Good youtube material. Apart from that it's too expensive in my opinion. Also the only pirate classes already run weapons and I assume that when you steal the opponent weapon yours is destroyed so...
The number of tech cards in this expansion. It seems a lot of answers are released before people start complaining. Some anticipation from the devs feels good for a change and I hope they will be keeping this approach.
The The Darkness felt horrible to use in wild as a tech, this one will definitely do a better job .
Can be good, can be bad. Not bad stats but definetely letting this card sit on your hand until it is playable is not a good thing. Let's wait and see if it gets used.
Heavy RNG card = Non-competitive card, not good at all in meta decks, but other than that, I love it. I like that RNG can lead to do cool and stupid things,, plus this card can access to a different class's powerful cards, the 5 mana cost makes it even better to gain late game power on turn 5, lucky if you can get above 6 or more.
This card is definitely going to added in my fun-only deck combined with The Runespear till I faced tryhard players.
Interesting, but not great. May be efficient in Quest Shaman since it will fill the board with these eggs that will direct attention from the opponent. May be useful.
This is a very flexible card, it can be used as a 0 mana 4/4, or it can be used to ramp into a 7-10 mana spell. Really, it can be used with any spell that costs >4 and you will gain value. My only plight with this card is that it is 1 mana too expensive to use in the same turn as Malygos, Aspect of Magic.
Right now I am confident in saying that dragon mage has enough tools to be a serious deck. Maybe some more neutral support would be nice, but i think right now there is enough to justify adding a couple of dragons in your deck.
This is the strongest invoke card revealed so far, and i doubt there it wll be a better one honestly; maybe it ties with the other invoke rogue card.
The strongest point of this card is the mana cost, all the others invoke cards revelead so far feel a bit too clunky, this card instead is just a 1 mana to help a minion trade something or just doing some more face damage and get a lackey.
Galakrond battlecry is so strong that you want him full evolved as soon as possible, this card help you reach that goal immensely.
Very good, not OP. It may have a hard time justifying a slot before other more powerful and similar cards. But I could imagine that Shield Slam will be HoFed at some point soon.
"If your opponent can immediately deal 5 damage once and 3 damage twice by turn 6, he's the one ahead and Nithogg is a good way to buy you some time, at least"
Killing Nithogg is not your opponent's priority since, by itself, it's an understatted 6 drop not really worth to be bounced back (let's be honest, there are far better Battlecries that you'd want back in your hand). You can just kill both the eggs in order not to face a possible 4/12 on turn 7 and using your whole mana to develop your board and maybe set up a taunt (Zilliax?) to tank that 5/5. Nithogg is a tempo loss card (like Swampqueen Hagatha) in a class with Heart of Vir'naal: if you really want to buy some time then you should play tempo, not value. Even if you consider it as a 6 mana 5/5 heal 6, it's just a slightly better Guardian of Kings, which has never seen play outside of unfortunate Zephrys the Great picks.
"It's more likely that at least one of the three bodies survives, and that's pretty good value for 6 mana"
Well if you want some sticky minions then you'd just play something on the line of Cairne Bloodhoof or Khartut Defender. If you just want something to live in order to soak up some damage you should choose something that has taunt of that is really worth to be killed, not a vanilla 5/5 and some 0 attack tokens.
I really think this card is not good nor in a vacuum neither in a meta environment. But don't get me wrong: you can still play with it and have some fun, but don't expect it to be a 4 (or even a 3) star card.
I think this guy's potentially stronger than folks give 'em credit for. Yeah, RANDOM isn't always good, but with this set's list of powerful late game cards and battlecries this guy could put pressure on your opponent as early as turn 5
Also 5 mana Alexstrasza (no, not the new one) would be sick
Every single one of these "transform while in hand" cards has been bad.
Shifter Zerus, Chameleos, Molten Blade, Shifting Scroll and none of them were ever any good. Could be a fun card, but the sheer amount of variance in this means it likely will not see any competitive play.
On the good side, when you top deck this late game, you can play it as a 5/5. I mean, it is not as bad as top decking any of the other "transform in hand" cards
Best Galakrond in my opinion. It has a effects that is good at the beginning and at the end game. Close in power to the priest one. It will enable warrior quest and probably will continue to be used when Dr Boom will be gone.
This is pretty sweet, any card that gains you another card is worth considering.
1 mana to add a random mage spell to your hand is a card, this discovers the spell and deals 2 damage (which isn't insignificant).
This card is an auto-include in any mage deck that has dragons, but is it enough to justify making a dragon deck? If nothing else, mage will want to make a dragon deck to take advantage of Malygos, Aspect of Magic. I think this card will see play, and it is pretty powerful for 1 mana.
New Neutral Minion - Kobold Stickyfinger
Good youtube material. Apart from that it's too expensive in my opinion. Also the only pirate classes already run weapons and I assume that when you steal the opponent weapon yours is destroyed so...
Shaman Legendary Card Reveal - Bandersmosh
Mutate says hi.
Bad Luck Albatross
The number of tech cards in this expansion. It seems a lot of answers are released before people start complaining. Some anticipation from the devs feels good for a change and I hope they will be keeping this approach.
The The Darkness felt horrible to use in wild as a tech, this one will definitely do a better job .
New Shaman Minion - Bandersmosh
Can be good, can be bad. Not bad stats but definetely letting this card sit on your hand until it is playable is not a good thing. Let's wait and see if it gets used.
New Neutral Minion - Chromatic Egg
Gave it 5 stars just because secret mechanics are my favorite. HS needs more cards like this and [Hearthstone Card (Fatespinner) Not Found]
New Shaman Minion - Bandersmosh
Heavy RNG card = Non-competitive card, not good at all in meta decks, but other than that, I love it. I like that RNG can lead to do cool and stupid things,, plus this card can access to a different class's powerful cards, the 5 mana cost makes it even better to gain late game power on turn 5, lucky if you can get above 6 or more.
This card is definitely going to added in my fun-only deck combined with The Runespear till I faced tryhard players.
New Shaman Minion - Nithogg
Interesting, but not great. May be efficient in Quest Shaman since it will fill the board with these eggs that will direct attention from the opponent. May be useful.
New Neutral Minion - Kronx Dragonhoof
Auto craft day one along with Dragonqueen Alexstrasza , versatile effect that may make Galakrond decks worth it.
New Neutral Minion - Shu'ma
I'm sorry but this card is bad. Maybe somebody will make it work but as it stands it's just terrible
New Neutral Minion - Dragonqueen Alexstrasza
Auto craft day one along with Kronx Dragonhoof Dragons plus highlander plus easy infinite value along with dragons that discover other dragons.
New Mage Minion - Dragoncaster
This is a very flexible card, it can be used as a 0 mana 4/4, or it can be used to ramp into a 7-10 mana spell. Really, it can be used with any spell that costs >4 and you will gain value. My only plight with this card is that it is 1 mana too expensive to use in the same turn as Malygos, Aspect of Magic.
Right now I am confident in saying that dragon mage has enough tools to be a serious deck. Maybe some more neutral support would be nice, but i think right now there is enough to justify adding a couple of dragons in your deck.
New Shaman Minion - Bandersmosh
unplayble bad card, next. All shifting cards bad, i don't see why this is not.
Also, bad flavor for being leg, art like it's epic max.
New Rogue Spell - Praise Galakrond!
This is the strongest invoke card revealed so far, and i doubt there it wll be a better one honestly; maybe it ties with the other invoke rogue card.
The strongest point of this card is the mana cost, all the others invoke cards revelead so far feel a bit too clunky, this card instead is just a 1 mana to help a minion trade something or just doing some more face damage and get a lackey.
Galakrond battlecry is so strong that you want him full evolved as soon as possible, this card help you reach that goal immensely.
Shaman Legendary Card Reveal - Bandersmosh
I AM THE BUMP IN THE NIGHT !
I AM THE MUCKMORPHER WHO'S 1 MANA MORE EXPENSIVE AND RANDOM!
I AM THE LEGENDARY MINION THAT YOU MAY OR MAY NOT NEED!
I
AM
BANDERSMOSH !
I'm giving this guy 5 stars because he has a cape and a mask, plus he makes me think of Darkwing Duck for some reason
New Neutral Minion - Sathrovarr
Card is already out and it didn't have a huge impact. Maybe more useful in wild to some disgusting combos. Definitively not my type of card.
New Warrior Spell - Molten Breath
Very good, not OP. It may have a hard time justifying a slot before other more powerful and similar cards. But I could imagine that Shield Slam will be HoFed at some point soon.
Shaman Legendary Card Reveal - Nithogg
"If your opponent can immediately deal 5 damage once and 3 damage twice by turn 6, he's the one ahead and Nithogg is a good way to buy you some time, at least"
Killing Nithogg is not your opponent's priority since, by itself, it's an understatted 6 drop not really worth to be bounced back (let's be honest, there are far better Battlecries that you'd want back in your hand). You can just kill both the eggs in order not to face a possible 4/12 on turn 7 and using your whole mana to develop your board and maybe set up a taunt (Zilliax?) to tank that 5/5.
Nithogg is a tempo loss card (like Swampqueen Hagatha) in a class with Heart of Vir'naal: if you really want to buy some time then you should play tempo, not value. Even if you consider it as a 6 mana 5/5 heal 6, it's just a slightly better Guardian of Kings, which has never seen play outside of unfortunate Zephrys the Great picks.
"It's more likely that at least one of the three bodies survives, and that's pretty good value for 6 mana"
Well if you want some sticky minions then you'd just play something on the line of Cairne Bloodhoof or Khartut Defender. If you just want something to live in order to soak up some damage you should choose something that has taunt of that is really worth to be killed, not a vanilla 5/5 and some 0 attack tokens.
I really think this card is not good nor in a vacuum neither in a meta environment. But don't get me wrong: you can still play with it and have some fun, but don't expect it to be a 4 (or even a 3) star card.
New Mage Minion - Dragoncaster
Amazing mana cheating card, even Naga Sand Witch saw play this will be staple
Bandersmosh
I think this guy's potentially stronger than folks give 'em credit for. Yeah, RANDOM isn't always good, but with this set's list of powerful late game cards and battlecries this guy could put pressure on your opponent as early as turn 5
Also 5 mana Alexstrasza (no, not the new one) would be sick
New Warrior Minion - Scion of Ruin
Really really good, in early game and late game. Plus is a dragon. Pretty sure there will be good invoke for warrior so 5 stars
New Warrior Weapon - Ancharrr
I can imagine that when they announced this card they wanted to confuse us. So far it works but I don't see the point in this card at all.
New Shaman Minion - Bandersmosh
On the good side, when you top deck this late game, you can play it as a 5/5. I mean, it is not as bad as top decking any of the other "transform in hand" cards
Zzeraku the Warped
Seems strong, but only in the right matchup. Against an aggro deck you won't have enough HP by turn 10.
New Warrior Hero - Galakrond, the Unbreakable
Best Galakrond in my opinion. It has a effects that is good at the beginning and at the end game. Close in power to the priest one. It will enable warrior quest and probably will continue to be used when Dr Boom will be gone.
New Mage Spell - Arcane Breath
This is pretty sweet, any card that gains you another card is worth considering.
1 mana to add a random mage spell to your hand is a card, this discovers the spell and deals 2 damage (which isn't insignificant).
This card is an auto-include in any mage deck that has dragons, but is it enough to justify making a dragon deck? If nothing else, mage will want to make a dragon deck to take advantage of Malygos, Aspect of Magic. I think this card will see play, and it is pretty powerful for 1 mana.