All Comments

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  • New Mage Spell - Arcane Breath

    Must have in Dragon decks. If the mage will have any.

  • New Neutral Minion - Bad Luck Albatross

    Excellent Reno hoser! Good stats for vanilla minion.

  • New Mage Spell - Arcane Breath

    The efficiency is what we should expect, the cost makes it good for combos, and the upside does what Mage wants to do in decks that want cheap spells. Will it be good enough to put Dragons in Cheap Spell Mage decks? Dunno. Will it be good enough for Dragon Reno? Probably. Dragon Mage? Almost definitely.

  • New Shaman Minion - Bandersmosh

    Hir'eek, the Bat on turn 5?

    Alexstrasza evolve King Krush

    sign me up!

  • New Shaman Minion - Bandersmosh

    Meme Muckmorpher!! I love how it resembles the original.

  • Bandersmosh

    Meme Muckmorpher!! I love how it resembles the original.

  • Shaman Legendary Card Reveal - Bandersmosh

    I am sensing a pattern of reusing old effects for no reason.

     

  • New Shaman Minion - Nithogg

    It's a weird case.

    It's less bad than it looks, but it's still kind of pointless.

    If you play this on an empty board (or a board you just traded into) you're most likely going to get some serious value out of it. 13/13 worth of stats for onlny 6-mana is pretty good and since they have rush you're not really wasting a turn (unless you're playing aggressively)

    On the other hand, you can never just play this onto a board where your opponent can just trade into the eggs. At best it'll let you avoid some face damage or cause unfavorable trades for your opponent.

    It's not as bad as Warlock or Druid's legendary dragon, but it just doesn't really seem like something you'd actively put into your deck....which is where Draconic Lackey comes in. It might not be a good card, but it's a decent thing to just drop on curve in a Quest Shaman deck if you have nothing better. Quest Shaman is a deck that has decent recovery and can afford a turn of bad tempo for a bigger swing later on.

     

  • Bad Luck Albatross

    I love how annoying this card is just as much as I love references to “The Rime of the Ancient Mariner”.

  • New Shaman Minion - Nithogg

    In my opinion this is just bad. Eggs without deathrattle effect may be traded for free, and if your opponent does not have enough minions on board to deal with them then: 

    a) if they are aggro/midrange/tempo -> you probably already won, no need to play this 

    b) if they are control -> they probably don't care too much/have tools to deal with it even after hatching 

     

  • Nithogg

    A card for a Dragon Shaman deck. It acts like a taunt. If your opponent can't kill the eggs you have two 4/4. But I think most of the times the eggs wont hatch because hey will be killed. Right now I don't see this card being played at all.

  • New Shaman Minion - Nithogg

    Not sure what deck should include this card. Seems a bit underwhelming effect, but it may fit in some tempo decks

  • Shaman Legendary Card Reveal - Nithogg

    This is....underwhelming. It's not terrible, but you can only really play it on an empty board.

     

     

  • Shaman Legendary Card Reveal - Bandersmosh

    Well, given the general powercreep of the set, Bandersmosh and Nithogg as legendaries really help to tone down a bit Shaman as a whole.

    We still have to see most of Thrall's cards, but I think it's safe to say that Quest Shaman will still be top tier with the difference that this time the other classes will have more ways to deal with that madness.

    Now let's hope to get the last Galakrond's reveal pretty soon

     

  • Bandersmosh

    Memedary! It's not going to see competitive play, that's for sure. The Legendaries for Shaman this expansion are bad.

  • Zzeraku the Warped

    Seems like a turn 9 or turn 10 with heropower or other self-damage cards. Don't even think about this in wild as Cubelock and Renolock list are already solid without this dragon. Flaw is it provides no instant impact on the board—no taunts or rush.

  • New Shaman Minion - Bandersmosh

    1/5 too damn random, even if it's 5 mana legendary no matter what (which can also be not only 5 mana but changing mana cost as well it's not 100%) you might get some classic/situational/synergistic legendaries most of the time and be stuck with a dead card, plus it's bad when drawn a 5 mana vanilla 5/5 is not desirable...

    it's fun though Shaman is very strong atm so it's fine to give them bad cards.. just not freeze shaman level bad cards..

  • New Neutral Minion - Kobold Stickyfinger

    Interesting tech card. Maybe this will deter people from fully upgrading Galakrond? Rogue will use it some. Warrior will probably use it eventually.

  • Bandersmosh

    sucks. 0/5

  • New Neutral Minion - Bad Luck Albatross

    Salt Factory Albatross. Sure, 2 copies of this might not be more effective than causing a mild annoyance. More than 2 (copying, double-trigger Deathrattle, etc.)? That's an effective Highlander counter.

  • New Shaman Minion - Cumulo-Maximus

    The problem with putting Battlecries that do damage to any target in Battlecry Shaman is that Shudderwok redoes it randomly. With the condition on this, you can double it with the quest HP and just not be Overloaded when you play Shudderwok if you don’t want to risk it. Plus descent stats. Amazing.

  • New Mage Minion - Dragoncaster

    Quote From Drageren

    10 out of 10, autoinclude in every highlander control mages, but can be highlander mage be playble in future meta?

    PS i hate power level of this expansion. I really think it will ruin the game.

    Sadly, this card really is too strong. Well, since it is a rare, a lot of folks will profit from the inevitable nerf.

  • Bandersmosh

    wow so bad

  • New Warlock Minion - Zzeraku the Warped

    Evolve is getting better and better hope they nerf Mogu Fleshshaper

  • Anti-Heal OTK Priest

    Amazing, I just played against someone playing a similar deck on Asia server.

    It really cracked me up when zombie Chow killed me :P