It looks unexciting to me. Board clear could actually be what priest needs when lightbomb goes back to Wild, but running the whole invoke package for it? Random priest cards don't sound like gamewinning strategy. Talanji enabler, sure, but I guess that would be too much investment for an inconsistent reward.
I know that this allows you to get 6 potential damage, but outside of an combo deck (or Gonk 'till rotation), is it that useful? The best side to these side quests I can see thus far is that they allow you to use questing explorer for card draw, outside a main quest deck.
Wow, Questing Explorer really works with Sidequests?
This card in the vacuum can't be worth running. Probably only for Gonk combo, like others mentioned, or maybe to serve as Auctioneer fuel, but I think those decks can hardly ever become strong meta competitors.
The best sidequest of all released (so far). It's pretty great reward for using twice hero power. You can play two copies of this, stack it and play with GONK or just play them to trade minions and gain some armor.
I am very excited to play with this, specifically in Aggro Warrior, and I think it might see play in wild dragon decks too (Alextrasza's Champion alone makes it worth it).
Honestly, I already dare to say that this card will be broken, because of the hero power. Invoke minions will be a good tempo play that contribute to aggro gameplan, instead of being tempo loss as an investment for Invoking. I really hope it will not get nerfed, but would probably be strong even if it only gave +2 attack.
whoa, nice lackey. similar to ethernal lackey, but I like it better because there are some really shitty class spells (warlock or rogue or even shaman)
I really like weird cards like Octosari and this one too, they are making the cards that look weak but with a fun design to be implemented in this game. I hope they make more cards like these.
Will be probably hard to spare a slot for this in deck, since its not that impactful, plus it has a condition. When compared to Potion of Heroism, this does not seem much better. Sure, tempo is better, but the deck also has to have enough draw/card gen, which could be problematic to make with Dragons.
Before Thunderhead used to have 3/5 stat, it was playable, but with recent buff in stat to 3/6, its pretty good.
Looking at this card, the ability is really insane. It can go pure aggro style with it, and destroys a vanilla 4/5 or decent taunt minion on their own way. Although, without having 3/6 body, it feels pretty weird when comparing to Thunderhead. But I think its a very reasonable balanced card, it deserves a legendary tag, otherwise everybody will hate this card even if the ability got nerfed to 3 damage with epic tag.
Glad they are still going with mechs, especially it favors hunter the most, and I love mechs.
All Galakrond are so strong except the weird warlock one. As a huge warlock player I feel bad, why are they pushing the imp aggro archetype ... Let's see what cards they will print for warlock
No official information has been given on the number of sidequests to my knowledge. My next guess would've been Epic and Rare for all good classes but Mage has one and it's Common...Hunter already has three Commons, none of them being a sidequest. I'm still going to guess two for all, but the rarities seem more or less random.
When they announced it as didn't care about it, tried autochess didn't like, if HS wanted to jump on, to take back streamers I said fine I don't really watch them anyway. but on nov 12 when they make you played it, I took it like a chore, haven't stopped playing since.
New Rogue Minion - Umbral Skulker
I think it's pretty OK, but nothing special. It's easy to get those coins tho...
New Priest Hero - Galakrond, the Unspeakable
It looks unexciting to me. Board clear could actually be what priest needs when lightbomb goes back to Wild, but running the whole invoke package for it? Random priest cards don't sound like gamewinning strategy. Talanji enabler, sure, but I guess that would be too much investment for an inconsistent reward.
New Rogue Minion - Waxadred
Weak card, I would play only on the arena because it has nice stats
New Rogue Hero - Galakrond, the Nightmare
Very nice card, but rogue has so many cheap cards... :'(
New Warrior Hero - Galakrond, the Unbreakable
Love this card so much, the best Galakrond so far <3 But I think it'll be too OP in fast/aggro decks....
New Hunter Spell - Clear the Way
Is it only me that thinks that this card is weak? sidequests are weak in general and unplayable/barely playable :/
New Druid Spell - Secure the Deck
Wow, Questing Explorer really works with Sidequests?
New Druid Spell - Secure the Deck
This card in the vacuum can't be worth running. Probably only for Gonk combo, like others mentioned, or maybe to serve as Auctioneer fuel, but I think those decks can hardly ever become strong meta competitors.
New Priest Hero - Galakrond, the Unspeakable
Its a board clear for priest if control priest will be a thing this will see play
A Weekend of Wild Decks
Thank you for including my deck!
New Druid Spell - Secure the Deck
The best sidequest of all released (so far). It's pretty great reward for using twice hero power. You can play two copies of this, stack it and play with GONK or just play them to trade minions and gain some armor.
I'm surpised but I really like this cad
New Warrior Hero - Galakrond, the Unbreakable
I am very excited to play with this, specifically in Aggro Warrior, and I think it might see play in wild dragon decks too (Alextrasza's Champion alone makes it worth it).
Honestly, I already dare to say that this card will be broken, because of the hero power. Invoke minions will be a good tempo play that contribute to aggro gameplan, instead of being tempo loss as an investment for Invoking. I really hope it will not get nerfed, but would probably be strong even if it only gave +2 attack.
Draconic Lackey
whoa, nice lackey. similar to ethernal lackey, but I like it better because there are some really shitty class spells (warlock or rogue or even shaman)
New Priest Spell - Time Rip
Good card, assasinate with invoke seem pretty resonable
New Priest Minion - Envoy of Lazul
curious glimmeroot was played, so this card should be played too... but i'm not very hyped about it
New Neutral Minion - Shu'ma
I really like weird cards like Octosari and this one too, they are making the cards that look weak but with a fun design to be implemented in this game. I hope they make more cards like these.
New Warrior Hero - Galakrond, the Unbreakable
Gives 3 damage to every invoke minion, pretty good tempo card will definitely see play imo.
New Priest Minion - Fate Weaver
Very good for combo decks and dragon. Cool art
New Paladin Spell - Sand Breath
Will be probably hard to spare a slot for this in deck, since its not that impactful, plus it has a condition. When compared to Potion of Heroism, this does not seem much better. Sure, tempo is better, but the deck also has to have enough draw/card gen, which could be problematic to make with Dragons.
New Priest Hero - Galakrond, the Unspeakable
Very good. Anduin, the shadowreaper is slightly better tho
New Hunter Minion - Dragonbane
Before Thunderhead used to have 3/5 stat, it was playable, but with recent buff in stat to 3/6, its pretty good.
Looking at this card, the ability is really insane. It can go pure aggro style with it, and destroys a vanilla 4/5 or decent taunt minion on their own way. Although, without having 3/6 body, it feels pretty weird when comparing to Thunderhead. But I think its a very reasonable balanced card, it deserves a legendary tag, otherwise everybody will hate this card even if the ability got nerfed to 3 damage with epic tag.
Glad they are still going with mechs, especially it favors hunter the most, and I love mechs.
Galakrond, the Unbreakable
All Galakrond are so strong except the weird warlock one. As a huge warlock player I feel bad, why are they pushing the imp aggro archetype ... Let's see what cards they will print for warlock
New Paladin Spell - Sand Breath
I thinks its pretty weak overall and can play only in decks with strong dragon synergy
Two New Cards Revealed - Secure the Deck & Clear the Way
Didn't even remember that :D
No official information has been given on the number of sidequests to my knowledge. My next guess would've been Epic and Rare for all good classes but Mage has one and it's Common...Hunter already has three Commons, none of them being a sidequest. I'm still going to guess two for all, but the rarities seem more or less random.
Battlegrounds Devs - Dragons Being Added, Tier 5 King Magurgle, Possible Amalgam Nerfs
When they announced it as didn't care about it, tried autochess didn't like, if HS wanted to jump on, to take back streamers I said fine I don't really watch them anyway. but on nov 12 when they make you played it, I took it like a chore, haven't stopped playing since.