Something I'd really like to see on this site is an article talking about the various games, the player bases, how long matches take, how long match-making takes, card economy etc. I don't want the site to go all-in on ES: Legends, Shadowverse, Faeria, Gwent etc., but it might be nice to find out the status of these games from time to time. I don't know of another site or resource that really compares/contrasts all the MTG/Hearthstone imitators. I remember a few years ago I tried getting into Hex, and it was one of the most inaccessible games I've tried. I know nothing about Eternal, but I'd be curious about its history to date, player-base, etc.
I have been playing hearthstone since launch, with a two year break because I lost interest. I will be dropping it the second LOR will come out and here is why:
-RNG: This did not use to be such a big issue, but lately it is too much. A lot of games feel like, opponents draws card `x`, you lose. Random generated spells from Lackey’s, drawing into key cards like Zephyr, Dr. Boom, flesshaper+mutate on an early game etc. You can analyze and think through your turns all you want, just to get 3@$#!@#@# by a lucky draw or lucky generated card. Of course this has always been the case, but not as much as lately.
-Balance: It does not seem like Blizzard really cares. Shaman was already overplayed before evolve was brought back temporarily, now it’s just nuts. If you bring back some cards, why not bring back the best cards for classes that are struggling like warlock or mage? At the start of HS I did watch a lot of the big tournaments, now I only log in for the free packs. I really am not interested in another Shaman vs druid vs priest vs warrior. The promise of monthly balance changes in LOR is great.
-reward system: outside of the quest, the reward system is really, really poor. 30 wins equal one pack, which usually gives you random stuff you don’t need. In LOR this felt so much better.
-emotes: Yeah, I don’t like emote spamming people, why is there still no auto squelch button in HS? I think it is only possible when using a deck tracker. In LOR I was triggered by their system.
The concept of a "HS Killer" really reminds me of the supposed need for a "Halo Killer" during Halo's heyday... it really is a result of the human psyche's desire to have a "one vs. one" scenario and a prevalence to champion underdogs. Of course things are never that simple and there usually isn't a _____ killer; games die due to a ton of different factors. Halo's popularity (which was crazy at its peak) dropped due to some poor decisions in game design, marketing, company focus and competition, not to mention all the studio decisions regarding resources and contract negotiations. If LoR offers a legitimate alternative to HearthStone, that can only be good for fans of DCCG (note it may not be good for HS, but that's free market for you). As mentioned, if Blizzard sees a portion of the market swinging away from them and no longer feel dominant, maybe they will take some positive actions to make HS more appealing to both their veterans and newcomers to secure their position. If not, other games (including LoR) may take more and more of the market share. The introduction of a solid new product will always shake up the economy a bit, but don't expect LoR to drop and HS to die the next week... those things rarely happen.
Very valid suggestions! I could definitely see merit to adding in 2 Underbelly Angler. I'd have to test it out and see how that change would perform. One thing though, is that Earth Shock has been very useful to me so far because of all the deathrattles and taunts to be able to push for lethals. Thanks for checking out the deck and for the input! :)
I honestly hope LoR is successful just because it will force Blizzard to put more effort into some of the major issues with HS. They have improved greatly in 2019, but there is still plenty of issues that still need addressing. Competition is good, but I'm not going to keep my hopes up, because we've been down this road before.
This. Many card games can easylie coexist, so I hope LoR will be a great game with solid fan base. I also want try how LoR so for now it's ok, but easthetic still bother me so far (also I never played LoL). What I can is for sure it's a game that is not boring to watch, and it's also important for it's potencially success.
You're right that many games can easily coexist, and that it's silly to proclaim every new digital CCG "the Hearthstone killer," but I think you may be a bit too rosy in your outlook on coexistence today. The facts remain that Hearthstone is the 500lb gorilla in the room when it comes to marketshare:
The same SuperData report that this comes from says that the overall audience size for digital CCGs is leveling out, and that a large majority of players want access on their smartphones. HS's biggest competition - MTGA - will probably never make it to mobile because the game is too complex and the board size has no limits to make rendering straight-forward. Other games like Gwent are getting into mobile, but they're just not popular enough to make a dent.
These factors, combined with the inertia of players' sunk cost in Hearthstone, makes it a juggernaut, and for someone to get into the digital CCG space, they need to take shots at Hearthstone's marketshare. That would be great, and that's why people are looking for the "Hearthstone killer." If Blizzard takes a big hit in their profits, perhaps they'll make a serious investment in Hearthstone improvements. How long have they talked about tournament modes? How long have people been calling for rotating standard sets or greater investment into the Wild format to make old cards less worthless?
Runeterra may not be a "Hearthstone killer," but from my first impressions, I think it's well-poised to deal the major hit to Hearthstone that Blizzard needs if they're ever gong to take major steps to improve the game. In particular:
Runeterra offers a "safe" F2P switch. Between the sunk cost into Hearthstone and the knowledge that switching to something like MTGA will also require massive time/monetary investment to be competitively viable, most players would prefer not to switch. Runeterra gate-limits buying cards, offers focused ways to get cards from specific regions, and only uses wildcards so that people can more easily get exactly what they want, so the risk of grinding for what you want is lower. (I believe this is a big part of why most other CCGs have failed to gain traction - they use the same basic monetizing model as Hearthstone/MTG/etc., and no one wants to sink that much money/time in twice).
Runeterra is mobile-first. This is going to make it a lot easier for casual players to pick up and try on the go, where a game like MTGA or Artifact was always going to require players to set aside time to game at home.
Runeterra will probably appeal to the Hearthstone players who want a more complex strategy game as their main CCG, but don't want to play a game like MTGA that's saddled with poor mechanics that stem from age/being a non-native to digital spaces (e.g. having to draw land cards is painful after you've played Hearthstone, and mana screw is super tilting)
Riot Games has said they'll be willing to make balance patches as frequently as once a month if needed, whereas Blizzard has been extremely slow to do any balance fixes.
Nothing is going to kill Hearthstone (which is a good thing), but it doesn't have enough real competition, and Runeterra looks poised to be a major competitor in this space.
There are another reasons why Runeterra might probably succeed more than other dccg's. It is language support.
For example, Here in Turkey, Some people don't know English. Especially younger people who studies in colleges. They want to play Hearthstone for example but most of them don't decide to play because of the language part. They don't know English so they can't play it effectively.
Riot brought League of Legends in Turkish to Turkey, They opened Turkish Server. With Legends of Runeterra's reveal, They announced that LoR will also be playable in Turkish, They posted a video about voiceovers with anouncement. That excited people, especially the people who couldn't play Hearthstone or other card games because of language skills.
There is not a little gaming community here. If you go check out, There is always a Turkish streamer in LoL channel at top 5. There is a potential and Riot saw that.
There was even a petition about translating Hearthstone to Turkish here. Blizzard refused it.
%70 of our people are young and at best, %90 of them are playing computer games and I know that Riot is doing same thing for another countries which can't get language support for best games around.
For being another example how a gaming company should act, When Witcher 3 published, There was no Turkish translation and They had no Turkish translator in their team. After the launch, some people here voluntarily translated the game and contacted with CD Projekt Red. Cd Projekt Red agreed the translation and added it to original copy. Now, one of the most loved game is Witcher 3 and company is CD Projekt Red here. And for being answer, Most of people here bought original copy of Witcher 3 even it is a single game. (people here rarely buy original games, especially single games, They started to buy tho.) Now, some people don't even like sci-fi games, They all are waiting for Cyberpunk because they are expecting same support.
Like the example here, The people who rarely buy games can spend their money to cosmetics in LoL and they are really spending much. not even for themselves, They are also gifting each other so much. That seems so weird at first look, but if you go deeper you can understand that. They feel important when a company listens them and give support to them.
Playing a game in your main language might be normal for French, German, English, Russian , Chinese or Japanese people but not for people here and I believe there are other nations like us. They become excited when they hear about a game is publishing in Turkish. I remember how all people here loved Crysis for being fully Turkish. Even people here loved Age of Empires II because of there are some Turkish words although they are not even close to Turkish. They were just words which an unnative person's wrong pronounciation of Turkish words. They are still meme here tho. :D (Well, it is not valid for me and people like me because I had an uncle who is an English teacher and I grown up with his computer and games. Even the games are in my main language, I always prefer English because I've been used to it like that and I can't really understand some gaming terms when they translated to my main language.)
So, Runeterra will probably succeed. Not just because of being a good game but because of this kind of policy and support. Well, I've tried it and game also seems great.
Add to that the Blizzard controversy (which they are determined to make even worse for some reason) and you have a perfect setup for many players to jump ship.
LoR is from Riot Games. They came out immediately after the Blizzard controversy to warning their players not to say anything concerning "sensitive topics" (because supporting democracy is now sensitive).
They are 100% owned by the Chinese firm Tencent. They would be issuing the same punishments as Blizzard (if not more severe) had the situation happened in one of their tournaments.
I'm not saying this to absolve Blizzard, they should be held to account but you cannot exactly jump ship from Blizzard to Riot without understanding that Riot games is wholly in China's pocket, more so than Blizzard.
I actually didn't know that Riot Games was entirely owned by a Chinese company, so thank you for posting this.
I think you're absolutely right that they'd do the same thing as Blizzard is they were faced with this controversy, but I'm not sure being owned by a Chinese company has a ton to do with how "in China's pocket" they are. The type of censorship Blizzard exercised has been happening all across American entertainment. Recent examples in other entertainment industries include the NBA's ongoing issues around Daryl Morey's tweets and the "costume ret-con" to Tom Cruise's iconic Top Gun jacket.
Entertain companies of all stripes and colors see China as the way to grow revenues, and while you're right that jumping to Riot Games from Blizzard won't benefit a company that has real independence from Chinese influence, it might make Blizzard think twice about restricting free speech because that could hurt their bottom line.
I think that's ultimately what a lot of these backlashes are about - reminding these companies that there are certain things that American audiences (and Western audiences more generally) consider sacrosanct, and that their efforts to grow revenues in China can have negative consequences on their (currently) stable fan bases here at home.
I honestly hope LoR is successful just because it will force Blizzard to put more effort into some of the major issues with HS. They have improved greatly in 2019, but there is still plenty of issues that still need addressing. Competition is good, but I'm not going to keep my hopes up, because we've been down this road before.
This. Many card games can easylie coexist, so I hope LoR will be a great game with solid fan base. I also want try how LoR so for now it's ok, but easthetic still bother me so far (also I never played LoL). What I can is for sure it's a game that is not boring to watch, and it's also important for it's potencially success.
You're right that many games can easily coexist, and that it's silly to proclaim every new digital CCG "the Hearthstone killer," but I think you may be a bit too rosy in your outlook on coexistence today. The facts remain that Hearthstone is the 500lb gorilla in the room when it comes to marketshare:
The same SuperData report that this comes from says that the overall audience size for digital CCGs is leveling out, and that a large majority of players want access on their smartphones. HS's biggest competition - MTGA - will probably never make it to mobile because the game is too complex and the board size has no limits to make rendering straight-forward. Other games like Gwent are getting into mobile, but they're just not popular enough to make a dent.
These factors, combined with the inertia of players' sunk cost in Hearthstone, makes it a juggernaut, and for someone to get into the digital CCG space, they need to take shots at Hearthstone's marketshare. That would be great, and that's why people are looking for the "Hearthstone killer." If Blizzard takes a big hit in their profits, perhaps they'll make a serious investment in Hearthstone improvements. How long have they talked about tournament modes? How long have people been calling for rotating standard sets or greater investment into the Wild format to make old cards less worthless?
Runeterra may not be a "Hearthstone killer," but from my first impressions, I think it's well-poised to deal the major hit to Hearthstone that Blizzard needs if they're ever gong to take major steps to improve the game. In particular:
Runeterra offers a "safe" F2P switch. Between the sunk cost into Hearthstone and the knowledge that switching to something like MTGA will also require massive time/monetary investment to be competitively viable, most players would prefer not to switch. Runeterra gate-limits buying cards, offers focused ways to get cards from specific regions, and only uses wildcards so that people can more easily get exactly what they want, so the risk of grinding for what you want is lower. (I believe this is a big part of why most other CCGs have failed to gain traction - they use the same basic monetizing model as Hearthstone/MTG/etc., and no one wants to sink that much money/time in twice).
Runeterra is mobile-first. This is going to make it a lot easier for casual players to pick up and try on the go, where a game like MTGA or Artifact was always going to require players to set aside time to game at home.
Runeterra will probably appeal to the Hearthstone players who want a more complex strategy game as their main CCG, but don't want to play a game like MTGA that's saddled with poor mechanics that stem from age/being a non-native to digital spaces (e.g. having to draw land cards is painful after you've played Hearthstone, and mana screw is super tilting)
Riot Games has said they'll be willing to make balance patches as frequently as once a month if needed, whereas Blizzard has been extremely slow to do any balance fixes.
Nothing is going to kill Hearthstone (which is a good thing), but it doesn't have enough real competition, and Runeterra looks poised to be a major competitor in this space.
I played a version of this deck back then, but with the secret package and Jepetto Joybuzz as defensive too until i got feugen and stalagg. Also makes N'zoth better. From my testing, Master's Call helps out a lot to tutor out.
I think the 20 HP makes more sense in a "defensive CCG" like MTG or Runeterra, but the biggest reason I'm not worried about this is that Riot Games says they're going to patch as frequently as once a month, and that seems like the kind of thing that will get sorted out pretty early on in the game if it needs patching.
I actually, like the idea of the after show for the GM coverage in general, a weekly highlight type show similar to what you might see on ESPN or NFL network that after each weekend gives a casual fan an overview of how the weekend played out with results, highlights, commentary, on past and future matches, etc and maybe ends with a replay of the best series over the weekend? This would be good as oppose to watching for hours on end to catch all of the action (unless that's your thing, obviously you are free to do that.).
There was a show called "The Curve" which was a recap (more or less) on the HSEsports Youtube channel: https://youtu.be/-4iK6Zfebzs But they could do it in a bigger fashion...
I understand the MAAT system but sometimes ppl don't use cause maybe they dont respect or like the deck u use. Some ppl hate aggro and think they dont belong in games so they would never do the thumbs up even if that hurts them on progression
No, but you're probably commenting on the wrong post to find like-minded people.
BTW, "still having a sour taste in your mouth" over a format that ran for a single season and was so vocally criticized by practically the entire player base including the GMs themselves and was retired as soon as it was possible, suggests it doesn't matter the meta, format or game, you're just not into watching competitive play, and that's OK and very legitimate.
A Guide to Legends of Runeterra for Hearthstone Players
Something I'd really like to see on this site is an article talking about the various games, the player bases, how long matches take, how long match-making takes, card economy etc. I don't want the site to go all-in on ES: Legends, Shadowverse, Faeria, Gwent etc., but it might be nice to find out the status of these games from time to time. I don't know of another site or resource that really compares/contrasts all the MTG/Hearthstone imitators. I remember a few years ago I tried getting into Hex, and it was one of the most inaccessible games I've tried. I know nothing about Eternal, but I'd be curious about its history to date, player-base, etc.
Hearthstone vs. LoR
I have been playing hearthstone since launch, with a two year break because I lost interest. I will be dropping it the second LOR will come out and here is why:
-RNG: This did not use to be such a big issue, but lately it is too much. A lot of games feel like, opponents draws card `x`, you lose. Random generated spells from Lackey’s, drawing into key cards like Zephyr, Dr. Boom, flesshaper+mutate on an early game etc. You can analyze and think through your turns all you want, just to get 3@$#!@#@# by a lucky draw or lucky generated card. Of course this has always been the case, but not as much as lately.
-Balance: It does not seem like Blizzard really cares. Shaman was already overplayed before evolve was brought back temporarily, now it’s just nuts. If you bring back some cards, why not bring back the best cards for classes that are struggling like warlock or mage? At the start of HS I did watch a lot of the big tournaments, now I only log in for the free packs. I really am not interested in another Shaman vs druid vs priest vs warrior. The promise of monthly balance changes in LOR is great.
-reward system: outside of the quest, the reward system is really, really poor. 30 wins equal one pack, which usually gives you random stuff you don’t need. In LOR this felt so much better.
-emotes: Yeah, I don’t like emote spamming people, why is there still no auto squelch button in HS? I think it is only possible when using a deck tracker. In LOR I was triggered by their system.
Masters Tour Bucharest - Decklists, Results & Recap
If someone didnt catch the fall of the trophy it is clipped here
https://www.youtube.com/watch?v=RvAGbxXdzoU
Here's some art, make a card! [Legacy Game]
Deals only 3 damage so not as good as Snipe, but the snakes can survive or get buffed by auras.
Next: Doomsday epic minion.
Justicar Trueheart
RIP Justicar, Baku destroyed you
Moonglade Portal
Summoning Stone Druid
Firelands Portal
Glyph into firelands
Hearthstone vs. LoR
The concept of a "HS Killer" really reminds me of the supposed need for a "Halo Killer" during Halo's heyday... it really is a result of the human psyche's desire to have a "one vs. one" scenario and a prevalence to champion underdogs. Of course things are never that simple and there usually isn't a _____ killer; games die due to a ton of different factors. Halo's popularity (which was crazy at its peak) dropped due to some poor decisions in game design, marketing, company focus and competition, not to mention all the studio decisions regarding resources and contract negotiations. If LoR offers a legitimate alternative to HearthStone, that can only be good for fans of DCCG (note it may not be good for HS, but that's free market for you). As mentioned, if Blizzard sees a portion of the market swinging away from them and no longer feel dominant, maybe they will take some positive actions to make HS more appealing to both their veterans and newcomers to secure their position. If not, other games (including LoR) may take more and more of the market share. The introduction of a solid new product will always shake up the economy a bit, but don't expect LoR to drop and HS to die the next week... those things rarely happen.
Totem Shaman is finally good!
Very valid suggestions! I could definitely see merit to adding in 2 Underbelly Angler. I'd have to test it out and see how that change would perform. One thing though, is that Earth Shock has been very useful to me so far because of all the deathrattles and taunts to be able to push for lethals. Thanks for checking out the deck and for the input! :)
Masters Tour Bucharest - Decklists, Results & Recap
Not everything has to be for everybody. If you don't dig competitive HS, that's cool. You do you.
Hearthstone vs. LoR
There are another reasons why Runeterra might probably succeed more than other dccg's. It is language support.
For example, Here in Turkey, Some people don't know English. Especially younger people who studies in colleges. They want to play Hearthstone for example but most of them don't decide to play because of the language part. They don't know English so they can't play it effectively.
Riot brought League of Legends in Turkish to Turkey, They opened Turkish Server. With Legends of Runeterra's reveal, They announced that LoR will also be playable in Turkish, They posted a video about voiceovers with anouncement. That excited people, especially the people who couldn't play Hearthstone or other card games because of language skills.
There is not a little gaming community here. If you go check out, There is always a Turkish streamer in LoL channel at top 5. There is a potential and Riot saw that.
There was even a petition about translating Hearthstone to Turkish here. Blizzard refused it.
%70 of our people are young and at best, %90 of them are playing computer games and I know that Riot is doing same thing for another countries which can't get language support for best games around.
For being another example how a gaming company should act, When Witcher 3 published, There was no Turkish translation and They had no Turkish translator in their team. After the launch, some people here voluntarily translated the game and contacted with CD Projekt Red. Cd Projekt Red agreed the translation and added it to original copy. Now, one of the most loved game is Witcher 3 and company is CD Projekt Red here. And for being answer, Most of people here bought original copy of Witcher 3 even it is a single game. (people here rarely buy original games, especially single games, They started to buy tho.) Now, some people don't even like sci-fi games, They all are waiting for Cyberpunk because they are expecting same support.
Like the example here, The people who rarely buy games can spend their money to cosmetics in LoL and they are really spending much. not even for themselves, They are also gifting each other so much. That seems so weird at first look, but if you go deeper you can understand that. They feel important when a company listens them and give support to them.
Playing a game in your main language might be normal for French, German, English, Russian , Chinese or Japanese people but not for people here and I believe there are other nations like us. They become excited when they hear about a game is publishing in Turkish. I remember how all people here loved Crysis for being fully Turkish. Even people here loved Age of Empires II because of there are some Turkish words although they are not even close to Turkish. They were just words which an unnative person's wrong pronounciation of Turkish words. They are still meme here tho. :D (Well, it is not valid for me and people like me because I had an uncle who is an English teacher and I grown up with his computer and games. Even the games are in my main language, I always prefer English because I've been used to it like that and I can't really understand some gaming terms when they translated to my main language.)
So, Runeterra will probably succeed. Not just because of being a good game but because of this kind of policy and support. Well, I've tried it and game also seems great.
Hearthstone vs. LoR
I actually didn't know that Riot Games was entirely owned by a Chinese company, so thank you for posting this.
I think you're absolutely right that they'd do the same thing as Blizzard is they were faced with this controversy, but I'm not sure being owned by a Chinese company has a ton to do with how "in China's pocket" they are. The type of censorship Blizzard exercised has been happening all across American entertainment. Recent examples in other entertainment industries include the NBA's ongoing issues around Daryl Morey's tweets and the "costume ret-con" to Tom Cruise's iconic Top Gun jacket.
Entertain companies of all stripes and colors see China as the way to grow revenues, and while you're right that jumping to Riot Games from Blizzard won't benefit a company that has real independence from Chinese influence, it might make Blizzard think twice about restricting free speech because that could hurt their bottom line.
I think that's ultimately what a lot of these backlashes are about - reminding these companies that there are certain things that American audiences (and Western audiences more generally) consider sacrosanct, and that their efforts to grow revenues in China can have negative consequences on their (currently) stable fan bases here at home.
Masters Tour Bucharest - Decklists, Results & Recap
No because it's not worth mentioning. It's designed to come apart to fit in suitcases.
Masters Tour Bucharest - Decklists, Results & Recap
No one gonna mention the made in china trophy?
Hearthstone vs. LoR
You're right that many games can easily coexist, and that it's silly to proclaim every new digital CCG "the Hearthstone killer," but I think you may be a bit too rosy in your outlook on coexistence today. The facts remain that Hearthstone is the 500lb gorilla in the room when it comes to marketshare:
The same SuperData report that this comes from says that the overall audience size for digital CCGs is leveling out, and that a large majority of players want access on their smartphones. HS's biggest competition - MTGA - will probably never make it to mobile because the game is too complex and the board size has no limits to make rendering straight-forward. Other games like Gwent are getting into mobile, but they're just not popular enough to make a dent.
These factors, combined with the inertia of players' sunk cost in Hearthstone, makes it a juggernaut, and for someone to get into the digital CCG space, they need to take shots at Hearthstone's marketshare. That would be great, and that's why people are looking for the "Hearthstone killer." If Blizzard takes a big hit in their profits, perhaps they'll make a serious investment in Hearthstone improvements. How long have they talked about tournament modes? How long have people been calling for rotating standard sets or greater investment into the Wild format to make old cards less worthless?
Runeterra may not be a "Hearthstone killer," but from my first impressions, I think it's well-poised to deal the major hit to Hearthstone that Blizzard needs if they're ever gong to take major steps to improve the game. In particular:
Nothing is going to kill Hearthstone (which is a good thing), but it doesn't have enough real competition, and Runeterra looks poised to be a major competitor in this space.
Thaddius Hunter
I played a version of this deck back then, but with the secret package and Jepetto Joybuzz as defensive too until i got feugen and stalagg. Also makes N'zoth better. From my testing, Master's Call helps out a lot to tutor out.
Spiritsinger Umbra also turned out to make the deck fun :P
It's true tho that the egg early game makes for a more fun and interactive start.
20 hp might be too little
I think the 20 HP makes more sense in a "defensive CCG" like MTG or Runeterra, but the biggest reason I'm not worried about this is that Riot Games says they're going to patch as frequently as once a month, and that seems like the kind of thing that will get sorted out pretty early on in the game if it needs patching.
Midrange: Egg Warlock
Looks fun.
I can see Plague of Flames totally fit in the deck
Quest Trading - Play A Friend!
Battletag: Hawout#2276
Region: EU
Only?: Yes you go first
Honest Hearthstone Cards (Game)
I had to do it.
Next:
Masters Tour Bucharest - Decklists, Results & Recap
There was a show called "The Curve" which was a recap (more or less) on the HSEsports Youtube channel: https://youtu.be/-4iK6Zfebzs
But they could do it in a bigger fashion...
[Android] Hearthstone is freezing/crashing ingame since latest patch (15.4.34670)
Root cause was found, will be fixed in next patch. No ETA so far, no sign of any compensation yet:
https://us.forums.blizzard.com/en/hearthstone/t/android-game-crash-freezes-since-patch-15-4/15514/153?u=wend%C3%A9-2923
The Economy of Mythgard
I understand the MAAT system but sometimes ppl don't use cause maybe they dont respect or like the deck u use. Some ppl hate aggro and think they dont belong in games so they would never do the thumbs up even if that hurts them on progression
The Economy of Mythgard
For Mythics? I believe so, at 20 packs. Can't find where I saw that though.
Masters Tour Bucharest - Decklists, Results & Recap
No, but you're probably commenting on the wrong post to find like-minded people.
BTW, "still having a sour taste in your mouth" over a format that ran for a single season and was so vocally criticized by practically the entire player base including the GMs themselves and was retired as soon as it was possible, suggests it doesn't matter the meta, format or game, you're just not into watching competitive play, and that's OK and very legitimate.