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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    I first saw this in the forums thread, and must say again that all these proposed core set cards look really good. Looks like you've made a few changes since then, and all for the better (particularly to that quasi-ice block card which I can't recall what its name was)

    I must still point out that meeting of minds is way too good to be in a core set. Its not so much the complete information of your opponent's hand that's troubling, its the fact that you get to choose any card and its yours. At the same time, I can't see how this can be changed and not nuke it at the same time, and since its thematically not consistent with the other cards, it might be better to simply remove it.

  • Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch

    Gold icon is still missing LMAO

  • Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais

    Who's next, Dean Ayala and Dave Kosak? Soon there'll literally be 0 people from the original Team 5.

  • Does anyone know what Ranks the different Colors specify for Competitive?

    Everyone starts in Iron.

  • Favorite champions not yet in the game?

    They were really on-point with Teemo's annoyance which I really like. Here's my favourite "support" though.

     

    It's really simple and kinda looks like weaker Fiora with Barrier, but it's real power comes when played with other Challenger units so that you can get it to level up fast.

  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Quote From Demonxz95

    DAMN, you put a lot of effort into this. I love it.

    Thank you for reading it!

    It took a hot minute to make but I’m glad I finally got it out there

  • Azeroth is Burning

    Easily the best card back in the whole game. Shame I haven't played WoW in years.

  • any point continuing expedition after 7 wins on 1st run?

    Your rewards won't improve after getting 7 wins on your first trial, but you will still gain the bonus experience corresponding to the wins you get in your second trial. It's up to you to decide whether that's worth it or not. Personally I always try some weird stuff in my second trial if I got 7 wins in my first, because getting 7 wins when it doesn't matter kinda sucks. This way I still get some nice extra experience but I also don't have to worry about performing well.

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    Just my thoughts on things

    • Battle Medic - I honestly am a little hesitant on this card. A 2 Mana 2/4 so early in card sets feels dangerous everywhere, perhaps more so in Priest. But without any way to playtest, I’ll give the benefit of the doubt, to say that this might be okay.
    • Meeting of Minds - I would normally reworded this to “Discover a copy of a card in your opponent’s hand.” However, since Discover doesn’t occur in the Basic or Classic sets, I would suggest either using “Look at 3 cards” or move it to a later expansion.
    • Soul Survivor feels like a weaker Ancient. I would recommend making it Cost 7 or upping its Attack by 1.
    • Power Word: Barrier - I don’t like it, at any cost. It essentially feels like Ice Block, especially when paired with taunts. It’s not fun for players to feel as if they can’t do anything about your minions. Too much rests on whether your opponent has a hard non-damage-based removal. A similar thing with Barrier Priest, but to a lesser degree.
    • Alonsus Foal - Sorry, but I don’t think this is okay. In more “pure” arena-like, low-level gameplay, without meta decks and such, this would reign completely dominant. It essentially allows you to infinitely trade off your minions without any risk of losing any board presence. This costless sustainability will make opponents feel as if they can’t act in any meaningful way at all. There have been a few dev interviews on why regeneration abilities like those on Stoneskin Gargoyle and Thug are conventionally so weak. A very simple adjustment is to make it occur at the start of turn affect.
    • Holy Guardian could potentially drop a rarity level, allowing Mass Hysteria to rise one.
    • Mass Hysteria - Nice art change.
    • Overall, there are some interesting reworks. I don’t know how it would affect priest as a class in the grand scheme of things, but it does seem to take steps forward.
  • any point continuing expedition after 7 wins on 1st run?

    or is it more efficient to retire & claim so you can get into a fresh run quicker..?

    rewards are capped at 7 wins right, so even if you go 7 wins again in 2nd run, you don't get any extra rewards..?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Yes, it's Unidentified Maul. It can give +1 Attack to all minions, give Divine Shield, Taunt, or summon two Recruits.

    Your turn.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Is it Level Up!?

  • Triple Quest Mage

    Why no elemental evocation? You get to play mana cyclone for free, and you get to cheat out elementals like mana giant, mountain giant, chenvaala, and animated avalanche. Pretty fun deck though

     

     

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Then it has to be Unidentified Maul?

  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Have 0 faith in blizzard, specially now that Mike and Peter are out, I doubt they will make anything new, and specially with all the bad decisions and management in the company. 

    What you are suggesting is a custom mode it's a nice idea but it's blizzard, they are so slow to create new stuff and when they do it's infested with bugs... And don't get optimistic with any rewards... 

  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Staff

    DAMN, you put a lot of effort into this. I love it.

  • New cards as arena rewards?

    Quote From clawz161
    Quote From AngryShuckie

    I don't know about obtaining them as rewards. Perhaps a good check would be whether anyone ever got adventure cards as rewards years ago for past adventures. I don't recall seeing that ever happen.

    Certainly the new cards can be drafted and played before they are obtainable, so maybe someone mis-read that and spread misinformation that way?

    In any case, the number of arenas you would have to do to have a tiny chance of getting them makes it a horribly inefficient way to get them, especially if you aren't normally an arena player. Better just to spend the gold on the adventure at that point.

    At least with playing arena i would have a different experience every time playing it. More value from it than buying the thing i'd only play once

    Sure, and you get the usual rewards too. But I would assume you would already play arena quite a bit if you considered that the best use of your gold.

    If you don't consider 150 gold to be worth it normally, the tiny (and I do mean tiny because it is from a pool of ALL standard cards, and most of the time you don't get an individual card in the rewards) chance of getting an adventure card as a reward is unlikely to change that.

  • Hearthstone's February 2020 Season Begins - Get The Desert Bloom Card Back!

    My sister loves succulents, I told her about this card back.
    She said she's never going to use any other card back ever again :P

  • The Pepper Thread - Share Some Good Vibes!

    Here is what hero power can do for you:

    https://hsreplay.net/replay/hpABP8FCkYToD8JMJbP7qn

    In short, I am up against some glowstone paladin, jana'lai was up, could cast galaxy spell at 7, could draw 4 with empowered spell from new  malygos dragon, which gave me a solid bord, next turn I draw janalai and can perform the 4x ragnaros combo for exact lethal at turn 9. Bliss.

  • Vault reward

    Vault rewards are a big ol' pile of randomness; they are not linked to your active region.

  • New cards as arena rewards?

    Quote From AngryShuckie

    I don't know about obtaining them as rewards. Perhaps a good check would be whether anyone ever got adventure cards as rewards years ago for past adventures. I don't recall seeing that ever happen.

    Certainly the new cards can be drafted and played before they are obtainable, so maybe someone mis-read that and spread misinformation that way?

    In any case, the number of arenas you would have to do to have a tiny chance of getting them makes it a horribly inefficient way to get them, especially if you aren't normally an arena player. Better just to spend the gold on the adventure at that point.

    At least with playing arena i would have a different experience every time playing it. More value from it than buying the thing i'd only play once

  • Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana

    2nd February update: Knoepklapper's WILD Hadronox Druid ft. Da Undatakah (1080p)

    Winged Guardian is an awesome card. Taunt. Reborn effect. Can't be targeted by spells or hero powers. Underrated and really hard for your opponent to get through. The perfect taunt to bring back through Hadronox. This deck also features Da Undatakah!

    Deck code: AAEBAZICDFaKDqjSAq/TAo/2Aoz7AqCAA/yGA4uKA9aZA9qdA/22AwnpAcQGy7wCmNICntIChOYCv/IC9rAD/7UDAA==

    https://youtu.be/EFjjZrHEex8


  • Easier Way to Tell Which Followers Trigger Skills?

    Quote From Almaniarra

    Skills of followers are the "play, strike, attack" cards that affects the opponent.

    That actually sounds very plausible. Thanks for elaborating :).

    Quote From sinti

    Aha! I was wondering why "draw 1" didnt have the "play" keyword.

    I don't think the "Play" keyword is the deciding factor. That was my assumption at first, but the bartender guy that heals 3 also starts his effect with "Play," and he doesn't trigger a skill.

  • Transfusion

    Why only 2 copies of most cards? 3 of leads to more consistent game play, right?

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    It's not Stonehill Defender.

    In the interest of moving away from my indecipherablely vague riddle, it's a card that has a random effect that can specifically be something aggressive, something that summons minions, or one of two defensive options.

    (This is what I get when I pick cards by hitting 'random page' on the Hearthstone wiki).