I don't think blizzard understands that these death knight card buffs mostly just increase their power level in arena and they are already the strongest class in arena by a landslide.
Tome Tampering was already a problem in Wild because of its interaction with Malchezaar's Imp. The discard synergies have now been pushed far enough for them to be the primary way to abuse this interaction, but Tome Tampering is definitely the better target here.
The nerf to Renathal saddens me but I was prepared for it seeing as it changed the game rules and it was the most used legendary according to HSReplay. My only irk is the Dev comment for the nerf. The meta wasn't warped around Renathal, he was popular coz players enjoy playing control decks. Yes it led to longer games but players were still having fun.
I have a feeling all the priest mirrors in the world championship also led to this nerf.
As for the rest of them, goodbye miracle priest and rogue! I hated those decks mostly* coz I'm too noob to play them properly 🙃
How good is Sea Giant? I found it clunky unless I was up against a minion-heavy deck like aggro druid. Rotgill has been very good for me as a replacement.
imagine nerfing a deck because it performs well exclusively at high legend. yknow, like its a deck that mainly centers around skill so the best players use it more. but, of course, we're not allowed to have skill based decks unless they're ramp druid because if we play too many cards per turn the poor widdle aggro babies will start wetting their diapies at the thought of someone actually being rewarded for playing exceptionally well.
no, instead we all get to play boring decks and queue into ramp druids that make 20 armor in 2 seconds because for some reason blizzard gives them every broken, unfair and unfun to play against card they want and every other deck that wants to do anything vaguely unfair while actually requiring thought and planning and execution gets nerfed into the ground.
the hs balance team has been incompetent for 8 years now though, so im not surprised, but they could've at least left me a single deck in the entirety of format that i actually enjoy playing instead of literally just fucking miracle players over for the fiftieth time (in priest's case for literally no valid reason). guess i just quit until something actually fun to play comes around. complete joke.
sorry if you dont like my "attitude" in this post its a side effect of smoking weed and getting pussy B )
I disliking this post makes you a cringe weirdo/ramp druid player (same thing) I sorry i dont make the rules I V
Actually... nerf the imp to draw only for first card discarded each turn and the deck will be still good but not broken and all cards can remain even TT
Blizz has a hardcore bias for the new and it will remove the less-recent card for the sake of the newest. Witness the tragedy of Caria Felsoul.
Note that, in this very set, Tome Tampering was hit -- but Wild players had that card before now. Meanwhile, Soul Barrage is wrecking face in Wild and the devs don't even mention the card in their writeup.
Their goal isn't to fix the problem but to quiet it. The newest set must be kept as attractive as possible.
Ironically enough, this is yet another reason not to play full Unholy. The boost to a Blood card is a bigger deal than the boosts to a number of Unholy cards.
Tome Tampering wasn't the offender of Discard Warlock being broken, it was Soul Barrage. Should have made it so it only hit minions, because it is you cannot build boards against it. Minions only serve to mitigate Soul Barrage's damage.
I hope the card does not stay permanently banned, though. The great thing about HS being digital is that Team 5 can errata cards to give them completely different effects, which is not possible in physical games. It would be dumb if you could only ever play Tome Tampering in solo stuff after it gets rotated out.
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They said its done with limited data, and Im not surprised, because these buffs are very cautious. The real reason for them doing it now is because of the usual end of year holidays. We wont be seeing them for another two weeks, so they decided to push out something, even if its not exactly what everyone wants/thinks.
I mean, anyone who watched those 1 hour priest mirrors in worlds would likely know there's something wrong somewhere.
That said, at least they did the duty on rogue, so that's one thing.
I used to think the HS balance team were a bunch of idiots, but after seeing the Remathal nerfs, now I KNOW they are a bunch of idiots… I can’t even begin to get into their headspace for these DK “buffs” to a bunch of useless cards (except Obliterate) and leaving Warrior in the dust. At this point they might as well completely rework the Warrior HP since they never plan on making control decks good ever again
Oh wow, that's 4,800 dust for me just from the legendaries. As long as Wildheart Guff and discover-from-your-deck cards are in Standard, the Anub'Rekhan nerf won't matter too much because Druid can reach 11 mana pretty quickly. The Obliterate buff would be broken if the card belonged to other certain classes. I was hoping to get my Big Shaman deck out of meme status, but alas, buffed Obliterate has obliterated my dreams.
Everytime I fill The raft, I get [Snap Card (Galactus.) Not Found] I've had Knull twice and I think Giganto once, but every other time it was Galactus.
(Also, the Danger room's rate of destruction is 75% for me. I have yet to see one of my opponent's card die to it)
The biggest buff to DK is actually seeing other classes being nerfed. But what Im curious about is how team5 is actually pricing the idea of corpses in DK. Corpse Bride almost never ever reaches that number, whereas Meat Grinder is practically unplayable whether or not it gives one extra corpse. The only true significant change here is to Obliterate, which used to be unplayable, but may now overtake Asphyxiate, especially since rogue got nerfed.
Other nerfs; changing Anub'Rekhan really doesn't change much except druid needs to set up astalor by actually playing him, and now needs 11 mana or an Innervate to do the combo. Yes, it does prevent them from spamming the whole three tiers of astalor with brann in one turn, but changes nothing of that ridiculous win con for that class. At least you'll see it coming now. My only hope is that druid remains tier 2-3 regardless, because it seems like team5 is adamant on this bs play style where your opponent gets 4 mana above your own on turn 5.
Miracle rogue may very much turn 100% on the sharks now, making it even more deliriously high rolling than it was before. The shark build has always been a pet peeve for me, but because it never really exist in standard Ive largely overlooked it. But wouldn't be too surprise to see it resurface (though hopefully not). Draka being nerfed makes this less likely, but pro players always somehow make rogue work regardless.
DK may actually climb to the top half of the tierlist now, because blood DK does make mince meat of aggro and can hold its own, just not against rogue bs. I still dont like the presence of blood DK in the meta, but after a fairly bad first two weeks for the lich king, I guess we'll wait and see.
Edit: I typed in meat wagon the first time. Turns out that even if you look like a meat wagon from the old games a small camera shot of your grinder up front automatically makes you a Meat Grinder instead
Darn it, that Stitched Giant buff hurts Even DK pretty bad :( The deck is already stretched pretty thin for good payoffs and power plays. Might be worth it to flip to non-even but then, you're essentially running a Standard deck into the Wild meta.
Also not too happy about the Anub'rekhan, Relic and Sketchy nerfs, none of these cards are a problem in Wild and now they're paying for the sins of Standard.
With Renathal, I'm split. On one hand, this should make a number of less popular aggro strategies more viable, on the other, the aggro strategies that already are viable all got better. Given that even 40 health decks could blow up to current aggro by turn 4, not sure diluting your deck for 5 extra health is worth it anymore.
The Tome Tampering nerf is the wrong move though. Discard Warlock was absurd, yes, but Tome Tampering has existed for a while and Discolock was nowhere to be seen. It's Soul Barrage that's broken. Make it like a 2/3-mana deal 3 and the problem's solved. You can't reliably copy it with Expired Merchant and you can sling it around with Tome Tampering as much as you want, it's not gonna blow anybody up when it only does half the damage. I mean, I don't mind Mechathun Warlock getting erased from existence, but there's still gonna be games where your Discardlock opponent hits Soul Barrage twice with Expired Merchant, then Cataclysms you once both Merchants are dead and voila, you took 36 damage from hand from Soul Barrages your opponent paid like 1/5th of the mana for.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
I don't think blizzard understands that these death knight card buffs mostly just increase their power level in arena and they are already the strongest class in arena by a landslide.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Tome Tampering was already a problem in Wild because of its interaction with Malchezaar's Imp. The discard synergies have now been pushed far enough for them to be the primary way to abuse this interaction, but Tome Tampering is definitely the better target here.
Who Are Galactus and the Silver Surfer? Taking a Look at the Devourer of Worlds and His First Herald - Beyond the Snap
Amazing read, not familair with the lore. Although Goliath didnt wrote it, this is a good deep dive ;)
The story of Silversurfer is good guy doing bad things? Like Sargeras or Illidan?
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
The nerf to Renathal saddens me but I was prepared for it seeing as it changed the game rules and it was the most used legendary according to HSReplay. My only irk is the Dev comment for the nerf. The meta wasn't warped around Renathal, he was popular coz players enjoy playing control decks. Yes it led to longer games but players were still having fun.
I have a feeling all the priest mirrors in the world championship also led to this nerf.
As for the rest of them, goodbye miracle priest and rogue! I hated those decks mostly* coz I'm too noob to play them properly 🙃
Evolve Shaman
How good is Sea Giant? I found it clunky unless I was up against a minion-heavy deck like aggro druid. Rotgill has been very good for me as a replacement.
Souleater's Scythe
Fix this bugged PoS
Souleater's Scythe, Demon Hunter's First Ever Legendary Weapon - Hearthstone Developer Insights on Card Mechanics, Decks, and Other Featured Notes
Jace Darkweaver, Lady S'theno, and Artificer Xy'mox in my Chaotic Souls deck in Wild Ranked and it's still bugged.
Had Artificer Xy'mox in my opening hand and no Scythe.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
imagine nerfing a deck because it performs well exclusively at high legend. yknow, like its a deck that mainly centers around skill so the best players use it more. but, of course, we're not allowed to have skill based decks unless they're ramp druid because if we play too many cards per turn the poor widdle aggro babies will start wetting their diapies at the thought of someone actually being rewarded for playing exceptionally well.
no, instead we all get to play boring decks and queue into ramp druids that make 20 armor in 2 seconds because for some reason blizzard gives them every broken, unfair and unfun to play against card they want and every other deck that wants to do anything vaguely unfair while actually requiring thought and planning and execution gets nerfed into the ground.
the hs balance team has been incompetent for 8 years now though, so im not surprised, but they could've at least left me a single deck in the entirety of format that i actually enjoy playing instead of literally just fucking miracle players over for the fiftieth time (in priest's case for literally no valid reason). guess i just quit until something actually fun to play comes around. complete joke.
sorry if you dont like my "attitude" in this post its a side effect of smoking weed and getting pussy B )
I disliking this post makes you a cringe weirdo/ramp druid player (same thing)
I sorry i dont make the rules
I
V
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Actually... nerf the imp to draw only for first card discarded each turn and the deck will be still good but not broken and all cards can remain even TT
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Blizz has a hardcore bias for the new and it will remove the less-recent card for the sake of the newest. Witness the tragedy of Caria Felsoul.
Note that, in this very set, Tome Tampering was hit -- but Wild players had that card before now. Meanwhile, Soul Barrage is wrecking face in Wild and the devs don't even mention the card in their writeup.
Their goal isn't to fix the problem but to quiet it. The newest set must be kept as attractive as possible.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Ironically enough, this is yet another reason not to play full Unholy. The boost to a Blood card is a bigger deal than the boosts to a number of Unholy cards.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Tome Tampering wasn't the offender of Discard Warlock being broken, it was Soul Barrage. Should have made it so it only hit minions, because it is you cannot build boards against it. Minions only serve to mitigate Soul Barrage's damage.
I hope the card does not stay permanently banned, though. The great thing about HS being digital is that Team 5 can errata cards to give them completely different effects, which is not possible in physical games. It would be dumb if you could only ever play Tome Tampering in solo stuff after it gets rotated out.
assignmentreviews
Subway Surfers is a game that is designed to help you improve your surfing skills. The game is a simple, addictive, and fun way to improve your skills and have some fun. You can play the game on your computer or mobile device, and it is free to download.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
They said its done with limited data, and Im not surprised, because these buffs are very cautious. The real reason for them doing it now is because of the usual end of year holidays. We wont be seeing them for another two weeks, so they decided to push out something, even if its not exactly what everyone wants/thinks.
I mean, anyone who watched those 1 hour priest mirrors in worlds would likely know there's something wrong somewhere.
That said, at least they did the duty on rogue, so that's one thing.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
I used to think the HS balance team were a bunch of idiots, but after seeing the Remathal nerfs, now I KNOW they are a bunch of idiots… I can’t even begin to get into their headspace for these DK “buffs” to a bunch of useless cards (except Obliterate) and leaving Warrior in the dust. At this point they might as well completely rework the Warrior HP since they never plan on making control decks good ever again
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Oh wow, that's 4,800 dust for me just from the legendaries. As long as Wildheart Guff and discover-from-your-deck cards are in Standard, the Anub'Rekhan nerf won't matter too much because Druid can reach 11 mana pretty quickly. The Obliterate buff would be broken if the card belonged to other certain classes. I was hoping to get my Big Shaman deck out of meme status, but alas, buffed Obliterate has obliterated my dreams.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Yeah, a 2 mana Assassinate is crazy good if you're only sacrificing health
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
They nerfed my Nozdormu rogue =(
Breaking Down MARVEL SNAP's New Card The Sentry - Theorycraft Decks, Top Five Synergies, & Lore!
Well, filling the right location first is also an option.
Is it just me or is the raft a Galactus factory?
Everytime I fill The raft, I get [Snap Card (Galactus.) Not Found] I've had Knull twice and I think Giganto once, but every other time it was Galactus.
(Also, the Danger room's rate of destruction is 75% for me. I have yet to see one of my opponent's card die to it)
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
The biggest buff to DK is actually seeing other classes being nerfed. But what Im curious about is how team5 is actually pricing the idea of corpses in DK. Corpse Bride almost never ever reaches that number, whereas Meat Grinder is practically unplayable whether or not it gives one extra corpse. The only true significant change here is to Obliterate, which used to be unplayable, but may now overtake Asphyxiate, especially since rogue got nerfed.
Other nerfs; changing Anub'Rekhan really doesn't change much except druid needs to set up astalor by actually playing him, and now needs 11 mana or an Innervate to do the combo. Yes, it does prevent them from spamming the whole three tiers of astalor with brann in one turn, but changes nothing of that ridiculous win con for that class. At least you'll see it coming now. My only hope is that druid remains tier 2-3 regardless, because it seems like team5 is adamant on this bs play style where your opponent gets 4 mana above your own on turn 5.
Miracle rogue may very much turn 100% on the sharks now, making it even more deliriously high rolling than it was before. The shark build has always been a pet peeve for me, but because it never really exist in standard Ive largely overlooked it. But wouldn't be too surprise to see it resurface (though hopefully not). Draka being nerfed makes this less likely, but pro players always somehow make rogue work regardless.
DK may actually climb to the top half of the tierlist now, because blood DK does make mince meat of aggro and can hold its own, just not against rogue bs. I still dont like the presence of blood DK in the meta, but after a fairly bad first two weeks for the lich king, I guess we'll wait and see.
Edit: I typed in meat wagon the first time. Turns out that even if you look like a meat wagon from the old games a small camera shot of your grinder up front automatically makes you a Meat Grinder instead
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Darn it, that Stitched Giant buff hurts Even DK pretty bad :( The deck is already stretched pretty thin for good payoffs and power plays. Might be worth it to flip to non-even but then, you're essentially running a Standard deck into the Wild meta.
Also not too happy about the Anub'rekhan, Relic and Sketchy nerfs, none of these cards are a problem in Wild and now they're paying for the sins of Standard.
With Renathal, I'm split. On one hand, this should make a number of less popular aggro strategies more viable, on the other, the aggro strategies that already are viable all got better. Given that even 40 health decks could blow up to current aggro by turn 4, not sure diluting your deck for 5 extra health is worth it anymore.
The Tome Tampering nerf is the wrong move though. Discard Warlock was absurd, yes, but Tome Tampering has existed for a while and Discolock was nowhere to be seen. It's Soul Barrage that's broken. Make it like a 2/3-mana deal 3 and the problem's solved. You can't reliably copy it with Expired Merchant and you can sling it around with Tome Tampering as much as you want, it's not gonna blow anybody up when it only does half the damage. I mean, I don't mind Mechathun Warlock getting erased from existence, but there's still gonna be games where your Discardlock opponent hits Soul Barrage twice with Expired Merchant, then Cataclysms you once both Merchants are dead and voila, you took 36 damage from hand from Soul Barrages your opponent paid like 1/5th of the mana for.
Hearthstone Is Getting a Massive Balance Patch Today Including Renathal Nerfs, a Wild Card Ban, and Death Knight Buffs
Blizzard failed to nerf the right card from rogue, which makes this bs possible. That 4 mana Scourge guy, because 4 mana reduction is too much.
Hearthstone's 25.0.4 Patch Brings Quest Reward Updates in Battlegrounds, a Toxfin Nerf, and Minion Pool Updates
Glad to see that Toxfin nerf and the return of Seafood Slinger. Big Murlocs are way more fun than cheese strats