Just a really good card with a top heavy Paladin deck like Duel!, also very good against aggro decks which usually have more mana than curve anyways. Bad against other control-oriented decks which profit from the mana first. Still a 4 mana 8/8 that has to be dealt with. Very interesting card, curious how it turns out
Comparing it to Underbelly Fence, i think this is not impactful enough to be worth running. You either wait for the reward too long (while having one card less in the early game), or you get it fast late when it's not that important. Best case, turn 3 reward, which is good but not game-breaking, and will be rare. Late 1 mana 4/4 rush, great, but is it worth the occasional early game choke when you don't have the rushers? I don't think so. Additionally, top-decking this could also be a problem.
I dont like it, this card will only potentially slightly improve existing removal options. If they would even be necessary in a dragon deck, which tend to be tempo-oriented (armor gain is meh). Big Dragon Warrior might want this, if someone can make it work.
yeah, no, we're all going to hate this immensly after about 3 days.
just slap a dragon package into Quest Shaman. Draconic Lackey already makes this more consistent. So aside from Sandstorm Elemental and MCT you'll also have to worry about getting flamestriked at 3....hitting coincidentally the exact same number of minions that you would play to not play into MCT.
I'm gonna give this expansion a chance, but I feel like I'm just gonna quit after two weeks.
Wanted to comment for the entry, but I have basically nothing new to add when you commented what I feel too. Not that I will quit, the expansion has much to offer, but generally it seems that they really upped the power level with some clearly op cards, this included. It will be frustrating to play against this, but at least it will force some to improve their positioning.
Meme card, maybe will find place in control warrior for board clear, but I think brawl still better because you can run two copies, it doesnt care if there is poison minion on board and also is cheaper
It's good enough to see play in Standard. It will surely lead to some crazy combos with abusing deathrattle, but I like that he's one more enabler for dragon synergy in Rogue, with a nice stats and useful effect for 5 mana. Dragon Rogue with Galakrond sounds fun to try, especially since his hero power draws them as 0, plus it can easily pull out shuffled Waxadred candle along with them. If Galakrond Rogue makes the meta, this card will be a part if it.
These naive little players have been rambling and crying about Face Hunter or Mech Hunter, aggro beast hunter or goblin bomb hunter, thinking their taunts and heals will suffice.
"Boo-hoo the hunter keeps hitting my face" ..
" Hunters suck! They just SMOrc" ..
Oh but what they didn't realise.. is that a hunter that doesn't go face..
New Paladin Minion - Dragonrider Talritha
Reminds me of Valanyr. Great value obviously but the card is probably way too slow to ever be played
New Paladin Minion - Nozdormu the Timeless
Just a really good card with a top heavy Paladin deck like Duel!, also very good against aggro decks which usually have more mana than curve anyways. Bad against other control-oriented decks which profit from the mana first. Still a 4 mana 8/8 that has to be dealt with. Very interesting card, curious how it turns out
New Mage Spell - Learn Draconic
Insane Sidequest!
Easy to fulfill, 6/6 is a solid minion. Looks like the best sidequest so far by far to me
New Mage Minion - Azure Explorer
Cutest card of the set. +2 Spell damage might come in handy, same with the battlecry but it seems very low tempo at a 4 2/3 statline
New Mage Minion - Malygos, Aspect of Magic
The upgraded spells look awesome, but the statline is just not good. Might very well fit into Zephrys Mage
New Hunter Spell - Clear the Way
interesting card, 1 mana 4/4 rush seems good if you summon rush minions anyways. the delay might not be worth it; I'm curious how this card turn out
New Druid Spell - Secure the Deck
Might help Gonk, needs to be built around heavily though. Not a good standalone card
New Hunter Spell - Clear the Way
Comparing it to Underbelly Fence, i think this is not impactful enough to be worth running. You either wait for the reward too long (while having one card less in the early game), or you get it fast late when it's not that important. Best case, turn 3 reward, which is good but not game-breaking, and will be rare. Late 1 mana 4/4 rush, great, but is it worth the occasional early game choke when you don't have the rushers? I don't think so. Additionally, top-decking this could also be a problem.
New Warrior Spell - Molten Breath
I dont like it, this card will only potentially slightly improve existing removal options. If they would even be necessary in a dragon deck, which tend to be tempo-oriented (armor gain is meh). Big Dragon Warrior might want this, if someone can make it work.
Battlegrounds Devs - Dragons Being Added, Tier 5 King Magurgle, Possible Amalgam Nerfs
they can't make any money off Battlegrounds so no, they won't abandon normal HS. They'll just use Battlegrounds as a distraction
Galakrond, the Unbreakable
I want to stack this with Akali
New Shaman Spell - Lightning Breath
Wanted to comment for the entry, but I have basically nothing new to add when you commented what I feel too. Not that I will quit, the expansion has much to offer, but generally it seems that they really upped the power level with some clearly op cards, this included. It will be frustrating to play against this, but at least it will force some to improve their positioning.
New Warrior Spell - Molten Breath
It's decent. Will be played in the Galakrond archetype but maybe one copy?
New Warrior Minion - Deathwing, Mad Aspect
Meme card, maybe will find place in control warrior for board clear, but I think brawl still better because you can run two copies, it doesnt care if there is poison minion on board and also is cheaper
New Warlock Spell - Fiendish Rites
I guest warlock will use neutral cards with keyword invoke, because almost all given to him are weak...
New Warlock Minion - Dragonblight Cultist
Literally the weakest card with invoke keyword revealed so far. It's just bad. Very bad :/
New Warlock Minion - Veiled Worshipper
Maybe warlock's Galakrond is not very impressive, but this card... OMG it's soo good. I think it'll be the reason to play Galakrond warlock deck...
New Warlock Hero - Galakrond, the Wretched
It's good, but Bloodreaver Gul'Dan was so much better... I guess for 7 mana it's nice...
New Rogue Minion - Waxadred
It's good enough to see play in Standard. It will surely lead to some crazy combos with abusing deathrattle, but I like that he's one more enabler for dragon synergy in Rogue, with a nice stats and useful effect for 5 mana. Dragon Rogue with Galakrond sounds fun to try, especially since his hero power draws them as 0, plus it can easily pull out shuffled Waxadred candle along with them. If Galakrond Rogue makes the meta, this card will be a part if it.
New Shaman Spell - Lightning Breath
Basically flamestrike for 3. OMG that card is soo good... I cant wait to play it
New Rogue Spell - Praise Galakrond!
It's pretty OK. Resonable cost for the effect. But I guess almast all cards supporting Galakrond will be played in Galakrond decks...
New Rogue Spell - Candle Breath
Very nice card. I like the design - art and how it works. Arcane intellect but draws three instead of two? Yes, please
New Rogue Spell - Dragon's Hoard
Weak but meme. Only good in quest rogue I guess...
A Weekend of Wild Decks
Sweet! Another meme deck in the spotlight..
These naive little players have been rambling and crying about Face Hunter or Mech Hunter, aggro beast hunter or goblin bomb hunter, thinking their taunts and heals will suffice.
"Boo-hoo the hunter keeps hitting my face" ..
" Hunters suck! They just SMOrc" ..
Oh but what they didn't realise.. is that a hunter that doesn't go face..
..Can be way scarier
New Rogue Spell - Seal Fate
Its pretty weak. Not unplayable but it does not drive me crazy