Big CG man! I bet that felt awesome! It is funny how when you make legend, you're first a pretty high rank cause most Legend players already doing goofy stuff so they deranked heavilly :D
Thanks!
Actually I looked me up on the Blizzard ladder web page, and there were only 125 players in EU Wild Legend at the time, so yes I AM TOP #100 LEGEND!!!!!! Wow! Oh, but there's only 125 people and some of them are probably playing meme decks for fun. Ah :(
lol still sounds good if you don't know the context though :) :)
Sure mate - there's a more standard list that runs the ritualist instead of Hecklebots and Aya instead of a Spellkin. That might be better for this works for me.
Too bad that the only card they are going to unnerf is a very strong early drop with a heavy RNG factor, shaman needs an help for sure, this direction is not one that i like to be honest.
I have to say that this is the fist time since the start of the game where i just stopped playing, i am simply very tired of all the absurd random things that happen in the game, especially because, recently, it seems that those super strong and yet random effects are becoming more and more relevant and they are present in early game cards too.
This unnerf sadly tells that is intended and makes me worried. I'm not even happy about the year rotation, because all this kind of cards remain in the game.
I really hope that i'm wrong and the new year will make the game still enjoyable for me
- After "For this round" buffs, All units will return back to their damaged healths instead of restoring their health. - Spells of champions should not put into decks that doesn't have those champions and can't be created with random effects like Back Alley Barkeep or Karma. Example: You can't put Prismatic Barrier to a deck that doesn't have any Lux.
If one-round buff spells worked they way you're proposing, what would be the point of buffing a unit's health? I can only think of very niche scenarios (like killing the 4th enemy with a buffed Fiora) where temporary health buffs would be of any significance. I think the mechanic is working just fine as is.
I think the idea of restricting champion signature spells to decks that actually run the champion is very interesting. I'd have to wrap my head around some of the more concrete implications, first, though.
I will give an example to be more clear.
There is a Radiant Guardian as 5/1 and Though. Your opponent uses Back to Back on her to block your 3/2 and makes her 8/4. She became 8/2 after battle phase ends; Right now, she became 5/2 after the turn ends. You can't kill her with Mystic Shot for example if you top-deck some. If the change I have called above is applied, it would became 5/1 after Back to Back's effect disappear so you would be able to kill her with your top-deck Mystic Shot.
Buff shouldn't mean Heal in my opinion and there will be also a point to use one round buffs, in this example, The opponent would protect their Radiant Guardian if we wouldn't draw Mystic Shot for example. So with my change, You can still protect your units, but for one round as it should be. One round buffs should stay as one round, shouldn't be permanent effects like healing your unit.
Karma feels really weird, is one of the few cards that brings rng to the game (aside draw), i don't like her basic skill.
Relentless Pursuit is either slow or 5 mana. It was disscused before, but it brings unnecesary power to the board, in mtg similar effects are waaaaay more expensive than 3 mana. Also, The text is not accurate, since you can play at the start of your turn and have a second combat phase.
Honestly, I like her level-1 ability more than her level-2. I generally concur that RNG effects should be kept to a minimum in Runeterra, but I think it works fine with Karma. Perhaps limit the randomness to some specific subset of spells she can create?
As for Relentless Pursuit, I'm still not convinced it's quite as strong as most people claim, but I wouldn't mind seeing it changed to slow speed.
- After "For this round" buffs, All units will return back to their damaged healths instead of restoring their health. - Spells of champions should not put into decks that doesn't have those champions and can't be created with random effects like Back Alley Barkeep or Karma. Example: You can't put Prismatic Barrier to a deck that doesn't have any Lux.
If one-round buff spells worked they way you're proposing, what would be the point of buffing a unit's health? I can only think of very niche scenarios (like killing the 4th enemy with a buffed Fiora) where temporary health buffs would be of any significance. I think the mechanic is working just fine as is.
I think the idea of restricting champion signature spells to decks that actually run the champion is very interesting. I'd have to wrap my head around some of the more concrete implications, first, though.
After I have completed regions, I wanted to try if it give me any additional reward and joined a game and instantly surrendered and saw this screen.
What I saw is "The Season Road Level" but it seems it isn't active right now unfortunately because the experience point from the game didn't fill the bar but it continues to fill the bar of your weekly vault.
Well, I completed the whole set but I've thought that i could save some resources for future after i completed regional rewards and i did learnt earlier that there is the "Season Road Level" mistakenly by forgetting to change one of my completed regions. It had didn't fill the bar that time aswell but i guessed that it was just because i didn't complete other regions. Now I'm sure of that it won't fill season road level anymore.
This might be a hint for official release btw. There will probably be Season Road Level that doesn't seem active right now. It might be either like a "Battle Pass" system for any other game around, paid level system; or might be a free-to-play friendly system that will continue to reward players who completes regional rewards. I really don't know if anyone around web knows something about this content.
Do you think that this should be corrected for open beta?
I personally think that it shouldn't be because of solved meta at first day of the next expansion but well, I will continue to open my weekly vaults until next expansion comes and i will be saving so much Expedition Tokens + Shards because I won't play expeditions anymore just because I have completed the set so correcting this might not help for solved meta situations. I will probably have enough resource to craft some useful stuff at first day without this "Season Road Level" thing with all of those free Expedition Tokens and Shards because all of cards that I will get from Weekly Vaults turns into shards right now and it will be huge amount of Expedition Tokens from Weekly Vaults. If we calculate superficially and guess like the game will be released on June at best; it will be like; 1x Expedition Token per week => 17 Expedition Tokens that will give me 17 Champions at June.
Also I will be able to purchase Wildcards per week so it means that 3x per week => 39 Champion Wildcards until June. Right now we have 72 Champions. That means a paid player will be able to save 56 Champion wildcards right now if he/she completed the whole set. Riot said that they will bring one region on next expansion and that expansion also will bring 2x different champions to existing regions. That means new region will come with 6 champions. So math says;
6x3 = 18 new region champion cards + 2x6x3 = 36 existing region champion cards = 54 new champion cards. So if i will purchase all of the wildcards, I will be able to complete whole champions at first day of the Expansion if it hits on June.
If it will be how Riot says, People will save 16 Expedition Tokens which means 16 champions per 4 months.
I don't think that Riot will release a new expansion before the game officially released and they said that they will try to release the game before first half of the year so I'm assuming that my calculations are accurate enough according to what Riot said at open beta release video.
I really wonder what do you think about these situations. A healthy discussion might help both community and developers if they are following here. :)
Note: Btw, I have played free-to-play completely, didn't buy any wildcards. Sitting on 5k Shards but no Wildcards. I have spent all of my Wildcards to complete to set so It took 2 months and 2 weeks to complete to set with playing f2p completely.
Edit: I've edit so much stuff on this OP and added some calculations about Wildcards. I hope you who read before, re-read if you are interested. Sorry for that. :)
Edit2: Well, I really don't know why I've skipped this but I will be able to use those Expedition tokens 3x per week, so that means I will only guarantee my Expedition runs will be free with saving them but I really think that I can craft most of the champions with my saved shards. So the best way of saving should be x9 tokens i guess. I will play x3 per week and get 1x per week. With saving x9 tokens, I will guarantee my Expeditions will be free whole time I guess;
Have 9x - Spent 3x + get 1x = 7x Have 7x - Spent 3x + get 1x = 5x Have 5x - Spent 3x + get 1x = 3x Have 3x - Spent 3x + get 1x = 1x 12 Total Champions from Expeditions in a month, I'm assuming I will get some champion cards from Weekly Vault + Regional Rewards (I'm also assuming that new regions will come with their own regional reward tree and Existing ones will expand or reset at some point with newer cards.) . So it will take 1,5 - 2 months to complete sets again and start to save for next expansion in my opinion if anything about economy system won't change.
The nerf wasn't minor!! a stat point in an early drop is huge.. think about Knife Juggler it gone from auto include in any paladin/aggro deck to a sometimes card with 1 attack drop.
Leper Gnome was EVERYWHERE.. after the nerf it wasn't seen anymore.. same for Abusive Sergeant which was also auto include 2/1 after it got to 1/1.. nope nowhere to be seen.. even in zoo.
I am talking about nerfs from 4 years ago but the game hasn't change that much 2/1-> 1/1 on a 1 drop kills the card.
There goes the only Year of the Dragon unnerf then.
Fair enough.
The rest is basically Wild stuff: at this point, i expect they unnerf no Warlock and no Mage cards, since the two classes are already too popular and too broken in Wild, and varied too btw. There is no need to unnerf them in any way.
As for the rest, there is no risk to warp the meta, unless they overly buff a class/deck that already has access to huge Tempo/Burn (ie Kingsbane), Transform effects (ie Shaman), or broken Board Clears (ie Priest).
Minor buffs to these could still be ok (ie Raza Priest could be ok in current Wild).
They already have a schedule for major announcements which is not going to change because the community is getting (a tiny bit) restless. Better they fill the time until then with these mini-announcements and announcements of announcements than nothing.
@Demon: Maybe it could read "Costs (1) if adjacent to a Dragon in your hand.
@Hordaki: I kinda like it, gives off Grimm Patron vibe, can be good for you if you have tokens, can be bad for you if you want to play a minion that you dont want to transform :)
@Fedrion: "...opponent's...", not sure i entirely like the card, but i dont hate it either.
@thepowerofcheese: very awkward wording, not a bad idea (insipred by Yetis in Runeterra?:D), but i think you should find a better way to word it.
@MurlocAggroB: im not sure about this card, could be interesting, but would never be more than a meme imho. Also "left-most".
@linkblade91: Definitely the 4-cost one, that one is pretty great. Maybe it should lose some stats tho, 5/3 would look better, even one trigger is pretty powerful.
@Nirast: too awkward imho. Maybe just do "Battlecry: Gain Deathrattles of adjacent minions." instead or something.
Big CG man! I bet that felt awesome! It is funny how when you make legend, you're first a pretty high rank cause most Legend players already doing goofy stuff so they deranked heavilly :D
Is mushroom the new hotness? Should I be trying to draft Teemo? I just lost 4 in a row to mushroom decks. I don't know if it's simply my god awful picks, bad rng, if Teemo is legit good, or if I'm just extremely bad.
do you have any other links???
I have never lost to a Teemo deck yet. I came close few times, but what you cant do is to sit around and drag the game out, that way you are sure to lose. They need to throw away tempo by playing puffcaps, so try to capitalize on that and be more aggressive. I saw your screen in Salt Thread, yeah Round 11, that is taking it pretty long. I guess vs Freljord deck that just frostbites you over and over you might not have much choice, but like i said, you cant get it that far, if you can help it.
Im not saying Teemo decks cant work, you can actually make better ones in expeditions than in constructed, but they are usually too slow to kill you, unless you are very unlucky.
CG to shaveyou again! Looking forward to new cards. I actually dont like this theme too much myself, cause ppl always try to make "opposite this minion" kind of cards and i absolutely hate those, but that is just one man's opinion, feel free to do whatever card you want, be creative and let the best card wins! GL
Stats and cost might need tweaking. A clarification: If your hand is something like Deathrattle minion, spell, this, weapon, Deathrattle minion, when you play this, it doesn't gain any effect.
If anyone wants any feedback, will try to offer some during or after work today.
Is mushroom the new hotness? Should I be trying to draft Teemo? I just lost 4 in a row to mushroom decks. I don't know if it's simply my god awful picks, bad rng, if Teemo is legit good, or if I'm just extremely bad.
Yet another first time F2P legend
Thanks!
Actually I looked me up on the Blizzard ladder web page, and there were only 125 players in EU Wild Legend at the time, so yes I AM TOP #100 LEGEND!!!!!! Wow! Oh, but there's only 125 people and some of them are probably playing meme decks for fun. Ah :(
lol still sounds good if you don't know the context though :) :)
Yet another first time F2P legend
Sure mate - there's a more standard list that runs the ritualist instead of Hecklebots and Aya instead of a Spellkin. That might be better for this works for me.
AAEBAZICBJnTAtaZA/atA4GxAw2KDrS7Asu8AqDNAofOApjSAp7SAoTmAr/yAuyJA5WUA/2tA4yuAwA=
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
Too bad that the only card they are going to unnerf is a very strong early drop with a heavy RNG factor, shaman needs an help for sure, this direction is not one that i like to be honest.
I have to say that this is the fist time since the start of the game where i just stopped playing, i am simply very tired of all the absurd random things that happen in the game, especially because, recently, it seems that those super strong and yet random effects are becoming more and more relevant and they are present in early game cards too.
This unnerf sadly tells that is intended and makes me worried. I'm not even happy about the year rotation, because all this kind of cards remain in the game.
I really hope that i'm wrong and the new year will make the game still enjoyable for me
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
Welcome back buddy, you were sorely missed!
Quest completion can start promptly again, and without you Murloc decks felt empty.
Poor innocent thing never had anything to do with Galakrond.
March 17 patch expectations
I will give an example to be more clear.
There is a Radiant Guardian as 5/1 and Though. Your opponent uses Back to Back on her to block your 3/2 and makes her 8/4. She became 8/2 after battle phase ends;
Right now, she became 5/2 after the turn ends. You can't kill her with Mystic Shot for example if you top-deck some. If the change I have called above is applied, it would became 5/1 after Back to Back's effect disappear so you would be able to kill her with your top-deck Mystic Shot.
Buff shouldn't mean Heal in my opinion and there will be also a point to use one round buffs, in this example, The opponent would protect their Radiant Guardian if we wouldn't draw Mystic Shot for example. So with my change, You can still protect your units, but for one round as it should be. One round buffs should stay as one round, shouldn't be permanent effects like healing your unit.
March 17 patch expectations
I'm curious: What exactly would this change besides the Death Mark interaction?
I agree with everything on your list except for the Minotaur change. At least, I'd reduce his attack to 5 along with the cost decrease.
Honestly, I like her level-1 ability more than her level-2. I generally concur that RNG effects should be kept to a minimum in Runeterra, but I think it works fine with Karma. Perhaps limit the randomness to some specific subset of spells she can create?
As for Relentless Pursuit, I'm still not convinced it's quite as strong as most people claim, but I wouldn't mind seeing it changed to slow speed.
If one-round buff spells worked they way you're proposing, what would be the point of buffing a unit's health? I can only think of very niche scenarios (like killing the 4th enemy with a buffed Fiora) where temporary health buffs would be of any significance. I think the mechanic is working just fine as is.
I think the idea of restricting champion signature spells to decks that actually run the champion is very interesting. I'd have to wrap my head around some of the more concrete implications, first, though.
March 17 patch expectations
Death Mark is hard enough to use as is.
Troop of Elnuks seems fair, the card needs a rework of sort.. but then it's too consistent..
I don't think Ezrealand Karma are a problem, Hecarim is banned in this thread.
Do you really want to buff shiraza? 5 hp is a lot.. you add might to her and she is OTKing people everywhere.
Minotaur Reckoner DOES NOT NEED A BUFF.. the card is strong enough as is.
Avarosan Trapper yep needs a buff, really bad card atm..
Jae Medarda - you do NOT want this card buffed.. it's an elusive unit with card draw..
Arena Bookie as an engine card I think he should cost 3, but make him a 2/2 or a 3/2.
Kalista is ok at her mana cost, could use a rework rather than a buff, Vladimir and Ashe are really in the right spot, specially Ashe.
Honest Hearthstone Cards (Game)
Next one:
Yet another first time F2P legend
Instant top 100 as well, nice :)
Progression After Completing Regional Rewards
I have completed all of the region rewards today.


After I have completed regions, I wanted to try if it give me any additional reward and joined a game and instantly surrendered and saw this screen.
What I saw is "The Season Road Level" but it seems it isn't active right now unfortunately because the experience point from the game didn't fill the bar but it continues to fill the bar of your weekly vault.
Well, I completed the whole set but I've thought that i could save some resources for future after i completed regional rewards and i did learnt earlier that there is the "Season Road Level" mistakenly by forgetting to change one of my completed regions. It had didn't fill the bar that time aswell but i guessed that it was just because i didn't complete other regions. Now I'm sure of that it won't fill season road level anymore.
This might be a hint for official release btw. There will probably be Season Road Level that doesn't seem active right now. It might be either like a "Battle Pass" system for any other game around, paid level system; or might be a free-to-play friendly system that will continue to reward players who completes regional rewards. I really don't know if anyone around web knows something about this content.
Do you think that this should be corrected for open beta?
I personally think that it shouldn't be because of solved meta at first day of the next expansion but well, I will continue to open my weekly vaults until next expansion comes and i will be saving so much Expedition Tokens + Shards because I won't play expeditions anymore just because I have completed the set so correcting this might not help for solved meta situations. I will probably have enough resource to craft some useful stuff at first day without this "Season Road Level" thing with all of those free Expedition Tokens and Shards because all of cards that I will get from Weekly Vaults turns into shards right now and it will be huge amount of Expedition Tokens from Weekly Vaults. If we calculate superficially and guess like the game will be released on June at best; it will be like;
1x Expedition Token per week => 17 Expedition Tokens that will give me 17 Champions at June.
Also I will be able to purchase Wildcards per week so it means that 3x per week => 39 Champion Wildcards until June. Right now we have 72 Champions. That means a paid player will be able to save 56 Champion wildcards right now if he/she completed the whole set. Riot said that they will bring one region on next expansion and that expansion also will bring 2x different champions to existing regions. That means new region will come with 6 champions. So math says;
6x3 = 18 new region champion cards + 2x6x3 = 36 existing region champion cards = 54 new champion cards. So if i will purchase all of the wildcards, I will be able to complete whole champions at first day of the Expansion if it hits on June.
If it will be how Riot says, People will save 16 Expedition Tokens which means 16 champions per 4 months.
I don't think that Riot will release a new expansion before the game officially released and they said that they will try to release the game before first half of the year so I'm assuming that my calculations are accurate enough according to what Riot said at open beta release video.
I really wonder what do you think about these situations. A healthy discussion might help both community and developers if they are following here. :)
Note: Btw, I have played free-to-play completely, didn't buy any wildcards. Sitting on 5k Shards but no Wildcards. I have spent all of my Wildcards to complete to set so It took 2 months and 2 weeks to complete to set with playing f2p completely.
Edit: I've edit so much stuff on this OP and added some calculations about Wildcards. I hope you who read before, re-read if you are interested. Sorry for that. :)
Edit2: Well, I really don't know why I've skipped this but I will be able to use those Expedition tokens 3x per week, so that means I will only guarantee my Expedition runs will be free with saving them but I really think that I can craft most of the champions with my saved shards. So the best way of saving should be x9 tokens i guess. I will play x3 per week and get 1x per week. With saving x9 tokens, I will guarantee my Expeditions will be free whole time I guess;
Have 9x - Spent 3x + get 1x = 7x
Have 7x - Spent 3x + get 1x = 5x
Have 5x - Spent 3x + get 1x = 3x
Have 3x - Spent 3x + get 1x = 1x
12 Total Champions from Expeditions in a month, I'm assuming I will get some champion cards from Weekly Vault + Regional Rewards (I'm also assuming that new regions will come with their own regional reward tree and Existing ones will expand or reset at some point with newer cards.) .
So it will take 1,5 - 2 months to complete sets again and start to save for next expansion in my opinion if anything about economy system won't change.
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
Good unnerfing target, nobody called for this card to get nerfed it's a really good card Shaman needs.. Shaman got overnerfed by too much.
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
The nerf wasn't minor!! a stat point in an early drop is huge.. think about Knife Juggler it gone from auto include in any paladin/aggro deck to a sometimes card with 1 attack drop.
Leper Gnome was EVERYWHERE.. after the nerf it wasn't seen anymore.. same for Abusive Sergeant which was also auto include 2/1 after it got to 1/1.. nope nowhere to be seen.. even in zoo.
I am talking about nerfs from 4 years ago but the game hasn't change that much 2/1-> 1/1 on a 1 drop kills the card.
Pole Position - Card Design Competition Discussion Thread
Ok, good points. Not knowing is a gamble, but knowing which cards the opponent would have drawn seems kind of OP.
Anyways:
Found some better artwork too.
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
This nerf-unnerf ping pong in such short time periods is both hilarious and insulting to me as a player.
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
There goes the only Year of the Dragon unnerf then.
Fair enough.
The rest is basically Wild stuff: at this point, i expect they unnerf no Warlock and no Mage cards, since the two classes are already too popular and too broken in Wild, and varied too btw. There is no need to unnerf them in any way.
As for the rest, there is no risk to warp the meta, unless they overly buff a class/deck that already has access to huge Tempo/Burn (ie Kingsbane), Transform effects (ie Shaman), or broken Board Clears (ie Priest).
Minor buffs to these could still be ok (ie Raza Priest could be ok in current Wild).
Sludge Slurper Confirmed As Being Reverted in Upcoming Unnerfing Hearthstone Patch
They already have a schedule for major announcements which is not going to change because the community is getting (a tiny bit) restless. Better they fill the time until then with these mini-announcements and announcements of announcements than nothing.
Honest Hearthstone Cards (Game)
I miss him... (please ignore the typo)
Up next:
Pole Position - Card Design Competition Discussion Thread
@Demon: Maybe it could read "Costs (1) if adjacent to a Dragon in your hand.
@Hordaki: I kinda like it, gives off Grimm Patron vibe, can be good for you if you have tokens, can be bad for you if you want to play a minion that you dont want to transform :)
@Fedrion: "...opponent's...", not sure i entirely like the card, but i dont hate it either.
@thepowerofcheese: very awkward wording, not a bad idea (insipred by Yetis in Runeterra?:D), but i think you should find a better way to word it.
@MurlocAggroB: im not sure about this card, could be interesting, but would never be more than a meme imho. Also "left-most".
@linkblade91: Definitely the 4-cost one, that one is pretty great. Maybe it should lose some stats tho, 5/3 would look better, even one trigger is pretty powerful.
@Nirast: too awkward imho. Maybe just do "Battlecry: Gain Deathrattles of adjacent minions." instead or something.
Yet another first time F2P legend
Big CG man! I bet that felt awesome! It is funny how when you make legend, you're first a pretty high rank cause most Legend players already doing goofy stuff so they deranked heavilly :D
Looking for help/guidance on Expedition mode
I have never lost to a Teemo deck yet. I came close few times, but what you cant do is to sit around and drag the game out, that way you are sure to lose. They need to throw away tempo by playing puffcaps, so try to capitalize on that and be more aggressive. I saw your screen in Salt Thread, yeah Round 11, that is taking it pretty long. I guess vs Freljord deck that just frostbites you over and over you might not have much choice, but like i said, you cant get it that far, if you can help it.
Im not saying Teemo decks cant work, you can actually make better ones in expeditions than in constructed, but they are usually too slow to kill you, unless you are very unlucky.
Card Design Conversation - Game On!
CG to shaveyou again! Looking forward to new cards. I actually dont like this theme too much myself, cause ppl always try to make "opposite this minion" kind of cards and i absolutely hate those, but that is just one man's opinion, feel free to do whatever card you want, be creative and let the best card wins! GL
Pole Position - Card Design Competition Discussion Thread
First idea:
Stats and cost might need tweaking. A clarification: If your hand is something like Deathrattle minion, spell, this, weapon, Deathrattle minion, when you play this, it doesn't gain any effect.
If anyone wants any feedback, will try to offer some during or after work today.
Looking for help/guidance on Expedition mode
Is mushroom the new hotness? Should I be trying to draft Teemo? I just lost 4 in a row to mushroom decks. I don't know if it's simply my god awful picks, bad rng, if Teemo is legit good, or if I'm just extremely bad.
do you have any other links???
Jae Medarda
The Eddie Murphy of card games.
Yet another first time F2P legend
Well done, man! Can you share your decklist?