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  • New Rogue Minion - Potionmaster Putricide

    This would be second time we're seeing putricide and I can already say with some confidence that this card is like its predecessor, utter garbage

    So much contrivance just to get concoctions and then at random. Which means you're essentially adding more bricks to your hand as you struggle to do anything useful. Also, the conditions to get those concoctions are too much of a stretch for rogue, the one class that hasn't got a lot of board control cards. In other words, its only ever generating value if youre either ahead on board, or have a board with initiative.

    At this point, the only good thing I can say about this card is that its a 1/4 for 2. It'll stay alive at least half the time, but I wouldn't be surprised if one of the best ways to play against this card would be to allow it to get as much value for your opponent as you can manage and brick his hand.

     

    Perhaps at some point team5 would print something akin to Cloaked Huntress for concoctions, which will make this card playable. Until then getting this card as your free legendary is just criminal.

  • New Rogue Minion - Concoctor

    Its probably playable but I wouldn't call it a good card.

    Mostly because you get concoctions at random, so it could be something you want to play on 2 alongside Ghoulish Alchemist, but it also could easily be a brick in your hand. Those concoctions can be devilishly expensive for rogue in the wrong matchup.

    Still, 1 drop with decent stats that gives value, why not?

  • New Rogue Spell - Potion Belt

    In my opinion this is just the best concoction generator card, even better than cards like Concoctor or Potionmaster Putricide

    Because the other generators gives you concoctions at random, while this card gives you the best chance at what you need/like, rather than rely on rng. Most of the concoctions aren't specifically good themselves, and can be outright useless against certain decks, so this card is certainly key to me.

    This and Ghoulish Alchemist is the real reason to running concoctions at all.

  • New Rogue Cards Revealed for March of the Lich King by TrumpSC

    Well, the concoctions certainly aren't as weak as I thought, but the only reason I think its playable at all is because of Ghoulish Alchemist helping to cheat these things out. Imagine getting slimy or hazy concoctions out on 2, that's good enough tempo to start with. With Shadowstep you can actually contrive to get a combined concoction out as early as turn 3. That's just insane amounts of value/tempo really.

    Unfortunately, that's where I see the cracks from the deck. Its almost entirely dependent on ghoulish alchemist to do anything useful, sort of like relic vault in relic dhunter. Without said ghoul, these concoctions are really just fair stuff, which usually means you'll get steamrolled in constructed. That makes sadly most of these cards unplayable without the ghoul, aside from Concoctor and maybe Potion Belt. Not to mention that potion belt is the only one that lets you choose via discover, everything else is entirely random.

     

    So where can this go? At the moment, Im not exactly sure, but jackpot rogue seems a good fit. That deck tends to suffer from initiative outside of jackpot + trickster, which means you can remove the secrets and go with concoctions. In most other decks like miracle, ghoulish alchemist + potion belt is likely the only cards playable there, because of the mana cheating.

    All in all, it really does feel like the concoction cards lacks a win con, almost like team5 is saving something for the miniset wink* wink*

  • New Rogue Minion - Vile Apothecary

    Probably fairly good if you can protect it, but can you?

  • New Rogue Minion - Potionmaster Putricide

    Might be overkill honestly. Like, realistically, what do you do with all those concoctions. They're good plays early on or to fill the curve but just 3-mana random 3-drop that deals 3 damage won't win you the game against the more powerful stuff out there.

    Might be a Skeleton situation where only the really good cards end up seeing regular play while the more gimmicky stuff falls out of favor.

  • New Rogue Minion - Concoctor

    Probably good. It really depends on what type of deck you build around the concoctions since they're obviously not win conditions by themselves

  • New Rogue Spell - Potion Belt

    This seems really strong. It basically sets up the perfect turn 3 play for you (unless you happen to miss the specific ones you wanted).

    Also great with Prep or Bone Spike.

  • Soooo Tierlist Looking Kinda Sus Right Now

    Yah I typically don't bother with smork decks I think there's a pretty nasty habit people fall into where it's like there's lethal and you achieve it by playing things that kill people

    Then there's all the cool actual synergistic stuff where your champs and deck choices matter and you're not boring

    I have been noticing people tend to have forgotten the difference

    So when I bring in an actual deck that does something and the opponent tries to emulate the midrange matchup they instantly lose because they have forgotten how to play LOR like mtg

    But LOR like hearthstone they got the covered.

  • New Rogue Cards Revealed for March of the Lich King by TrumpSC

    A rather neat package for rogue.

     

    Concoctor -

    A slightly understatted 1-drop that gets you a slightly below average card. Might be good enough on it's own but gets a bit better if you can add another concoction to your hand and it does curve with ghoulish alchemist which is nice.

    Potion Belt -

    The best of the the Concotion generators and very well may be strong enough to quite a bit of play in rogue. Lets you discover an above average card for your current situation, and the pool is small enough that you should usually get just what you want. Kinda like a weaker kazakus.

    Potionmaster Putricide -

    A really strong value generator for rogue, it just requires minions on board. I'd imagine you could pretty easily get a mixed concoction on curve by trading 1-drops. Is rather random though and I could easily see this getting stuck in hand for turns.

    Vile Apothecary - 

    Easily the worst of the concoction cards. It is the only one I can't see making it on it's own merit, maybe the other support is good enough to make this good though

    Ghoulish Alchemist - 

    One of the greatest reasons to play concoctions. If not enough of the other cards are played though this card will suffer quite a bit. You don't even have to have one in hand to reap value off this card.

  • New Rogue Cards Revealed for March of the Lich King by TrumpSC

    these look very fun to tinker with

  • New Rogue Cards Revealed for March of the Lich King by TrumpSC

    These concoctions are looking quite fun and interesting. Kinda gives me Kazakus vibes because of the effect mixing, even though most of these cards mix random concoctions. Still these concoctions can give a bunch of everything, and yet again it looks fun. At least fun to play with, but playing against it might be annoying considering it's completely random and some people really dislike playing against these kinda things. 

    The main problem for this package (from what i can tell) is that the mixed concoctions and normal concoctions cost 3 mana, which might be a bit slow. However you do have Ghoulish Alchemist, and thanks to Shadowstep you can only cheat out 4 (mixed) concoctions for 2 mana or even 0 mana. (over the course of a game) And Preparation can also cheat them out for cheap.

    I'm really interested in seeing how this package will turn out! It has some problems, but most of them (like drawing cards like Preparation and etc.) can be fixed by getting the right concoction. (in case of drawing x card, there is the draw 2 cards concoction) I just hope this package wont be too annoying to play against.... But it does look very fun to play.

  • New Rogue Cards Revealed for March of the Lich King by TrumpSC

    Strongk AF.

    If you didn't enjoy not being able to play around Rogue's random bullshit go, then WotLK is offering you a ticket on the pain train. Except now it's not just random class cards at a discount, it's random degrees of board control and random class cards at a discount. I wonder if the board control effects, though cost-effective, aren't the weakest part of this value vanguard because Rogue can already handle aggro and single, big threats cheated out are a bigger problem and Dreadful Concoction isn't all that reliable in generation or use (but see below).

    Being able to tempo out Ghoulish Alchemist and still hit face suggests that maybe some aggro Rogue is a possibility, or at least a draw-dependent fast-start value Rogue.

    Vile Apothecary is a soft taunt that would be too fairly priced if Concoctions didn't create cost breaks. It offers undead synergy (Nerubian Vizier for more value) but I doubt that synergy is valuable with the cards so far revealed. Noxious Infiltrator could work here but there's not enough Undead that fits in a value Rogue deck to make that consistent. And if your foe cheats out a big'un, they may play around Noxious Infiltrator by just not killing anything. Other neutral Undead cards have Deathrattles that are too weak to bother maximizing. Apothecary will probably be used for its ability and nothing else.

    Note that Potionmaster Putricide doesn't look for friendly minions. So if you can keep your foe's minions around, you can wombo your way into a huge value midgame.

    I'm guessing that Concoctions fit neatly into Ghost Rogue and will let you make stupidly-big early Ghosts (Concoctor on 1, then Ghoulish Alchemist, Frostwolf Warmaster, Coin, and Sinstone Graveyard on 3 is bullshit and it hasn't even happened yet). (Edit: I just realized after walking away from the screen that Shadowsteps on Concoctor and Ghoulish Alchemist can get this even bigger and some combination of this is more consistent than Big Priest.) Putricide sticking on 2 allows for more potential shenanigans.

    Yah notice how new Rogue cards play nice with old Rogue cards and can support existing archetypes while creating new ones that are thematically appropriate, mechanically fresh, and appear to be at least a little fun at a casual glance? Imagine a wolrd where that was happening with every class. Anyway, Rogues will have a lot of fun on release day,

  • New Rogue Minion - Potionmaster Putricide

    Thanks to Shadowjeweler Hanar we know that 2 mana 1/4 minions are very sticky early on, and this can just be slammed down before you trade in a few minions. I think this will see play.

    Edit: After A MINION dies, so this includes enemy minions! Okay this card is nuts. 

  • New Rogue Minion - Vile Apothecary

    So this card is only good in the concoction package, otherwise its just not great. It doesnt have the greatest stats, and it costs the same amount of mana as a concoction. So if you have a mixed concoction in hand, and this card i'm pretty sure that you want to play the concoction instead. (most of the time) I feel like this is too slow, unlike the other concoction cards.

  • Marvel Snap's Developers Offer Further Clarifications on the Upcoming Token Shop and Other Aspects of Card Acquisition

    Yes I did reach 1000 a few days ago

  • New Rogue Minion - Ghoulish Alchemist

    0 mana 3/2 minion that cheats 1 mana of a concoction. The mixed concoctions look very strong, so i think that this will see play. Concoctions are looking very good.

  • New Rogue Spell - Potion Belt

    So this adds 2 concoctions to your hand, and those instantly combine into a mixed concoction. The fact that this DISCOVERS is HUGE, this allows you to make a very strong mixed concoction! Also this concoction making really reminds me of the Kazakus cards, with the combining of effects and stuff. This will see play.

  • New Rogue Minion - Concoctor

    1 mana 1/2 minion that adds a card to your hand. Minions like these have always seen play, and the concoctions look pretty good. This will see play for sure!

  • New Rogue Spell - Potion Belt

    Staff

    A new Rare Rogue Spell, Potion Belt, has been revealed!

    Potion Belt Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about March of the Lich King

    Head on over to our dedicated guide for March of the Lich King!


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  • New Rogue Minion - Concoctor

    Staff

    A new Common Rogue Minion, Concoctor, has been revealed!

    Concoctor Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about March of the Lich King

    Head on over to our dedicated guide for March of the Lich King!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Brutal Annihilan is a New Demon Hunter Card Revealed for Hearthstone's March of the Lich King Expansion by Game Spark

    Big Demon DH is inferior to Big DH using Masked Reveler or even Vanndar Stormpike to get colossal minions and Stoneborn General out.

    If Demons had Fel synergy, small minion synergy (with, y'know, the infuse mechanic they just introduced and/or with the terrible weenie DH concept they shoved into core), Deathrattle synergy (the anti-thematic mechanic they hoisted onto DH in the most anti-thematically way possible via Beasts and Quillboars instead of Demons), or even had Demons work with Nagas somehow from the earlier set, maybe these Answers to the Question No One Asked would be useful for something.

    I left Relics out because those have nothing to do with anything thematically and mechanically, Team 5 seemed extremely concerned with them being overly-strong despite the facts on the ground, so any Relic synergy (much like giving Jace more effective Fel spells) is something they'd avoid doing.

    Also, Brutal Annihilan will also be lackluster in Arena, as if it hadn't taken enough hits.

  • Brutal Annihilan is a New Demon Hunter Card Revealed for Hearthstone's March of the Lich King Expansion by Game Spark

    Neither are any good with the cards DH have been given; both are slower than Big Rogue and Big Priest and waaaaaaay less reliable than Druid (and less big and less safe). This new card has no place in an archetype that already has no real support.

  • Brutal Annihilan is a New Demon Hunter Card Revealed for Hearthstone's March of the Lich King Expansion by Game Spark

    This is just going to be one of the random high roll cards that your opponent (and you) randomly summons and ruins your day with.

     

  • Brutal Annihilan is a New Demon Hunter Card Revealed for Hearthstone's March of the Lich King Expansion by Game Spark

    Fair enough, thank you for proving me wrong and providing examples!