This card is too good. Priest doesn't need more ways to copy Convincing Infiltrator, or more ways to summon Khartut Defender. I already hate this card and want it to be nerfed. This will be very frustrating to play against, but there are probably some priest players very excited about this, and I am happy for all of you.
But DANG. This card will be very obnoxious when dropped on a taunt deathrattle minion, specifically Khartut Defender.
Ooh. I might have to make space for this in my wild pirate rogue, which is already a cannon/swarm deck. The only potential downside is that Captain Hooktusk is still the strongest card in the deck.
Whatever, me and [Hearthstone Card (Cap'n Valeera) Not Found] will work something out.
New deckbuilding challenge is always appreciated. This seems very strong at first glance. 7 mana 7/7 that adds 5 cards to your hand is a big reload. But random cards tend to be highly inconsistent even if they are exclusive to your class. It's a neat card but i don't think it will work all that well. Doesn't mean i won't try if given the opportunity though!
Very powerful, there are so many ways to summon multiple bodies without spending a lot of cards, this will almost always hit at least three guys, and it can very easily be done the turn after it is played assuming you didn't play this on turn 1. And if nothing else there is always wild odd paladin.
New Priest Spell - Grave Rune
This card is too good. Priest doesn't need more ways to copy Convincing Infiltrator, or more ways to summon Khartut Defender. I already hate this card and want it to be nerfed. This will be very frustrating to play against, but there are probably some priest players very excited about this, and I am happy for all of you.
But DANG. This card will be very obnoxious when dropped on a taunt deathrattle minion, specifically Khartut Defender.
New Paladin Minion - Lightforged Crusader
A interesting card. if it had lower stas and taunt ill say its good but hopefully 5 random card can make up for the loss of tempo
Sky Claw
I hate this card. Eventhough it's not good in standard, it breaks wild paladin even more. And it's already tier 1...
New Warrior Spell - Awaken!
Basically a Swipe but you would need to take face damage if hitting a minion.
Yes this will see play, Galakrond Warrior does look good and every Invoke card is invaluable to the deck.
New Mage Spell - Elemental Allies
There's Arcanosaur and Bonfire Elemental, but except that there's no reason to play many Elementals.
New Rogue Minion - Bloodsail Flybooter
Ooh. I might have to make space for this in my wild pirate rogue, which is already a cannon/swarm deck. The only potential downside is that Captain Hooktusk is still the strongest card in the deck.
Whatever, me and [Hearthstone Card (Cap'n Valeera) Not Found] will work something out.
New Priest Minion - Disciple of Galakrond
the priest galakrond hero power kinda sucks, i think priest is the biggest loser for those 5 classes
New Paladin Spell - Righteous Cause
So many good cards in this expansion...
This is just good overall, it's has great value for midrange and token paladin.
Chromatic Egg
How does this work with double battlecry? does it hatch into two dragons or does the hachee change after the second discover?
Hoard Pillager
OMG pirate warrior in wild going to be so strong again
Righteous Cause
meh...whatever. Another useless card for imaginary archetypes
New Paladin Minion - Dragonrider Talritha
Now i just need to open it to play dragon paladin
New Paladin Minion - Nozdormu the Timeless
If there is 1 bad thing about the card the OP use the mana 1st
New Neutral Minion - Tasty Flyfish
Might be even ran in a dragon paladin deck with talritha? But there are probably better dragons at 3 mana.
New Mage Minion - Violet Spellwing
Any 1 drop that gives you a card is always good.
New Mage Minion - Violet Spellwing
5/5
perfect in every mage archetype
New Warrior Weapon - Ritual Chopper
So when played its a 4/2 weapon, which then becomes a 1/1 after attacking (due to the Invoke).
Yeah this will see play in the Galakrond, the Unbreakable deck, pretty powerful honestly and I do think this deck will be good.
New Paladin Minion - Lightforged Crusader
New deckbuilding challenge is always appreciated. This seems very strong at first glance. 7 mana 7/7 that adds 5 cards to your hand is a big reload. But random cards tend to be highly inconsistent even if they are exclusive to your class. It's a neat card but i don't think it will work all that well. Doesn't mean i won't try if given the opportunity though!
Bloodsail Flybooter
Decent in standard, shit in wild, decent in arena. Don't sure if decent is good enough to be included in the upcoming op pirate decks though
New Mage Minion - Violet Spellwing
1 mana 1/1 that replace them self is almost always playable.
New Paladin Spell - Righteous Cause
Very powerful, there are so many ways to summon multiple bodies without spending a lot of cards, this will almost always hit at least three guys, and it can very easily be done the turn after it is played assuming you didn't play this on turn 1. And if nothing else there is always wild odd paladin.
New Mage Spell - Rolling Fireball
Really like this one, strong card.
New Shaman Spell - Dragon's Pack
5 mana for 2 5/6 taunts is reeeaally strong, the question is how reliably you can invoke twice by turn 5.
New Mage Spell - Learn Draconic
Need to play with it to see if its good enough for a deck slot but it is a good random card.
New Mage Minion - Mana Giant
Seems pretty good with all the card generating spells that mage has.