A slow effect on a slow card in a class that either don't care about it (Handlock) or barely have any cards on Turn 5 ( zoolock). I'd say this won't see play
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I haven't watched the video, but I scrolled through it and didn't see any gameplay footage. Is the implication here that your choices would be one from each other secret class? If that's the case, it dramatically improves the power level of this card, making this a powerful way to chain tons of spells and combos together starting as early as turn 2 or 3.
Battlecry: Cast Magic Bomb on an enemy minion. At the start of your next turn, they explode.
Magic Bomb: If this minion explodes, it dies and deals 5 damage to all your other minions.
This is an awesome one. May need slight tweaking with the numbers but the lack of text space on cards to explain mechanics is a serious limitation of the game.
This is one of those cards that looks a bit meh but is actually really good. I wonder if it will always give you a choice of a mage, paladin and hunter secret or if it's going to mix it up?
So I played some more and used my first expedition token last night.
I ended up going 3 wins on my first trial. My final loss was to a guy who had Ashe and a TON of frostbite synergy to the point that I couldn't do anything against him.
I drafted my 2nd trial with Shen and Thresh. Not sure how good it's gonna be but it has a lot of "revive" synergy in it.
What's a good number of wins for each trial? It looks like 12 wins is the total between both trials? So I'm assuming 7 wins is the "break even" point? (Is it similar to Hearthstone where if you get 7+ wins you essentially can re-buy an arena/expedition?)
As BlueSpark already said (while I was writing this) you will only get rewards based on your better trial. 7 wins, which is the maximum per trial, will give you 3000 shards which is the cost of one expedition. Anything less and you'll get nothing near that. In that sense going infinite is really hard but at least I'm personally getting so much shards from various sources that my shard amount hasn't been dropping despite the full 3 expeditions in a week (went 0+0 wins yesterday though so maybe this week I'll end up losing shards).
Therefore I wouldn't give a single number to "a good amount of wins" as it would feel daunting to think that you'd have to reach 7 every time. I also can't remember the reward structure by heart so I'm not sure if there's another sweet spot for xp/shards in addition to the full 7. My first ever trial was 1 win so you're already doing better :) I have to scare you a bit though and say that Shen/Thresh might give you some difficult games (unless you went full Elusive with Ionia picks).
I'm guessing it could technically be a 1 card otk if Cloning gallery summons umbra and rivendare first, then 4 leper gnome/sandtrooper/goblin bombs, then summons abomonation as the last card.
The 4 lepers deal 16 damage when summoned, then the abo does 4 and kills the lepers dealing another 16 damage. Assuming the deathrattles still trigger twice if baron is killed in the process.
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
IT'S SO FLUFFY!!!
AND SLOW!!!
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
IMP-risoned Construct
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
A slow effect on a slow card in a class that either don't care about it (Handlock) or barely have any cards on Turn 5 ( zoolock). I'd say this won't see play
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
Whatever the name ends up being, this is BETTER!
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
Hireek will finally be playable! Oh wait...
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
finally Hireek support KEKW
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
Seems really strong, specially with the coin
Imprisoned Scrap Imp is a new Warlock Card Revealed for Hearthstone's Ashes of Outland Expansion
Our first Fluffy Card!
My bet is on Imprisoned Scrap or similar.
The Dark Portal
Fills a Mountain Giant-shaped hole in Handlock.
New Warlock Minion - Imprisoned Scrap Imp
A new Rare Warlock Minion, Imprisoned Scrap Imp, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Ashes of Outland
Head on over to our dedicated guide for Ashes of Outland!
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Shadowjeweler Hanar is a new Rogue Legendary Revealed for Hearthstone's Ashes of Outland Expansion
I haven't watched the video, but I scrolled through it and didn't see any gameplay footage. Is the implication here that your choices would be one from each other secret class? If that's the case, it dramatically improves the power level of this card, making this a powerful way to chain tons of spells and combos together starting as early as turn 2 or 3.
Trump's Card Reveal Later Today is a Mage Legendary - Astromancer Solarian!
This is an awesome one. May need slight tweaking with the numbers but the lack of text space on cards to explain mechanics is a serious limitation of the game.
New Rogue Minion - Shadowjeweler Hanar
This is one of those cards that looks a bit meh but is actually really good. I wonder if it will always give you a choice of a mage, paladin and hunter secret or if it's going to mix it up?
Al'ar is a new Legendary Neutral Card Revealed for Hearthstone's Ashes of Outland Expansion
The real story is that this video is just bonkers insane. Is he stuffing his face with greasy chicken at one point?
Trump's Card Reveal Later Today is a Mage Legendary - Astromancer Solarian!
I wonder if this has any relation to the Celeste hero we still don't know about.
"celeste" is a word that has some relation to space, and this card being an Astromancer, the pieces just fall into place (unintentional rhyme).
Shadowjeweler Hanar is a new Rogue Legendary Revealed for Hearthstone's Ashes of Outland Expansion
Does this mean that Secrets will become a more permanent part of Rogue's arsenal instead of just being a one-trick pony as they were in K&C?
If so, then I'm fine with this. You can potentially chain a lot with this effect.
Marsh Hydra is a new Druid Card Revealed for Hearthstone's Ashes of Outland Expansion
I think it's a bit questionable in constructed but it will be a powerhouse (though not that often seen) in Arena.
Trump's Card Reveal Later Today is a Mage Legendary - Astromancer Solarian!
Battlecry: Cast Magic Bomb on an enemy minion. At the start of your next turn, they explode.
Magic Bomb: If this minion explodes, it dies and deals 5 damage to all your other minions.
New Rogue Minion - Shadowjeweler Hanar
I can't wait to see this in Golden
Shadowjeweler Hanar is a new Rogue Legendary Revealed for Hearthstone's Ashes of Outland Expansion
I love new interesting archetypes, and Secret-Tempo Rogue can be something fun :)
1/5 stats mean that there's a chance it can see some play. If it would be 3-mana 1/5, I would say it's crap :P
Chadd Nervig Confirms the Hearthstone Ashes of Outland Expansion Card Rarity Spread - Demon Hunters Stole Neutral Cards!
There are more commons to collect in this set, but that doesn't mean there are more commons in PACKS. The per-pack dust average will remain unchanged.
New Rogue Minion - Shadowjeweler Hanar
I know I'll do my best to make it work in a Secret Thief Rogue, either Highlander or normal.
The flavor is just great.
Old LoL player who currently plays Hearthstone. How is Runeterra different?
As BlueSpark already said (while I was writing this) you will only get rewards based on your better trial. 7 wins, which is the maximum per trial, will give you 3000 shards which is the cost of one expedition. Anything less and you'll get nothing near that. In that sense going infinite is really hard but at least I'm personally getting so much shards from various sources that my shard amount hasn't been dropping despite the full 3 expeditions in a week (went 0+0 wins yesterday though so maybe this week I'll end up losing shards).
Therefore I wouldn't give a single number to "a good amount of wins" as it would feel daunting to think that you'd have to reach 7 every time. I also can't remember the reward structure by heart so I'm not sure if there's another sweet spot for xp/shards in addition to the full 7. My first ever trial was 1 win so you're already doing better :) I have to scare you a bit though and say that Shen/Thresh might give you some difficult games (unless you went full Elusive with Ionia picks).
Shadowjeweler Hanar is a new Rogue Legendary Revealed for Hearthstone's Ashes of Outland Expansion
Great card,secrets will help Burgle Rogue's Defense.
1 Card OTK!
I'm guessing it could technically be a 1 card otk if Cloning gallery summons umbra and rivendare first, then 4 leper gnome/sandtrooper/goblin bombs, then summons abomonation as the last card.
The 4 lepers deal 16 damage when summoned, then the abo does 4 and kills the lepers dealing another 16 damage. Assuming the deathrattles still trigger twice if baron is killed in the process.