It won't see any play. There are a lot of dragons that have a good battle cry and you want to play them. Also your opponent draws a card. That's no good.
Nice card terrifying art it looks to consume my happiness as it floods the board with murlocs of doom. I love how murlocs look and act but I hate fighting them so while this is a wonderfully powerful card I'm going to despise it
No he means that if you say play Mogu for 0 mana, when you cast mutate on him you get a 1 drop because it remebered the cost discount. But after that it is just normal 1 drop
Just when I thought Renounce Darkness couldn't get any worse. I think there might even be some actual way to play this, we just didn't think of it yet.
Faceless Corruptor (5) - A true meta defining card. Similar power levels as Bonemare for 5 mana. This card should not exist.
Murozond the Infinite (5) - Apparently battlecry minions do not trigger from the ability. It's still potentially a 18+ mana value card with no conditions, and playable 8/8 for 8 makes this card a slam dunk.
Evasive Feywing (4) - Great 4-drop. I'd value this higher then Yeti right now.
[Hearthstone Card (Urgarde Grapplesniper) Not Found] (2) - Chances are it's a 6 mana 5/5 draw a card which is already average, but with a mirrored draw, and potential to lose on the spot (win on the spot too), it's a weakish card.
Big Ol' Whelp (5) - Great card, similar to Azure Drake power levels except a 5/5 gives up less stats on curve.
Scalerider (4) - Mostly vanilla 3/3, but a discounted Fireplume Phoenix can be powerful.
Evasive Wyrm (5) - Another premium neutral minion. Better then Argent Commander and [Hearthstone Card (Warbear) Not Found]
Troll Batrider (5) - More cost efficient Bomb Lobber which is already a great card.
Rolling Fireball (5) - Premium removal. Doubles as AOE on small boards. The excess damage is confirmed to keep "rolling" beyond 1 minion.
Grave Rune (3) - Higher value but slower Ancestral Spirit. Meh.
Mana Giant (4) - Playable as is, but has potential to be reduced with the way Mages are generally built. Also tons of discover and other random generating cards in pool.
Elemental Allies (1) - Conditional + need pre planning / draw rng. Also draw is conditional to 3 spells remaining too.
Whispers of EVIL (3) - Still maintains the tempo advantage of having lackeys, but randomness hurts consistency.
Skybarge (3) - Fair stats, with some upside. Pirate pool has increased this set to help consistency.
Parachute Brigand (3) - Still inconsistent and should be a 2/2 most of the time. Tempo advantage is weak as well even if cheated out.
Hoard Pillager (3) - Best in classes with weapons especially Rogue (guarenteed) and Warrior (plenty + powerful), otherwise it's poor.
Aeroponics (3) - Inconsistent. Will be an occasional Arcane Intellect.
Shrubadier (4) - Strong 2 drop, but not overpowered. Slightly better then Bilefin Tidehunter.
Sky Raider (5) - Not as strong as Pharaoh Cat or Babbling Book but still a great value generator.
Blazing Battlemage (4) - Better in aggressive drafts, but one of the best unconditional stats for a 1 drop.
Living Dragonbreath (4) - Nice stats and pretty flavorful ability although hardly will matter.
Goboglide Tech (3) - Some upside but limited Mech pool right now makes this inconsistent.
Fire Hawk (4) - Not uncommon to have larger hand sizes, and played on turn is likely to be 4/3 or better.
Gyrocopter (4) - 6 mana to remove 2 mid ranged minions seems pretty solid. Also a mech.
Tasty Flyfish (3) - Some upside, but inconsistent 2/2.
Skyfin (3) - Good upside on this with the Dragon condition. Without the condition it's not playable as a 5 mana 3/3 so the consistency will hurt a bit with this card.
Hippogryph (4) - Solid card. Power creep on Stegodon.
Evasive Chimaera (4) - Almost guarantees a minion trade often enough.
Squallhunter (5) - Weaker then the original 4 mana 7/7 and probably weaker then Fireguard Destoryer unless you really capitalize on the spell damage.
Rain of Fire (3) - 1 damage Whirlwind seems good. Also self damaging synergy and bit of reach.
Ramming Speed (2) - A better Betrayal for a class that needs the aoe removal.
Grizzled Wizard (2) - Vanilla 3/2 with solid upside for the late game.
I'm all for them updating the shop, and them rotating the heroes I hope means new heroes will roll out sooner than later (Rogue still needs a third hero)
A nice looking card with acceptable value for a warrior invoker. For an aggro deck, this is a better Heroic Strike, which is a good burst card. Also, 1/1 weapon leftover is far from useless early, and becomes 4 when invoked again, which can really matter. I like the design, pretty good card.
Wonderful effect beautiful curve and sweet stats. The effect allows more dragons in a turn or big ones earlier and enabled more malygos shenagagines with some bouncy effects she could make your whole deck free since the main focus of this expac is dragons I expect to see her in every deck. And as a bonus I love the art
The battlecry is great versus aggro. Compared to Duskbreaker, this card looks a little bit weaker, since turn 5 can be too late to turn a match against aggressive decks.
Works with the tiger but for the most part, I haven't seen this guy at all I think he might be better with new cards in the Expac but at the moment he's really only good for combos
I haven't played since the patch, but reading Rafaam's battlecry it sounds really good: a better than average minion for just one gold. Often the first thing you kill is a Nightmare Amalgam, since those are good low-tier minions that can easily be given taunt.
Wild packs are good for those who care. I hope they have distinct disclaimers so new players won't be confused.
Also, it will be weird to see the 3 heroes leave and be replaced with just one. However, this makes me hopeful that new portraits will be added more frequently and that we'll be getting more classic lore characters, with the meme/expansion-themed characters being relegated to bundles and preorders (Vanessa vanCleef, let's go , Rogue needs some love)
Utgarde Grapplesniper
It won't see any play. There are a lot of dragons that have a good battle cry and you want to play them. Also your opponent draws a card. That's no good.
New Neutral Minion - Evasive Wyrm
A good tempo play for dragon decks. I'm not sure if you would wan't to run this in any other deck though.
New Neutral Minion - Skyfin
Nice card terrifying art it looks to consume my happiness as it floods the board with murlocs of doom. I love how murlocs look and act but I hate fighting them so while this is a wonderfully powerful card I'm going to despise it
December Battlegrounds Update - New Heroes, Hero Rotation, New Minions, Balance Changes, Stats V1
They said in one of the posts that because Amalgam needs a bit more work they will nerf Amalgam in January.
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
Those are some great News! A lot of wild players have requested that for ages, now they are finally making it happen.
I hope the Wild Player-Base will see some long awaited increase. Fighting the same 10 People over and over again gets boring real quick
Echo Mechanics Update - SN1P-SN4P, Sound the Bells! and Glinda Crowskin Refunds!
In the same way they save handbuffed stats from hand to board.
It becomes a green stat and it stays that way on board.
Mana is already a stat, and it is actually inconsistent with current generic rules that mana is reset from hand into board.
If you double trasnform, it follows normal upgrades, it just starts from the discounted value instead of full value.
Ofc i think of what i say. At least, i try my best. ;)
Echo Mechanics Update - SN1P-SN4P, Sound the Bells! and Glinda Crowskin Refunds!
No he means that if you say play Mogu for 0 mana, when you cast mutate on him you get a 1 drop because it remebered the cost discount. But after that it is just normal 1 drop
New Neutral Minion - Wyrmrest Purifier
Just when I thought Renounce Darkness couldn't get any worse. I think there might even be some actual way to play this, we just didn't think of it yet.
Descent of Dragons: Arena Impact
Blowtorch Saboteur (4) - Strong vanilla stats and relevant ability especially early game.
Dragonmaw Poacher (5) - Must draft for this rotation. Will heavily punish any early game Dragon non-sense.
Dark Skies (1) - Worse then Spreading Madness which is already really bad.
Faceless Corruptor (5) - A true meta defining card. Similar power levels as Bonemare for 5 mana. This card should not exist.
Murozond the Infinite (5) - Apparently battlecry minions do not trigger from the ability. It's still potentially a 18+ mana value card with no conditions, and playable 8/8 for 8 makes this card a slam dunk.
Evasive Feywing (4) - Great 4-drop. I'd value this higher then Yeti right now.
[Hearthstone Card (Urgarde Grapplesniper) Not Found] (2) - Chances are it's a 6 mana 5/5 draw a card which is already average, but with a mirrored draw, and potential to lose on the spot (win on the spot too), it's a weakish card.
Big Ol' Whelp (5) - Great card, similar to Azure Drake power levels except a 5/5 gives up less stats on curve.
Scalerider (4) - Mostly vanilla 3/3, but a discounted Fireplume Phoenix can be powerful.
Evasive Wyrm (5) - Another premium neutral minion. Better then Argent Commander and [Hearthstone Card (Warbear) Not Found]
Strength in Numbers (2) - Slow but easy condition with some upside.
Wing Commander (3) - Should be consistent enough to pull off 1 Dragon in hand for Yeti stats. Otherwise a 2/5 is pretty weak.
Bloodsail Flybooter (4) - Good 1 drop for Rogue. Pirate and combo synergies.
Surging Tempest (4) - Good 1 drop for Shaman similar to the old Tunnel Trogg. Elemental tribe is nice icing.
Storm's Wrath (3) - A bit weak compared to Mark of the Lotus, but still playable in a class with a token generator hero power.
Righteous Cause (2) - Weak quest, but easy to obtain and summon condition is easy with hero power.
Sky Claw (4) - Seems like a standard split 3 drop that potentially buffs the limited mech pool. Not bad in pally.
Lightforged Crusader (3) - War golem
Lightforged Zealot (2) - 4 mana 4/2 yikes.
Troll Batrider (5) - More cost efficient Bomb Lobber which is already a great card.
Rolling Fireball (5) - Premium removal. Doubles as AOE on small boards. The excess damage is confirmed to keep "rolling" beyond 1 minion.
Grave Rune (3) - Higher value but slower Ancestral Spirit. Meh.
Mana Giant (4) - Playable as is, but has potential to be reduced with the way Mages are generally built. Also tons of discover and other random generating cards in pool.
Elemental Allies (1) - Conditional + need pre planning / draw rng. Also draw is conditional to 3 spells remaining too.
Whispers of EVIL (3) - Still maintains the tempo advantage of having lackeys, but randomness hurts consistency.
Skybarge (3) - Fair stats, with some upside. Pirate pool has increased this set to help consistency.
Parachute Brigand (3) - Still inconsistent and should be a 2/2 most of the time. Tempo advantage is weak as well even if cheated out.
Hoard Pillager (3) - Best in classes with weapons especially Rogue (guarenteed) and Warrior (plenty + powerful), otherwise it's poor.
Aeroponics (3) - Inconsistent. Will be an occasional Arcane Intellect.
Shrubadier (4) - Strong 2 drop, but not overpowered. Slightly better then Bilefin Tidehunter.
Sky Raider (5) - Not as strong as Pharaoh Cat or Babbling Book but still a great value generator.
Blazing Battlemage (4) - Better in aggressive drafts, but one of the best unconditional stats for a 1 drop.
Living Dragonbreath (4) - Nice stats and pretty flavorful ability although hardly will matter.
Goboglide Tech (3) - Some upside but limited Mech pool right now makes this inconsistent.
Fire Hawk (4) - Not uncommon to have larger hand sizes, and played on turn is likely to be 4/3 or better.
Gyrocopter (4) - 6 mana to remove 2 mid ranged minions seems pretty solid. Also a mech.
Tasty Flyfish (3) - Some upside, but inconsistent 2/2.
Skyfin (3) - Good upside on this with the Dragon condition. Without the condition it's not playable as a 5 mana 3/3 so the consistency will hurt a bit with this card.
Hippogryph (4) - Solid card. Power creep on Stegodon.
Evasive Chimaera (4) - Almost guarantees a minion trade often enough.
Squallhunter (5) - Weaker then the original 4 mana 7/7 and probably weaker then Fireguard Destoryer unless you really capitalize on the spell damage.
Rain of Fire (3) - 1 damage Whirlwind seems good. Also self damaging synergy and bit of reach.
Ramming Speed (2) - A better Betrayal for a class that needs the aoe removal.
Grizzled Wizard (2) - Vanilla 3/2 with solid upside for the late game.
Expansion almost here folks - should be fun !
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
I'm all for them updating the shop, and them rotating the heroes I hope means new heroes will roll out sooner than later (Rogue still needs a third hero)
Echo Mechanics Update - SN1P-SN4P, Sound the Bells! and Glinda Crowskin Refunds!
Yep crafting any of the cards does nothing. it is just the usual nerf. disenchant them if you have them.
New Neutral Minion - Big Ol' Whelp
A new and bigger Azure Drake!
New Warrior Weapon - Ritual Chopper
A nice looking card with acceptable value for a warrior invoker. For an aggro deck, this is a better Heroic Strike, which is a good burst card. Also, 1/1 weapon leftover is far from useless early, and becomes 4 when invoked again, which can really matter. I like the design, pretty good card.
Echo Mechanics Update - SN1P-SN4P, Sound the Bells! and Glinda Crowskin Refunds!
The did revert nerf once in the past for Molten Giant
Echo Mechanics Update - SN1P-SN4P, Sound the Bells! and Glinda Crowskin Refunds!
Never actually used Snip-Snap, so hurray, free Dust
Grizzled Wizard
In wild it could work when you play against DK. You play this card and then you play Sir Finley Mrrgglton. No more Frost Lich Jaina or Bloodreaver Gul'dan hero powers
New Neutral Minion - Frizz Kindleroost
Wonderful effect beautiful curve and sweet stats. The effect allows more dragons in a turn or big ones earlier and enabled more malygos shenagagines with some bouncy effects she could make your whole deck free since the main focus of this expac is dragons I expect to see her in every deck. And as a bonus I love the art
December Battlegrounds Update - New Heroes, Hero Rotation, New Minions, Balance Changes, Stats V1
Will miss bartendotron. Will not miss getting cheesed by lightfang enforcers, although I still reckon they'll be pretty powerful
New Priest Minion - Chronobreaker
The battlecry is great versus aggro. Compared to Duskbreaker, this card looks a little bit weaker, since turn 5 can be too late to turn a match against aggressive decks.
New Neutral Minion - Transmogrifier
Seems better if you just draw a couple of cards with this, not a full Plot Twist. Poor-non-warlock's Arch-Villain Rafaam?
New Neutral Minion - Sathrovarr
Works with the tiger but for the most part, I haven't seen this guy at all I think he might be better with new cards in the Expac but at the moment he's really only good for combos
December Battlegrounds Update - New Heroes, Hero Rotation, New Minions, Balance Changes, Stats V1
I haven't played since the patch, but reading Rafaam's battlecry it sounds really good: a better than average minion for just one gold. Often the first thing you kill is a Nightmare Amalgam, since those are good low-tier minions that can easily be given taunt.
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
Wild packs are good for those who care. I hope they have distinct disclaimers so new players won't be confused.
Also, it will be weird to see the 3 heroes leave and be replaced with just one. However, this makes me hopeful that new portraits will be added more frequently and that we'll be getting more classic lore characters, with the meme/expansion-themed characters being relegated to bundles and preorders (Vanessa vanCleef, let's go , Rogue needs some love)
Reminder: Doom in the Tomb Wild Minions Leave Standard Today
Also, Sathrovarr doesn't seem available anymore
Wild Packs Purchasable with Gold Next Week - Hearthstone's New In-Game Shop Info
I really hope this makes people more interested in playing wild!!!