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  • New Mage Spell - Arcane Breath

    There are not many 2 health dangerous minions this doesn't kill much, doesn't stall edwin, you have to cut frost bolt or ray of frost for this unless you are running bunch of small spells. Its ok in control meta but don't think will see play that much

  • Bandersmosh

    This wouldn't go in a deck that has to play him on turn 5 no matter what he morphed into. In a slower deck, you can afford to wait until he morphs into something good. Yes, there are a lot of bad legendaries, but not so many that you'd roll a bad one every turn.

  • New Hunter Minion - Dragonbane

    Quote From Freforos

    Just imagine if they didn't rotate out Genn at the start of the year...

    This card is kinda cool, 5 damage, even if random, is a worrysome amount.

    If this card somehow survives, and you can get Zilliax to magnetize it and shoot at the same turn you heal 11 and deal with a couple of threat (or just deal 5 to face and deal with one threat, which is the worst outcome and still insane) and still keeping this card on the board.ù

    I think the card is worth to run in almost any hunter deck (not beasts if you want to draw 3) as if the opponent doesn't have a way to deal with it, it wins the game

    If they did Doom in the Tomb they might bring Genn and Baku back for a limited time.

    These were clearly designed as Even Hunter support.

     

  • Bandersmosh

    If this stays at 5 mana it could be very good in any control-oriented Shaman that just needs an unpredictable move to gain advantage.

    If it changes cost but is still 5/5, that's just bad...

  • Warrior Legendary Galakrond Reveal - The Unbreakable

    So this Invoke effect will help complete Hack the System, right? Interesting.

  • Nithogg

    Quite disappointed in this one.  I was expecting some cool lightning-themed effect for the Shaman dragon, not eggs.  It's not an awful card itself, but it pales in comparison to so many of the other cards we have seen that I don't think it will find a place in the upcoming meta.

  • Rogue Card Reveal - Necrium Apothecary

    Great card, but can this and Waxadred make us abandon our tempo rogue shenanigans?

  • Arcane Breath

    You can just a few dragons in a spell-spam Mage deck and then this becomes really good. Azure Explorer already fits the bill for this type of deck very nicely.

  • New Hunter Minion - Dragonbane

    Just imagine if they didn't rotate out Genn at the start of the year...

    This card is kinda cool, 5 damage, even if random, is a worrysome amount.

    If this card somehow survives, and you can get Zilliax to magnetize it and shoot at the same turn you heal 11 and deal with a couple of threat (or just deal 5 to face and deal with one threat, which is the worst outcome and still insane) and still keeping this card on the board.ù

    I think the card is worth to run in almost any hunter deck (not beasts if you want to draw 3) as if the opponent doesn't have a way to deal with it, it wins the game

  • Shaman Legendary Card Reveal - Bandersmosh

    It just hurts to not see Eureka! being played with that hand...

  • Dragoncaster

    It's a cheaper Inkmaster Solia, more or less.  However, it does pave the way for a Control Dragon Mage and will 100% see play in a Highlander Dragon Mage.

  • Bad Luck Albatross

    Nifty card, has interesting use in stopping Highlander decks.  Might see play as a tech card in aggressive decks.

  • Zzeraku the Warped

    he also triggers on your opponents turn though

  • Zzeraku the Warped

    but that's the thing though. He's not. He's an automatic win condition against any deck that wants to kill you but doesn't have much removal.

    They either have to trade into it or kill you in one hit or else they'll set up lethal for you.

    If they can't kill you or him then you just got him out for free and can capitalize on him over the next term.

    He's bad in a vacuum, but remember you're probably building a deck that aims to keep you alive (Dragonlock namely) so all you really need is this guy, double Dragon Breeder and maybe some other lategame value generator and you have a plan.

    Fatigue damage actually helps you in this case against Control decks. You auto summon a 6/6 at the start of every turn and if your opponent is out of removal that might be enough to win.

  • New Shaman Minion - Bandersmosh

    First I thought it's as bad as Zerus or Chameleos, but I misread the card: it is always playable on turn five. It is way better than it seems Imho : even bad understated legendaries can become a huge problem to your opponent with a 5/5 statline. I played a lot of big shaman and will gladly add this alongside Muckmorpher . The " Surprise MF!! " is also a big plus for me.

  • New Shaman Minion - Cumulo-Maximus

    Shaman will have so much damage from hand its scary.

  • New Warlock Minion - Dragonblight Cultist

    A reasonable proactive invoke card is perfect for the style of deck Galaklock decks are aiming at. If you have nothing on the board is a 3/1 and 2 1/1 so isn't bad at all, it can even have more attack if  you have a board, but the 1 health will still be this minion weakness.

    I think is one of the best invoke card so far (behind the rogue ones).

  • Kobold Stickyfinger

    well if meta will be on heavly weapon decks its autopick in many decks

  • Bandersmosh

    Seems quite decent. Much better than Shifter Zerus since it picks from a smaller pool of minions with a greater average power level and most importantly stays at 5 mana (at least I would assume it does). It might be included in a deck that has a free slot but you usually don't want that randomnes in constructed. Might be one of the top 5 legendaries in arena, and easy insta pick there, unless it competes with Tyrion or something of that power level.

  • Bandersmosh

    This guy comes to show us the awful truth, the game have a lot of bad lagendarys and he gonna roll all of then.

  • New Mage Spell - Learn Draconic

    I think this card is good, not stellar or anything, but in a deck with a good amount of spells it can be useful to apply some pressure to your opponent while removing/freezing their board.

    I'm not sure if it will be played in a cyclone mage deck because those decks want to play a lot of spells spending as little mana as possible.

  • New Neutral Minion - Dread Raven

    It's going to do very minimum impact for now, I doubt it's gonna fit in somewhere.

    This card might do something in a far future.

  • Shaman Legendary Card Reveal - Bandersmosh

    I think you're criminally underrating this. On average you will consistently get a playable result within 2-3 turns (by playable I mean a card that has above average value for its mana cost). However there are a number of results that will give you an insane tempo or value boost and can downright win you the game on teh spot, depending on the situation (I checked)

    If Mogu Fleshshaper gets nerfed (by god I hope it will) and the Mutate package falls out of favour,  this might just be played for the same reason: when it works out, it just takes the game on the spot.

    You heard it here first: you're gonna hate to face this one eventually.

  • Shaman Legendary Card Reveal - Bandersmosh

    that's an alpha move

  • New Rogue Minion - Umbral Skulker

    3 coins are not a small amount; the card works after only two invoke, and thanks to the low cost of rogue only invoke cards sometimes it will work as soon as turn 4, and probably will be game winning. Just imagine on turn 5 playing a lackey and Togwaggle and on turn 6 drawing 3 cards that cost zero and still having 3 mana and a coin. 

    Obvioulsy having it active on turn 4 requires an almost perfect hand, but still the three coins are good even some turns later. For example they helps a lot with a spirit of the shark turn, that maybe will return to be played thanks to the invoke cards that adds lackey to your hand.

    Overall pretty strong.