regain the corpse spent.
We'll find out a few hours later.
Hearthstone is Getting 18 Card Buffs and 7 Card Nerfs in This Week's Balance Update
I'll just chime in here to your comment on rogue.
Concoctions are really strong, but the only reason why rogue is winning lots of games is because of late game astalor win con and early Wildpaw Gnolls. Take away both of that and concoctions are good value cards but remain limited so it cant 100% go pass heavy control decks and its too slow to impact aggro decks, even with Ghoulish Alchemist on 2.
The whole point is to make rogue a playable class while encouraging diversity. The choices team5 have made are spot on for rogue. I cant see otherwise.
Hearthstone is Getting 18 Card Buffs and 7 Card Nerfs in This Week's Balance Update
Generally* Team 5 doesn't nerf cards from the latest expansion unless they super oppressive and popular like Astalor. If concoctions are still OP come next expansion, they'll probably be hit. My only hope for Shadowstep is that it's banished to wild come the core set 2023 update. Also if you look at HSreplay, Wildpaw Gnoll and Sinstone Graveyard are still in the top 10 most played cards.
Lunar Blessings!
Also noticed this, you get a coin when using HP, pretty broken combo
Lunar Blessings!
Went DK and picked Pig, you end up summoning a lot of little minions and the gold let's you ramp up.
Lunar Blessings!
Previous times we had this brawl you were given the same 3 for each class
Lunar Blessings!
Anyone figure out the best blessing yet? I'd bet my money on either Horse or Pig coz mana cheat