INFINITE GALAKROND OMG!!!

Last updated 4 years, 9 months ago by
  • Ranked
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OMG I'm speechless about what I've just discovered...

This combo is probably a step back from the old Shudderwock Shaman, but it's also broken AF.

YOU WANT TO KNOW THE COMBO RIGHT?

 

COMBO

STEP 1: Play Expired Merchant to discard Soulwarden (Soulwarden is the second highest cost card in the deck)
STEP 2: Play Expired Merchant to discard Galakrond, the Wretched (Galakrond is the highest card in the deck)
STEP 3: Play Galakrond, the Wretched
STEP 4: Play Soulwarden and add to your hand one copy of each Galakrond, the Wretched and Soulwarden
STEP 5: Repeat STEP 3
STEP 6: Repeat STEP 4

IMPORTANT Fully upgrade Galakrond before discard it

PLAYSTYLE

Invoke and ramp your Galakrond faster as you can. don't be afraid to use your AoE's.
Here's some suggestion:
- Keep Voodoo Doll and Mortal Coil (or Cheaty) to kill Thicc boys.
- Dark Skies is really versatile, you can adjust the targets by yourself.
- Plague of Flames right after Invoke to double the pleasure.

MULLIGAN

Depth Charge and Doomsayer are a must keep vs Aggro.
Otherways always keep Expired Merchant to speed up the combo, and Dragonblight Cultist of course.

Good Luck

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Comments

  • Rongtudjuu's Avatar
    40 1 Posts Joined 03/15/2019
    Posted 4 years, 9 months ago

    I love the principle of the deck however it lacks consistency, I have an excruciating 2-9 with it. The Witchwood Piper suggestion is a good idea that may make it more competitive.

    1
  • AbusingKel's Avatar
    HearthStationeer 785 294 Posts Joined 02/02/2019
    Posted 4 years, 9 months ago

    Yes, luck is important. It's also the main reason I don't play many combo decks. My luck is, and always has been, terrible. Thanks, though. Fun idea!

    0
  • AbusingKel's Avatar
    HearthStationeer 785 294 Posts Joined 02/02/2019
    Posted 4 years, 9 months ago

    Sounds fun. So I tried it... 3 cards left in my deck right now and 2x Expired Merchant make up 2 of those 3. lol

    2
    • Rippy's Avatar
      Darkmaster 335 141 Posts Joined 06/04/2019
      Posted 4 years, 9 months ago

      that's really unfortunate, must try again lol

      0
      • AbusingKel's Avatar
        HearthStationeer 785 294 Posts Joined 02/02/2019
        Posted 4 years, 9 months ago

        Yes it was. Similar luck with the next 3. Fun... but you're SOL if the Merchant's are uncooperative. Game 2 was a GalWarrior that crushed me by turn 7. Game 3 another loss to a Handlock. Game 4 a loss to a giant mage where I was again waiting on the second Merchant for too long. 0-4 at rank 8.

        Though, to be fair, I was being greedy looking to get the combo. May have won (especially in that last game) had I played to win instead of playing to pull off the combo. 

        EDIT: Game 6, same story. 7 cards left in deck - both Merchants buried away still...

        0
        • Wendeee's Avatar
          HearthStationeer 490 248 Posts Joined 03/29/2019
          Posted 4 years, 9 months ago

          You should tech in Witchwood Piper for tutor lol

          0
        • Rippy's Avatar
          Darkmaster 335 141 Posts Joined 06/04/2019
          Posted 4 years, 9 months ago

          You need at least 1 merchant and Kronx/Galakrond to start the fire.

          You need some luck as always. Because every deck contains some key card and the odds of the draws are the same for everybody.

          Also, it's really important to invoke faster as you can to discard full upgraded galakrond asap.

          I usually play very conservative, I spam doomsayer and barrels in early game to dodge some damage.

          I played combo decks for a long time. The most important thing is to  survive as long as you can pull out the combo. And to do so, you need to master the list and some luck.

          1
  • SaltyMcNulty's Avatar
    Snow-Covered 320 59 Posts Joined 08/28/2019
    Posted 4 years, 9 months ago

    Mmm, very spicy that the discards keep the upgrades, it opens up other Galakrond duplication strategies. Must think about this..

    0

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