I know that by right-clicking a card, I can view all cards associated with it, which includes potential skills they trigger (like Chempunk Shredder). However, I would like to be able to tell at a glance if a unit's effect triggers right away (like a Burst spell) or if it uses a skill, which I could then respond to with spells of my own. I know, first-world problems and all, but it'd be a nice quality-of-life improvement. Unless I'm missing something and there's already a way to tell.
(3) would still be OP. (Compare with Plague of Murlocs, which is OP itself, we haven't noticed yet because current Shaman doesn't have enough sealing lategame power).
Because it is not just a combo-clear: the impending Plague forces you to consider trading with any Warlock tokens, for fear of the clear: it is easily a two-turn board clear (with DR upside too!).
At (1) it's just outright broken, and it would still be at (2).
Witching Hour is literally in the list on the article...
and it's a 1-of for a reason. It's basically the flex spot and a terrible topdeck if you haven't played your Guardian yet, at which point there's a good reason to just replace it with Winds
Reading the news the last couple of days, there are 2 things that crossed my mind:
1. HS dead soon? (ie. Heroes of the Storm-type of death)
2. HS 2 (virtual-reality with tables to flip over-type of game)
And no, I ain't one of the doomsayers or the hype guys. I, personally, believe none of the above is true and both of them are the extreme versions of what this new project may be. But nonetheless, it still got me thinking, now more than ever, since they made the no-blinking-man, together with Dave Kosak (lol) basically the face of HS after Brode left. This allocation of "resources" must mean something.
If those creators left on their own, it might mean, that they felt that HS:
1. is not moving in the right direction
2. is not moving fast enough and the competition is getting thougher
3. is not moving at all
which is bad for us, the HS community and the game, no matter what the reason might be.
If they were relocated by Blizzard themselves, that might mean, that Blizzard are thinking, that:
1. HS need less resources, for whatever reason (same as HotS) and those resources are better spent somewhere else. Because, in my opinion, the worst thing that can happen to a creator of any sort is to stop being creative. And the monotone work can cause that. So, a change of the field, can sharpen the mind once again.
2. in order to chage (I am carefully not using the word "improve") the game drastically, they need to change it's roots.
I would really love to know, what you guys think. And I hope it's, at the end of the day, it's for the best for the game, that we all play and love/hate so much.
Why war chefs are bad? this deck has a lot of 1/1s that should be able to trade..
Because most opponents just aren't going to care about you turning a 1/1 into a 2/2--and if they do, it's probably not that hard for them to knock out the war chiefBADCARDNAME. I think War Chief really exists for synergies like Zed.
There's 2 basic strategies available: 1.) you can try to go wide and attempt to buff your poros into threats until you either get a killer Heart of the Fluft or huge Braum, or 2.) you treat your poros like cannon fodder. The difference between #1 and #2 is whether you try to keep the poros around for later value or you just try to cash them in aggressively. For #1 I actually do like Damacia, but I think you want things like Vanguard Sergeant and Redoubled Valor for your Braum. For #2 I think Shadow Isles as other have suggested, and you're looking for things like Fresh Offerings and Phantom Prankster.
Because I sure don't. Am I in Bronze? Or am I in Gold? Am I in Plat? Silver? Iron? Who the F knows. An even more impertinent question, why didn't the devs not just label the ranks with, you know, WORDS. Like every other competitive game ever made, including League of Legends.
LOL I was wondering the exactsame thing the yesterday.
I made a Leona, although it's missing her Level 2 form and I think I might have front-loaded too much on her base card:
Challenger is her E (jumping on people), while Tough is her natural tankiness (let's call it her W). She can stunlock people for a long time with Q and her ultimate, so that's her additional ability. The purpose of her as a card is to Challenger the big threats and shrug off the damage as best you can, all-the-while Stunning them into next week.
She has too much hp, either make her cost 6 or reduce her hp to 4 (tough is already quite strong.
Seems to me like they plucked a few talented people from the Hearthstone team to lead a new project. Or maybe the two of them came up with an idea for a new game and got the green light to start working on it so they are in early stages and likely going to build a new team of their own. Others could make the jump to the new project, but even if they do they have a lot of other people on the Hearthstone team that may not be as well known publicly, but likely capable of filling their shoes.
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
Who's Hadidjah?
Easier Way to Tell Which Followers Trigger Skills?
I know that by right-clicking a card, I can view all cards associated with it, which includes potential skills they trigger (like Chempunk Shredder). However, I would like to be able to tell at a glance if a unit's effect triggers right away (like a Burst spell) or if it uses a skill, which I could then respond to with spells of my own. I know, first-world problems and all, but it'd be a nice quality-of-life improvement. Unless I'm missing something and there's already a way to tell.
Mechathunlock needs a nerf
A card like Plague of Flames should cost something like (4).
(3) would still be OP. (Compare with Plague of Murlocs, which is OP itself, we haven't noticed yet because current Shaman doesn't have enough sealing lategame power).
Because it is not just a combo-clear: the impending Plague forces you to consider trading with any Warlock tokens, for fear of the clear: it is easily a two-turn board clear (with DR upside too!).
At (1) it's just outright broken, and it would still be at (2).
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
do you really want that after the Reforged meltdown?
Hearthstone's February 2020 Season Begins - Get The Desert Bloom Card Back!
I really like the "what is coming in this month" briefly explanation.
Interesting, what they have in the store for us.
Divine spirit HoF? Year of the "Dirty" Rat? Can't wait.
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
Yep, Nozdormu nerf right there. Hoping for full dust refund. Kappa
Hearthstone's February 2020 Season Begins - Get The Desert Bloom Card Back!
You were just waiting for the moment it started to post this, weren’t you?
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
The Popular and the Powerful - Iksar Gives an Update on the Hearthstone Standard Meta
and it's a 1-of for a reason. It's basically the flex spot and a terrible topdeck if you haven't played your Guardian yet, at which point there's a good reason to just replace it with Winds
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
LOL! YGOPRO had it way shorter even before runeterra was conceived.
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
Reading the news the last couple of days, there are 2 things that crossed my mind:
1. HS dead soon? (ie. Heroes of the Storm-type of death)
2. HS 2 (virtual-reality with tables to flip over-type of game)
And no, I ain't one of the doomsayers or the hype guys. I, personally, believe none of the above is true and both of them are the extreme versions of what this new project may be. But nonetheless, it still got me thinking, now more than ever, since they made the no-blinking-man, together with Dave Kosak (lol) basically the face of HS after Brode left. This allocation of "resources" must mean something.
If those creators left on their own, it might mean, that they felt that HS:
1. is not moving in the right direction
2. is not moving fast enough and the competition is getting thougher
3. is not moving at all
which is bad for us, the HS community and the game, no matter what the reason might be.
If they were relocated by Blizzard themselves, that might mean, that Blizzard are thinking, that:
1. HS need less resources, for whatever reason (same as HotS) and those resources are better spent somewhere else. Because, in my opinion, the worst thing that can happen to a creator of any sort is to stop being creative. And the monotone work can cause that. So, a change of the field, can sharpen the mind once again.
2. in order to chage (I am carefully not using the word "improve") the game drastically, they need to change it's roots.
I would really love to know, what you guys think. And I hope it's, at the end of the day, it's for the best for the game, that we all play and love/hate so much.
Viable Poro deck?
Because most opponents just aren't going to care about you turning a 1/1 into a 2/2--and if they do, it's probably not that hard for them to knock out the war chiefBADCARDNAME. I think War Chief really exists for synergies like Zed.
There's 2 basic strategies available: 1.) you can try to go wide and attempt to buff your poros into threats until you either get a killer Heart of the Fluft or huge Braum, or 2.) you treat your poros like cannon fodder. The difference between #1 and #2 is whether you try to keep the poros around for later value or you just try to cash them in aggressively. For #1 I actually do like Damacia, but I think you want things like Vanguard Sergeant and Redoubled Valor for your Braum. For #2 I think Shadow Isles as other have suggested, and you're looking for things like Fresh Offerings and Phantom Prankster.
Good luck!
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
And the 2019 warcraft 3 Desaster...
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
It was about time!
Does anyone know what Ranks the different Colors specify for Competitive?
LOL I was wondering the exactsame thing the yesterday.
Does your selected region affect weekly rewards?
I'm pretty sure you are correct on both accounts
Viable Poro deck?
By draft I meant I put stuff that seemed good for testing the deck, used cards I had without crafting more of them.
By focus I meant I wanted to make poro snax + buffing the poros and braum the main deal I guess it could be just a side strategy for now...
I gone with the spider strategy felt strong, except the poros XD, turns out spiders are good.
Might try yip if I get him I am currently slotted into P&Z as my reward region.
Favorite champions not yet in the game?
She has too much hp, either make her cost 6 or reduce her hp to 4 (tough is already quite strong.
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
But runettera also have long animation times (Draven axes, champion level ups.. Etc)
I saw on reddit it's being addressed though (riot response).
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
It's that kind of awkward ''good bye, haha oh well ... not really '' ... then you still have walk in the same direction for a few blocks
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
Finally getting some good quality of life improvements here. Can take so long for this stuff to get into the game.
Hearthstone Gameplay is Going to be Faster! Minion Trigger Speeds Increasing by 300% in an Upcoming Patch
Poor Nozdormu.
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
I think the two of them came up with an idea for a new game so they left the HS team to start initial concept and design work on the new project.
Peter Whalen Leaves the Hearthstone Team, Remains at Blizzard Working with Mike Donais
Seems to me like they plucked a few talented people from the Hearthstone team to lead a new project. Or maybe the two of them came up with an idea for a new game and got the green light to start working on it so they are in early stages and likely going to build a new team of their own. Others could make the jump to the new project, but even if they do they have a lot of other people on the Hearthstone team that may not be as well known publicly, but likely capable of filling their shoes.
Mechathunlock needs a nerf
There's more than enough combo breaker cards in wild that mechathun decks gets hit hard from. Just play them, like any of them.