Drawing something like a Korkron Elite or Leeroy and giving it +4/+4 is super scary and can push a ton of face damage for midrange, not even including the additional damage push from Invoke or the potential 5/2 weapon. For control, Invoking can just be yet another way to maintain board control and playing him can be the big push to finish. The control version seems like it would lose to a Control Priest though, since they are getting so many minion removals and more value generation in general.
With the new card Galakrond, the Unbreakable I am confident in saying that Devoted Maniac will at least see play in warrior. Dealing a total of 5 damage for 4 mana is slightly worse than Militia Commander, but it does help you upgrade galakrond. This minion may be very small and underwhelming, but I think it will at least be played in an aggro/midrange warrior list using galakrond.
This card is awesome! 5/5 I think I will try it out in a rush/charge aggro deck. Playing this into a Grommash Hellscream is going to be ooo so sweet as a finisher.
Calling it now that there will be card printed that reduces all minion attack by 1 as long as its in play for those massive Shu'ma turns that eventually backfires into your own face. Other than that, this is only relevant in quest hunter.
Shield of Galakrond will definitely be played a lot. It is an okay turn 5 play, and it is also one of the best stand-alone invoke cards in terms of cost/attack/health. It is also neutral, so every deck playing galakrond will want to play him.
I honestly think this card is playable. The best time to drop him is when the total attack value of enemy minions is equal to or less than six. The seven attack means that it will likely kill whatever it trades into, so if your opponent can't kill it right away, chances are they won't bother punching it at all. So if you can drop this on just the right board, and have it survive a turn, it will not be hard to keep him alive to possibly hit your opponent's face once or twice more.
And if the perfect time to play him never arises, then you just hold him in your hand and enjoy the benefits of all your dragon synergy cards. A dragon doesn't have to consistently played, it just has to be consistently drawn for it to be worth it.
Invoked twice, this is a card draw engine that mid range warrior desperately needs along with a weapon that does sizable damage. If the invoke allows warrior to attack, then every time its invoked you get +3 attack that clears a small minion for tempo.
Does anyone know if the invoke and hero power stack on one another? If there are enough invoke cards, this might allow 11 damage face damage shenanigans on turn 8, played on curve, assuming that the 5/2 weapon sticks.
This is a well statted 6 drop with upside in discover and they're definitely pushing dragon druid so it definitely can work. I'll be trying it for sure.
Much more demanding Underbelly Fence. It is a fair card probably, but I don't think it's worth a slot, reward is not good enough for the investment. You have to have those Rush minions AND play them, sure later may result with instant 1 mana 4/4 but it's not that impactful by then, and early on it could easily be a burden.
Don’t forget the imps. At worst, this have total stats of 5/3 over three bodies. Still not strong because of the 1-health, but could be of use in zoo decks.
There's a few payable rush minions for hunter right now, and [Hearthstone Card (Desert Spear) Not Found] isn't going away any time soon. With the right cards, this can come out as early as turn 3-4, and get value trades for good tempo. Pretty decent, and might see play depending on whether there's an equally decent replacement for [Hearthstone Card (Springpaw) Not Found] when it rotates.
This is insane. Lackeys have proven their worth, especially in Rogue decks. The combo potential here is through the roof. You can play Leeroy and Shadowstep him, then next turn play Leeroy for 3, prep Scheme, Galakrond and draw 4 free Leeroys. Also, stick a Spirit of the Shark the previous turn and it's 8 Leeroys. Hard to set all that up, but massive potential.
I know that 3 attack to your hero sounds offensive (and it is) but it can also be used as a board control tool. With dr. boom rotating next expansion, and with the new armor cards released, I can see it being the new control hero card.
Galakrond, the Unbreakable
Drawing something like a Korkron Elite or Leeroy and giving it +4/+4 is super scary and can push a ton of face damage for midrange, not even including the additional damage push from Invoke or the potential 5/2 weapon. For control, Invoking can just be yet another way to maintain board control and playing him can be the big push to finish. The control version seems like it would lose to a Control Priest though, since they are getting so many minion removals and more value generation in general.
New Neutral Minion - Devoted Maniac
With the new card Galakrond, the Unbreakable I am confident in saying that Devoted Maniac will at least see play in warrior. Dealing a total of 5 damage for 4 mana is slightly worse than Militia Commander, but it does help you upgrade galakrond. This minion may be very small and underwhelming, but I think it will at least be played in an aggro/midrange warrior list using galakrond.
New Warrior Hero - Galakrond, the Unbreakable
This card is awesome! 5/5 I think I will try it out in a rush/charge aggro deck. Playing this into a Grommash Hellscream is going to be ooo so sweet as a finisher.
New Mage Minion - Azure Explorer
The Dragon-Synergy is the only thing that this Card has going for it.
But maybe Mages will playit just so they can play multiple Malygeese?
Phase Stalker
It's a playable 2 drop with big upside, hard to imagine it doesn't see play. I think singleton hunter would run it today if they could.
Shu'ma
Calling it now that there will be card printed that reduces all minion attack by 1 as long as its in play for those massive Shu'ma turns that eventually backfires into your own face. Other than that, this is only relevant in quest hunter.
New Neutral Minion - Shield of Galakrond
Shield of Galakrond will definitely be played a lot. It is an okay turn 5 play, and it is also one of the best stand-alone invoke cards in terms of cost/attack/health. It is also neutral, so every deck playing galakrond will want to play him.
Toxic Reinforcements
I feel like this is too slow for a burn deck to work, then again, nechromechanic exists so maybe I'll be wrong.
New Neutral Minion - Evasive Drakonid
I honestly think this card is playable. The best time to drop him is when the total attack value of enemy minions is equal to or less than six. The seven attack means that it will likely kill whatever it trades into, so if your opponent can't kill it right away, chances are they won't bother punching it at all. So if you can drop this on just the right board, and have it survive a turn, it will not be hard to keep him alive to possibly hit your opponent's face once or twice more.
And if the perfect time to play him never arises, then you just hold him in your hand and enjoy the benefits of all your dragon synergy cards. A dragon doesn't have to consistently played, it just has to be consistently drawn for it to be worth it.
New Druid Minion - Emerald Explorer
Very good Card!
It has high Health, it can discover itself and 6 Mana aren't a problem for Druids
Galakrond, the Unbreakable
Invoked twice, this is a card draw engine that mid range warrior desperately needs along with a weapon that does sizable damage. If the invoke allows warrior to attack, then every time its invoked you get +3 attack that clears a small minion for tempo.
Does anyone know if the invoke and hero power stack on one another? If there are enough invoke cards, this might allow 11 damage face damage shenanigans on turn 8, played on curve, assuming that the 5/2 weapon sticks.
Dragonbane
This would be bonkers without the mech tag, with it I'm worried it could be too strong tbh....
Adds in Out of Cards now??!
Me too. Guess there wasn't enough donations to keep it running without needing to use ads.
New Neutral Minion - Shu'ma
I nominate Tentacle for the cutest "card" of the set!
New Druid Spell - Secure the Deck
I wonder if you would run this card in a deck that wants cheap spells to cycle with, feel like druid already has enough but who knows.
Emerald Explorer
This is a well statted 6 drop with upside in discover and they're definitely pushing dragon druid so it definitely can work. I'll be trying it for sure.
New Rogue Spell - Praise Galakrond!
Its a cheap spell, that's all that matters to Rogues
Clear the Way
Much more demanding Underbelly Fence. It is a fair card probably, but I don't think it's worth a slot, reward is not good enough for the investment. You have to have those Rush minions AND play them, sure later may result with instant 1 mana 4/4 but it's not that impactful by then, and early on it could easily be a burden.
New Neutral Minion - Devoted Maniac
Definitely the worst Card so far.
MAYBE in Warrior, because of rush synergies and the fact that the invoke effect might help with the lost tempo
Galakrond, the Unbreakable
Mark my words, although they may sound silly... Zoo Warrior!
I have spoken! (?
New Warlock Minion - Dragonblight Cultist
Don’t forget the imps. At worst, this have total stats of 5/3 over three bodies. Still not strong because of the 1-health, but could be of use in zoo decks.
Clear the Way
There's a few payable rush minions for hunter right now, and [Hearthstone Card (Desert Spear) Not Found] isn't going away any time soon. With the right cards, this can come out as early as turn 3-4, and get value trades for good tempo. Pretty decent, and might see play depending on whether there's an equally decent replacement for [Hearthstone Card (Springpaw) Not Found] when it rotates.
Galakrond, the Nightmare
This is insane. Lackeys have proven their worth, especially in Rogue decks. The combo potential here is through the roof. You can play Leeroy and Shadowstep him, then next turn play Leeroy for 3, prep Scheme, Galakrond and draw 4 free Leeroys. Also, stick a Spirit of the Shark the previous turn and it's 8 Leeroys. Hard to set all that up, but massive potential.
New Warrior Hero - Galakrond, the Unbreakable
I know that 3 attack to your hero sounds offensive (and it is) but it can also be used as a board control tool. With dr. boom rotating next expansion, and with the new armor cards released, I can see it being the new control hero card.
New Warrior Hero - Galakrond, the Unbreakable
Very interesting, seems good for aggro/tempo. Synergy with quest is nice too, though the question is is that good enough.