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  • Clear the Way

    Pretty easy to trigger, good reward - definitively will see play. Quest hunter approves.

  • New Hunter Spell - Clear the Way

    A 1 mana 4/4 rush is obviously great, and there's no shortage of good ways to summon rush minions in Hunter (e.g. Springpaw, Unleash the Beast). This accelerating Quest Hunter while helping with board control might make that deck strong enough to see competitive play.

  • Corrosive Breath

    Face Hunter is back bois

  • Warrior Legendary Galakrond Reveal - The Unbreakable

    But which hero power would u like to keep?

  • Sand Breath

    Pretty cool, but not actually expecting it to be played unless aggro dragon paladin becomes a thing

  • Two New Cards Revealed - Secure the Deck & Clear the Way

    I like the hunter one a lot and depending on when you draw, can be helpful or possibl not do much of anything. 

  • Warrior Legendary Galakrond Reveal - The Unbreakable

    you can't play big warrior if you have to play the invoke cards which are mostly minions.

  • Candle Breath

    Casual 3 mana draw 3.  Insert statement on power creep, lol

  • Dragon's Hoard

    Probably won't see play, but really fun meme card

  • Molten Breath

    Very clean removal card for dragon warrior.  Good to see dragon archetypes see more support

  • Galakrond, the Unbreakable

    Curious to see the upgrated version of this card, I really miss the pre RoS rush warrior, wanna try to do a rush warrior with this

  • Clear the Way

    Notably this is summon, not play. Also springpaw is a card. I think this definitely can find a home, hunter has many activators for this.

  • Twin Tyrant

    Less good than Primordial Drake, but maybe just good enough for the Dragon-Synergies?

  • Phase Stalker

    My first thought was this is batshit crazy, just imagine - for two mana in every turn you deal two damage to your opponent, cast a secret and thin your deck. Also 2/3 for two mana is great deal. But there is little chance that it survives a turn and to trigger effect immediately after play you need to spent four mana, which is not that great. Anyway, still believing this will see some meta play :-)

  • Nozdormu the Timeless

    Ramp Paladin I suppose, but how consistent will this actually be is the question

  • Secure the Deck

    As soon as I saw the card I though of Gonk.  Let's see if it's finally competitive.

  • Dragonrider Talritha

    Pretty spooky value card in Dragon paladin which already has some support.  Needs to be drawn early of course, but could force Hex like effects into the meta

  • New Warrior Hero - Galakrond, the Unbreakable

    i Really like how aggressive this seems when buffed up. 4/4 is huge.

  • New Hunter Spell - Clear the Way

    really easy quest to fulfill if you run those rush minions run this, why not? I mean 1 mana 4/4 rush? that's quite good isn't it? Springpaw already fulfills 2/3 of it alone.

  • Warrior Legendary Galakrond Reveal - The Unbreakable

    Not really war axe, because it is 2 mana 3/1 not 3/2 technically... It is literally half of the Malfurion DK hero power... But it has some huge implications for Invokes though...

  • Envoy of Lazul

    Great knowledge gained from playing this

  • Sathrovarr

    I already had some fun with that in Lucentbark druid, so I hope after expansion hits, it finds its way to the meta

  • Shu'ma

    I'm not so spooked by the idea of a deck running this card, more so spooked by the idea of evolving into it.  Fairly difficult to deal with effectively for the cost

  • New Warrior Minion - Deathwing, Mad Aspect

    I'm calling it now...

    Even-Recruit-DMH-Deathwing-Warrior!

  • Secure the Deck

    I have no idea if this makes a honk deck work but I'm trying it out since I got gonk out of a pack anyways and he's always seemed like a fun way to play druid.