I guess if there is no valid enemy, it will hit a friendly, and if it can't do that, it will just whiff? Still, just play it with a spell that can go face, or wait until there is a minion worth killing.
It seems a card has never been made that does randomly split damage among enemy minions, but any leftover damage hits the hero. This is at least guaranteed to kill one thing, but other stuff is more likely to survive since the enemy hero will take some of the damage.
Phantom Wallet Extension is a powerful tool for managing cryptocurrency assets. With its user-friendly interface, it has become a favorite among crypto enthusiasts. This extension simplifies the process of handling digital currencies, making it accessible to everyone. Phantom Wallet Extension | Phantom Wallet Extension
Damn these changes are HUGE! Out of all of them, I'm pleasantly surprised at the bandit quest reward nerf. Most builds usually kill all bandits and don't think twice. Least now there's some good options to choose from. I'd say Alira is the best now
So if you use this with Aranna, Thrill Seeker, does the fact that damage to yourself gets redirected mean the condition won't activate? I would assume yes.
Doesn't seem bad with Twilight Medium. Even though you don't get the Battlecry, a 5/6 Taunt for 3 Mana is pretty nice. I'm sure there are other good cards, but I don't feel like looking.
I don't know if this should be compared to Mind Control since it will trigger Deathrattles, but it's quite a lot cheaper, and the condition probably isn't that demanding.
I guess it has enough Health that it might not be removed on the next turn. At least, not without your opponent expending quite a few resources. This would give you 10 Attack with Climbing Hook, plus satisfy the condition. Don't know if that is worth the Mana cost.
I suppose this steals up to 4 Attack, making it even dumber if you target a small minion with it. And it gets the attack back next turn, so you'll want to be sure to kill it. Though it can also target friendly minions, so maybe using it on something that can't attack anyway because it was summoned that turn would be a viable strategy.
Not sure if I'd rather play this or Sigil of Time. On the one hand, unless you can Outcast, this also draws for your opponent, on the other you have to wait a turn to draw with Sigil.
New Hunter Minion - Chatty Macaw
I guess if there is no valid enemy, it will hit a friendly, and if it can't do that, it will just whiff? Still, just play it with a spell that can go face, or wait until there is a minion worth killing.
New Hunter Spell - Death Roll
It seems a card has never been made that does randomly split damage among enemy minions, but any leftover damage hits the hero. This is at least guaranteed to kill one thing, but other stuff is more likely to survive since the enemy hero will take some of the damage.
New Hunter Minion - Ranger Gilly
I mean, I wouldn't expect to get more than 1 crocolisk before this dies, but if you have a hand full of minions, that +2/+3 buff is a lot.
New Hunter Minion - Sasquawk
I suppose this has potential. Cost should keep you from doing anything too crazy in addition to this on the same turn.
My Pack
Never back down never what?
I did it!
I did it
Bluelights
Phantom Wallet Extension is a powerful tool for managing cryptocurrency assets. With its user-friendly interface, it has become a favorite among crypto enthusiasts. This extension simplifies the process of handling digital currencies, making it accessible to everyone. Phantom Wallet Extension | Phantom Wallet Extension
Many Incredible Quality of Life Changes Coming in Path of Exile's Settlers of Kalguur Expansion [3.25]
Damn these changes are HUGE! Out of all of them, I'm pleasantly surprised at the bandit quest reward nerf. Most builds usually kill all bandits and don't think twice. Least now there's some good options to choose from. I'd say Alira is the best now
Kaiketsu
Hi, nice to meet you! can we be friends?
we can play geometry dash together 😀
New Priest Spell - Acupuncture
It'll be really awesome if Aranna, Thrill Seeker redirects the damage to the enemy hero so this ends up doing 8 damage to them.
New Priest Minion - Brain Masseuse
So, your opponent can now trade and go face at the exact same time. I think I'll pass. It only counts if your hero takes damage on your turn.
New Priest Spell - Hot Coals
So if you use this with Aranna, Thrill Seeker, does the fact that damage to yourself gets redirected mean the condition won't activate? I would assume yes.
New Priest Spell - Nightshade Tea
One copy of this gets Sauna Regular to 2 Mana while also removing two or three minions. Seems alright to me.
New Priest Spell - Rest in Peace
Doesn't seem bad with Twilight Medium. Even though you don't get the Battlecry, a 5/6 Taunt for 3 Mana is pretty nice. I'm sure there are other good cards, but I don't feel like looking.
New Priest Minion - Sauna Regular
Huh, self-damage synergy for Priest. Now I just need to see the ways to actually damage yourself.
New Priest Minion - Twilight Medium
This seems like you would want it with a Big Priest deck. I'm not aware of any reason Big Priest is going to be a thing.
New Priest Spell - Sensory Deprivation
I don't know if this should be compared to Mind Control since it will trigger Deathrattles, but it's quite a lot cheaper, and the condition probably isn't that demanding.
New Priest Minion - Narain Soothfancy
So I assume these fortunes are always copies of what's currently on top. That sounds like it could be real fucking good.
New Demon Hunter Spell - Sigil of Skydiving
This is definitely really nice with Adrenaline Fiend.
New Demon Hunter Minion - Adrenaline Fiend
Sigils can stack now, right? I think this might get you some pretty high Attack stats.
New Demon Hunter Minion - All Terrain Voidhound
I guess it has enough Health that it might not be removed on the next turn. At least, not without your opponent expending quite a few resources. This would give you 10 Attack with Climbing Hook, plus satisfy the condition. Don't know if that is worth the Mana cost.
New Demon Hunter Spell - Skirting Death
I suppose this steals up to 4 Attack, making it even dumber if you target a small minion with it. And it gets the attack back next turn, so you'll want to be sure to kill it. Though it can also target friendly minions, so maybe using it on something that can't attack anyway because it was summoned that turn would be a viable strategy.
New Demon Hunter Spell - Paraglide
Not sure if I'd rather play this or Sigil of Time. On the one hand, unless you can Outcast, this also draws for your opponent, on the other you have to wait a turn to draw with Sigil.
New Demon Hunter Location - Dangerous Cliffside
Well, they're pirates, so there are options to buff them. Four 3/3s to face doesn't sound bad. We'll see how often that happens.
New Demon Hunter Spell - Cliff Dive
Nice. Obviously they don't go back if they die, but this will stop your opponent from picking them off on their turn.