All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • no xp bug?

    Quote From vimaid

    I still think that cap sucks honestly

    It's there so people won't get so many cards so fast, which is the problem with hs's solved metas.

  • Galakrond's Awakening

    Where do you get 2800 gold from? Each chapter cost 700 gold, there are 8 chapters, we get one free, so we have to pay for 7. 7 chapters x 700 gold is 4900. Is there a bundle? If so, I can't find it ... 

  • Quest Trading - Play A Friend!

    Battletag: Chillstyler#2147

    Region: EU

    Trade only: Yes, you go first.

     

    DONE

  • no xp bug?

    Quote From Almaniarra

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

    How does this work exactly? Does it count wins and losses separately? Because if this is the case, getting to 30 wins would encourage you to lose all your games afterward because you will only get xp for losses, which would be pretty weird.

  • no xp bug?

    I still think that cap sucks honestly

  • [Region] notices your commitment ...

    Quote From Glaive

    Do you get any sort of bonus to the starting region that notices you after the prologue rewards are finished or is it just the one you get from using most of their cards?? 

    It's more like: during the prologue, your XP always goes towards 1 shorter progression path that rewards random card from all 6 regions but afterwards, but then afterwards there are 6 longer paths in parallel that only reward random cards from the corresponding region so you can target which types of decks you want to improve.   The "notice you" thing is just a gimmick to get your attention; they are all valid and all have identical tiers so just go in and pick which ever region you want more cards for.

  • Noob incoming !

    High five man! :D

    If you want to pursuit the path of Purrfection, I recommend crafting Back alley Barkeep and Counterfeit Copies to get an amazgin combo for value generation. The cards you get are oddly consistent, as you get mostly from your chosen regions.

  • A new Hearthstone channel approaches!

  • Noob incoming !

    Quote From OldManSanns
    Quote From Kinxil

    - Can you expect to build a full deck within reasonable playtime ? I usually play 2 class at most in a CCG (since LoR is "dual classes" with regions I expect to play from 3 to 4 of them). I'd prolly be satisfied with 2 serious deck and 3-4 meme decks.

    "Reasonable" and "serious" are relative terms, but I'll hazard to answer regardless: Yes, but probably not the specific decks you originally wanted to play.  E.g.: you ask about Karma, but unless you get very lucky with your rewards it will probably be a lot of playtime and consumables to make the proper deck around her.  Jinx is a slightly different story, since you'll get 2 of her and a lot of support in your starter decks.  Long story short: if you tailor your plans around what cards you randomly open, you'll get much better mileage than if you try to force a specific champion/decklist.

    That's a bit of a bummer, but I read somewhere it was Riot intention to make it slow, I can't really blame them. The good news is that if meta is slower and it does reduce the chance that I encounter netdecks, I may consider fiddling around with Purrfect card as the only card I do craft and fill the rest so my chance to play 20 different cards are fair enough.

  • My first impressions playing LoR

    Quote From Bystekhilcar

    Aye, your 'feeling' of the game is valid.

    Personally I find it feels very different to HS or MTG. I have never really liked MTG because of the way attacking/blocking works; HS, meanwhile, has a distinct feeling due to having separated turns (secrets notwithstanding). LoR feels different to the former due to the lack of a Lands mechanic, the less defender-favoured blocking system, and (another bugbear) lack of regenerating health. It feels different to the latter because the turns are back-and-forth rather than separated, giving a different game flow.

    And obviously, all three are very, VERY different to YGO.

    Didn't mentionned it in my review but yea, even if I got trapped for a couple years I did disliked MTG both because the regeneration system is retarted (unit not killed regen all ? Bloody stupid.), and more importantly, because I litterally LOATHE the land system.

  • no xp bug?

    Quote From DoubleSummon
    Quote From Almaniarra

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

    so there is a hard cap after all I thought it was only soft capped.. oh well.. it's still much higher cap than in hs

    This encourages you to play against ai to maximize rewards though.. that's weird.. at least make the AI interesting to play against.

    @Xarkkal it's LoR not HS

    Well, it took me 12 hours to be capped yesterday, I don't think I can play that long again. It was just for first day to test. So I don't think this is a real cap. You can't achieve that with 3 hours per day.

  • Some Advices for 1st Day and Week of Open Beta

    Yeah the weekly vault seems fairly easy to level. I played a couple days now and it's already 9/13.

  • unreleased are discoverable

    Quote From NLbouncyknight

    Discover is always ben the case with adventures that gives cards  (karazhan,naxx) 

    But that people can get it from arena reward thats just again a mistake of this company with i dont kind of employers they have but its really ridiclous how much mistakes happens in the last months time for a change a fire all the idiots that calling them self Progammers

    I don't this has been the case in the past.. specially not during naxx, since discover wasn't a thing back then and there are not many ways to create random cards in classic.. in karazhan I don't remember it being the case either there weren't many discover cards around as well, and I was active on hearthpwn so someone would mention getting a random minion from another wing (you could firelands portal malchezaar.. if it was the case)

    HS team has grown lazy, and the testing is done so poorly, it's clear by how many bugs get shipped to live...

  • no xp bug?

    Quote From Almaniarra

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

    so there is a hard cap after all I thought it was only soft capped.. oh well.. it's still much higher cap than in hs

    This encourages you to play against ai to maximize rewards though.. that's weird.. at least make the AI interesting to play against.

    @Xarkkal it's LoR not HS

  • New Site popup issue

    hi the forums area of the site is practically impossible to use currently with a persistent popup happening on IOS.  Being asked to “block” or “allow” the popup and the site is https://vip.lucky-gifts-center.com/lucky-888/AU-CC-S10/Vodafone-s10/index.html?brand=Apple&isp=X%20Integration%20Pty%20ltd&city=Melbourne&boost1=103.51.114.183&cep=6C35ijsV4JbY2LHEnRYOHtgFEV7eboEQj9_TxVYwZA0dPaGN8q-N5DwI6N0pbLLFegZ-VxTrDa39ltt9Y3BVnaPV4dmWi_6Ll4xCnPJSG1wjA3T6V3GHA00d1zAjiUqVwFOj5EkpgbMqMNWw3UxrpNRGBFXMWco8ERZCcKhS8kPc-4_ZHJNI8o444cI4RFYwT8p0OmRZtcLV3uvnd2soGFWEsKmZoOihh9wQTEKyE0tS0XKnua_514BCCdCXF3IwvFkQLLAssQ4985Jr5yCLn-X6vk2bl3U5qDXkdYeWhJNjHKVytHKBlTJgVkoERuz-1u3CLuzjBQKTN357rG6eYR4ZNLq5XpjVLTZhLobdBxhpPZIz4OOeUmK9qbid78_PIkfydO4Vt3Z-4f8WkLR1mhFLq1YR7o5aIlpAaZSix7w&lptoken=157779b5946800c736b6&pub_id=outof.cards&ssp=rubicon&campaign=$2Dq5v01glm0&tag=16#

  • whos good idea was it to make those puff cards

    Quote From vimaid

    I beat it more then not though The mechanic itself is unhealthy

    why is it unhealthy? you lose so much tempo to plant shrooms.. it's equivalent to bomb warrior which doesn't see play anymore as planting bombs became too mana inefficient.

    If you beat them consistently I don't understand the problem.. you realize it's cause they wasted mana on delayed face  nexus damage

  • Is the starter pack worthwhile?

    Staff Pro

    100% yes!

    64% savings off if you were to buy these cards with wildcards. Ignoring needing to wait for enough wild cards to spawn in the shop. The bundle is a great value! We did some math on it back in closed beta and have since updated our article on it. Check it out!

    https://outof.cards/legends-of-runeterra/403-the-legends-of-runeterra-starter-bundle-what-do-you-get-for-5

  • Legends of Runeterra - Beta Patch Card Buffs, Card Nerfs, Social Features, & More

    Staff Pro

    The game is only available on PC to start. No ETA on mobile.

  • Another happy first time FTP legend

    Quote From Xarkkal

    Congrats man! I too am playing quest hunter with similar results. If I'm able to play enough this last week, I could hit legend easily with it. Like you, I have yet to play a mirror match. I really don't get why, the deck is really powerful in this meta, yet no one is playing it. I'm happy with it staying that way as long as possible, and am enjoying how very few people know how to play around Leeroy-unleash-hp. 
    Anyways, congrats on first time legend!

    Thank you! I feel the same, and it's quite fun too! I've had a few days off work, so I doubt I'll be able to achieve this again but will certainly try

  • Is the starter pack worthwhile?

    No it isn't in my opninion. It might help you to collect more shards tho.

  • Another happy first time FTP legend

    Congrats man! I too am playing quest hunter with similar results. If I'm able to play enough this last week, I could hit legend easily with it. Like you, I have yet to play a mirror match. I really don't get why, the deck is really powerful in this meta, yet no one is playing it. I'm happy with it staying that way as long as possible, and am enjoying how very few people know how to play around Leeroy-unleash-hp. 
    Anyways, congrats on first time legend!

  • no xp bug?

    win/lose xp are halved to 0 daily. There is a daily cap.

    30 wins / 20 loses for against PvP

    20 wins / 10 loses for against AI

    Maybe you played more than these.

  • My first impressions playing LoR

    Quote From Bersak

    I’m honestly a little overwhelmed! HS is basicly the only CCG i got ever invested into. I’m so use to know what cards do, how powerfull they are and what might be a good synergy or counter.

    The tutorial and first couple plays against the AI were amazing though! I didn‘t dare creating my own deck yet. Mostly because i got no feeling whatsoever for the different factions.

    Any suggestions on how to get started?

    The reward system seems endless by the way! 20 Levels of rewards per faction?! + weekly vault seems crazy.

    Not sure i will get hooked for good with the Limited time i have but there is potential!

    I have some suggestions in the Runeterra General section. You might want to check them :)

  • Standard is awful right now

    Quote From killanator6000
    Quote From Marega

    Come to wild then. the variety is amazing.

    yea if your idea of variety is reno mage, secret mage or handbuff mech paladin

    Dont forget renolock and cubelock ^^
    ... but then that's really as diverse as it gets
    Even even shaman seem to have disappeared.

  • no xp bug?

    I get 0xp if I win or lose also, but that's because all my characters are lvl 60.