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  • Did the update srew my expedition?

    Hello Guys

    Well that might be kinda ranting but not too much ...

    I got the update today and since then im having problems with the game.

    it just shuts down during playing and that is a real issue because it just happens that the game doesnt even disconect, no it just crashes

    So i had a REALLY strong Ashe tryn Deck wich destroyed everything so far with the exeption of a good drawing elusive deck which was sad but fine

    so im on my "wildcard" and when i got back to the in the game ofc. i lost.

    So then the game crashes again and now it just checks for updates ...

     

    anyone else got something like that? (the crashing part not the lost game part)

     

    thx xoxo

     

  • Nunu(yetis) deck

    Quote From YourPrivateNightmare

    Also, I'd recommend the one Freljord spell that buffs two allies for 3 health permanently, since you want to keep your guys alive for as long as possible.

     

    I was thinking that too.  The appeal of yetis is that Yeti Yearling and Tall Tales getting cheap 5/5s; you really want to synergize on that via more draws and more durability--specifically, combat tricks that help your minions survive.  To wit: I'd

    I'd also consider replacing the Avalanche with something that provides more repeated value--I'm thinking of Ashe or Rimetusk Shaman--but that's really a tech pick best left tailored against whatever decks you're facing.

    I'm not sure how to fit it, but Babbling Bjerg is also an interesting consideration if you cut the Ancient Yetis: it's practically guaranteed to draw you either an Enraged Yeti or a Hearthguard, and curving T4 Bjerg -> T5 Hearthguard always feels amazing.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Hi everyone, just giving a quick update on the competition.

    We've had a good number of entries so far, which is great to see. I'm loving what I'm seeing from some of these entries, and personally I'm really enjoying the new voting system - a lot of entries I wouldn't have upvoted before are getting 3s or even 4s from me, which feels far more fair to them.

    We've also had a few people (I won't name any names) who submitted entries with only an image of the art they would have used for their card, instead of an image of the card itself. I totally get why they made that mistake - I did the same myself during testing - and since it's the first run of the new system, I've offered to change their entries for them if they provide me with a card image. So don't be surprised if you check your votes and see some cards in place of art pieces sometime later in the week!

    Overall, glad you're all enjoying the new system! We've already talked a bunch about where we'd like to go with improvements. No ETA on anything, but ideas have been floated.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From ArngrimUndying
    Quote From Xarkkal
    Quote From BasilAnguis

    This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)

    I like the flavor and the idea. My only concern, is the fact that at 2 mana, you are able to play all 4 of these, with the HP on turn 10. That's a 13 damage HP for 10 mana. I personally would feel a bit more comfortable with this at 3 mana to help prevent any OTK shenanigans. But, that's just my personal opinion, and it's probably perfectly fine at 2 mana. 

    For a dissenting opinion here - I don't think that's all that bad given the draw/holding requirements to pull it off. Put another way: you can do 15 face dmg for 10 mana with double Fireball + a Frostbolt - that requires you to draw/hold 3 separate cards vs only 2 here, but is also 3 more dmg so I think the tradeoff is fair.

    Very good point. I'm probably biased by my mage hate hah

  • When Clones Attack!

    can they for once thinking about something thats about deckbuildiong skil instead of rng onlt

     

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From Xarkkal
    Quote From BasilAnguis

    This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)

    I like the flavor and the idea. My only concern, is the fact that at 2 mana, you are able to play all 4 of these, with the HP on turn 10. That's a 13 damage HP for 10 mana. I personally would feel a bit more comfortable with this at 3 mana to help prevent any OTK shenanigans. But, that's just my personal opinion, and it's probably perfectly fine at 2 mana. 

    For a dissenting opinion here - I don't think that's all that bad given the draw/holding requirements to pull it off. Put another way: you can do 15 face dmg for 10 mana with double Fireball + a Frostbolt - that requires you to draw/hold 3 separate cards vs only 2 here, but is also 3 more dmg so I think the tradeoff is fair.

  • The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More

    Quote From FortyDust

    I was under the impression that Riot's vision was more about paid-vs-unpaid, not casual-vs-hardcore.

    I mean, it seems obvious to me that someone who plays more will always get more rewards than someone who plays less. To throttle things so severely that that's not the case will never be acceptable to the people who are enjoying the game the most.

    As for the paid-vs-unpaid divide, I think that is also somewhat misunderstood. The idea is not to keep them completely even -- that is literally impossible as long as there are cards in the store. The idea is to make sure free players can get enough cards to have at least one or two viable decks fairly soon; I think they've succeeded in that mission.

    This... I am a f2p player and feel I have viable decks.  I will certainly not have all the options or the power of paying players, but that's the price I pay (or refuse to pay) by staying f2p.  The fact that I am able to field decks that are competitive while not putting any money down yet is a credit to Riot's design (at least so far... it is still very early, but hopefully they can keep it going).

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From BasilAnguis

    This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)

    I agree with Xarkkal that this can get a bit out of hand. One change you could make would be to make it say "Your next hero power deals 4 damage this turn" so that they can't stack.

  • The Largest Legends of Runeterra Patch Yet Arrives this Week! Deny Nerfed, Fearsome Watchlist, Experience Changes, 15 Card Changes & More

    Quote From Bonzai
    Quote From DoubleSummon
    Quote From Bonzai
     

    a normal Intellectual Player spends usually 130-250bucks per expansion and have everything from that and then never opens packs from that expansion. so if cards get nerfed you get back everything for the next expansion to spend less there.

     

    You and I have a very different idea on what a normal Intellectual Player spends...

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From BasilAnguis

    This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)

    I like the flavor and the idea. My only concern, is the fact that at 2 mana, you are able to play all 4 of these, with the HP on turn 10. That's a 13 damage HP for 10 mana. I personally would feel a bit more comfortable with this at 3 mana to help prevent any OTK shenanigans. But, that's just my personal opinion, and it's probably perfectly fine at 2 mana. 

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From thepowrofcheese

    Card comps are back! Yay! What do you guys think of my submission?

    I really like it, seems balanced.

  • Weekly Card Design Competitions Return! A Guide to the New System

    Thanks!

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From ShadowsOfSense

    For some reason quoting your post Xarkkal isn't working, I'll need to get that looked into.

    Anyway, currently the system for tokens involves submitting an additional card, which you would submit as a token. Obviously this isn't ideal, as for example this current competition only lets you submit one card.

    In the short term, I'll make sure we include space for an additional token card to be submitted (when tokens are allowed by a theme). In the long term, we'll look at coming up with a better system for including tokens - Hero Cards, for example, are particularly obnoxious to submit right now.

    You shall not quote me!

    I'm excited to see future developments on this system. Already out the gate, this is the best organized card competition on the internet. I know with user feedback, it's only going to get better. You guys did a great job with all of this! Looking forward to all the competitions!

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From Cheese
    Quote From Demonxz95
    Quote From Xarkkal
    Quote From Cheese

    Glad it's back. I won't put as much time as before into WCDCs though.

    Here's what I'm going with:

    Heal Druid was vaguely an archetype during RoS but it didn't take hold.

    What's Triple Twinspell

    It appears on THE… Candles? An adventure treasure.

    Each use consumes 1 Twinspell, so it would go down to 2 Twinspells, then 1, then 0.

    Yes, that's what I'm going for. It's a spell you can cast 4 times.

    Got it! I never ran into [Hearthstone Card (THE… Candles?) Not Found] in my dungeon runs, so triple twinspell was a new idea to me. 

  • Brawl Haul - Commanding the Field with Niv-Mizzet, Reborn

    Awesome article! It is great seeing more MTG stuff here.

    My personal favorite brawl commander is Golos, Tireless Pilgrim. He is the incarnation of everything I like about Magic, drawing, cheating out mana, multiple colors, mana fixing/ramping, and he also has more toughness than power which I always find very appealing.

    I look forward to these articles in the future!

  • Weekly Card Design Competitions Return! A Guide to the New System

    I would at least like to be able to edit the "description" box. I mentioned a card but got the name completely wrong and now everyone who reads it will be confused.

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    Quote From Rippy

    Here's my entry, I was expecting something Neutral like this in Awakening. So..

    It is an interesting card, but I don't like it very much because the EVIL classes aren't supposed to have highlander stuff, so having a highlander card that can be used exclusively by the league of EVIL doesn't seem fair. Also, invoking three times is pretty nuts. Just this card by itself almost gives you a fully invoked galakrond.

  • Honest Hearthstone Cards (Game)

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    File:Ray of Frost(90607).png

  • How To Train Year Dragon - Card Design Competition Discussion Thread

    When voting, can we see how many are left to vote on?

  • Nunu(yetis) deck

    Quote From DoubleSummon
    Quote From YourPrivateNightmare
    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    wouldn't Darius make sense in here?

    Also, I'd recommend the one Freljord spell that buffs two allies for 3 health permanently, since you want to keep your guys alive for as long as possible.

     

    Well If I am running freljord I might as well run alpha wildcat it's a +1/+1 Darius without the need to level up, I might want to run bloodsworn pledge.. maybe.. but I don't have any copy of that card and I am out of rare wild cards :/

    shouuld also consider Pack Mentality and more card draw in the form of Avarosan Sentry.

    The way I see it your winning strategy is to get a bunch of Yetis out for cheap and then use Trifarian Assessor to refill your hand and outressource your opponent.

    Pack Mentality is like For Demacia! but tribal and overwhelm.. it's kind of.. too slow and too win more, if I don't have a lot of yetis or elnuks on the board it's not worth it.. I don't like For Demacia! as a stand alone it leaves you vulnerable to so much stuff by having not much mana to play.

    I agree it can be a finisher but I doubt I could find a use for the card.. I Might actually run Might now that you mention the overwhelm finishers.. it's much more flexible.. maybe I will remove the elnuk meme (too highrolly..) and put the Avarosan Sentry and Mights(might also works with the Trifarian Assessor!).

    yeah the whole elnuk package is sort of wasted.

     

    I would honestly consider more Frostbite effects so you get to free trades in. You need to keep your guys alive or you have no chance of winning. I would also take out Braum (I get he's good with attack buffs, but he just doesn't really fit) and use something like Anivia or Tryndamere for lategame. Trynda for a giant beater and Anivia for the long value

  • Honest Hearthstone Cards (Game)

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  • Nunu(yetis) deck

    Quote From YourPrivateNightmare
    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    wouldn't Darius make sense in here?

    Also, I'd recommend the one Freljord spell that buffs two allies for 3 health permanently, since you want to keep your guys alive for as long as possible.

     

    Well If I am running freljord I might as well run alpha wildcat it's a +1/+1 Darius without the need to level up, I might want to run bloodsworn pledge.. maybe.. but I don't have any copy of that card and I am out of rare wild cards :/

    shouuld also consider Pack Mentality and more card draw in the form of Avarosan Sentry.

    The way I see it your winning strategy is to get a bunch of Yetis out for cheap and then use Trifarian Assessor to refill your hand and outressource your opponent.

    Pack Mentality is like For Demacia! but tribal and overwhelm.. it's kind of.. too slow and too win more, if I don't have a lot of yetis or elnuks on the board it's not worth it.. I don't like For Demacia! as a stand alone it leaves you vulnerable to so much stuff by having not much mana to play.

    I agree it can be a finisher but I doubt I could find a use for the card.. I Might actually run Might now that you mention the overwhelm finishers.. it's much more flexible.. maybe I will remove the elnuk meme (too highrolly..) and put the Avarosan Sentry and Mights(might also works with the Trifarian Assessor!).

  • Commander Ledros ought to round down

     

    Nerfed btw

  • Please help me optimize my kronx rogue

    Hi everyone!

    I recently came up with an idea for a Rogue deck that revolves around getting 0-mana copies of kronx and then decimating my enemies. 

    It works pretty well all in all, but it is kind of streaky, sometimes the key cards are just burried in the bottom. 

    I was hoping that maybe some of you have some suggestions how to make it a little more consistent. 

    Thanks! 

    Copy Rogue (mediocre)

    Wild · Shuffle Rogue · by Teuton · 6 years, 8 months ago

  • Nunu(yetis) deck

    Quote From DoubleSummon
    Quote From YourPrivateNightmare

    wouldn't Darius make sense in here?

    Also, I'd recommend the one Freljord spell that buffs two allies for 3 health permanently, since you want to keep your guys alive for as long as possible.

     

    Well If I am running freljord I might as well run alpha wildcat it's a +1/+1 Darius without the need to level up, I might want to run bloodsworn pledge.. maybe.. but I don't have any copy of that card and I am out of rare wild cards :/

    shouuld also consider Pack Mentality and more card draw in the form of Avarosan Sentry.

    The way I see it your winning strategy is to get a bunch of Yetis out for cheap and then use Trifarian Assessor to refill your hand and outressource your opponent.