I mean, I think they should just keep 200 xp wins/100 xp losses static until the xp reward cutoff... Idk why they diminish xp gain the more games you play, backwards thinking.
i will test for ya with ai tuesday but my theory it doenst matter fiora effect should win even if you die in the battle the only way fiora dont win is if she dies in the last battle if you have a friend and fiora feel free to test too i may take sometime to get it doneXD
but it is 200 exp for each pvp win until win 10 and 150 for 11-15 ,i dont see your point even expeditions is 100XP per win so why are you acting like this is too little , runeterra gives so much for free that grinding isnt necessary.
i think i do but if i would have positioned the Reckoner correctly she wouldnt even have gotten that far because the game would have been over before she attacked
well im not even a week in the game so naturally i have much to learn :)
instawin effects in should get priority at this type of situations but not in normal ones , one time i killed my op with a mystic shot during his final attack i died after battle but because i killed him first i won but fiora effect doenst care about your health if she kills 4 you win, hope you understand my point.
I'm guessing when you lost it had the Fiora Duelist Dance animation?
My understanding is that mechanically she actually works like "If any unique Level 2 Fiora kills 2+ minions, win the game", despite the text. If you right click on her, you can see her progression: as I recall, a newly-played Level 2 Fiora will show 0/2 instead of 0/4 or 2/4. Assuming that's true, Fiora would have won the game the instant she killed the 2nd minion--i.e., before the Savage Reckoner applied its overwhelm damage. You should have attacked with him on the left--its possible that could have given you a win. :-P
In other words, if your opponent had first Fiora out, she got 2 kills and level'ed before you killed it, then he played a 2nd Fiora that comes into play as Level 2 with 0/2 progression and it kills 2 things, then the game essentially counts it as 4 total. I think if the first Fiora only kills one thing, then the second comes out as Level 1 with 0/2 progression and has to kill 4 more things to satisfy the win condition. (I've only played her a little in Expedition mode, so don't quote me here.)
I'm surprised they're speeding up [Hearthstone Card (Whirling Death) Not Found] but not [Hearthstone Card (Spinning Axes) Not Found]. Just seems a little strange to speed up [Hearthstone Card (Draven) Not Found]'s signature spell but not his generated spells.
I really like the way they're committing to a balance patch every 4 weeks. Lately I've been feeling extremely off-put by Hearthstone due almost entirely to their herky-jerky approach to balance: they seem to only do it when it becomes a crippling problem, and then they nerf the strongest cards into unplayable territory and go back to radio-silent.
Yeah, I really love the way Riot communicates with players. League has had consistent patches for so long so it is a very welcome return for Legends of Runeterra. Hearthstone and Blizzard are such a joke when it comes to regular game updates... minus Heroes of the Storm but they killed that game so it doesn't really count.
Nice Communication on their end to be honest. I like a scheduled update plan, also the versioning gives us as players a good feeling on how far Riot feels they progressed already. Also I need this shark in my life UwU
Has any deck ever made up such a high percentage of the meta before? Galakrond Rogue at 42%? Between rank 8 and 10, I'm facing almost entirely this, and Embiggen Druid. My win rates are ok overall, but I gotta say, it's annoying to see the same 2 decks over and over. There doesn't even seem to be any variation in card choices, either.
Daily rewards too powerful compared to normal play
I mean, I think they should just keep 200 xp wins/100 xp losses static until the xp reward cutoff... Idk why they diminish xp gain the more games you play, backwards thinking.
I think i should have won... pls explain to me
i will test for ya with ai tuesday but my theory it doenst matter fiora effect should win even if you die in the battle the only way fiora dont win is if she dies in the last battle if you have a friend and fiora feel free to test too i may take sometime to get it doneXD
Daily rewards too powerful compared to normal play
but it is 200 exp for each pvp win until win 10 and 150 for 11-15 ,i dont see your point even expeditions is 100XP per win so why are you acting like this is too little , runeterra gives so much for free that grinding isnt necessary.
Daily rewards too powerful compared to normal play
so all the downvoters are happy that games played after the first 3 wins per day are practically worthless..? xd
I think i should have won... pls explain to me
i think i do but if i would have positioned the Reckoner correctly she wouldnt even have gotten that far because the game would have been over before she attacked
well im not even a week in the game so naturally i have much to learn :)
I think i should have won... pls explain to me
instawin effects in should get priority at this type of situations but not in normal ones , one time i killed my op with a mystic shot during his final attack i died after battle but because i killed him first i won but fiora effect doenst care about your health if she kills 4 you win, hope you understand my point.
I think i should have won... pls explain to me
well honestly i think that explains it .... im pretty sure she then killed enough
sadly yes that was about the positioning then.
Well its only a mistake if im doing it again :)
thx for clarification
xoxo
I think i should have won... pls explain to me
I'm guessing when you lost it had the Fiora Duelist Dance animation?
My understanding is that mechanically she actually works like "If any unique Level 2 Fiora kills 2+ minions, win the game", despite the text. If you right click on her, you can see her progression: as I recall, a newly-played Level 2 Fiora will show 0/2 instead of 0/4 or 2/4. Assuming that's true, Fiora would have won the game the instant she killed the 2nd minion--i.e., before the Savage Reckoner applied its overwhelm damage. You should have attacked with him on the left--its possible that could have given you a win. :-P
In other words, if your opponent had first Fiora out, she got 2 kills and level'ed before you killed it, then he played a 2nd Fiora that comes into play as Level 2 with 0/2 progression and it kills 2 things, then the game essentially counts it as 4 total. I think if the first Fiora only kills one thing, then the second comes out as Level 1 with 0/2 progression and has to kill 4 more things to satisfy the win condition. (I've only played her a little in Expedition mode, so don't quote me here.)
I think i should have won... pls explain to me
well id be fine with that!
but she won the game after my guy attackt the other guy of the opponent.
And as far as i remember and im VERY sure but not 100% tbh she was on 3 AFTER she killed my minion
if she would have won right away then the attack animation of my guy wouldnt trigger would it?
edit: ok so its that fiona has to kill 4 guys together in both versions? so that would explain the loss but not why my guy still attacked
im pretty sure my brain isnt making that up here
I think i should have won... pls explain to me
if fiora killed one minion after leveling up she needs to kill just another one, she is at 3 kills not 2..
and even if she was at 2, the blocking/attacking order matters, if the fiora attacks first she wins.
unless it's a second fiora?
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
I'm surprised they're speeding up [Hearthstone Card (Whirling Death) Not Found] but not [Hearthstone Card (Spinning Axes) Not Found]. Just seems a little strange to speed up [Hearthstone Card (Draven) Not Found]'s signature spell but not his generated spells.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yep! Guess mine was fairly easy too. Your turn.
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
I really like the way they're committing to a balance patch every 4 weeks. Lately I've been feeling extremely off-put by Hearthstone due almost entirely to their herky-jerky approach to balance: they seem to only do it when it becomes a crippling problem, and then they nerf the strongest cards into unplayable territory and go back to radio-silent.
I think i should have won... pls explain to me
Hello Guys and Gals!
So i jsut killed it in the second Expeditions Trial!
I got 6 Wins but honestly i think i should have won the last one as well ...
the moneypoint was the last attack from me.
enemy had a4/2, Fiona lvl uped and killed 1 Minion so far and a 3/2
i had 2 Minions on board and a Savage Reckoner which targeted the 3/2 for the last 5 dmg to win the game
Fiona blocks one of the small minions, (2 kills) and plays strike on the Fiona and the second Minion (3 kills)
then the Reckoner kills the other Minion, i expect 5 dmg for lethal to the core but i loose the game ....
Pls help me what happend here?
thank you
[Game] Card Treasure Hunt (The Resurrection Attempt)
Dragonslayer?
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
Yeah, I really love the way Riot communicates with players. League has had consistent patches for so long so it is a very welcome return for Legends of Runeterra. Hearthstone and Blizzard are such a joke when it comes to regular game updates... minus Heroes of the Storm but they killed that game so it doesn't really count.
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
Nice Communication on their end to be honest. I like a scheduled update plan, also the versioning gives us as players a good feeling on how far Riot feels they progressed already. Also I need this shark in my life UwU
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
That Silverwing pet animation is just... lol.
Legends of Runeterra Patch This Week! New Guardians, Yasuo Animation Speed Increased, Keeping an Eye on Experience
Yeah... Yasuo was slow especially if multiple stuns or recalls were happening...
Standard Meta Report #21 - Top Hearthstone Decks January 26, 2020 - February 2, 2020
Easy 5 star article. You had me at "nascent".
Keep it up :)
[Game] Card Treasure Hunt (The Resurrection Attempt)
It was a total blind guess based entirely on the fire/stone thing so don't feel bad. This is not my best work but hopefully not too bad?
A stout tech card so fine
I don't fear horns pointy, claws sharp, or breath hot.
Is this FINALLY my expansion to shine?
No, turns out it's not...
Custom Class - The Astromancer (Updated 2/2 for Descent of Dragons and Galakrond's Awakening)
It looks like we both had the same condition idea. It's fine though, don't feel like you need to change it.
Favorite champions not yet in the game?
Loving the cards guys! Great flavor too, you did great job! Will have to think of mine to contribute.
Standard Meta Report #21 - Top Hearthstone Decks January 26, 2020 - February 2, 2020
Has any deck ever made up such a high percentage of the meta before? Galakrond Rogue at 42%? Between rank 8 and 10, I'm facing almost entirely this, and Embiggen Druid. My win rates are ok overall, but I gotta say, it's annoying to see the same 2 decks over and over. There doesn't even seem to be any variation in card choices, either.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yup. That was easier than I thought.🤔
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