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  • New Neutral Minion - Living Dragonbreath

    well don't forget that Shammy 1 cost spell, freeze and enemy invoke Galarkond, just means they have to go face with it instead of you minions. So if Galakrond Shammy becomes as OP as some people believe it will be, this might see play, if only 1 copy.

  • New Mage Minion - Violet Spellwing

    Hey, look! Rhonin got a Pet! 

  • Evasive Wyrm

    I think this card is super good. It is close to zilliax, but if remember siamat, siamat was also close to zilliax. What do we learn from this? that divine shield rush is always good

  • New Hunter Minion - Phase Stalker

    Thinning a deck is nice and it brings out the secrets without drawing them

  • New Paladin Minion - Lightforged Crusader

    lol i really dont see this archetype being viable

  • New Neutral Minion - Living Dragonbreath

    It's not a battlecry and it's very easy to remove so this looks very bad. 

  • New Shaman Spell - Invocation of Frost

    good stall option, the rush also helps to clear the board a bit, or it could just help fill a board

  • New Druid Spell - Strength in Numbers

    i dont like this sidequest, seems on the worst for me

  • New Neutral Minion - Skyfin

    Along with Tasty Flyfish I just don't really see this murloc/dragon menagerie synergy really being a thing.

    This whole package could get more support down the line, but for standard play I simply do not see this being a thing.

  • New Mage Spell - Arcane Breath

    it can go infinite if you have sorcerer's apprentice.

  • New Neutral Minion - Hippogryph

    Reminds me of Gnomeregan Infantry Kappa

  • Surging Tempest

    Great minion to  play early on. I'll be pretty good in Overload Shaman.

  • Squallhunter

    Flashbacks to Flamewreathed Faceless.  2 less attack for +2 spell damage seems like a super good tradeoff considering cheap spells like Zap! and Lightning Bolt are made much more efficient.

  • New Paladin Minion - Lightforged Zealot

    An incredible tempo play. Truesilver Champion is already a 4 cost card, and it sees some play, getting a free 4/2 is pretty good value if you ask me. And this also allows you to get 4 copies of truesilver in your deck, which is a lot of face damage.

  • Big Ol' Whelp

    Big ol' pack filler. Surely i will get tons of these

  • New Neutral Minion - Skyfin

    Fun design, but I doubt menagerie will happen anytime soon. 

  • New Neutral Minion - Skyfin

    Menagerie cards aren't available in standard anymore but because this is a very strong battlecry (and there's another Murloc in this set that buffs dragons), it's theoretically possible to make a hybrid zoo deck with dragons, murlocs and maybe some beasts (Scaleworm is still available) as well. Doesn't seem bad to me.

  • New Mage Minion - Dragoncaster

    that legendary from a while back is crying in a corner since a epic is better than her i think its also cheaper than her.

  • Evasive Feywing

    Pretty good. Makes even classes with no dragons viable in a dragon meta. Must be played in midrange decks though

  • New Neutral Minion - Hippogryph

    Swift Messenger combined with Stegodon.

    Yeah this won't see constructed play, good arena card though.

  • New Neutral Minion - Fire Hawk

    People think outside the box, I think this merely as one step closer to Mage Sidequest completion. Early on this could pose a serious threat if they have a sizable hand, hell even if they only have 4 cards in hand that's a 5/3 for 3 on turn 3 that they now have to deal with, plus could be that next turn elemental you had to play. So we'll see what people make of this once the Meta pans out.

  • New Mage Spell - Rolling Fireball

    I love the design for this one. Not sure if you will run it in any decks but seems decent to get off of other mage spell cards.

  • New Paladin Minion - Lightforged Crusader

    5 cards basically means your entire hand. 

    This card is quite powerful, this allows your midrange paladin to gain a plethora of resources with just 1 card. I am sure paladin decks can afford to cut some of their neutral cards (by which I mean all of their neutral cards) for this insane value generator.

  • Ramming Speed

    Supercollider on a spell, interesting.  I don't think it will see play when there are much better board control options for warrior, but the ability yo target your own minions could have some interesting niche applications.

  • Storm's Wrath

    Awesome card. You can play it in all Shaman decks. I'll play it in my murloc deck.