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  • Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats

    It's not 20$ a month. It's 20$ per expansion which is roughly every 4 months.

  • Hearthstone Wild Card Unnerfs Revealed - Yogg-Saron, Raza and More!

    Doesn't reverting Reckless Experimenter re-enable the infinite OTK with SN1P-SN4P? That's okay now?

  • New Neutral Minion - Teron Gorefiend

    Ooooooooo Deathrattle Hunter wants this!!! Theorycrafting here we go!

  • Hearthstone Battlegrounds Update March 17th - New Heroes In, Old Heroes Out, Minion Updates

    In my opinion Ysera is buff. She was not that good, at least that shows statistics.

    Deathwing is much worse now. One you got less rats from Rat Pack, second 3 attack on tokens is much worse than 4 attack. There is quite a lot minions with 4 health (even at start) and that way token does not kill them with 3 attack. While before 4 attack killed almost everything.
    Lich King and Putricide  are at least doing something. Before their power was very rarely good.

  • Ranked Play in Hearthstone Drops Ranked Numbers, Moves to Tiers

    Staff Pro

    Post has been updated with all the information we have for the new ranked system.

  • Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats

    How about Corona virus economic recession pricing.

  • Hearthstone 2020 Showcase Stream Live Recap - Year of the Phoenix, Ashes of Outland and More!

    It only makes sense this way, yes . However, getting a couple of rare-s, 4 packs and a random epic at rank 5 , I would not say it is definitely better than an epic-of-your-choice. With the added bonus of duplicate protection, it might be better though. 

  • New Warrior Minion - Kargath Bladefist

    Of course, it can be silenced, but it has rush so the deathrattle is guaranteed-ish.

    Pretty strong inclusion in just about any warrior, but perhaps too slow in aggro builds.

  • Chadd Nervig Discusses Why Edwin VanCleef Avoided The Hearthstone Hall of Fame This Year

    Yep, I'd rather see one of the five cards they chose go. Edwin can be a problem when it's a 8/8+ on Turn 3, but that doesn't happen every game, and there's only one chance to do it each game.

  • WILD PLAYERS ARISE !

    I've already played some Games with new old Raza! Having the Ping cost 0 again feels amazing.

    Razakus is by far my favourite Deck, especially the Control Type.

  • Hearthstone Becomes More Wallet Friendly - Spend Less, Collect More Unique Cards with Card Rarity Drop Protection

    Quote From Leeerouy

    The content of a pack is determined when you open it.

    Yes and no: there was a server problem some years ago that led to pack openings being rolled back. People who re-opened the packs after the servers were restored reported that the packs had the same rarity distributions the second time around (same packs contained epics and legendaries), but the exact cards they got were different. So it seems Blizzard has an  RNG seed for each account (or possibly one per account per set) that determines the rarities in a pack and upon opening they pick the cards you get using a different RNG while looking at your collection to avoid duplicates.

    But I agree that the no-duplicate rule most likely depends on the time you're opening the pack and not the time you got the pack, since they wouldn't go through the trouble of complicating their server software by having two versions of the card selection algorithm just to give you worse pack openings.

  • Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats

    Staff
    Quote From SithLordOfSnark
    Quote From FrostyFeet

    The wording from Blizz isn't the easiest but I believe those that don't buy the pass will lose the advanced stats and 3-4 hero selection and other stuff once the expansion drops.

    I'm not surprised that they're trying to monetize Battlegrounds as it's very popular but the price of the pass is surprisingly high.

    High?

    It gets rid of the necessity of buying 30 packs to unlock all the perks - 30 packs is 3000 gold, so this is already 500 gold less.

     

    You ALSO get four Arena tickets - At 150 a pop that 600 gold, so that's 1100 gold savings right there, which means the perks themselves are ONLY 1400 gold.

     

    How the hell can you even consider this high priced?

    Somewhere in those calculations, you lost 30 packs worth of cards :)

  • Ménagerie à Trois - Card Design Competition Discussion Thread

    Feedback seems to be 50/50 split between preferring Living Forge or Wildfire Dragon. Not helpful lol :P

    Here's some feedback of my own:

    Show Spoiler

    Iskar - I'm not a fan of the card. You would need to attach the Murlocs to Mechs, but Murlocs don't have anything exciting to give to their host other than minor stats. I also don't think the card itself should be a Mech (he's a Murloc), thus defeating the point of the prompt.

    Xarkkal - "Gnaws" is a formal name, suggesting the card is a Legendary. You also picked Un'Goro for the watermark, which is wrong (Rush did not exist yet at that time). It's an amusing edit for the art, though, and the effect seems fine.

    Dermostatic - "Whenever" is fine. The art is great, and fits the Warlock/Demon synergy perfectly. I like the card, all-in-all.

    Wailor - I prefer Dragonfang Totem the most: it helps create a new archetype (Handbuff Shaman), and fits well in a Dragon deck as an early minion (which they usually lack). I think the other two cards are a little forced.

    Demonxz95 - *shrugs* I don't know, I feel like using Outcast before the expansion releases is cheating. We know how it works already, so there is that, but it seems like a grab for attention. If we look beyond that, I like the effect.

    anchorm4n - Darktide Conjurer is definitely the better of the two. That said, the stats of the Conjurer are basically irrelevant, because you didn't specify that it would transform the "other" Murlocs on your board. Therefore, the Conjurer will be included and become a Demon immediately. I think he should cost more, to be a later swing for Murloc games that don't end early.

    KANSAS - I believe someone created a Murlocs -> Pirates idea already among the submissions. Beyond that, I just don't find the effect that interesting.

  • Old LoL player who currently plays Hearthstone. How is Runeterra different?

    pros:

    -Deep lore connection to the league lore, the art feels in place.

    -VERY F2P friendly, almost have full "classic" collection in just 2 months of playing.

    -The deck building is very varied and the combinations are endless while there being just 6 regions (classes) in the game, while Riot will add more in the future.

    -The interface is quite comfortable.

    - 30 deck slots

    -Spell mana is the best mechanic introduced in any card game I ever played period that mechanic is genious. (you can save up to 3 mana you floated to cast spells in other turns)

    -Devs that are committed to balance changes every month, also are more talkative and take more feedback than the hs devs.

    -The game has low amounts of RNG and when there's rng it's in a small pool of cards.

    cons:

    -More complex than hs in it's game play.

    -You can't do "whatever you want" in your turns as in hearthstone.

    -Some meta issues with elusive units being annoying but every game has it's meta issues.

    -The game has low amounts of RNG and when there's rng it's in a small pool of cards.(some like it.. some don't so it's a pro for some.. con for others.)

  • Introducing the Hearthstone Battlegrounds Tavern Pass - New Emotes, Choose From Four Heroes, Advanced Stats

    It was only a matter of time before Activision started gouging players for more money from Battlegrounds. Locking stats and heroes behind packs wasn't enough for them. Always have to make more money.

  • Goodbye Leeroy Jenkins - Hearthstone Announces the 5 Cards Rotating to the Hall of Fame for 2020

    Basically because you want to use it just for his Silence effect and not for his stats: given this, Ironbeak Owl is considered to fit the same role and to be better at it at the same time.

    Long story short, Spellbreaker is not rotated not because he's oppressive or OP,  but rather because there are two Classic neutral cards with the same effect, which is quite redundant.

    It is kind of a reasonable motivation if you ask me, but is Spellbreaker the biggest issue in the Classic set when we have crap like Arcane Golem, which will never ever see play? Ehh... Maybe the overhaul project has just begun.

  • Old LoL player who currently plays Hearthstone. How is Runeterra different?

    I had really high hopes for LoR, even invested some money, but the game failed to live up to the hype. It's not dead, but... it will not be successful.

    It's very F2P friendly. Don't spend any money. You simply don't need to.

    Art is okay.

    Limited Format is actually the best thing. I guess.

    On the first sight, design seems cool, but then you realize something is off. Although strategic, tactical and complex "just enough", many pieces obstruct each other and the whole. In HS keywords can live side by side, but not in LoR, they obstruct each other there. Those keywords which exploit what is supposed to be the fundamental rule of the game (-> blocking system), arise and shut down everything else. Any attempt to fix is like running in a circle. Only complete rework would help here, which is unlikely. LoR team is stuck with design mistakes, because they started by adding a content which undermines the fundamental rules (another example, if you block and kill, your opponent activates removals against you). It's a question, do they see that at all, all the contradictions. Some of their plans are laughable, like having 10 meta decks, while now we don't have more than 3, and all are just variations. Some cards and interactions are too much exploitable and feel like cheap tricks. The devs were light-minded when they thought it will be easy to address some problems of card games in general.

    Another problem is that ...3 copies of a card, low rng, consistency, similar cards, always the same way of answering... make the game monotone and tedious rather fast. Emotional aspect is just inferior to HS, where you have silly effects, sounds, art and overall presentation that keeps you interested. Plus some rng (which is awful (Alex, Zephrys, 0 mana cards...), but now I see monotony is much worse).

    Secretly, we don't like when opponents interfere with our decks, hand and turn. 

    Although complex and needs a bit more skill, when i came back to HS, I realized HS has enough of big brain decisions making, too.

    The game is fine, it will provide you with some epic games and moments, but HS is better and will prevail. HS is more fun, better emotionally, more approaches... LoR Twitch numbers are quite low, which is awful for a game which wanted to seriously compete with HS.

    I still play the game, but occasionally, just a game or two, for a quest or two. I may play it more when they add more content or after getting a bit tired from HS. Good economy system allows just that, to be something secondary.

  • Hearthstone Becomes More Wallet Friendly - Spend Less, Collect More Unique Cards with Card Rarity Drop Protection

    I was hoping for them to do this for epics, but having it for all rarities is even better, especially for new players.

  • Goodbye Leeroy Jenkins - Hearthstone Announces the 5 Cards Rotating to the Hall of Fame for 2020

    In an upcoming patch on March 26th, and the move of these cards to the Hall of Fame, all players with these cards will receive Arcane Dust equal to their crafting cost (up to the maximum number of each card that can be used in a deck). You may then also disenchant these Hall of Fame cards to receive their disenchant value - extra Arcane Dust!

    That's a nerf for me. They are making it pointless to keep more copies than can be played. They might as well auto-dust cards.

     

  • Goodbye Leeroy Jenkins - Hearthstone Announces the 5 Cards Rotating to the Hall of Fame for 2020

    Yes, but consider that some Priest cards will rotate as well!

    Make sure to craft or unlock them (both regular and golden)  before March 26th!

  • Hearthstone Wild Card Unnerfs Revealed - Yogg-Saron, Raza and More!

    Giggling Inventor is not a full revert! but the card was too good at 5.. so I guess it's right.

    Dr. boom at 7.. for 2 weeks rejoice warrior players I guess.. still hate to play against him, but in wild he is fine..

    reckless inventor, yeah the nerf isn't justified anymore..

  • Hearthstone’s Priest Class is Receiving Huge Changes! New Basic and Classic Priest Cards

    For number 3, I believe if you leveled after they rotated out, you’d only get the card that replaced it, not the one that rotated out.

    For all intents and purposes, once they rotate out they are no longer basic cards.

  • New Card Soul Split Accidentally Leaked in Press Release?

    Quote From SunsetAlchemist

    On a different note, I'm curious if their hero power will be upgrade-able with Justicar Trueheart, and if so, will it be 2 damage for 1 mana, or something else? If so, will Sir Finley of the Sands be able to discover an upgraded hero power for Demon Hunter?

    Yes, Justicar Trueheart and Baku the Mooneater upgrade your Hero Power to "+2 Attack this turn" for 1 mana.

  • WILD PLAYERS ARISE !

    No need to kill the mood, dood.

  • Hearthstone’s Priest Class is Receiving Huge Changes! New Basic and Classic Priest Cards

    Lightning Bolt can hit face.