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  • A Guide to Legends of Runeterra for Hearthstone Players

    Quote From GoliathTheDwarf

    I'm sure these are all compelling reasons to switch over for someone who looks at Hearthstone as only a card game, but this game doesn't hold a candle to the depth I feel in the roots of Heathstone through its story and art. Hearthstone is built on lore that's over 20 years in the making and is featured in games where you get to interact and develop an almost personal connection with the main characters. LoR is based off the lore of a MOBA where any sense of depth or story is irreverent to the actual game. For me, this is akin to selling off an old family antique that you have history with in order to replace it with the new flashy model that a door-to-door salesmen offered you. If you don't see Hearthstone that way, no problem. I'm not judging, although I do think you are missing out. I just want to offer an alternative perspective. 

    100% agree and this is a big reason why I don't intend to move over. Although I only played a tiny bit of WoW, a big part of what drew me to HS was the lore since I did play WC2 & WC3. HS has actually helped me "catch up" on what happened after WC3, which has been great to get me to re-engage. It's also why I enjoy the single-player content so much - I find it hard to engage with any game (card or otherwise) where I don't know/care what's going on and/or what the let's say "broader implications" are to my actions. 

    I would liken this to sports games - if you don't care about basketball & the teams/players, why in the world would you play NBA2K? 

    Also, and this is just my person thought - given how insanely fast Artifact died, I would not jump into (and certainly wouldn't spend any money) any new card game until I saw the new game was actually taking off. I can't imagine how pissed off I'd be if I bought the intro bundle for $40 or whatever it was and then 2 months later there were only 500 people playing the game still...

  • Kalimos, Primal Lord

    Not bad with the new quest

  • 20 hp might be too little

    Quote From KANSAS

    I haven't played the game so correct me if I'm wrong but the way attacking works is one player says 'i'm attacking you with minions A and B' then the defender says 'I am blocking minion A with X, and minion B with Y'.

    This is the same way it works in Magic, you cannot attack with a 2/2 as long as your opponent has a 2/3. it is a lot easier to protect yourself when the attacker doesn't choose the blockers. 

    Again, I haven't played the game yet, so I won't pretend to be an expert, but from what I know of MTG (which to me seems like the best game to compare it to) 20 health should be good as long as the game designers don't mess it up.

    You got it right, but at the same time I think aggro might be a little too overwhelming at times and I feel like the games I played ended up too quickly, it might be that some people played the starter decks though (Which are terrible as far as I played them) so I might be biased vs the wrong opponents.. we will see once there is ranked in the game and we can actually know how well players do..  (cause some players might be new to card games and such..)

  • A Guide to Legends of Runeterra for Hearthstone Players

    I'm sure these are all compelling reasons to switch over for someone who looks at Hearthstone as only a card game, but this game doesn't hold a candle to the depth I feel in the roots of Heathstone through its story and art. Hearthstone is built on lore that's over 20 years in the making and is featured in games where you get to interact and develop an almost personal connection with the main characters. LoR is based off the lore of a MOBA where any sense of depth or story is irreverent to the actual game. For me, this is akin to selling off an old family antique that you have history with in order to replace it with the new flashy model that a door-to-door salesmen offered you. If you don't see Hearthstone that way, no problem. I'm not judging, although I do think you are missing out. I just want to offer an alternative perspective. 

  • A Guide to Legends of Runeterra for Hearthstone Players

    For my own experiences the game felt like MTG&Hearthstone hybrid as %65 MTG and %35 Hearthstone.

    There are three things that feels like hearthstone.

    First is that Units keep their damages unlike MTG. Runeterra has Regeneration keyword which is basic mechanic for all of the minions in MTG. They regenerates health after combat. This is what Runeterra brings from Hearthstone to MTG.

    Second is; MTG has no minion limit for battlegrounds, Hearthstone has and Runeterra has also. This is the second mechanic that Runeterra brings from Hearthstone to MTG.

    And Third is mana system which is almost same with Hearthstone with the exception of Spell mana and I can say that Spell mana is a wonderful idea ! MTG has land system which I think it really sucks sometimes. I mean you need to set your mulligan around it and mulligan system is completely more random for MTG than hearthstone. Someone can say that "harder is better" but I don't think so. Sometimes, A bad mulligan is an instant surrender in MTG.

    Playing runeterra feels like Playing Hearthstone with MTG's blocking and reaction system or vice versa. Playing MTG with Hearthstone's mana, limited minions on battlefield and minion damage system. More like 2nd because Fatigue is same with MTG. If you can't draw you completely lose. There is no fatigue damage. Fatigue means lose basically. Also there are reaction order in Runeterra like MTG. You can counter a spell or buff a minion with Fast or Burst spells while it is your opponent's turn.

    I always wanted a game which is a MTG/Hearthstone Hybrid and now I've got it. I personally think that this game will catch the people like me who want to play a game which feels like Hearthstone and MTG at the same time.

    I don't know what people think but I think that the game will achieve good things around card games.

    Edit: Also for the guide, it is completely useful for people who couldn't find beta key to play. Great work ! You can add Drain as the keyword which is Lifesteal for spells. Hearthstone has lifesteal keyword for spells too. :)

    and Also you can add in Region section that Riot said they are not planning to add neutral cards to the game. It is an important part for me. Because that means like we won't face any Leeroy Jenkins finisher in all classes/Regions or Ragnaros the Firelord or Sylvanas Windrunner or Mountain Giants in all classes. All regions will feel unique to play. This part is so important for me because I really can't make sense of other classes than hunter or Druid can control beasts for example. Same with Demons except Warlock etc. .
    I always defended that Hearthstone should limit neutral cards but We all know that thing will never happen.

  • 20 hp might be too little

    I haven't played the game so correct me if I'm wrong but the way attacking works is one player says 'i'm attacking you with minions A and B' then the defender says 'I am blocking minion A with X, and minion B with Y'.

    This is the same way it works in Magic, you cannot attack with a 2/2 as long as your opponent has a 2/3. it is a lot easier to protect yourself when the attacker doesn't choose the blockers. 

    Again, I haven't played the game yet, so I won't pretend to be an expert, but from what I know of MTG (which to me seems like the best game to compare it to) 20 health should be good as long as the game designers don't mess it up.

  • Legendary Razakus Priest

    I see your point. I'll try your deck on ladder today. Probably gonna add Madame Lazul, since I love that card. Thanks.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    I have no problem with shamans in general,I'm just sick that every 2. game is against a shaman.

  • A Guide to Legends of Runeterra for Hearthstone Players

    Thanks for the run down!

    This is the first DCCG that I've seen since Hearthstone that interested me. Gwent was boring and took way too long for the limited time I have to play during each day, Artifact was expensive and boring, and MtG has always had a bit too much going on with the phases in each turn for me. Pokemon CCG was fun but I've never been one to invest much in physical CCGs and the digital version never held the same fun for me.

    Runeterra looks like a game I'd enjoy learning and possibly investing a bit in.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    hey man, whats wrong with shaman? its like the best class. I just hope we get more stuff to push control shaman. I do agree that lackey/quest shaman gets old after a while, but I do hope shaman has some place in the next meta.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    Maybe I'm not reading it correctly, but according to https://outof.cards/hearthstone/383-doom-in-the-tomb-begins:

    About Doom in the Tomb

      • The event starts today and runs until October 30, 2019.
      • 23 cards have been moved from Wild to Standard for the duration of the event.

     

    So for me that means that, November 1st, Evolve meta will have ended. Am I wrong?

  • A Guide to Legends of Runeterra for Hearthstone Players

    So far, this game looks a lot like a faster version of Magic without lands. I singed up to try this game out, but I don't know if I will stick with it simply because I already play 2 Trading/Colleectable card games and I am not sure if LoR will be different enough from Magic to hold my interest beyond a couple of weeks.

    But the only way to find out is to give it a try!

  • A Guide to Legends of Runeterra for Hearthstone Players

    To me the biggest selling factor is the Region system.

    The fact that some very basic effects can be executed in different ways and therefore shape how certain builds are played just sounds a lot more fun than having a Neutral card pool out of which the best cards appear in all decks.

    It also allows for much better balancing options. If a specific deck is overpowered you can basically nerf the offending card without affecting other decks too much.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    I really hope they do something about the shaman meta

  • An Early Review of Legends of Runeterra, Riot's New Digital Card Game

    The test was not even a beta, it was just a preview (and it looked more polished than many freshly launched titles).

    Beta will start Q1 2020.

  • An Early Review of Legends of Runeterra, Riot's New Digital Card Game

    I haven't played myself yet (no key *cry*).

    But from watching lots of videos I have to agree with 2.

     

    But I'm also old.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    it's probably just becoming apparent that HS is pretty bare bones as an actual card game outside of the art department. If you took a liking to the gameplay in LoR then the very basic and at times uninteractive gameplay of HS just won't measure up

  • Question: Will there be a LOR Deck database in OutofCards ?

    Thanks for the answer and sorry for opening it in wrong forum. Have a nice day and keep up good work ! :)

  • Legendary Razakus Priest

    No problem).The OTK part is pretty tricky but reliably archievable. You will get used to it)

     

    About the Amara quest itself I will quote my response from above and add second point:

    1. Amara Quest takes up 1 spot in a mulligan which is quite important due to faster matchups and if you mulligan it away you have a dead draw in the future. In addition to that you have no way to complete the quest reliably without Nzoth outside of 4 Deathrattle minions,twilight call and second copy of twilight call from shadow visions. So the quest reward itself is pretty hard to archieve.

    2. Without the Amara you have already 3 big heal effects in form of Thalnos+Spirit Lash,Priest of the Feast+Cheap spells and Reno the Jackson. In addition to that you have small healing waves from Zephrys and Kazakus as well,espeacially when paired with Brann.

     

    As I said in my conclusion. This deck is even harder to play than usual Reno Priest but even more rewarding due to the fact that you have outs against every matchup. ^^

  • Legendary Razakus Priest

    Amara Nzoth Reno Priest is a good deck,however it is weaker than Combo Control varriation because of the aggro matchups. About the question if I considered adding Amara Quest and N'Zoth into this deck my answer is: Never. Amara Quest takes up 1 spot in a mulligan which is quite important due to faster matchups and if you mulligan it away you have a dead draw in the future. In addition to that you have no way to complete the quest reliably without Nzoth outside of 4 Deathrattle minions,twilight call and second copy of tqilight call from shadow visions. So the quest reward itself is pretty hard to archieve. Running Nzoth as lategame bomb in this particular build is suicidal. By looking at which minions you summon with him you will get a pretty clear picture: Hes not worth the spot in the deck.

  • Totem Shaman is finally good!

    Cool deck. One suggestion though, the Former Champ seems really awkward sometimes, especially when you don't have Mutate or Evolve in hand, especially when you don't have control over the board. I tried cutting it and the Earth Shock (I didn't run into many decks that warranted a Silence) for two Underbelly Anglers, and I must say it's really helpful if you lose the board. My biggest drawback to playing this deck is that I don't know when to go all in and when not to, so I often play into removals like Plague of Death or Flamestrike, but with double Underbelly Anglers I can easily refill my hand and the board, potentially setting up for a The Storm Bringer or a Bloodlust lethal.

  • Totem Shaman is finally good!

    I agree! Thank you for posting an insightful comment that really highlighted the nuances of the deck and your experiences with it!

  • All Cards Unlocked on the Final Day of Runeterra's Preview Patch

    I saw this post 2 hours too late.

  • Site Achievements

    Staff Pro

    The achievements UI still needs some work - it was put on the backburner to prioritize other features.

    Achievements that were limited-time and no longer obtainable will not display on profiles that have them incomplete after that gets fixed. Progression towards achievements with multiple criteria is also supposed to display.

  • Standard Meta Report #9 - October 14, 2019 - October 20, 2019

    I don't know about until the next expansion, but as far as we know the wild cards will last until the next update. This could be a nerf/buff/HoF patch, another event like Rise of Mechs, or maybe a new wave of different wild cards. That could be interesting.