I'll be honest, I don't ever check mobile stuff on Firefox since I assume it works much like the browser itself. Have you not updated your mobile Firefox in a while maybe?
Not only: I've also seen Zentimo + Hex multiple times, which was cool when it was a meme, but now that it's meta it's really gross lol.
To be honest, most of Galakrond Shaman's problems will go away once Shudderwock rotates (once you clear the two 8/8s you won't have to play around the second wave), but I'd still like to see some changes to Dragon's Pack: I really hate that spell, even more now that Shaman has Electra Stormsurge. Not being able to kill the wolves with Kronx Dragonhoof is tragic and 10/12 worth of stats for 5 mana with taunt and no overload doesn't make much sense (we can argue that Scion of Ruin is on the same page though) but, to be honest, nerfing Pack may be excessive now. It really depends on how much love Shaman will receive with the upcoming adventure and with the new expansion in April.
For what concerns class popularity and winrate, I prefer to rely on Vicious Syndicate more than on HS Replay, since the former's Meta Reports are pure gold if you want to know about the meta.
Even / odd decks being the new trick hairy because of genn the snake is baku which can be viewed as genns rival their effects being scary the night a reference to witchwood in general or specifically bakus art
I think the greatest insult to anybody with even the slightest glimmer of self-respect is when every one has to walk around eggshells when youre around.
The change to the card art is simply to skirt by ratings so the games legal for a mass audience. Or alternatively its, as you suggested, to make female players feel more 'comfortable' playing hearthstone.
With the exception of deadly shot, the old card art is hardly astonishing or provoking. Is it too much to suggest that even a cursory look out of a window in a shopping complex will more or less render most of the changes moot, and I didn't even notice the blood from Eviscerate until they put to a 1-1 comparison.
But enough of old news. Happy new year everyone.
The skirting of rating only apply when the art changes are from a new expansion though. The arts that were changed are from the Basic / Classic serlt except one.
Word on the street is that its being done to appease a certain country. If this is true, then blizzard doing this pre-emptively is entirely plausible.
The official reason provided was that they wanted to bring old art up to standard (while tacitly ignoring artworks like kill command), so what I'm doing is obviously speculating.
And no, I think if the reason is due to ratings must apply, then it would be retroactive on the old art as well. It wouldn't do to censor excessive violence and sexuality (as though real life doesn't present any of this) and let artwork like old deadly shot around.
Aggro decks going tall and wide is usually how they play. Without this, then its a face deck, trying to outlast your enemy instead of gaining tempo.
I don't think there's an influx of cards that gives more tools to aggro decks while giving control the cold shoulder. Its a pretty mixed bag, that really depends on how you build your deck against certain archetypes and in some cases, specific decks.
Control is not being poorly represented in the meta right now. Quest priest is in the 1-2 tiers right now, and its a control deck through and through. Control warrior still beats most aggro decks (but losses to highlanders, and thats high up the meta currently). The problem is that not every class can play control, so it gives an illusion that not enough cards are printed to support control decks.
I think the greatest insult to anybody with even the slightest glimmer of self-respect is when every one has to walk around eggshells when youre around.
The change to the card art is simply to skirt by ratings so the games legal for a mass audience. Or alternatively its, as you suggested, to make female players feel more 'comfortable' playing hearthstone.
With the exception of deadly shot, the old card art is hardly astonishing or provoking. Is it too much to suggest that even a cursory look out of a window in a shopping complex will more or less render most of the changes moot, and I didn't even notice the blood from Eviscerate until they put to a 1-1 comparison.
But enough of old news. Happy new year everyone.
The skirting of rating only apply when the art changes are from a new expansion though. The arts that were changed are from the Basic / Classic serlt except one.
I think the greatest insult to anybody with even the slightest glimmer of self-respect is when every one has to walk around eggshells when youre around.
The change to the card art is simply to skirt by ratings so the games legal for a mass audience. Or alternatively its, as you suggested, to make female players feel more 'comfortable' playing hearthstone.
With the exception of deadly shot, the old card art is hardly astonishing or provoking. Is it too much to suggest that even a cursory look out of a window in a shopping complex will more or less render most of the changes moot, and I didn't even notice the blood from Eviscerate until they put to a 1-1 comparison.
Nice evaluation on the new cards! I already despise Blue and can see that Ashiok's Erasure is going to be high on my "most hated" list. I also agree that Chainweb Aracnir will be versatile, especially in draft formats. Don't forget you still have the Escape cost, which includes exiling four cards from your graveyard, so it does have some limitations on re-playability.
Ok, despite several suggestions to the contrary, I do not hate aggro. It is not my favorite archetype, but I do on occasion play an aggro deck and do enjoy it. My original post wasn't a cry to do away with or nerf aggro into oblivion, I was merely pointing out that the tools that aggro has received over the past couple of expansions seemed to make it possible for an aggro deck to consistently overpower most control decks. I'm well aware that the meta is delicately balanced between the three pillars of aggro, OTK, and control. It is basically a rock/paper/scissors system with RNG and player ability keeping it from being as cut and dried as that. The problem as I was seeing it, was that rock was suddenly beating paper more often than not. That creates an imbalance in the whole system and naturally everyone begins playing the archetype that is experiencing the power boost.
Now, I will be the first to admit that I probably jumped the gun a bit. My attempts at deck building were doubtless poorly refined and the meta had shifted strong aggro to counter Galakrond Shaman. Despite my attempts to fashion a control deck capable of dealing with the sudden burst of aggro and hold its own against Galakrond Shaman, I was failing miserably on both parts. The takeaway being that Shaman was just too powerful at the time and my attempts to run control against it were futile, and trying to split my focus gave me a poorer matchup against aggro. I can see that now that the nerfs have hit and the meta has settled down. I was mostly just frustrated at the time because none of the games I was facing were going in my favor despite my best attempts.
I still think, however, that aggro is a bit too strong. There are several Aggro, Mid-range and Tempo decks being run now, but there is very little in the way of either Control or OTK in the current meta because they lack the tools to hold out against all the strong board-centric and face decks being run. Sorry for the long post, but my ultimate point is this; true control and OTK decks have largely been pushed out of the meta by the strength of more aggressive decks.
Yeah, some old adventures, even Heroic, are not as tough as they were originally, since you can use new cards that make the bosses look like a bit silly.
My favorite adventure boss is Terestian Illhoof, whos hero power Dark Pact allows him to only be damaged by Icky Imps, which is a 1/1 with "Deathrattle: resummon this". Do you remember why they changed Dreadsteed? Well they didn't change Icky Imp. It was the easiest boss in my life.
Ashiok's Erasure looks like it will be a staple card in any blue deck in the future. It is basically just ixalan's binding with flash that doubles as a counterspell. *edit* I have just noticed that you cannot hit cards that are already on the battlefield (I am still not 100% sure on this, some clarification would be nice) so this card doesn't work as hard removal, but it is still a nice counterspell.
Birth of Meletis looks like a nice little card for decks that care about enchantments. 2 mana to tutor a land plus get some defensive tools is nice, probably not enough to warrant inclusion in a deck, but being an enchantment that puts itself into the graveyard might make it worthwhile.
Dalakos looks weird, blue isn't the color for equipping creatures. I just don't really see a deck where this guy is good. Although flying and haste might be a big enough advantage to make something happen.
Sweet Oblivion probably isn't good enough, milling any player for 4 cards isn't bad, but 4 mana escape cost makes it worse than some of the mill tools we have available right now. The translation isn't confirmed yet, let's hope maybe it is a little bit better, maybe milling more cards or make the escape cost less.
Glimpse of Freedom looks very interesting. Being able to draw a card any time you want is a nice little mana sink. However, needing to exile 5 other cards from your graveyard each time makes this card look a lot worse. Radical Idea wasn't used too much outside of Draw 2 decks or some other niche decks that cared about casting instants/sorceries. I don't think this card is good enough to replace Radical Idea, and I don't think it is good enough to run alongside it.
Reverent Hoplight looks pretty obvious in mono-white midrange decks. Being able to make lots of tokens is always useful, though I don't know if this card will be needed. If you have a big board, then you shouldn't worry too much about making an even bigger board but rather using your current board to just kill your opponent. This card doesn't help you to get back up when you fall behind, it is just a 'win more' card. If you are doing good, then it will help you to do even better, but if you are doing poorly, then you will continue to do even worse after playing this.
Chainweb Aracnir looks pretty neat. It is a small creature in the early game, and a bigger creature in the later game. It also has flying-hate, but you would mainly want to play it simply because it is multiple creatures in one. It just seems like a decent creature all around, not much to hate about it. And remember that you can escape as many times as you want, so this is way more than a one-drop and a five-drop, it is always there to be played.
Settesan Priest is probably not a very good card. Gaining life isn't a very exciting effect unless you get a good payoff from it like Ajani's Pridemate or Dawn of Hope. Gaining life in general isn't a very reliable strategy, why would I want to stack up 70+ life points when I could just kill you?
Thanks for the suggestions. When I approached the encounter from a different point of view, it actually turned out to be a lot easier than I thought initially. Sometimes you just have to try something out of the ordinary with these adventures, which makes them a lot more challenging and fun in my opinion.
For anyone else trying these out now, my solutions against The Steel Sentinel was a Mech Hunter utilizing the Missile Launcher, Venomizer, Zilliax combo. Took two tried since he runs enough weapons and battlecries to take it out unless you continually heal or magnetize it.
Rafaam part two was quite difficult, but I did it with the old Mecha'Thun Priest. Took a couple dozen tries, and I had to modify the deck to eliminate most of the 10/10's he summons, but eventually pulled it off and got the sweet new card back.
Hmmm, I haven't seen any email that mentioned a specific date. However, in their instructions on changing usernames, they state in January you'll get a non-dismissable pop-up prompting for the change when you try to login to your account. In February they'll remove the region selector screen and you'll be forced to go the website to even login.
Regardless, I DO believe LoR will launch again in January. I just don't know when. I hope you're right, though!
Sometime ago it was reported that ppl were getting emails from Riot saying they had to change the username until 22th. Its gonna be Wednesday which apparently the day of the week they usually do updates and then we got the twitter "see u soon" that u just mentioned. The pieces are there
Unless you happen to have a subscription with hsreplay you won't be able to see the data post nerf since its intertwined with the data from the start of DoD. Will take another two weeks for people like me to see it.
But on short note, shaman is no longer in the top three best class according to hsreplay, that belongs to warrior, hunter, and surprisingly warlock.
On my experience, G Shaman is still very very good, its just a bit slower now. There's now decks that play Zentimo + Invocation of Frost, which is a little game breaking at times. Full powered Galakrond with Shudderwock tends to wreck games more often than not. Its only true weakness is that it draws poorly and forced to play lots of inefficient draw cards in the early game, and there's no healing.
The 2019 Hearthstone Year in Review
I'll be honest, I don't ever check mobile stuff on Firefox since I assume it works much like the browser itself. Have you not updated your mobile Firefox in a while maybe?
Reminder - Full Dust Refund For Early Nerfs Going Away Soon
Not only: I've also seen Zentimo + Hex multiple times, which was cool when it was a meme, but now that it's meta it's really gross lol.
To be honest, most of Galakrond Shaman's problems will go away once Shudderwock rotates (once you clear the two 8/8s you won't have to play around the second wave), but I'd still like to see some changes to Dragon's Pack: I really hate that spell, even more now that Shaman has Electra Stormsurge.
Not being able to kill the wolves with Kronx Dragonhoof is tragic and 10/12 worth of stats for 5 mana with taunt and no overload doesn't make much sense (we can argue that Scion of Ruin is on the same page though) but, to be honest, nerfing Pack may be excessive now. It really depends on how much love Shaman will receive with the upcoming adventure and with the new expansion in April.
For what concerns class popularity and winrate, I prefer to rely on Vicious Syndicate more than on HS Replay, since the former's Meta Reports are pure gold if you want to know about the meta.
Tess & Albatross [R5 to Legend]
I think there is interest. A guide and overview would be awesome!
Deck is Fun to play, only card I miss is Flik.
The Hero Power of Galakrond Priest is terrible
There are some workable options:
1. Add a random Priest spell to your hand
2. Add a random Priest card to your hand
2. Discover a Priest minion (only choose from two)
3. Add a random 3+ mana Priest minion to your hand
4. Add a random Priest minion to your hand. Reduce its cost by 1.
5. Add a random card from your opponent's deck to your hand (maybe not great but still better and supports Thief Priest)
6. Add a random Priest deathrattle minion to your hand
7. Add a random deathrattle minion to your hand
[Game] Card Treasure Hunt (The Resurrection Attempt)
Genn Greymane?
Even / odd decks being the new trick
hairy because of genn
the snake is baku which can be viewed as genns rival
their effects being scary
the night a reference to witchwood in general or specifically bakus art
The 2019 Hearthstone Year in Review
Word on the street is that its being done to appease a certain country. If this is true, then blizzard doing this pre-emptively is entirely plausible.
The official reason provided was that they wanted to bring old art up to standard (while tacitly ignoring artworks like kill command), so what I'm doing is obviously speculating.
And no, I think if the reason is due to ratings must apply, then it would be retroactive on the old art as well. It wouldn't do to censor excessive violence and sexuality (as though real life doesn't present any of this) and let artwork like old deadly shot around.
Has Aggro Become Too Strong?
Aggro decks going tall and wide is usually how they play. Without this, then its a face deck, trying to outlast your enemy instead of gaining tempo.
I don't think there's an influx of cards that gives more tools to aggro decks while giving control the cold shoulder. Its a pretty mixed bag, that really depends on how you build your deck against certain archetypes and in some cases, specific decks.
Control is not being poorly represented in the meta right now. Quest priest is in the 1-2 tiers right now, and its a control deck through and through. Control warrior still beats most aggro decks (but losses to highlanders, and thats high up the meta currently). The problem is that not every class can play control, so it gives an illusion that not enough cards are printed to support control decks.
The 2019 Hearthstone Year in Review
The skirting of rating only apply when the art changes are from a new expansion though. The arts that were changed are from the Basic / Classic serlt except one.
Quest Trading - Play A Friend!
Battletag: bubu#1520
Region: ASIA
Trade Only?: Yes, you first
The 2019 Hearthstone Year in Review
I think the greatest insult to anybody with even the slightest glimmer of self-respect is when every one has to walk around eggshells when youre around.
The change to the card art is simply to skirt by ratings so the games legal for a mass audience. Or alternatively its, as you suggested, to make female players feel more 'comfortable' playing hearthstone.
With the exception of deadly shot, the old card art is hardly astonishing or provoking. Is it too much to suggest that even a cursory look out of a window in a shopping complex will more or less render most of the changes moot, and I didn't even notice the blood from Eviscerate until they put to a 1-1 comparison.
But enough of old news. Happy new year everyone.
Legends of Runeterra - Explore Freljord
Needs more cowbell Lissandra.
MTG Arena - Theros: Beyond Death Card Spoilers January 1
Nice evaluation on the new cards! I already despise Blue and can see that Ashiok's Erasure is going to be high on my "most hated" list. I also agree that Chainweb Aracnir will be versatile, especially in draft formats. Don't forget you still have the Escape cost, which includes exiling four cards from your graveyard, so it does have some limitations on re-playability.
73% Winrate Rank 5 to Legend Secret Highlander Hunter
Definitely replacable... only the highlander carries are must craft, everything else is flexible
Has Aggro Become Too Strong?
Ok, despite several suggestions to the contrary, I do not hate aggro. It is not my favorite archetype, but I do on occasion play an aggro deck and do enjoy it. My original post wasn't a cry to do away with or nerf aggro into oblivion, I was merely pointing out that the tools that aggro has received over the past couple of expansions seemed to make it possible for an aggro deck to consistently overpower most control decks. I'm well aware that the meta is delicately balanced between the three pillars of aggro, OTK, and control. It is basically a rock/paper/scissors system with RNG and player ability keeping it from being as cut and dried as that. The problem as I was seeing it, was that rock was suddenly beating paper more often than not. That creates an imbalance in the whole system and naturally everyone begins playing the archetype that is experiencing the power boost.
Now, I will be the first to admit that I probably jumped the gun a bit. My attempts at deck building were doubtless poorly refined and the meta had shifted strong aggro to counter Galakrond Shaman. Despite my attempts to fashion a control deck capable of dealing with the sudden burst of aggro and hold its own against Galakrond Shaman, I was failing miserably on both parts. The takeaway being that Shaman was just too powerful at the time and my attempts to run control against it were futile, and trying to split my focus gave me a poorer matchup against aggro. I can see that now that the nerfs have hit and the meta has settled down. I was mostly just frustrated at the time because none of the games I was facing were going in my favor despite my best attempts.
I still think, however, that aggro is a bit too strong. There are several Aggro, Mid-range and Tempo decks being run now, but there is very little in the way of either Control or OTK in the current meta because they lack the tools to hold out against all the strong board-centric and face decks being run. Sorry for the long post, but my ultimate point is this; true control and OTK decks have largely been pushed out of the meta by the strength of more aggressive decks.
The 2019 Hearthstone Year in Review
Happy for you guys if HS was great last year....not for me....HS is unbalanced AF imo... taking a break until April...still a huge fan of the game.
Need Help With LOE
My favorite adventure boss is Terestian Illhoof, whos hero power Dark Pact allows him to only be damaged by Icky Imps, which is a 1/1 with "Deathrattle: resummon this". Do you remember why they changed Dreadsteed? Well they didn't change Icky Imp. It was the easiest boss in my life.
MTG Arena - Theros: Beyond Death Card Spoilers January 1
Ashiok's Erasure looks like it will be a staple card in any blue deck in the future. It is basically just ixalan's binding with flash that doubles as a counterspell. *edit* I have just noticed that you cannot hit cards that are already on the battlefield (I am still not 100% sure on this, some clarification would be nice) so this card doesn't work as hard removal, but it is still a nice counterspell.
Birth of Meletis looks like a nice little card for decks that care about enchantments. 2 mana to tutor a land plus get some defensive tools is nice, probably not enough to warrant inclusion in a deck, but being an enchantment that puts itself into the graveyard might make it worthwhile.
Dalakos looks weird, blue isn't the color for equipping creatures. I just don't really see a deck where this guy is good. Although flying and haste might be a big enough advantage to make something happen.
Sweet Oblivion probably isn't good enough, milling any player for 4 cards isn't bad, but 4 mana escape cost makes it worse than some of the mill tools we have available right now. The translation isn't confirmed yet, let's hope maybe it is a little bit better, maybe milling more cards or make the escape cost less.
Glimpse of Freedom looks very interesting. Being able to draw a card any time you want is a nice little mana sink. However, needing to exile 5 other cards from your graveyard each time makes this card look a lot worse. Radical Idea wasn't used too much outside of Draw 2 decks or some other niche decks that cared about casting instants/sorceries. I don't think this card is good enough to replace Radical Idea, and I don't think it is good enough to run alongside it.
Reverent Hoplight looks pretty obvious in mono-white midrange decks. Being able to make lots of tokens is always useful, though I don't know if this card will be needed. If you have a big board, then you shouldn't worry too much about making an even bigger board but rather using your current board to just kill your opponent. This card doesn't help you to get back up when you fall behind, it is just a 'win more' card. If you are doing good, then it will help you to do even better, but if you are doing poorly, then you will continue to do even worse after playing this.
Chainweb Aracnir looks pretty neat. It is a small creature in the early game, and a bigger creature in the later game. It also has flying-hate, but you would mainly want to play it simply because it is multiple creatures in one. It just seems like a decent creature all around, not much to hate about it. And remember that you can escape as many times as you want, so this is way more than a one-drop and a five-drop, it is always there to be played.
Settesan Priest is probably not a very good card. Gaining life isn't a very exciting effect unless you get a good payoff from it like Ajani's Pridemate or Dawn of Hope. Gaining life in general isn't a very reliable strategy, why would I want to stack up 70+ life points when I could just kill you?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. The “trick” isn’t a reference to a secret. Think “new trick” together as one phrase.
Need Help With LOE
Thanks for the suggestions. When I approached the encounter from a different point of view, it actually turned out to be a lot easier than I thought initially. Sometimes you just have to try something out of the ordinary with these adventures, which makes them a lot more challenging and fun in my opinion.
For anyone else trying these out now, my solutions against The Steel Sentinel was a Mech Hunter utilizing the Missile Launcher, Venomizer, Zilliax combo. Took two tried since he runs enough weapons and battlecries to take it out unless you continually heal or magnetize it.
Rafaam part two was quite difficult, but I did it with the old Mecha'Thun Priest. Took a couple dozen tries, and I had to modify the deck to eliminate most of the 10/10's he summons, but eventually pulled it off and got the sweet new card back.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Venomstrike Trap?
Legends of Runeterra - Explore Freljord
Hmmm, I haven't seen any email that mentioned a specific date. However, in their instructions on changing usernames, they state in January you'll get a non-dismissable pop-up prompting for the change when you try to login to your account. In February they'll remove the region selector screen and you'll be forced to go the website to even login.
Regardless, I DO believe LoR will launch again in January. I just don't know when. I hope you're right, though!
73% Winrate Rank 5 to Legend Secret Highlander Hunter
This deck is legit
Reminder - Full Dust Refund For Early Nerfs Going Away Soon
nice, i got golden corrupt elementalist (800 dust)
Legends of Runeterra - Explore Freljord
Sometime ago it was reported that ppl were getting emails from Riot saying they had to change the username until 22th. Its gonna be Wednesday which apparently the day of the week they usually do updates and then we got the twitter "see u soon" that u just mentioned. The pieces are there
Reminder - Full Dust Refund For Early Nerfs Going Away Soon
Unless you happen to have a subscription with hsreplay you won't be able to see the data post nerf since its intertwined with the data from the start of DoD. Will take another two weeks for people like me to see it.
But on short note, shaman is no longer in the top three best class according to hsreplay, that belongs to warrior, hunter, and surprisingly warlock.
On my experience, G Shaman is still very very good, its just a bit slower now. There's now decks that play Zentimo + Invocation of Frost, which is a little game breaking at times. Full powered Galakrond with Shudderwock tends to wreck games more often than not. Its only true weakness is that it draws poorly and forced to play lots of inefficient draw cards in the early game, and there's no healing.