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  • Hidden mmr in unranked?

    is there a hidden mmr in unranked?

  • Having success with Yasuo deck in expedition

    just stack deck with stun/recall, handbuffs, yone etc. and enjoy stun city =)

    shoutout to zephyr sage also

  • Masters Tour Indonesia Moves to Los Angeles due to Coronavirus

    Staff Pro

    Yep, also a great piece of advice! It blows my mind how many people cough into their hands. It is such a bad habit that people learn early on (guilty myself) and we really need to get kids learning the arm trick.

  • Shadowshift Cancelling Targeted Spells

    Quote From FortyDust

    I think the moment of empty space is still a relevant aspect of Shadowshift.

    Now that you guys have been bringing up some arguments, I guess the fact that Shadowshift summons a new creature sets it apart from Stand United, which merely affects 2 units that are already out on the board. I still would like to see targeted spells hitting the Shadow, and I think there's sold justification for it from a game-mechanics point of view, but I can see good reasons for the opposite side, too.

  • My predictions for changes we are going to see this Tuesday

    Quote From FortyDust
    Quote From GerritDeMan

    Yeah so I just played against the nerfed Ledros but the damage is still rounded up, so unfortunately he can still kill you if you're at 1 health. :(

    I am not surprised. I strongly suspected everyone was misinterpreting the text clarification. Thank you for confirming.

    So, obviously, this will not do at all, Riot!

    Yeah I missed what it actually meant I assumed it got nerfed.. but nope.. +1 mana AND +1 attack but the same effect.

  • My predictions for changes we are going to see this Tuesday

    Quote From OldManSanns

    The +3/+3 from Jeweled Protector is also slow: you need to have the target in hand when you play him, and you probably aren't playing that target on the same turn so its a delayed effect.  Contrast with Avarosan Hearthguard, who conceivably can give ~20/~20 worth of stats for that same 5 mana but because most of those stats trickle out he goes from auto-include 3x to worthy consideration.

    Point taken. I'm still not entirely convinced that this buff was the right move, but compared to Hearthguard, it doesn't seem so crazy after all. Then again, perhaps Hearthguard's effect could turn out a bit overbearing, at least in certain kinds of decks.

  • Masters Tour Indonesia Moves to Los Angeles due to Coronavirus

    Please don't forget to keep your hands clean and away from your face! Soap and water do wonders to prevent the spread of germs =)

    Good advice.  Don't cough in to your hands, better your bent arm.  If possible where you think there is an infection risk keep at least 1 meter away from others where possible, and away from people in general if you yourself think you might have it.

    https://www.who.int/emergencies/diseases/novel-coronavirus-2019/advice-for-public

  • Heroic Galakrond OTK

    Took a few tries, but eventually got it! Thanks!

  • Aggro Dragon Hunter with Dragonbane, Felwing and draw

    This deck has lifedrinkers - was that the list you played?  What was your W/L to legend if you don't mind me asking?

    https://outof.cards/hearthstone/decks/12331-dragon-hunter-galakronds-awakening

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Winter is coming

    I would dump 1 Dawn and Dust for a 3rd Sentry: your early curve is looking a little rough, and triple of your game-ending bomb is a pretty aggressive considering you have so many stall tools.

    Also consider trading your Seers and/or 1 Deny for Rimefang Wolf--I know he doesn't synergize as well with your "buff and copy" game plan, but you have so many frostbites that Wolf has the potential to pop off or at worst 3 mana for a 3-attack challenger can still be pretty clutch.

  • Aggro Dragon Hunter with Dragonbane, Felwing and draw

    Quote From Erodos

    I played a very similar list from rank 3 to legend, just with 2x Lifedrinker instead of Big Ol' Whelp. If you want I can give a more thorough explanation about how to play it against the decks I faced the most between those ranks. In general I agree with your guide, but there are a few things I disagree with. First of all I almost always keep Faerie Dragon if I don't have Phase Stalker in my opening hand, and always when facing Rogue. Also, Res Priest is actually favoured in my experience because you can just kill them before they get all their annoying stuff online. I also think you're very lucky to not have faced any Galakrond Warrior because that's one of the match-ups I struggled with the most, besides Token Druid and Mech Paladin if they draw Crystology and Galvanizer.

    Thanks very much - that's a really useful insight.

    Definitely can see the benefit of Fairie Dragon early against rogue as I said in the guide - but will add to the mulligan section as a specific and general rule.

    hsreplay agrees on the Gala Warrior matchup being unfavored - not played it myself as you say but I can see why it would be hard :)  It also says res priest is a bad matchup but like you I've not had problems thus far.

    Going to update the guide with your input.  Thanks again :)

  • Transfusion

    FYI, here's a version M0gwai has been tinkering with.  I admit on paper it looks like it's weaker than the other 3 versions listed on this page, but he's also a very serious player who's been actively experimenting so I can't dismiss his conclusions out-of-hand:

    Decklist image

    Youtube video

     

     

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    No, not a Rager.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Staff

    Something is up with the spoilers :( But at least you can read the feedback outside of them.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Staff

    Alright! We are back baby! Welcome new faces, and hello to the old ones :)

    I see some of you already submitted your cards, some of you are still working on them. To everyone, good luck!


    Here is some feedback:

    @Demon: Shivaleera - eh, at 4 i still the effect itself is pretty strong, maybe too strong in rogue. Could be interesting tho.

    @KANSAS: Dragon Riding Lessons - little too cost efficient, also YUCK for another minion generation for spell hunter. The idea is not bad on itself tho, fits hunter theme.

    KANSAS

    So glad to see the card design competitions are back!

    Here is my card, there are probably a couple of kinks to work out, but this is the first thing I thought of.

     

    When I am posting a card, what is a good size to make it so that it doesn't fill up the whole screen? Or is it a good size as it is?

    @Thonson: Boom's Bomb Scheme - This could be pretty strong, it was a pretty decent Treasure in the crawlers.

    Thonson

    Probably not a winning design, but I wanted to try my hand at making a better Dr. Boom's Scheme.  Obviously this is a much more playable card (because… anything would be more playable than the actual Scheme card), but it also has a flavor more in line with Dr Boom's personality.

    @Linky: Forsaken Harbinger - LOVE IT! Perfect design <3

    @WailordKari: Brann's Scheme - i dont think at any mana cost, this would be healthy for the game. Also, Classic watermark!

    WailordKari

    @Hordaki: Dark Resurgance - ugh, any healing for WL at this point is just pain in the ass, esp in Wild, tho 15 heal is way too much, i think if it healed just the 8 hp back, it would already be ok.

    Hordaki

    Decided to make a villainous sidequest, in this case Warlock healing that requires you to damage yourself first. Not sure how the power level is but thought it was an interesting concept.

    @Xarkkal: Ivory Explorer - Extremely strong card, this should cost at least 5, maybe even 6. Decent design, just a bit unbalanced. Would be in any dragon deck and plenty of non dragon decks as well.

    Xarkkal

    @steli2: Grand Heist - great card, anti-tempo, high rng potential and high explosive value potential, feels like this could have easilly been a real card, good job :)

    steli2

    @DestroyerR: Public Image - eh, card draw for pally always makes me squeamish, but im not too sure how would this one play out, the condition can be impossible or too easy hehe.

    DestroyerR

    @anchorm4n: Hi there, you need to input a direct link to cards, so for your example it would be https://i.imgur.com/R6UPkTD.png. Design fits the mage class, but the cost is way too low for what it provides, should be 3 to account for twinspell, and even then for balance reasons it should be 4, but obviously that would be unplayable in real conditions, so 3 it is :)

    @Orrien: EVIL Enchanter - interesting card, im not sure how popular would it be, given the low cost of lackeys is one of their strengths, tho i guess not being ping-able could make things more difficult for the opponent.

    Orrien

    @Shivershine: Cavern Explorer - pretty clean design. Very good for a newcomer, good job ;-)

    Shivershine

    I'm new to card design. Here's my version of a Explorer for one of the E.V.I.L classes.  

    @ArngrimUndying: Dead God's Gift - i like this one better, the other one is a bit too combo-y for my taste.

    ArngrimUndying

    So I had two ideas and would love some feedback on which everyone thinks is better? I really wish the reborn mechanic had taken off more - I really liked it and the paladin quest…

                 

    @JFK: Plague of Fetching - cute card, i have no idea how would it actually work in reality, would it be too strong or not? Possibly? Kinda like Plague of murlocs that keeps on giving, but it is a bit different in hunter. Hard to say.

    JFK

    Something weird for Hunter…

    @DescentOfDragonsOp: hi there, hope you will be able to make use of hearthcards.net next time, it really is a great tool for making custom cards and the appearance does matter in these comps, ppl tend to vote low on badly executed cards :( Not sure if the card isnt too weak honestly, tho i dont like hand attacks myself, i think it could cost 4 or even 3 mana.

    @Cheese: Rejuvenation - i actually LOVE the formating, it makes it feel like you're spamming heal, which you essentially are :D cute card!

    @Elfensilver: Scheming Excavator - i think schemes being spells is for a reason, your card would probably technically keep stacking even when on the board, i guess we could assume it wouldnt, but it still feels a bit weird. About balance, i actually think the card is kinda horrible, pretty much Octosari kind of bad, might be stuck in your hand until you have time to play it and it can be stuck there for too long. Or it could be totally OP if you managed to get like 3-4 cards from it which is probably the average you would like, then it would be pretty cost efficient, hard to say :)

    Elfensilver
    Scheming ExcavatorIs this okay for a scheme-card? Not balance wise (although I'd also appreciate feedback) but per defintion of scheme.

  • How To Train Year Dragon - Card Design Competition Discussion Thread


    Aight, first competition of OoC here we come! Dang I missed participating in competitions, but may just occasionally participate tho.

    I made a thought-out potpourri of cards to see what sticks and to see what you guys thought about them and i still suck at making spells, btw, I am still lacking in the creative apartment.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    …But all the same, I think that it should only upgrade while in hand.

    Thank you, that is a sensitive answer. I'll scrap this design, since it obviously isn't clear enough yet. I do like the general idea, but as it is, it's impossible to balance.

  • The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More

    I was under the impression that Riot's vision was more about paid-vs-unpaid, not casual-vs-hardcore.

    I mean, it seems obvious to me that someone who plays more will always get more rewards than someone who plays less. To throttle things so severely that that's not the case will never be acceptable to the people who are enjoying the game the most.

    As for the paid-vs-unpaid divide, I think that is also somewhat misunderstood. The idea is not to keep them completely even -- that is literally impossible as long as there are cards in the store. The idea is to make sure free players can get enough cards to have at least one or two viable decks fairly soon; I think they've succeeded in that mission.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I want to say Magma Rager, or some other form of Rager. Though I am pretty sure that is not it.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    I think having the minion only upgrade when it is on the field does certainly make it more interesting, but it also makes it a lot worse unless you give it stealth or something. Most of the time in Hearthstone, if your opponent wants something dead it will be dead within 2 turns. Also, schemes, by their very nature, upgrade while in your hand. So having it only upgrade while on the field doesn't really make it a scheme. But if you did want to make it only upgrade on the field, an interesting thing you could do would be to give it an upside and a downside so that your opponent will be tempted to let you have it for a little while. For example, if the card said "draw 1 and remove 1 card from the top of your deck" then your opponent will have a reason to leave it on the field. But all the same, I think that it should only upgrade while in hand.

  • The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More

    Gameplay reports indicate that this is not the case, and that everyone has been misinterpreting the "clarified" card text.

    I guess Riot thinks it's obvious that it's the CUT being rounded up.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Thanks!

    A mechanic still in alpha

    And low health make him weird,

    But if you manage to see him charge

    He sweeps ahead, his enemies cleared

  • The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More

    Well, these nerfs certainly didn't kill anything, and they've boosted several underperforming cards. So far, so good.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    2.does the scheme upgrade even when its on board or does it stop when you play it

    I do not know yet, depends what will be valid as a scheme in this competition. It will probably be either or, not both. Both would make this unplayable, since making you overdraw would be way to easy.

    Since the scheming not to overdraw while you have the card in hand is interesting,  but it may very well be OP, if you get it early on - turn 1 or 2, you can then play it on curve to get 2 or 3 cards - arcane intellect with a body.  Looks a tad too strong this way.

    If it only upgrades while on board, it's about the strength of an Acolyte of Pain, but may get stronger. In control/OTK matches, an opponent may even chose to not clear it immediatly, for you to overdraw.  This is the option I would prefer.