Its unbuffed Tidal Surge. And that card, even at 3, is seeing no play today. Even in control decks a 4 mana deal 6 damage is kinda shit honestly.
But you'll play it regardless because blood DK needs healing, and there's really no many other removal options available anyway. It's kinda that 28th card in the list, to be disposed off once there's better cards.
Its just insane that team5 is blatantly powercreeping established cards to DK.
This is just Holy Smite with an upside. And most conventional 2 mana removal cards do the same damage, and this cost only 1. Of course this will get played. Even in control priest holy smite used to be one of the better cards in that deck.
Best part of this card is you can just play it, no fuss no bother, on turn 2 and get value plus a 3/2 minion on curve. For that reason alone this card I'd rate over Darkfallen Neophyte or Blood Tap.
Can even get better, because it grants its attack. Meaning you can imagine Malignant Horror with 5 attack and played on curve that's insane.
Getting 3 corpses in time to play both Malignant Horror or Nerubian Swarmguard may be difficult, plus the 2 mana investment means you're likely to skip that turn. And unlike in rush warrior, DK doesn't seem to have anything that helps with coming from behind.
But I've seen handbuff cards work before, despite their costs, so Im not going to dismiss this entirely for now. I'd just say that Chum Bucket in murlock was the most powerful card in that deck and that deck is currently unplayable.
Very likely its not good. Again, for the same reasons as many of its ilk, you'll never really not play this on turn 2 just to get value out of it because your gameplan isn't value. Even in full blood decks we're asking questions as to whether a random spell from Venomous Scorpid is more valuable than a blood rune card.
And the blood rune cards differ vastly in gameplan so the pool isn't exactly as solid as frost or unholy. You'll just as likely get a handbuff card as you are a control card.
It needs corpses and it only costs 1 rune, so you'll play it in unholy decks because there's plenty of targets there. Nerubian Swarmguard can be converted from a useless card to an amazing one. And this having a 2/5 body helps.
But I still think a blood unholy deck may not make it to tier 2 even. There's no draw, and there's no rush minions so you're really full on tempo in the first 5 turns before your opponent turns the tide with value. Resembles enrage warrior in that respect, and I cant see a blood unholy deck do better than even that.
Its not really that amazing, but will see play regardless because its a removal card and blood decks dont really have a boatload of them. Even if this was 4 mana it'll still likely see play.
But of course, its not really that good. Removal options often need to be consistent and this isn't it because you cant control what it kills. Any smart player will actively play around it.
Oh yes. Just another broken ass card for DK because of course it is.
Basically this encourages you to play full control while having this as a win con. Resembling the old bomb control warrior where you run galakrond just to kick 3 damage to the face every turn. Unfortunately, full control often means attrition style gameplay that will take up over an hour in the mirror that conceding out of real life fatigue, or because you have to catch a bus, will likely be the win con here.
So, is there any way to play around this? Yes. If you theotar this away, or eat it, the entire gameplan is off. Meaning, unless blood decks get a secondary win con its highly unlikely to ever be tier 1, or tier 2, unless Theotar, the Mad Duke is completely gone from the meta. I guess we know why team5 pre-emptively nerfed it now.
But less facetiously, doing 3 damage to the face, even if unstoppable, will take at least 5-6 turns realistically to kill the opponent. So your opponent can try race you, and in all honesty it may not necessarily be impossible. Most games tend to take around 13 turns to complete, so even if this comes on curve you'll still need to play defence before your auto win is secured.
The random generating problem was there also before, just after previous patch. +The crap they did with not including the Classic set and they just let it be. They should refund ALL arena runs affected in the last week or so!.
What we get is just sorry crap. Blizz for the win! I miss the Blackthorne days! I wonder what Mike Morhaime is doing now!
There's no way of putting this, its broken as hell. Its just Twisting Nether with a body, and you can do it twice because for some reason its an epic card.
If blood decks are playable then this card would be in it. Might even get nerfed, because look at it, its a 5/5 that destroys everything and gives you corpses.
DK design is really insane. An 8/8 for 8 plus a board full of taunts? What is the thought process behind this? Even paladin can't generate board as well as DK can.
But is this card good? Well, it depends if your motivation is to make up a handbuff unholy blood deck then there might yet be a reason to play this because just look at it. At least there's no way for them to play Grave Strength as a follow up.
Its only weakness is not slowness. Its redundancy, as with most DK cards it seems. It might not feed into plans and its rune requirement basically squashes its viability.
How does this work? Split an enemy in half and that counts as two corpses?
Pedantry aside, this weapon is core in full blood decks because of the absence of corpse generators. Since most hearthstone games dont tend to last all that long, and blood decks needing at least 6+ corpses, this weapon is the only way to do it without having to play minions the deck may not ever need aside from them being dead.
But soon as there's better corpse generators, I'd imagine this to be chopped off itself.
This was a disgrace... There should be a refund for those of us who weren't informed. I picked a Demon Hunter Warrior, and got an all-neutral deck......
Very sticky minion. But i feel like he costs a bit too much mana. Blood DK does have a bunch of ways to heal, but even so i feel like 5 health is too much. But considering this says "return this to your hand" i wonder if it keeps handbuffs? If so then i guess that makes it SLIGHTLY less bad, but the HP requirement is still feels to big. And in triple Blood rune DK decks with Alexandros Mograine i think your rather keep your health as high as possible, rather then spending it on a 3/5 taunt.
I personally think this would be a lot better at 4 mana.
Reno Blood DK looking more and more viable, this being able to come back numerous times to keep the game slow gives you enough time to establish presence against an aggro deck and maybe some midrange. Beyond that, this is a zero mana taunt (if it died at least once) that allows you to also play ten mana worth of stuff every turn.
New Death Knight Spell - Death Strike
Its unbuffed Tidal Surge. And that card, even at 3, is seeing no play today. Even in control decks a 4 mana deal 6 damage is kinda shit honestly.
But you'll play it regardless because blood DK needs healing, and there's really no many other removal options available anyway. It's kinda that 28th card in the list, to be disposed off once there's better cards.
New Death Knight Spell - Heart Strike
Its just insane that team5 is blatantly powercreeping established cards to DK.
This is just Holy Smite with an upside. And most conventional 2 mana removal cards do the same damage, and this cost only 1. Of course this will get played. Even in control priest holy smite used to be one of the better cards in that deck.
New Death Knight Minion - Vicious Bloodworm
Best part of this card is you can just play it, no fuss no bother, on turn 2 and get value plus a 3/2 minion on curve. For that reason alone this card I'd rate over Darkfallen Neophyte or Blood Tap.
Can even get better, because it grants its attack. Meaning you can imagine Malignant Horror with 5 attack and played on curve that's insane.
New Death Knight Spell - Blood Tap
Getting 3 corpses in time to play both Malignant Horror or Nerubian Swarmguard may be difficult, plus the 2 mana investment means you're likely to skip that turn. And unlike in rush warrior, DK doesn't seem to have anything that helps with coming from behind.
But I've seen handbuff cards work before, despite their costs, so Im not going to dismiss this entirely for now. I'd just say that Chum Bucket in murlock was the most powerful card in that deck and that deck is currently unplayable.
New Death Knight Minion - Hematurge
Very likely its not good. Again, for the same reasons as many of its ilk, you'll never really not play this on turn 2 just to get value out of it because your gameplan isn't value. Even in full blood decks we're asking questions as to whether a random spell from Venomous Scorpid is more valuable than a blood rune card.
And the blood rune cards differ vastly in gameplan so the pool isn't exactly as solid as frost or unholy. You'll just as likely get a handbuff card as you are a control card.
New Death Knight Minion - Darkfallen Neophyte
It needs corpses and it only costs 1 rune, so you'll play it in unholy decks because there's plenty of targets there. Nerubian Swarmguard can be converted from a useless card to an amazing one. And this having a 2/5 body helps.
But I still think a blood unholy deck may not make it to tier 2 even. There's no draw, and there's no rush minions so you're really full on tempo in the first 5 turns before your opponent turns the tide with value. Resembles enrage warrior in that respect, and I cant see a blood unholy deck do better than even that.
New Death Knight Spell - Asphyxiate
Its not really that amazing, but will see play regardless because its a removal card and blood decks dont really have a boatload of them. Even if this was 4 mana it'll still likely see play.
But of course, its not really that good. Removal options often need to be consistent and this isn't it because you cant control what it kills. Any smart player will actively play around it.
New Death Knight Minion - Alexandros Mograine
Oh yes. Just another broken ass card for DK because of course it is.
Basically this encourages you to play full control while having this as a win con. Resembling the old bomb control warrior where you run galakrond just to kick 3 damage to the face every turn. Unfortunately, full control often means attrition style gameplay that will take up over an hour in the mirror that conceding out of real life fatigue, or because you have to catch a bus, will likely be the win con here.
So, is there any way to play around this? Yes. If you theotar this away, or eat it, the entire gameplan is off. Meaning, unless blood decks get a secondary win con its highly unlikely to ever be tier 1, or tier 2, unless Theotar, the Mad Duke is completely gone from the meta. I guess we know why team5 pre-emptively nerfed it now.
But less facetiously, doing 3 damage to the face, even if unstoppable, will take at least 5-6 turns realistically to kill the opponent. So your opponent can try race you, and in all honesty it may not necessarily be impossible. Most games tend to take around 13 turns to complete, so even if this comes on curve you'll still need to play defence before your auto win is secured.
Hearthstone's Dual-Class Arena Can Begin for Good Now - Basic Set Returned to the Draft Pool, Class Cards Offering Rates Increased
The random generating problem was there also before, just after previous patch. +The crap they did with not including the Classic set and they just let it be. They should refund ALL arena runs affected in the last week or so!.
What we get is just sorry crap. Blizz for the win! I miss the Blackthorne days! I wonder what Mike Morhaime is doing now!
New Death Knight Minion - Soulstealer
There's no way of putting this, its broken as hell. Its just Twisting Nether with a body, and you can do it twice because for some reason its an epic card.
If blood decks are playable then this card would be in it. Might even get nerfed, because look at it, its a 5/5 that destroys everything and gives you corpses.
New Death Knight Minion - Boneguard Commander
DK design is really insane. An 8/8 for 8 plus a board full of taunts? What is the thought process behind this? Even paladin can't generate board as well as DK can.
But is this card good? Well, it depends if your motivation is to make up a handbuff unholy blood deck then there might yet be a reason to play this because just look at it. At least there's no way for them to play Grave Strength as a follow up.
Its only weakness is not slowness. Its redundancy, as with most DK cards it seems. It might not feed into plans and its rune requirement basically squashes its viability.
New Death Knight Weapon - Soulbreaker
How does this work? Split an enemy in half and that counts as two corpses?
Pedantry aside, this weapon is core in full blood decks because of the absence of corpse generators. Since most hearthstone games dont tend to last all that long, and blood decks needing at least 6+ corpses, this weapon is the only way to do it without having to play minions the deck may not ever need aside from them being dead.
But soon as there's better corpse generators, I'd imagine this to be chopped off itself.
So, Colossus CAN be moved.
Oh yes, I fell for it too once.
Alexandros Mograine is a New Legendary Blood Death Knight Card in Hearthstone's March of the Lich King - 2 New Cards
Opponent play this. I Close Laptop. Finally a good legendary though.
and a twisting nether with a body with no downside? Crazy power creep
Deathbringer Saurfang is a New Legendary Blood Death Knight Card Revealed by ScreenRant for Core Set
LMAO THIS IS TRASH
Total War CCG
Haven't heard a peep from them since beta. Any signs of life?
7 New Blood Death Knight Cards Revealed for Hearthstone's March of the Lich King & Associated Sets
Also seemed strange to me.. I expected more tanky cards, buffing toughness as well
Deathbringer Saurfang is a New Legendary Blood Death Knight Card Revealed by ScreenRant for Core Set
ah thats true, it would prevent a second deathrattle to trigger
dream's dead, no more multiplying saurfangs
Hearthstone's Dual-Class Arena Can Begin for Good Now - Basic Set Returned to the Draft Pool, Class Cards Offering Rates Increased
This was a disgrace... There should be a refund for those of us who weren't informed. I picked a Demon Hunter Warrior, and got an all-neutral deck......
New Death Knight Weapon - Corrupted Ashbringer
Seriously Blizzard...?? Corrupted Ashbringer common..??
Corrupted Ashbringer
Seriously Blizzard...?? Common..?? You had one job....
New Death Knight Minion - Deathbringer Saurfang
Very sticky minion. But i feel like he costs a bit too much mana. Blood DK does have a bunch of ways to heal, but even so i feel like 5 health is too much. But considering this says "return this to your hand" i wonder if it keeps handbuffs? If so then i guess that makes it SLIGHTLY less bad, but the HP requirement is still feels to big. And in triple Blood rune DK decks with Alexandros Mograine i think your rather keep your health as high as possible, rather then spending it on a 3/5 taunt.
I personally think this would be a lot better at 4 mana.
Frostmourne is a New Legendary Death Knight Weapon for Path of Arthas Revealed by IGN + Anti-Magic Shell
Kinda weird it preferred card from solo adventure over card generated by collectible card
Deathbringer Saurfang is a New Legendary Blood Death Knight Card Revealed by ScreenRant for Core Set
Reno Blood DK looking more and more viable, this being able to come back numerous times to keep the game slow gives you enough time to establish presence against an aggro deck and maybe some midrange. Beyond that, this is a zero mana taunt (if it died at least once) that allows you to also play ten mana worth of stuff every turn.
New Death Knight Minion - Deathbringer Saurfang
If I handbuff, will he be returned at the buffed stats, so I can get a bigger Saurfang over and over?