I love it when Warrior gets archetypes that aren’t afraid of taking some damage. Since Aggro Warrior was already strong in the first half of the SoU meta, I’m sure this will be played. I’m curious to see if this will make Hack the System viable, but it might mean not playing the quest until later so you get it after you play Galakrond. So, Aggro-Control? Zoo Warrior?
I have no idea what the point of the new Murloc is. Not really needed in the slightest. Murlocs are already really strong, did they need this? I guess it could work as an occasional Health and damage buff.
Murlocs as a tribe dont have any deathrattle effect like Beasts and Mechs where if something dies, do this. The new murloc is very similar to the beast tribe's Goldrinn, the Great Wolf and should help push a solo murloc tribe build further into late game....a bit more. Murlocs are still missing a card that deathrattles into spawning 1/1s though and that will still push beasts and mechs ahead but this new card helps close the gap a little IMO. Of course, even if they get a deathrattle that spawns 1/1s, they still need another card that punishes the deaths of those 1/1s. Beasts and mechs have something that grows and demons have a large knife juggler. I guess you could call the Murloc Tidecaller that card....it's just a slower version.
Love the flavour of the card; will definitely be trying to include it in a dragon paladin deck.
My only question is: will +3/+3 be a good enough buff in the upcoming meta? It seems like a lot of the new cards have good stats and some crazy effects, I wonder if Talritha will make any impact...
you better watch out, (You want to keep on eye on this minion so it doesn't turn into a 30/30)
but doubled I’m more than tripled, (When you triple a 9/9 the total stats are 27/27, and when you double the Blood of The Ancient One you get a 30/30)
and my gurgle - a mighty shout. (I would say the battlecry is pretty mighty)
You got it! The last line was a reference to how the Blood’s entrance quote is an unintelligible gurgle, but when doubled it becomes the Ancient One, whose entrance quote is a shout and a half (THE DOOM OF WORLDS AWAKENS ONCE MORE!)
Ok, this card looks scary! Drawing 4 minions that are buffed a lot, on top of a good weapon and 3 attack hero power is really strong, I´d say. I´m already afraid of all the face damage we´ll be getting from Warriors.
This card is just so... boring I guess? I´m not impressed by the reward and it could potentially be somewhat impactful in the early game, but for that you need to have the sidequest and those small 1/1 rushers (can´t remember the name right now) in hand. 4/4 rush later than turn 6 is just not good enough to make a difference.
I don´t think this is enough to make Gonk viable, but it could work as a great fuel for Miracle Auctioneer turns. Completing this sidequest is super easy.
In an aggressive-midrange deck this card is very strong, it refill your hand with buffed minions (and you will able to play most of them in one turn at that stage of the game) and gives you an arcanite reaper and a hero power that can deal 3 damage every turn.
Invoking will be strong too in those kind of decks, as the 3 attack can be nice to remove a minion or just to deal some extra face damage.
The only problem i see is that to fully upgrade you have to play 4 invoke cards, and maybe is easily said that done
Finally had the chance to play as Brann for the 1st time vs my 3rd with Sir Finley and I finished 2nd for that game. this was yesterday but I couldn't post til now.
Also I just now finished my first run with Sindragosa. I ended up 2nd in the run. Sin plays similarly to AFK, you should freeze turn 1 to get buffs going. I was able to freeze both 1 Wrath Weaver & 1 Voidwalker. Starting turn 2 with a 4/4 Wrath & a 2/4 Void is preety gud.
This card rewards the player for doing something that he already wanted to do, very strong, especially on a class like hunter that generate many rush minions
I actually played a druid deck that used the "attacking with hero" synergy (like the spirit, and the 2/3 that deal damage equal to your hero's attack power). The deck was an aggressive\token and worked, but isn't usable anymore because shamans punish a wide board, and the other class can easily clear it. What i found is that the deck didn't have problem in having enough card that gives attack to your hero but had problem at rewarding you for doing that (basically only 4 cards in the deck). So I don't think that this card will solve the problem
Not strong as Curious Glimmerroot because all the cards that you'll see are in your opponent's deck, so obtaining a card from this will be random most of the time, especially if played on curve. That said, knowing what your opponent have in his hand and what is not is a good information. I like this card very much, even if I don't think is that good
This card has a cool flavor, but i don't think is that strong, it requires to have dragons in your hand all the time and you have to run a lot of them for this to happen. I'm not convinced for now
I got disconnected once on mobile and when I got back in I found it interesting that the battle was over and I had an extra minute to do all my preparation for next combat phase.
So I tried closing the game and reloading it just as the timers about to end a few more times. It turns out that the outcome is already set as soon as battle starts.
You can use the tactic of closing the game and opening it again to reconnect and gain a lot of extra time as the timer ends to make your next move
New Hunter Minion - Primordial Explorer
Is this the wackiest Dragon Artwork in game?
Is this the second rhetorical question?
Mech Token Zoolock
Is there Place for Mecha'thun?
You already run Plague/Rally and Galvanizer and having a secondary Wincondition could help against some though Control-Decks
New Rogue Spell - Candle Breath
... No take Candle

New Warrior Hero - Galakrond, the Unbreakable
I love it when Warrior gets archetypes that aren’t afraid of taking some damage. Since Aggro Warrior was already strong in the first half of the SoU meta, I’m sure this will be played. I’m curious to see if this will make Hack the System viable, but it might mean not playing the quest until later so you get it after you play Galakrond. So, Aggro-Control? Zoo Warrior?
[Game] Card Treasure Hunt (The Resurrection Attempt)
I am just going to copy the lyrics from this song with a couple of the words changed.
Early in the morning sunlight
Soaring on the wings of dawn
Here I'll live and die with my wings in the sky
And I won't come down no more
Higher than the dinosaurs I'm flying
Crimson skies of ice and fire
Borne on wings of steel, I have so much to feel
And I won't come down no more
So high, so high
Without my wings
You know, I'd surely die
I found my freedom flying high
I've climbed the mountains of the sky
Floating on the clouds of amber
Searching for the rainbow's end
The jungle so far below me, I'm here alone
And I won't come down no more
Not all of the lines are important, so I wouldn't focus too much one each individual line, but there are a couple of key words in there.
New Paladin Minion - Dragonrider Talritha
Don't see the resemblance really a 1/3 mech with potential for a 2/2 or 2/1 vs a 3/3
A Weekend of Wild Decks
Woah, Slow down Satan and calm the Huff down ^^
You No Take Candle! Candle Take You!
What about Scheme? Could be good on Waxadred or Umbral Skulker
Battlegrounds Devs - Dragons Being Added, Tier 5 King Magurgle, Possible Amalgam Nerfs
Murlocs as a tribe dont have any deathrattle effect like Beasts and Mechs where if something dies, do this. The new murloc is very similar to the beast tribe's Goldrinn, the Great Wolf and should help push a solo murloc tribe build further into late game....a bit more. Murlocs are still missing a card that deathrattles into spawning 1/1s though and that will still push beasts and mechs ahead but this new card helps close the gap a little IMO. Of course, even if they get a deathrattle that spawns 1/1s, they still need another card that punishes the deaths of those 1/1s. Beasts and mechs have something that grows and demons have a large knife juggler. I guess you could call the Murloc Tidecaller that card....it's just a slower version.
A Weekend of Wild Decks
you sir are a mad lad. I applaud you
New Paladin Minion - Dragonrider Talritha
Love the flavour of the card; will definitely be trying to include it in a dragon paladin deck.
My only question is: will +3/+3 be a good enough buff in the upcoming meta? It seems like a lot of the new cards have good stats and some crazy effects, I wonder if Talritha will make any impact...
[Game] Card Treasure Hunt (The Resurrection Attempt)
You got it! The last line was a reference to how the Blood’s entrance quote is an unintelligible gurgle, but when doubled it becomes the Ancient One, whose entrance quote is a shout and a half (THE DOOM OF WORLDS AWAKENS ONCE MORE!)
You’re up, @KANSAS!
New Warrior Hero - Galakrond, the Unbreakable
Ok, this card looks scary! Drawing 4 minions that are buffed a lot, on top of a good weapon and 3 attack hero power is really strong, I´d say. I´m already afraid of all the face damage we´ll be getting from Warriors.
New Hunter Spell - Clear the Way
This card is just so... boring I guess? I´m not impressed by the reward and it could potentially be somewhat impactful in the early game, but for that you need to have the sidequest and those small 1/1 rushers (can´t remember the name right now) in hand. 4/4 rush later than turn 6 is just not good enough to make a difference.
New Druid Spell - Secure the Deck
I don´t think this is enough to make Gonk viable, but it could work as a great fuel for Miracle Auctioneer turns. Completing this sidequest is super easy.
New Warrior Hero - Galakrond, the Unbreakable
In an aggressive-midrange deck this card is very strong, it refill your hand with buffed minions (and you will able to play most of them in one turn at that stage of the game) and gives you an arcanite reaper and a hero power that can deal 3 damage every turn.
Invoking will be strong too in those kind of decks, as the 3 attack can be nice to remove a minion or just to deal some extra face damage.
The only problem i see is that to fully upgrade you have to play 4 invoke cards, and maybe is easily said that done
Battlegrounds new heroes!
Finally had the chance to play as Brann for the 1st time vs my 3rd with Sir Finley and I finished 2nd for that game. this was yesterday but I couldn't post til now.
Also I just now finished my first run with Sindragosa. I ended up 2nd in the run. Sin plays similarly to AFK, you should freeze turn 1 to get buffs going. I was able to freeze both 1 Wrath Weaver & 1 Voidwalker. Starting turn 2 with a 4/4 Wrath & a 2/4 Void is preety gud.
New Hunter Spell - Clear the Way
This card rewards the player for doing something that he already wanted to do, very strong, especially on a class like hunter that generate many rush minions
New Druid Spell - Secure the Deck
I actually played a druid deck that used the "attacking with hero" synergy (like the spirit, and the 2/3 that deal damage equal to your hero's attack power). The deck was an aggressive\token and worked, but isn't usable anymore because shamans punish a wide board, and the other class can easily clear it. What i found is that the deck didn't have problem in having enough card that gives attack to your hero but had problem at rewarding you for doing that (basically only 4 cards in the deck). So I don't think that this card will solve the problem
New Priest Minion - Envoy of Lazul
Not strong as Curious Glimmerroot because all the cards that you'll see are in your opponent's deck, so obtaining a card from this will be random most of the time, especially if played on curve. That said, knowing what your opponent have in his hand and what is not is a good information. I like this card very much, even if I don't think is that good
New Neutral Minion - Shield of Galakrond
Stronger than other reveals due to good stats and taunt
New Neutral Minion - Devoted Maniac
At 4 mana, too costly unless Galakrond ends up being powerful
New Neutral Minion - Shu'ma
Looks weak like Moroes
New Paladin Minion - Dragonrider Talritha
This card has a cool flavor, but i don't think is that strong, it requires to have dragons in your hand all the time and you have to run a lot of them for this to happen. I'm not convinced for now
Battlegrounds Devs - Dragons Being Added, Tier 5 King Magurgle, Possible Amalgam Nerfs
I got disconnected once on mobile and when I got back in I found it interesting that the battle was over and I had an extra minute to do all my preparation for next combat phase.
So I tried closing the game and reloading it just as the timers about to end a few more times. It turns out that the outcome is already set as soon as battle starts.
You can use the tactic of closing the game and opening it again to reconnect and gain a lot of extra time as the timer ends to make your next move