This one again? It feels like we had this RNG fiësta of a brawl way more. I just REALLY dislike brawls like this. It's fun to meme with friends, but when you actually try to win a pack it can take forever when you are constantly screwed by RNGesus.
I would actually like the see the one return where you summon a minion based on the cost of the spell you cast, that at least required some janky deckbuilding.
I agree with most of the other commenters that it shouldn't be in standard. I hate milling like I hate OTK decks. They're not fun to play against and Blizzard shouldnt promote them. (They also need to stop making resurrect cards for priest but that's another topic) Usually once I realize someone is just milling or setting up for some sort of combo I just quit. Sure they get the win but I value my time more and I'm not going to waste it on some BS like Mill or combo/otk.
I don't care too much of a delayed or canceled Brawl. I do understand most devs are on holiday.
But hell, not even a notification saying "sorry for the issue"?!? Is this how much they care for the players?!?
C'mon...
Well it's frustrating because most of us don't get to just stop working for a month for holiday. They've already been off for weeks, is it really that hard for one person to hop on and post an update for the community? Just sayin... They aren't starting 2020 off on the right foot with communicating with the communit
I don't care too much of a delayed or canceled Brawl. I do understand most devs are on holiday.
But hell, not even a notification saying "sorry for the issue"?!? Is this how much they care for the players?!?
C'mon...
Totally agree with this - the lack of communication is what's most frustrating. I went to the Blizz forums themselves to see if I could find a thread with some info and nothing there :/
Mill scares people i guess, even if it just accomplishes the same role as Combo as anti-Control archetype.
On the other hand, Aggro/Burn is so unchecked in Wild (due to ridiculous card draw to Aggro, and ludicrously efficient board clears to Burn), that Mill is simply hopeless there, where it would belong.
I had a thought about this when Valdris Felgorge was revealed: while obviously valuable in all variants of Handlock, that card could also be a "pre-counter" to a return of mill decks. It reminded me when, after they revealed all the Highlander cards in SoU, one of the devs said that's why they introduced so many bomb/other "shuffle [X] into opponents deck" mechanics in RoS - effectively they set up the counter before introducing the main mechanic so there wouldn't be a runaway Highlander shitfest. Perhaps you're not alone in thinking about a resurgence?
Personally I would hate the hell out of that as Mill decks DO feel super crappy to play against, even moreso than OTK combo decks. But then again I hate Res Priest as an archetype with equal fervor and Blizz won't seem to let that die so all my angry letters don't seem to have much effect on their planing :)
I passionately despise Mill. Mill players are playing a completely different game than I am, and it's not something my deck is prepared for: I'm attacking your Health total (like I'm supposed to), while you're attacking my deck (which has little to no defensive capability). I'm here for an "honorable duel", wherein my army and your army clash and we see who comes out on top; that's why I don't like Combo, either. You're just spitting in the face of that by playing Mill.
It has always been a fringe archetype both in its original game Magic and in HS.
Its place in standard shouldn't exist. Kills control all together. U cant manage ur hand size when u cant play more then one card until turn 7 or 8. Specially in decks that already has draw cards.
Its hated in Magic and its hated in HS for good reason.
I love the idea of Crimson, but I've never seen it work super well.
What I like best about Noxus overall is that, even though it's considered the "aggressive" region, it can produce a huge variety of effects. It's not going to be the first region I go for, but I'm glad playing against it won't be entirely predictable.
Nope, not working. Looks like it's been delayed because of the server issues yesterday. I think someone accidentally popped the champagne in the server room.
OK so here's my unpopular opinion question for January. I've been on the good and bad side of milling whilst playing Hearthstone. I understand its weakness and strengths and that it can feel bad to play against. But what i dont see is that it's any underhand than any of the shenanigans going on right now. There is some support fot it at the moment mainly in druid and some neutrals but I feel like it's kinda missing from the standard meta game, even though it would get thrashed by aggro
I think that when you are playing against a mill deck and you are not aggro there is this psychological pressure that you must maintain your hand size and play your outs as quickly as possible and that adds another layer to the game that's not there at the moment.
I don't think the developers would do this and I realise I could just play wild to play this strategy but my post is more about standard. I think a 4 cost coldlight type neutral card would be fair.
I made a thread related to this one but more about general tempo but I feel the answer is the same. Imo The tempo of the game has increased to better suit the mobile market.
The tempo increase is mainly found through synergies and auto construct decks and one card game winners. A few examples of those cards maybe zephyrs and chef nomi. I hate super slow metas but until they reduce the tempo Eso is taking all my money instead
[Game] Card Treasure Hunt (The Resurrection Attempt)
Well in the riddle you literally say "you gotta feed my knife".
'Servant of Yogg-Saron' Tryouts
This one again? It feels like we had this RNG fiësta of a brawl way more. I just REALLY dislike brawls like this. It's fun to meme with friends, but when you actually try to win a pack it can take forever when you are constantly screwed by RNGesus.
I would actually like the see the one return where you summon a minion based on the cost of the spell you cast, that at least required some janky deckbuilding.
Sorry if this sounds salty xD
Togwaggle priest
Running 2 in current version il update
Togwaggle priest
Extra deathrattle and helps slow down reno decks.
Should milling be a genuine supported strategy in standard Hearthstone?
I agree with most of the other commenters that it shouldn't be in standard. I hate milling like I hate OTK decks. They're not fun to play against and Blizzard shouldnt promote them. (They also need to stop making resurrect cards for priest but that's another topic) Usually once I realize someone is just milling or setting up for some sort of combo I just quit. Sure they get the win but I value my time more and I'm not going to waste it on some BS like Mill or combo/otk.
Server down
Well it's frustrating because most of us don't get to just stop working for a month for holiday. They've already been off for weeks, is it really that hard for one person to hop on and post an update for the community? Just sayin... They aren't starting 2020 off on the right foot with communicating with the communit
Server down
Totally agree with this - the lack of communication is what's most frustrating. I went to the Blizz forums themselves to see if I could find a thread with some info and nothing there :/
Should milling be a genuine supported strategy in standard Hearthstone?
Probably not in Standard.
Mill scares people i guess, even if it just accomplishes the same role as Combo as anti-Control archetype.
On the other hand, Aggro/Burn is so unchecked in Wild (due to ridiculous card draw to Aggro, and ludicrously efficient board clears to Burn), that Mill is simply hopeless there, where it would belong.
Server down
I don't care too much of a delayed or canceled Brawl. I do understand most devs are on holiday.
But hell, not even a notification saying "sorry for the issue"?!? Is this how much they care for the players?!?
C'mon...
Should milling be a genuine supported strategy in standard Hearthstone?
I had a thought about this when Valdris Felgorge was revealed: while obviously valuable in all variants of Handlock, that card could also be a "pre-counter" to a return of mill decks. It reminded me when, after they revealed all the Highlander cards in SoU, one of the devs said that's why they introduced so many bomb/other "shuffle [X] into opponents deck" mechanics in RoS - effectively they set up the counter before introducing the main mechanic so there wouldn't be a runaway Highlander shitfest. Perhaps you're not alone in thinking about a resurgence?
Personally I would hate the hell out of that as Mill decks DO feel super crappy to play against, even moreso than OTK combo decks. But then again I hate Res Priest as an archetype with equal fervor and Blizz won't seem to let that die so all my angry letters don't seem to have much effect on their planing :)
Should milling be a genuine supported strategy in standard Hearthstone?
I passionately despise Mill. Mill players are playing a completely different game than I am, and it's not something my deck is prepared for: I'm attacking your Health total (like I'm supposed to), while you're attacking my deck (which has little to no defensive capability). I'm here for an "honorable duel", wherein my army and your army clash and we see who comes out on top; that's why I don't like Combo, either. You're just spitting in the face of that by playing Mill.
Malylander
This looks fun! I haven't played Maly hunter since RoS. I will have to give your list a try!
Should milling be a genuine supported strategy in standard Hearthstone?
It has always been a fringe archetype both in its original game Magic and in HS.
Its place in standard shouldn't exist. Kills control all together. U cant manage ur hand size when u cant play more then one card until turn 7 or 8. Specially in decks that already has draw cards.
Its hated in Magic and its hated in HS for good reason.
What are your thoughts on the Noxus region's overall strength!?
I love the idea of Crimson, but I've never seen it work super well.
What I like best about Noxus overall is that, even though it's considered the "aggressive" region, it can produce a huge variety of effects. It's not going to be the first region I go for, but I'm glad playing against it won't be entirely predictable.
Should milling be a genuine supported strategy in standard Hearthstone?
Blizzard said they want to minimize the capability you can influence your opponent's deck and hand. Combo is still a playstyle after all.
'Servant of Yogg-Saron' Tryouts
Yeah, it's bugged again -_-
Treant Druid
I would suggest trying Tending Tauren, but without Force of Nature, you have very few activators for Anubisath Defender
Treant Druid
No it does not.
Server down
Nope, not working. Looks like it's been delayed because of the server issues yesterday. I think someone accidentally popped the champagne in the server room.
Should milling be a genuine supported strategy in standard Hearthstone?
OK so here's my unpopular opinion question for January. I've been on the good and bad side of milling whilst playing Hearthstone. I understand its weakness and strengths and that it can feel bad to play against. But what i dont see is that it's any underhand than any of the shenanigans going on right now. There is some support fot it at the moment mainly in druid and some neutrals but I feel like it's kinda missing from the standard meta game, even though it would get thrashed by aggro
I think that when you are playing against a mill deck and you are not aggro there is this psychological pressure that you must maintain your hand size and play your outs as quickly as possible and that adds another layer to the game that's not there at the moment.
I don't think the developers would do this and I realise I could just play wild to play this strategy but my post is more about standard. I think a 4 cost coldlight type neutral card would be fair.
What are your thoughts?
Server down
Is the brawl working for anyone yet? I've had it say "opens in 23 hours" since yesterday
'Servant of Yogg-Saron' Tryouts
Is the brawl broken? It is and has been offline for me and has said "opens in 23 hours" for the last 24 straight hours...
Has Aggro Become Too Strong?
I made a thread related to this one but more about general tempo but I feel the answer is the same. Imo The tempo of the game has increased to better suit the mobile market.
The tempo increase is mainly found through synergies and auto construct decks and one card game winners. A few examples of those cards maybe zephyrs and chef nomi. I hate super slow metas but until they reduce the tempo Eso is taking all my money instead
The 2019 Hearthstone Year in Review
Nice read, thx for this review !
Happy new year to all ! and long live OutOfCards :)
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. What would you "feed" a knife with?