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Galakrond, the Unbreakable

Galakrond, the Unbreakable Card Image

Card Stats


Card Text

Battlecry: Draw 1 minion. Give it +4/+4. (@)


Flavor Text

The ground quaked beneath the behemoth as Dr. Boom continued: "…with over 400 TONS of solid Storm Silver plate." Then he beeped a small remote. "And luxury spikes!"


Keywords

Battlecry - Does something when you play it from your hand.


Galakrond, the Unbreakable Sounds

Play VO_DRG_650_Male_Dragon_Play_02

Play GalakrondTier1_Play_Stinger

Attack VO_DRG_650_Male_Dragon_Attack_01

Death VO_DRG_6x_Male_Dragon_Death_01


Galakrond, the Unbreakable Emotes

Show Emotes

Thinking 1 VO_DRG_6x_Male_Dragon_Thinking_04

Thinking 2 VO_DRG_6x_Male_Dragon_Thinking_03

Thinking 3 VO_DRG_6x_Male_Dragon_Thinking_02

Deck Low VO_DRG_6x_Male_Dragon_LowCards_01

Out of Cards VO_DRG_6x_Male_Dragon_NoCards_01

Need Weapon VO_DRG_6x_Male_Dragon_ERROR_NEED_WEAPON_01

Need Mana VO_DRG_6x_Male_Dragon_ERROR_NEED_MANA_01

Already Attacked (Minion) VO_DRG_6x_Male_Dragon_ERROR_MINION_ATTACKED_01

Already Attacked (Hero) VO_DRG_6x_Male_Dragon_ERROR_I_ATTACKED_01

Minion Can't Attack First Turn VO_DRG_6x_Male_Dragon_ERROR_SUMMON_SICKNESS_01

Hand is Full VO_DRG_6x_Male_Dragon_ERROR_HAND_FULL_01

Board Full VO_DRG_6x_Male_Dragon_ERROR_FULL_MINIONS_01

Can't Attack (Stealth) VO_DRG_6x_Male_Dragon_ERROR_STEALTH_01

Can't Play That VO_DRG_6x_Male_Dragon_ERROR_PLAY_01

Need a Target VO_DRG_6x_Male_Dragon_ERROR_TARGET_01

Can't Attack (Taunt) VO_DRG_6x_Male_Dragon_ERROR_TAUNT_01

Greeting (Lunar New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_LUNAR_01

Greeting (Holiday) VO_DRG_6x_Male_Dragon_HAPPY_HOLIDAYS_01

Greeting (New Year) VO_DRG_6x_Male_Dragon_HAPPY_NEW_YEAR_01

Greeting (Fire Festival) VO_DRG_6x_Male_Dragon_FIRE_FESTIVAL_01

Greeting (Pirate Day) VO_DRG_6x_Male_Dragon_PIRATE_DAY_01

Greeting (Halloween) VO_DRG_6x_Male_Dragon_HAPPY_HALLOWEEN_01

Greeting (Noblegarden) VO_DRG_6x_Male_Dragon_HAPPY_NOBLEGARDEN_01

Greeting VO_DRG_650_Male_Dragon_Greetings_01

Oops VO_DRG_650_Male_Dragon_Oops_02

Threaten VO_DRG_650_Male_Dragon_Threaten_01

Thanks VO_DRG_650_Male_Dragon_Thanks_01

Sorry VO_DRG_650_Male_Dragon_Sorry_01

Concede VO_DRG_650_Male_Dragon_Concede_01

Game Start VO_DRG_650_Male_Dragon_Start_01

Rope VO_DRG_650_Male_Dragon_Time_01

Picked VO_DRG_650_Male_Dragon_Picked_01

Game Start VO_DRG_650_Male_Dragon_MIRROR_START_01

Wow VO_DRG_650_Male_Dragon_WOW_02

Greeting VO_DRG_650_Male_Dragon_MIRROR_GREETINGS_01


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Galakrond, the Unbreakable Guides


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Comments

  • I wish this hero power was the main one for Warrior.

    0
  • In practice, it seems to get two minions out

    0
  • Everyone's A Critic

    0
  • I use this SOOOOOOOO much in Wild. Dead Man's Hand with Kronx Dragonhoof is amazing.  I set up a Dragon Deck that I have a little draw, but mostly it is control and having something continually able to give me "weapon" damage with me hero in addition to drawing minions that get +4/+4 id amazingly ridiculous. 

    1
  • My favourite Galakrond. Draw 4 minions and buff them to heaven. Obviously super strong with ANY charge and new Scion of Ruin will be absolutely terrifying. Even Invoke effect is very good. Looking forward to play with him :-)

    0
  • Hand buffs went to another level but I am totally fine with that. Some nice combo potentials in here!

    0
  • A deck with charge and rush minions with Galakrond seems pretty powerful. A 10/6 Leeroy Jenkins or a 8/7 Kor'kron Elite are crazy good.

    0
  • one more reason to use charge in warrior

    0
  • Nice Reload + Buff + Weapon (potentially) + Extra Finishing Power for Tempo Warrior. Seems perfect for that deck and it’s nice to see a different archetype receiving support instead  Control Warrior. This isn’t unplayable in Control Warrior but Dr. Boom is just better and, when he rotates out, i think the quest will be a better win condition

    0
  • I think this one is insane... Aggro warrior can kill you before the game even starts. Add it late game value for a solid deck, also is good to see control warrior rotating out once in a while

    0
  • The 2 main obstacles I see with this card are:

    1st- Dr Boom

    2nd- Warrior Invoke cards

    Those are the 2 conditions it needs to clear to be a crucial card in a top tier deck (as in: strong)

    So, it needs to be tested if its worth playing this alongside dr boom and if this is better than dr boom (which I am doubtful) to be played by itself, otherwise players will just gravitate towards the highest winrate deck.

    And then we need to wait and see whether they will give us good invoke cards to use alongside him, since the neutral ones arent that good...

    Other than that, easily the most powerful Galakrond for me

    0
  • We will need much more agressive warrior invoking cards for this to have a hope of being played.

    0
  • Seems to be for aggressive decks but it has less on-the-spot impact than other Galakrond. The hero power is quite powerful for finishing up small minions and getting consistent face damage in. Hitting the buffs on the right minions such as Zilliax can help with life lost from hitting minions with heropower

    0
  • it's a strong card but i don't know if it gonna see play until [Hearthstone Card (dr boom, mad genius) Not Found] rotate out.

    0
  • Damn looks too good. Def gonna play warrior :D

    0
  • This card is amazing, good for tempo warrior! Even gonna be decent in control warrior once Dr. Boom rotates out

    0
  • Pretty strong addition for Rush and Aggro Warrior. Voted 3 but can easily go up to 4 or 5 depending on how good other Invoke cards will be.

    0
  • I'M IN CHARGE 

    but serious warrior have 4/3 with charge,4(10)/8 with charge and enrage, and neutral charger buffing it can be scary

    0
    • and after final reveal and don't change my mind

      0
  • Card seems very powerful especially with the legendary spell.

    0

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