"if you ignore the Invoke (since we don't know it's value in the real world)"
No clue what you mean here, but we do know that if a Warlock invokes Galakrond, you summon two 1/1 minions. This is before playing the Galakrond hero card and has been officially announced.
I recall seeing a similar card in Hearthcards. I think it's a slow, but flexible, card: Copying a minion on the battlefield gives way for end-of-turn shenanigans, putting a copy of a minion into your hand enables multiple-turn aggro/defensive plays(potential triple King Krush, anyone?), shuffling a copy of a minion into your deck can be late game-changing (Shirvallah, the Tiger, or a hail-mary Zephrys the Great, maybe). Being a 9-drop also dampens the Evolve/Conjurer's Calling pool.
I mean, if you ignore the Invoke (since we don't know it's value in the real world), it takes 4 friendly units for this to even equal Magma Rager. Not great...
Terrible minion with an irrelevant battlecry as it just dies to a simple ping or a weak 1/1 minion (like a lackey). It's not worth adding this card to a deck just for the sake of invoking Galakrond. It doesn't help that the Warlock version of Galakrond seems to be the worst one as of now. Just use the 5 mana 4/5 neutral taunt card.
I don't think some of you are clear on how these 'Invoke' cards work. This card will trigger the Galakrond hero power effect for the Warlock version, and thus summon 2 1/1 minions in addition to being its own body. Not all that bad and more akin to a Desert Hare, but better.
Do the mana crystals come full or empty? I would expect it to be empty, which means yes you just dropped an 8/8 but your opponent is the first one to get access to a full ten mana. On the other hand if the crystals come in full this is broken.
if it works like Mojomaster Zihi then you will gain full mana crystals, but any mana you have already spent this turn will stay empty. So playing this guy at 4 mana will leave you with 6 mana open.
This is just an educated guess, so don't quote me on this.
I think your educated guess will be the result. Reading the card, this is what I understand as well
Well... It depends on how you look at it. The original intention of the Year of the Dragon square was that it was supposed to be crossed off if we got through the set without many Dragons (poking fun at the fact that we went two full expansions with almost zero Dragons in this year). Unfortunately, the announcement that every class would get a Legendary Dragon ultimately killed the square on arrival, and there's still plenty more to come.
That said, I don't mind letting that one be a freebie, so in that case, you're absolutely right. Day 1 Bingo!
I hope warlock is really good. Rafaam is supposed to be the leader of the league of evil, but so far warlock hasn't had a single tier 2-1 deck this year. I hope Rafaam makes more of an impact this expansion.
Do the mana crystals come full or empty? I would expect it to be empty, which means yes you just dropped an 8/8 but your opponent is the first one to get access to a full ten mana. On the other hand if the crystals come in full this is broken.
if it works like Mojomaster Zihi then you will gain full mana crystals, but any mana you have already spent this turn will stay empty. So playing this guy at 4 mana will leave you with 6 mana open.
This is just an educated guess, so don't quote me on this.
I'm happy that Hearthstone FINALLY got a new game mode. Even though it's not for me I'm happy that they've made something new to keep the community interested.
I wanted to ask the OOC community how you all felt about this game mode. Like is this what you wanted? Or would you have preferred something else.
Edit 05Nov: I’m glad I’m not the only one who isn’t satisfied with the game mode. I see some of you drawing the direct comparison to Heroes of the Storm in terms of being late to the game and it’s a very realistic critique. We all saw what happened to HotS, not saying it will happen to HS, but the Battlegrounds may go in that direction unless it gets continuous support (I don’t know if they’ve mentioned it anywhere).
I know they wanted to dive into the Autochess world, but they shouldn’t have. They should have innovated on something not seen in the digital CCG world. Hearthstone Mathematician just did an amazing video on a Two-Headed Giant mode that outlines most of the design questions for Team 5. This is a mode that would be more than welcomed in HS.
Edit 07Nov: After playing several matches of Battlegrounds and sitting on the thought of the game mode itself.... it's not a new game mode, it's just a different game that utilizes Hearthstone assets. Let me elaborate on that.
Watching the Hearthstone panel for Blizzcon one of the designers explained how they came about the idea of Battlegrounds. They stated that when Autochess and the other Auto-battlers released that the team had a lot of fun playing those games and that they wanted to create one for HS. Six months later Battlegrounds was born and shown to the world.
If you notice in the previous paragraph the Dev said that THE TEAM wanted to create one. So I want everyone to think about that. I'm sure some of you all have browsed the Sub-reddit and read some of the post asking for new game modes and other posts that offer ideas for now ways to play the game (here's mine that I posted on OoC and the Sub-reddit: https://outof.cards/forums/hearthstone/hearthstone-general/1488-six-formats-hearthstone-could-easily-have). I just don't get it. Like we're here, telling the Devs what we want/would like to have/what needs improvement, and they give us something that literally nobody asked for.
Either way, Battlegrounds feels samey after a while. It's high RNG (Yogg be praised) and once you fall behind, that's it. There are key cards that if you don't find after re-rolling over and over again, you simply lose. The game "mode" is not for me. Still wanting and waiting on modes like the ones I've linked above. See y'all on ladder.
Do the mana crystals come full or empty? I would expect it to be empty, which means yes you just dropped an 8/8 but your opponent is the first one to get access to a full ten mana. On the other hand if the crystals come in full this is broken.
Seems pretty good with Zul'jin; you usually float some mana if you're running an aggro deck so it doesn't have to be run in a spell centric deck either.
Cannot Access The Stream & Video Forum
Awesome! I can access the forum now. Thank you! 🤗
New Warlock Minion - Dragonblight Cultist
"if you ignore the Invoke (since we don't know it's value in the real world)"
No clue what you mean here, but we do know that if a Warlock invokes Galakrond, you summon two 1/1 minions. This is before playing the Galakrond hero card and has been officially announced.
New Paladin Spell - Sand Breath
Why can't they just stay consistent with the way they write the text.
Why switch "if you're holding a Dragon" to AFTER the effect now?
Love your work, Blizzard... 🙄
The Descent of Dragons Announcement Trailer Features 3 More Cards!
Fun video!
Hearthstone - Telling a Year Long Narrative Recap
Great summary, Flux! It makes perfect sense for the Descent of Dragons expansion to close out the Year of the Dragon.
New Neutral Minion - Sathrovarr
I recall seeing a similar card in Hearthcards. I think it's a slow, but flexible, card: Copying a minion on the battlefield gives way for end-of-turn shenanigans, putting a copy of a minion into your hand enables multiple-turn aggro/defensive plays(potential triple King Krush, anyone?), shuffling a copy of a minion into your deck can be late game-changing (Shirvallah, the Tiger, or a hail-mary Zephrys the Great, maybe). Being a 9-drop also dampens the Evolve/Conjurer's Calling pool.
New Mage Minion - Malygos, Aspect of Magic
It's a pool of all the basic Mage spells.
New Warlock Minion - Dragonblight Cultist
I mean, if you ignore the Invoke (since we don't know it's value in the real world), it takes 4 friendly units for this to even equal Magma Rager. Not great...
New Warlock Minion - Dragonblight Cultist
I don't think some of you are clear on how these 'Invoke' cards work. This card will trigger the Galakrond hero power effect for the Warlock version, and thus summon 2 1/1 minions in addition to being its own body. Not all that bad and more akin to a Desert Hare, but better.
New Paladin Minion - Nozdormu the Timeless
I think your educated guess will be the result. Reading the card, this is what I understand as well
Descent of Dragons - Reveal Season Community Bingo
Well... It depends on how you look at it. The original intention of the Year of the Dragon square was that it was supposed to be crossed off if we got through the set without many Dragons (poking fun at the fact that we went two full expansions with almost zero Dragons in this year). Unfortunately, the announcement that every class would get a Legendary Dragon ultimately killed the square on arrival, and there's still plenty more to come.
That said, I don't mind letting that one be a freebie, so in that case, you're absolutely right. Day 1 Bingo!
Descent of Dragons - Reveal Season Community Bingo
Day 1 : Bingo already ^^
Everything You Need to Know About Descent of Dragons - BlizzCon Reveal
Add random priest minion to your hand is the hero power
Descent of Dragons
I hope warlock is really good. Rafaam is supposed to be the leader of the league of evil, but so far warlock hasn't had a single tier 2-1 deck this year. I hope Rafaam makes more of an impact this expansion.
New Paladin Minion - Nozdormu the Timeless
if it works like Mojomaster Zihi then you will gain full mana crystals, but any mana you have already spent this turn will stay empty. So playing this guy at 4 mana will leave you with 6 mana open.
This is just an educated guess, so don't quote me on this.
The Descent of Dragons Announcement Trailer Features 3 More Cards!
I must say, these videos have been getting better. This was pretty fun to watch.
NOW LETS SUMMON DEATHWING!!!
Hearthstone Battlegrounds
I'm happy that Hearthstone FINALLY got a new game mode. Even though it's not for me I'm happy that they've made something new to keep the community interested.
I wanted to ask the OOC community how you all felt about this game mode. Like is this what you wanted? Or would you have preferred something else.
Edit 05Nov: I’m glad I’m not the only one who isn’t satisfied with the game mode. I see some of you drawing the direct comparison to Heroes of the Storm in terms of being late to the game and it’s a very realistic critique. We all saw what happened to HotS, not saying it will happen to HS, but the Battlegrounds may go in that direction unless it gets continuous support (I don’t know if they’ve mentioned it anywhere).
I know they wanted to dive into the Autochess world, but they shouldn’t have. They should have innovated on something not seen in the digital CCG world. Hearthstone Mathematician just did an amazing video on a Two-Headed Giant mode that outlines most of the design questions for Team 5. This is a mode that would be more than welcomed in HS.
Video: https://youtu.be/U3q4lss8mWE
Edit 07Nov: After playing several matches of Battlegrounds and sitting on the thought of the game mode itself.... it's not a new game mode, it's just a different game that utilizes Hearthstone assets. Let me elaborate on that.
Watching the Hearthstone panel for Blizzcon one of the designers explained how they came about the idea of Battlegrounds. They stated that when Autochess and the other Auto-battlers released that the team had a lot of fun playing those games and that they wanted to create one for HS. Six months later Battlegrounds was born and shown to the world.
If you notice in the previous paragraph the Dev said that THE TEAM wanted to create one. So I want everyone to think about that. I'm sure some of you all have browsed the Sub-reddit and read some of the post asking for new game modes and other posts that offer ideas for now ways to play the game (here's mine that I posted on OoC and the Sub-reddit: https://outof.cards/forums/hearthstone/hearthstone-general/1488-six-formats-hearthstone-could-easily-have). I just don't get it. Like we're here, telling the Devs what we want/would like to have/what needs improvement, and they give us something that literally nobody asked for.
Either way, Battlegrounds feels samey after a while. It's high RNG (Yogg be praised) and once you fall behind, that's it. There are key cards that if you don't find after re-rolling over and over again, you simply lose. The game "mode" is not for me. Still wanting and waiting on modes like the ones I've linked above. See y'all on ladder.
New Paladin Minion - Nozdormu the Timeless
Do the mana crystals come full or empty? I would expect it to be empty, which means yes you just dropped an 8/8 but your opponent is the first one to get access to a full ten mana. On the other hand if the crystals come in full this is broken.
Hearthstone What's Next Panel with 12 New Cards! BlizzCon 2019
Are we able to craft the dragon hero card as golden?
New Rogue Spell - Dragon's Hoard
Wow! New rog cards cool cool
New Mage Minion - Malygos, Aspect of Magic
Disappointed it is not Kalecgos
New Hunter Spell - Toxic Reinforcements
Seems pretty good with Zul'jin; you usually float some mana if you're running an aggro deck so it doesn't have to be run in a spell centric deck either.
Deathwing, Mad Aspect
That's a card! Will he die after taking 12 damage, or keep attacking until he's hit everything?
Descent of Dragons - Who is Galakrond and How Does It Work?
well, its not too hard to find cards that are better than sprint.
New Rogue Spell - Dragon's Hoard
Love it!