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  • Warrior Legendary Galakrond Reveal - The Unbreakable

    Probably not the best Galakrond revealed, but the coolest for sure. Love the Azeroth's End pic.

  • New Warrior Spell - Molten Breath

    Dragon Warrior can already gain a lot of armor. Add this and Heavy Metal! and you are ready for ANNIHILATION.

  • New Hunter Spell - Clear the Way

    I don't think this works with quest, I think this is something you put in with Desert Spear and Unleash the Beast to make those good cards even better.

  • Battlegrounds Brawl - Hearthstone Streamer Event

    Quote From DelkoHS

    Alright so my team won :)

    When do we get the packs?

    I too would like to know this and haven't found the answer - both on the "when" and the "how many packs." I assume it'll be 4/3/2/1 for 1st to 4th place but would be nice to get official confirmation as well as a delivery date.

  • New Paladin Minion - Nozdormu the Timeless

    Quote From AliRadicali
    Show Spoiler
    Quote From TheOdinson
    Quote From AliRadicali
    Quote From TheOdinson

    This is one of the hardest cards to judge. Going straight to 10 mana is crazy, and based on how you build your deck and your opponent build their there is a lot going on. Paladin isn't great at broad control or removal, its usually a grinding class that has to carefully manage its resources and IDK how this fits into that plan. Its going to be interesting, that is for sure, but I can't truly judge the card until the whole set is out and even then how the meta shakes up.

    What do you mean Paladin isn't great at board control or removal? Equality? Shrink Ray? Time Out? Paladin has some of the best control tools in the game at the moment. Whether or not this type of deck works won't be due to a lack of removal options if you ask me.

    All those tools are double sided. They don't just wipe your opponents board if you lose control. Also Time Out is a stall card, and its value is only really seen in combo decks. Its not some sort of weird OP card in a random tempo deck or something. Equality and Shrink Ray both don't actually clear the board, you need a second card to do that with them, and going 2 for 1 on your removal isn't that impressive. Its true that generally speaking those cards always let you fully clear, but you can only do it a limited number of times, while a class like priest has multiple AoEs of different power level and cost that do the job in 1 card. S

     

    Symmetrical effects are rarely truly symmetrical. Nozdormu ramps both players to ten, but one player (presumably) has a deck built to capitalise on loads of mana whereas the other schmuck is stuck with a regular ol' mana curve.

    What do you think happens when you drop a 4 mana 8/8 and give your opponent 10 mana? They are forced to extend onto the board, allowing you to gain a ton of value from board clears and further abuse the difference in value between the two decks. 

     

    Maybe Nozdormu might be busted enough to go in any old tempo deck, but the card is clearly most suited toward a very greedy control deck that likes spending lots of mana.

    So you're going to build your whole deck around being super greedy and then if you don't draw your one legendary minion by turn 4-6 you just lose the game? Sounds like a real winner of a deck idea. Then you can also just lose to the normal control decks who are happy to have you ramp them to 10 mana as well and still be able to handle your 8/8 because they have solid board clears and single target removal, plus strong late game cards. I mean maybe, just maybe you can outpace someone, but again, hinging everything on drawing 1 specific card for your whole deck to be good is a garbage idea. Don't get me wrong, I'm sure people will build that deck and play it, but its not going to win that many games unless it just gets slotted into Holy Wrath paladin as random way to power your mana and help you more easily cycle your deck so you can just win the game faster.

  • New Warrior Hero - Galakrond, the Unbreakable

    Galakrond, the SMOrcer.

  • Mythgard - Gigantic patch has landed!

    Staff

    Hey, folks! A new patch has hit the game, and it's a BIG one! The UI got an update, drafting has been completely redesigned, and a lot of cards have been changed, mostly buffs to or complete reworks of cards that saw little use. Full notes, here.

    Edit: for those that like to see the new cards in image form, here. 

  • New Warrior Hero - Galakrond, the Unbreakable

    This seems totally bonkers in any number of warrior decks. Its good for buffing taunts, its good for buffing charge or rush minions in aggro decks. The hero power is a great finisher, and even just chaining some invokes together in a turn can lead to a big damage push. One of the most dynamic and interesting cards in the set. This seems like it will show up everywhere.

  • Reveal season - card discussion in 3 places

    Why do we have discussion happening about a card in 3 different places? This was something I disliked about Hearthpwn and the same thing happens here

    A new card comes out and it is really harder than it needs to be to have a coherent discussion with the community about a new card.

    I think the card discussion forum is redundant isn't it?

    Also there are 2 places where we can vote for the card ?

    Maybe the reveal discussion should be where we talk about the reveal - the "discuss this card" goes to the card page and that is where we vote and discuss?

  • New Hunter Spell - Clear the Way

    This is super easy to complete but also not that rewarding. Even if you're playing Unleash the Vaults do you want a conditional spell that could be an awful topdeck? I also wonder how this works alongside Swarm of Locusts, because the current idea is that it procs it and you get nothing which is terrible, like completeing a quest with a full hand and not getting your reward.

  • Warrior Legendary Galakrond Reveal - The Unbreakable

    Really good battlecry and HP, the best Galakrond until now.

  • New Druid Spell - Secure the Deck

    This is a cool card. Claw isn't super powerful on its own, but 3 of them is something, even in a deck that isn't focused on slamming a bunch of attacks with Gonk. It can just be good in a control style deck as it gives you cheap armor and flexible attack. I think this is generally just better than it looks.

  • Shield of Galakrond

    Pretty straight-forward.

    Probably gonna be the most-played Invoke-Card

  • Secure the Deck

    This gives me hope that they might push hero power druid a bit more now!

  • Text on comments keeps Dissapearing after posting

    Staff
    Quote From Daowen

    I still have this happening. One of the reasons why I kinda stopped posting more, even though I am not a huge poster.

    Is it deleting more than the last character? I only ever experienced it to cut off the last character, especially if i end up with a smiley face, but thats about it. If more text gets cut off, we need to do a deeper analysis.

    • Can you describe your situation?
    • What exactly happens?
    • What device are you using?
    • What browser are you using?
    • Do you have any add-ons installed (and active)?
    • Did you try it without add-ons? Did you try it in different browser?
    • Can you provide a link to a post that has been cut-off?
  • Galakrond, the Wretched

    I bet that people will only play it, so they can get the Imps from the Invoke.

    Remember Odd-Pally? 2 1-1 Tokens almost every turn is pretty good.

  • New Hunter Spell - Clear the Way

    Yes that should work and would be a nice high-roll

  • Adds in Out of Cards now??!

    Staff

    Hi, Flux addressed the issue here: https://outof.cards/forums/out-of-cards/site-feedback-ideas/2038-advertisements?page=1#comment-41665

    Please continue any discussion you wish to have on the topic there, thanks.

  • New Rogue Spell - Seal Fate

    I'd say it's the 2nd worst Invoke-Card so far.

    But People will still play it cus' Rouge-Galakrond is just that good

  • Evasive Drakonid

    Druids are most-likely gonna run this

  • Descent of Dragons

    You do realize that no matter how you look at it, your comment can in no way do anything good. You are just wasting space. If you want to leave, that is your choice, but you don't have to leave this salty remark for everyone else who still likes the game to read. 

    I am sorry, but literally no one cares if you are leaving. And we care less about whether or not you think the game is dead.

  • Evasive Drakonid

    Great stats, that will stick on board for a while. Beast in arena of course.

  • New Mage Minion - Malygos, Aspect of Magic

    Really high Powerlever.

    Malygos-Kalecgos-Malygos-Mage incoming?

  • Twin Tyrant

    Great in arena, cool from discover, nothing more, nothing less.

  • New Warrior Hero - Galakrond, the Unbreakable

    Interesting I like aggro warrior getting a boost.

    though I wonder how this plays out. I expect if we get a few cheap invoke cards there could be some otk potential. 

    The dream would be 4 cheap chargers drawn with 4/4 for turn 8 - could be OTK turn 8

    a deck with every charger is 18 cards. The rest of the deck is invoke, rush and support cards. might work