Has potential to be broken. Warrior is limited when it comes to buffing minions so the ability to buff up 4 minions without using Magnetic or having the minions be damaged is great for Warrior. The hero power also benefits weapon-filled decks and this would be great for Aggro, Tempo, and Quest Warrior decks.
This is a Tempo (Quest) Warrior card, and it's nice to see that archetype getting some new support. I think this will make a viable strategy. Very curious to see the Invoke cards for this class.
The best sidequest revealed so far. With Gonk, the Raptor, the quest is finished in one turn. The quest reward refills your hand and can be used as removal, face damage, spellstone activation, and a Gadgetzan Auctioneer cycle card
This isnt an easy solve. The news article will get spamed away from the front page with new ones coming in. We want to encourage ppl to continue discussing the cards, for which forums is better suited. But disallowing any discussion in the news article doesnt make any sense.
I dont think its that big of a deal imho. Yes, initially the discussion can be split, but you can say the same about discussing it on Discord. We just provide multiple options and you can choose whatever suits you best.
I like your idea about "Discuss this card" directing you to card's page in theory, not sure if it would be a good idea long term, but that is something we could consider for next reveal season. We shall see what opinion other Staff members have on this.
About the voting, we made it easier for you to vote on a card. It is enough to vote in one place, thats it. The fact you see the ratings in more places doesnt mean you have to vote several times, you vote once and your vote shows in all the other places as well ;-)
Clear the way seems easy enough to activate and the reward is decent. It's better than Toxic Reinforcements.
The first thing people thinks when looking at Secure the deck is the Gonk memes but i see this as a nice support card for Hand Druid which has a few synergy cards available at the moment. It's better than Witchwood Apple. Cards like Twilight Drake, Bewitched Guardian, Mountain Giant, Ferocious Howl and Overflow are good for this type of strategy. This could be the correct direction for Dragon Druid but we will see.
Hunter has a good amount of rush minions to finish the quest easily. However, sidequests don't start in your hand which means this card can become situational.Removal is always good though and a 4/4 removal for 1 mana is quite good.
This will probably make Devoted Maniac playable. This is the only hero power that has immediate impact on the board as soon as it is triggered. No waiting for your imps to lose summoning sickness, and no extra mana needed to pay for your lackey and then wait for it to lose summoning sickness.
With this, every invoke card also allows you to kill a minion, or push for lethal.
This is probably the best Galakrond we have seen so far.
Tempo Warrior will love this and Rush minions will make the most out of those powerful buffs. Nice Reload + potential finisher. It's not meant for Control Warrior which is nice because warrior needs other archetypes to play with but it isn't unplayable in that deck either. After Dr. Boom leaves, this could fill the gap nicely enough. Though the quest is probably a better win condition for Control Warrior in 2020.
As great as the dream is of instantly getting to 10 mana before your opponent’s prepared for it, I really don’t feel like it’s worth the trouble. Your opponent gets first dibs on what to do with all that mana, so you’ll probably be stuck on the back foot for a little while because of it
I have no doubt that this is a card created purely for those who enjoy building memey decks. I also have no doubt that I will create some of those memey decks.
Thus, is it good? No. It is slow and unpredictable. But do I want it? ... Does a bear poo in the woods?
A lot of the spells you can choose between are spells that have been good enough to see play throughout the years, so there will probably be enough good ones to carry any duds in the discover pool.
Too slow for Face Hunter, too weak for Deathrattle Hunter. Looks like dusting material unless there is a way to stack a lot of hero powers. It doesn't even seem decent for Arena.
This is almost definitely gonna see play, regardless of whether or not dragon decks become a thing for hunter. Worst case, it becomes a second Quick Shot for Reno decks
This is different from the other sidequests. Why? Because the reward goes to your hand!
Unlike in Hunter or Mage, here you don't have to crimp your line of play so that the reward won't be summoned. And, importantly for Druid, when you can save the cards in your hand you can enable combos, whether that's Gonk or else. That's sort of why the card feels so neat - you might have a 4-4 with rush or an 8-8 from time to time, but since bloody when can you put three Claws (or SIX Claws) into a deck? Never! This is exciting.
I'd like to point out, too, that Druid does love to have a big hand. Ferocious Howl, Wispering Woods, and Bewitched Guardian exist. Which is likely hopeful exaggeration, but I do that sometimes.
I’d be surprised if the poisonous really made much of a difference in most games, given how small it is. That said, Netherspite Historian saw play, and this one isn’t conditional
New Warrior Hero - Galakrond, the Unbreakable
Has potential to be broken. Warrior is limited when it comes to buffing minions so the ability to buff up 4 minions without using Magnetic or having the minions be damaged is great for Warrior. The hero power also benefits weapon-filled decks and this would be great for Aggro, Tempo, and Quest Warrior decks.
New Warrior Hero - Galakrond, the Unbreakable
Thought exactly the same!!
New Druid Spell - Secure the Deck
The best sidequest revealed so far. With Gonk, the Raptor, the quest is finished in one turn. The quest reward refills your hand and can be used as removal, face damage, spellstone activation, and a Gadgetzan Auctioneer cycle card
Reveal season - card discussion in 3 places
This isnt an easy solve. The news article will get spamed away from the front page with new ones coming in. We want to encourage ppl to continue discussing the cards, for which forums is better suited. But disallowing any discussion in the news article doesnt make any sense.
I dont think its that big of a deal imho. Yes, initially the discussion can be split, but you can say the same about discussing it on Discord. We just provide multiple options and you can choose whatever suits you best.
I like your idea about "Discuss this card" directing you to card's page in theory, not sure if it would be a good idea long term, but that is something we could consider for next reveal season. We shall see what opinion other Staff members have on this.
About the voting, we made it easier for you to vote on a card. It is enough to vote in one place, thats it. The fact you see the ratings in more places doesnt mean you have to vote several times, you vote once and your vote shows in all the other places as well ;-)
Two New Cards Revealed - Secure the Deck & Clear the Way
Clear the way seems easy enough to activate and the reward is decent. It's better than Toxic Reinforcements.
The first thing people thinks when looking at Secure the deck is the Gonk memes but i see this as a nice support card for Hand Druid which has a few synergy cards available at the moment. It's better than Witchwood Apple. Cards like Twilight Drake, Bewitched Guardian, Mountain Giant, Ferocious Howl and Overflow are good for this type of strategy. This could be the correct direction for Dragon Druid but we will see.
New Hunter Spell - Clear the Way
Hunter has a good amount of rush minions to finish the quest easily. However, sidequests don't start in your hand which means this card can become situational.Removal is always good though and a 4/4 removal for 1 mana is quite good.
Warrior Legendary Galakrond Reveal - The Unbreakable
I dont see why it wouldnt.
Warrior Legendary Galakrond Reveal - The Unbreakable
If you stack multiple invoke cards, will the effect accumulate? If so, there's a potential for an otk here.
Warrior Legendary Galakrond Reveal - The Unbreakable
This will probably make Devoted Maniac playable. This is the only hero power that has immediate impact on the board as soon as it is triggered. No waiting for your imps to lose summoning sickness, and no extra mana needed to pay for your lackey and then wait for it to lose summoning sickness.
With this, every invoke card also allows you to kill a minion, or push for lethal.
This is probably the best Galakrond we have seen so far.
Warrior Legendary Galakrond Reveal - The Unbreakable
Tempo Warrior will love this and Rush minions will make the most out of those powerful buffs. Nice Reload + potential finisher. It's not meant for Control Warrior which is nice because warrior needs other archetypes to play with but it isn't unplayable in that deck either. After Dr. Boom leaves, this could fill the gap nicely enough. Though the quest is probably a better win condition for Control Warrior in 2020.
New Paladin Spell - Sand Breath
I’m not really convinced it’ll be all that great, multiple effects can be nice, but I don’t feel it’s worth the card slot
New Warrior Hero - Galakrond, the Unbreakable
Not sure why but I just can't get hyped by this card hopefully it proves to be a spicy edition to warrior if it is viable.
New Paladin Minion - Nozdormu the Timeless
As great as the dream is of instantly getting to 10 mana before your opponent’s prepared for it, I really don’t feel like it’s worth the trouble. Your opponent gets first dibs on what to do with all that mana, so you’ll probably be stuck on the back foot for a little while because of it
New Warrior Hero - Galakrond, the Unbreakable
This is my favorite Galakrond so far! Potentially super strong and warrior have a lot of buff-friendly minions.
New Mage Spell - Learn Draconic
While a 6/6 is nice for just playing two or three spells, not really feeling like it’ll be that great given the other big plays you could do instead
New Mage Minion - Azure Explorer
Gives you another card, along with having spell damage that could end up being a bit scary if you’re getting low on HP. Probably gonna see some play
Warrior Legendary Galakrond Reveal - The Unbreakable
I’d say go for Scraphound over the Rover, every attack you get 13 armor and heal 13
New Druid Minion - Ysera, Unleashed
I have no doubt that this is a card created purely for those who enjoy building memey decks. I also have no doubt that I will create some of those memey decks.
Thus, is it good? No. It is slow and unpredictable. But do I want it? ... Does a bear poo in the woods?
New Mage Minion - Malygos, Aspect of Magic
A lot of the spells you can choose between are spells that have been good enough to see play throughout the years, so there will probably be enough good ones to carry any duds in the discover pool.
Toxic Reinforcements
Too slow for Face Hunter, too weak for Deathrattle Hunter. Looks like dusting material unless there is a way to stack a lot of hero powers. It doesn't even seem decent for Arena.
New Hunter Minion - Dwarven Sharpshooter
Steamwheedle wasn’t that bad, being able to drop it one turn earlier to help it survive might be enough to see some consistent play.
New Hunter Spell - Corrosive Breath
This is almost definitely gonna see play, regardless of whether or not dragon decks become a thing for hunter. Worst case, it becomes a second Quick Shot for Reno decks
New Druid Spell - Secure the Deck
This is different from the other sidequests. Why? Because the reward goes to your hand!
Unlike in Hunter or Mage, here you don't have to crimp your line of play so that the reward won't be summoned. And, importantly for Druid, when you can save the cards in your hand you can enable combos, whether that's Gonk or else. That's sort of why the card feels so neat - you might have a 4-4 with rush or an 8-8 from time to time, but since bloody when can you put three Claws (or SIX Claws) into a deck? Never! This is exciting.
I'd like to point out, too, that Druid does love to have a big hand. Ferocious Howl, Wispering Woods, and Bewitched Guardian exist. Which is likely hopeful exaggeration, but I do that sometimes.
New Hunter Minion - Primordial Explorer
I’d be surprised if the poisonous really made much of a difference in most games, given how small it is. That said, Netherspite Historian saw play, and this one isn’t conditional
Secure the Deck
someone on hearthpwn pointed out this has great synergy with auctioneer. this would be great in a mecha'thun deck had naturalize not been hof'ed.