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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Daily rewards too powerful compared to normal play

    I get that it can be a bit frustrating for those who would like to invest large amounts of time into the game. Trust me, I was in the same boat for the first weekend after the open beta released. But in the end, as OldManSanns mentioned, I think it's for the best that Riot gives out the bulk of the rewards for the first couple of games played each day. This way, players can keep up with their collections while not having to dedicate all their free time to Runeterra.

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    I really don't see an issue with Meeting of Minds at (3) - I'd push it to (4), but I'm convinced it'd be unplayable there. I suppose that isn't totally a bad thing for a Basic card, but I removed things like Radiance for being unplayable garbage, so I'd feel awkward introducing something just as bad.

    Like, instead of taking a gamble and spending (3) to fish for something from your opponent's deck, why aren't you just playing a good card that synergises with your deck?

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    Thanks! It's interesting to see what cards people like and don't like - it really shows that Blizzard will have a hard time reworking Priest, if only because not everybody wants the same things from the class.

    I must admit that Alonsus Faol was simply given Catrina Muerte's stats, since she was still on my mind. I could definitely see some tweaking as needed for him.

    I like your idea for Battle Medic (and maybe Soul Survivor too). It'd mean giving them slightly better stats, but that's perfectly fine. It helps a lot with synergies and just a general 'class flavour' aspect. Battle Medic is really only a Vanilla 2/4 because I've been adamant about giving that to Priest for a long time - I can certainly see something like a Tauntless Injured Tol'vir as a Basic card.

    Thoughtsteal and Shadow Madness I couldn't get rid of, if only because I wanted to keep as many different aspects of the Priest identity as possible, but I could definitely see a greater rework removing them, and those seem like solid choices for replacements.

  • The Elusive problem and solutions

    Quote From Almaniarra

    1-) Change Kinkou Lifeblade into "Strike: Restore 2 health to our nexus." Instead of Lifesteal like how some other aggro cards deal just 1-2 damage to nexus like Legion Saboteur.

    You know, after reading this, I thought quite a bit about it. I find myself thinking again and again how powerful of a mechanic Lifesteal is in general, in a game with only 20 nexus health that can evaporate quite fast. Especially, as someone pointed out in a different thread, the cheap cost of Lifesteal is at odds with the immense cost of spells that recover nexus health.

    So honestly, I could see the Lifesteal mechanic as a whole get changed to always recover 2 nexus health on strike. It may seem odd at first to make the healing amount independent of the unit's power, but in the same vein, Riot decided to settle for a fixed threshold for the Fearsome mechanic (2 or less attack). So I'd say it's very much in the realm of possibility.

  • Transfusion

    Both of you are correct: It would increase consistency, but I'm limited in the cards and wildcards I have. I think that will change this tuesday though with the next 3 Diamond chests.

    Until then I was also testing what works well and how the meta looks. It's even possible that Braum won't make the cut since he didn't perform very well in the deck...

  • Mechathunlock needs a nerf

    I feel like the title is a little misleading. Mecha'thun is fine, the real problem is Plague of Flames and all of its broken synergies with the warlock class. That card alone has elevated multiple warlock decks to higher tiers.

    Rankstar reported cube/egglock to be the strongest deck in the game due to said synergies.

    If you want to beat warlocks as an aggresive deck you need to go over the top and not rely on board as much. Either through weapons (pirate warrior) or burn spells (mage).

  • Custom Class - The Astromancer (Updated 2/2 for Descent of Dragons and Galakrond's Awakening)

    Paladin is supposed to have bad burst damage though, compare to this class with has good burst random damage. There's also the fact that the Descent of Dragons set cards are supposed to have a higher power level compare to the rest of the 2 other sets.

    I'm not sure why are you surprised the class have 2 Side Quests lol. Each of the "Hero" class have 2 Side Quests in place of the 2 Invoke cards for the Villain classes.

  • Transfusion

    Quote From JMerald

    Why only 2 copies of most cards? 3 of leads to more consistent game play, right?

    For mana costs of ~6+, its dangerous to have more than 2 because they because they're unplayable until late game so getting 3x copies in hand can cost you the game.  That said, I can't think of any good reason why for instance you'd have 2x of Blade's Edge, Elixir of Iron, Death Lotus, Culling Strike, Guillotine, AND Take Heart--if any 4 of those are a better fit in general than the remaining 2, then it does make sense to cut the 2 and use those slots to triple up the rest.  I suspect that might have more to do with Leberschnitzel's collection limitations than a strategy.  ;-)

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    In terms of theme and gameplay, Light of the Naaru seems like a perfect fit for the Priest core set. It's combo with Injured Blademaster feels very good.

  • Viable Poro deck?

    Here's a Frejlord / Noxus poro deck from Phreak that basically relies on some early chip damage and the overwhelm mechanic from either Crowd Favorite, Fluff, or Trynd for a win condition:

    EDIT: man, getting that deck BBCode right is NOT intuitive.

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    As I said in the forum, this is overall a great job, not least because of flavour!

    However, I stand by having a slightly stronger Faol: either 6/9 or (7).

    But even more importantly, i'd really love Priest to have cards like Injured Blademaster in its core set. So, i'd give those Battle Medic and Soul Survivor an Injured Tol'vir treatment.

    AND swap Thoughtsteal and Shadow Madness with Divine Hymn and Light of the Naaru to improve that synergy.

    Man, would I love to play such a Priest, even just with Classic Set...

  • LoR Friend Request List

    OldManSanns / moc

  • Fan Community Spotlight - ShadowsOfSense's Core Priest Set

    This is an exercise I'd like to see streamers like Kripp and Kibler, and a guy who plays the hell out of the class like Zetalot, do, and compare what they come up with. And as someone with over 1,000 wins with priest, I'm glad you recognize some of the underrated gem cards in the Toolbox of Control class.

    Do like the inclusion of Mass Hysteria in the core set -- Holy Nova is meaningless these days. Aggro is pretty much 3 health or more attack than health, and there's a lot of snowball/big minion cheats.

    What I'd like to see in the "new core" set: Potion of Madness. Along with Shadow Madness and Cabal Shadow Priest, cards that take control of my opponent's stuff have been some of my favorite cards to play for their shock and frustration value, aside from the game-winning Mass Dispel.

    In fact, if Blizzard is running from Shadow Priest Mind Blasting opponents, then let Mind Control Priest enter the fray. Valeera accesses the library of an opponent's deck; let Anduin access his opponent's minion's minds and cause chaos. A cheaper or stronger version of Mind Control Tech that works with three minions? Mind Control buffed to 8 mana? ...

    The other aspect I'd like to see: Divine Shields. My WoW days are dated (left after Mists of Pandaria), but I recall Discipline Priest bubbling the hell out of raids being a thing. If Shadow Priest is getting shafted, why not go in this direction?

  • Does anyone know what Ranks the different Colors specify for Competitive?

    Quote From Marega

    iron, bronze, silver, gold, plat, diamond, masters

    Thanks, but I already know the name of ranks in almost any competitive game. I do not, however, know what their corresponding colors stand for in Legends of Runeterra. I honestly have no clue whether I am in silver or plat, or whatever color fiesta these devs have going.

  • Does anyone know what Ranks the different Colors specify for Competitive?

    iron, bronze, silver, gold, plat, diamond, masters

  • missing the in game clock

    i totally agree

  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Great work!

    If blizzard came to you and said they could only do one of these ideas, but you could pick, what would you pick?

  • Triple Quest Mage

    We have 2 coins in the deck with Licensed Adventurer and the coins are more versatile. Elemental Evocation only grants 1 more mana that turn compared to coin but is far more situational, and sometimes can be a dead card in hand or not get too much value from it if you topdeck it late game. Elemental Evocation is also a spell you don't want to draw with Elemental Allies since you would have played most/all of your Elementals in hand anyway to complete the sidequest.

    Glad you're having fun with the deck! :D

  • Tables, A Way To Play Hearthstone With Your Own Rules.

    Quote From DoubleSummon

    Have 0 faith in blizzard, specially now that Mike and Peter are out, I doubt they will make anything new, and specially with all the bad decisions and management in the company. 

    What you are suggesting is a custom mode it's a nice idea but it's blizzard, they are so slow to create new stuff and when they do it's infested with bugs... And don't get optimistic with any rewards... 

    I don't think Mike and Peter leaving will have much of a negative impact on Hearthstone. These guys were on the team when people were asking for tournament mode and they just didn't deliver on it. Instead they made an Auto-Battler clone in 6 months, hopefully fresh eyes and new people can change the developmental direction for the better.

    The rewards are there to show that they can be expanded upon in the game besides the run of the mill still we've been getting. During this who Warcraft 3: Refunded debacle I don't expect much from Blizzard in terms of actual effort, but that doesn't mean the community can't be in Team 5's ear telling them what we want regardless if they listen or not.

    I don't agree with your pessimism, but I understand.

  • Daily rewards too powerful compared to normal play

    maybe nerf dailies a little and ramp up the rewards for regular wins.

    but meh.

    at least i know not to waste my time beyond the dailies and 3 wins now :x

  • The Elusive problem and solutions

    I think they just need to have a keyword like Reach in Magic (A keyword that lets the unit block elusives).

    In terms of making it work thematically, the keyword could be Vigilant, which could be put on a lot of existing cards from a lot of regions (such as border lookout or any knight type cards)

  • Daily rewards too powerful compared to normal play

    Quote From ShakeNBakeUK

    Daily rewards too powerful compared to normal play

    So you would like them to nerf daily quests from 1000 - 1500 XP to only 50 XP?

    FYI, PvP wins are 200 XP/each for your first 10 wins + 400/200/100 bonus for your 1st/2nd/3rd wins, then they start to roll off. They did that so you don't feel obligated to play more than 1 hour per day and burn out quickly.

  • The Elusive problem and solutions

    They actually dont care, i am sure of it, riot NEVER listened to player feedback and never will...

  • Daily rewards too powerful compared to normal play

    Update --> https://playruneterra.com/en-us/news/patch-0-9-0-notes/

    So once you've finished your daily quests, you only get 50 exp per game..?

    Wtf is up with that? It's totally not worth. 

    Takes 20-30 games to generate as much exp as a single daily quest?!?!

     

  • missing the in game clock

    so maybe i didnt see it but there isnt a clock in the game right? i find just a little bit annoying  to have to go out the game to see the time. does anyone knows if riot plans  to put one in the game?