All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Rogue Spell - Seal Fate

    The card feels underwhelming and it is, just compare it with backstab.

    However is still a removal, and an invoke card that as an immediate effect on the board. I think is the second best invoke card we have so far behind the other rogue invoke card.

    It seems that rogue will have the easier time full evolving Galakrond, and looking at how much is strong his battlecry this can be very scary.

  • New Shaman Minion - Bandersmosh

    Could be Shudderwock or could be Millhouse Manastorm. Could be Kalegos, or could be either deathwing. I get that you hang onto it until you get one you want, but just seems like it's not going to pay off in constructed.

  • New Neutral Minion - Shield of Galakrond

    Unless there is no better invoke cards, this proably won't be included in Galakrond decks

  • Shaman Legendary Card Reveal - Bandersmosh

    Could be Shudderwock or could be Millhouse Manastorm. Could be Kalegos, or could be either deathwing. I get that you hang onto it until you get one you want, but just seems like it's not going to pay off in constructed.

  • New Shaman Minion - Bandersmosh

    Staff

    Forget the actual name.

    I'm always going to call this card "Crash Bandersmosh".

  • New Shaman Minion - Nithogg

    On an empty board turn 6 its pretty had to clear counters any minion up to 13 health next turn. We still dont know shaman Galakrond is, we will see

  • New Neutral Minion - Camouflaged Dirigible

    Kinda bad, but it's quite scary what kind of huge magnetized mech can come out of the stealth :)

  • Shaman Legendary Card Reveal - Bandersmosh

    Muckmorpher is 5 mana

  • Card Reveals - Cumulo-Maximus & Zzeraku the Warped

    Ouch... you would think one wrong name would lead to 3 downvotes haha. But yeah, if the card is as strong as we predict it is, and control is able to push out aggro decks, people can CUT the Sandstorm Elementals to run it and tutor it so we can deal with control decks. Did you think of that?

  • Arcane Breath

    OH HELL YEAH CHEAP SPELLS THAT ARE EFFECTIVE

    deal damage, draw a spell, it's so good.

    SO GOOD

    although now that it's in the cheap trick pool does cheap trick become worse?

    Maybe not, since 1 mana deal 2 is still pretty good

     

  • Zzeraku the Warped

    You can disagree, but this is the worst of the legendary dragons. It's insulting quite frankly.

    IT's literally just an overgrown Diseased Vulture. It does nothign the turn it's played, so it's just a bundle of stats. It requires you to wait until turn 10 to even use it. The spawns don't even have Rush, Taunt or Lifesteal, so you're basically getting a worse Jaraxxus Hero power on a stick. If said stick gets removed (and in 9/10 case it will) you basically wasted your time.

    Aggro decks will just ignore it and deck you in the fact, Control decks will take care of it immediately.

    They could have used the legendary Slot to give Warlock something they actually needed. A win condition, another control tool or just something playable. Instead we got a worse version of Jaraxxus. Unironically, If Jaraxxus got buffed to 8-mana he would be a better card than this piece of garbage.

    just play Ysera if you need a lategame value generator...and if you need pressure, just play Plot twist Warlock and Run Nomi..

     

    This is just a worse reprint of an epic card from the LAST EXPANSION. It's like a reverse Princess Huhuran.

    I wanna punch whoever designed this failure in the face.

    alright, because I am retarded you can ignore all that. Apparently this guy summons EVERYTIME you take damage, meaning he will summon stuff when your opponent punches you in the face, meaning that against every deck that actually aims to kill you he acts like a soft taunt, because by just going face they'd give you lethal essentially.

    Not to mention he can be played together with Dragon Breeder, which means against control you can play up to 3 of them (and maybe even abuse fatigue damage to your advantage).

    this could turn the aggro matchup into an intense balancing act where you attempt to preserve your health until you drop this and if they can't oneshot you in one turn or kill the guy you basically checkmated them.

  • New Neutral Minion - Evasive Drakonid

    Really good, will help dragon decks get to the late game. Better than similar cards from the past that I enjoyed playing. 5 stars

  • Nithogg

    6 mana 5/5 is acceptable in most circumstances, the battlecry is where this guy gets weird.

    0/3 is easy to kill late game, but then you're forcing your opponent to remove something that will remove your board next turn.

    and with Shudderwock this guy will give him additional bodies on the board, with the Quest even more so

    I think it's a sleeper hit

  • New Warlock Minion - Zzeraku the Warped

    Quote From kaiserkarl

    So it does noyhing the turn it enters play. The tokens won't save you when they hit your face. This card needs some help to be somewhat good. There is this 3/5 warlock vulture with the same mechanic that I saw in play for only one week before disappearing. Unless they release some real self damaging support, it's bad imho, like Ysera bad. Even if Ysera is actually good. I love you Ysera.

    I have no idea if the card is good but the card is for a different deck's. the vulture is a agro card while this is a control/midrange card. it's also big that it also trigger when your op does the damage the vulture only triggered on your turn(the vulture had a similar but not the same mechanic the vulture could also low roll into 1/1's). There is also the chance if the agoro deck doesn't just kill you i'll that is very unlikely but if they hit you in the face enough times and not kill you might have just generated enough power to kill them.

  • New Shaman Minion - Nithogg

    Looks bad, but I wouldn't underestimate two 4/4 rush minions, it can kill any 8/8 minion like Lich King and Ragnaros. 

    Though I can't rate it since it has a new mechanic in the game, but I have high hope in this card in terms of playable, including that shaman will have deck based on dragons and we don't know what other dragons the class has.

  • New Neutral Minion - Twin Tyrant

    Arena and discover are a thing, otherwise we would not really see this card since it's random effect

  • New Shaman Minion - Nithogg

    I wanna like this card because shaman is my favorite class and shaman legendarys are rad. But I am not too confident that this will be a good card. You can use this as a way to soak up removal, or you will play him simply because he is a dragon, but after turn 6, it is just too easy to deal with 0/3 minions. They are basically 0/3 taunts, and when you think about it like that, I guess it is not too bad. With cards like evolve or the storm bringer, getting 3 bodies for 1 card might have some merit. But overall, this seems pretty weak for 6 mana, but if I open him I will try to make him work.

  • New Neutral Minion - Dragon Breeder

    Sooooooo good. Auto include in every dragon deck. Enable combos... Can be played in turn 2 with no effect... 5 stars

  • New Mage Minion - Dragoncaster

    This is a really good card for dragon/highlander/big spell mage. Or a combination of those. Free Flamestrike or Pyroblast with a 4/4 body on turn 6 is just insane.

  • New Neutral Minion - Bad Luck Albatross

    Neutral counter for highlander decks that has OK stats and is crazy in arena. Will see some play

  • New Priest Hero - Galakrond, the Unspeakable

    Galakrond priest is going in a lategame-value deck but for now i don't see how it gets here. Having an incredible amount of value isn't going to win you the game if you don't have the tools to pressure the opponent a little bit or/and having huge powerspike turns because midrange decks will destroy you, you are a free win for combo decks and a good control deck should be able to pressure you enough to just win a good percentage of games. 

    EDIT: about aggro decks: if you win this matchup is just thanks to the high number of heals and removals until they run out of steam, so the huge amount of value you can get doesn't even matter in this matchup.

    For now the huge powerspike turn seems to be Princess Talanji, will it be enough? we will have just to see. For now i think this is the worst Galakrond, by far

     

  • New Neutral Minion - Zul'Drak Ritualist

    I like it, it's a kind of filler pack that could be included in some decks like resurrect priest or against some decks like resurrect priest :D

  • New Neutral Minion - Transmogrifier

    Random legendaries are not fantastic, specially in the early game. I think this card is rather bad.

  • New Shaman Minion - Bandersmosh

    Mutate says hi.

    You drop a higher cost Battlecry for (5), and then evo it for bigger body.

  • New Neutral Minion - Dread Raven

    Stats are OK but without support this cards is super bad. Even if you could make a deck full of this guys it would still probably suck. It will be popular in tavern brawls though