Being someone who may end up playing both games, I am not bothered by it at all. In fact I hope you guys really jump on this game and set yourselves up to be a top site for LoR content, and community gathering. I'd gladly wait on a few new features to the existing HS site, etc, if it means you guys are able to build a larger overall audience here at OoC by snagging a chunk of LoR players and bringing them here.
The more people you get here, the more users you have, the more successful this site can be. And that's awesome! So HS, LoR, MtGA, if you want to expand into covering Eternal as well, that'd be cool! It's not a super popular card game, especially after MtGA came out since Eternal was mostly an attempt to make a digital MtG clone that had better graphics/UI than Magic Online, but pretty sure it still has more users than Artifact. :)
Edit: Also, don't forget about The Bazaar. You know, Reynad's deck building game that we first heard about over a year ago... but then again, I think they announced the game as they were finishing initial design and moving to code the first shell of an alpha test. So would expect it may be a little longer before that one is out.
It seems they are purposefully aiming at one of the main complaints in Hearthstone which is too much rng, that being said:
”
You can purchase individual cards in the shop - no pack RNG!
”
this is a risky move on their part. How else are they planning to make money? This incentivizes netdecking and discourages players from experimenting with new decks. In the long run it may cause the game to fail economically.
Thanks for the heads-up - and great sounding idea for the homepage!
As an aside: IMHO one of the main issues that cause communities to fail (for want of a better word) is lack of communication. I'd say this was a perfect update. What not to like about it?
Great resource, just I think you listed Overwhelm twice. Also is there any difference between Drain and Lifesteal?
Drain to me sounds like it actually "steals" the life, so when you use Drain on something, whatever Health it has now, that's it's new maximum Health, and that much is added to your Nexus, whereas Lifesteal is just a simple lifelink mechanic.
At least that's the interpretation I get out of it. I think what Tox said though is more likely to be the case.
Yeah, I had some interest in Artifact, but never got on board on launch because of the initial cost. And then after the first few weeks I heard all the complaints. The random attacks were also a huge problem for me. I get if characters are lined up against each other in Artifact, have them fight. But when you have an opening ahead of your character, why not let the player choose to either hit the tower or help defeat an enemy in the spot directly to their right/left?
Ultimately, very glad I didn't get Artifact. But any card game with a F2P model is a card game I'm willing to at least try out. Haven't been on it lately, but I was enjoying Eternal for a while, which honestly this is kind of a mix of HS and Eternal or MtG. But comparing one of those to this wouldn't have made for as funny of a joke.
I've noticed that the site added a dedicated section in the forums for Eternal and Runeterra, and the one for Magic has ben there for a while. One game I've really gotten into is Mythgard, and the game is growing slowly, but surely, and it's still in beta. I'm hoping the mods can add a section for it. Please?
I think the mix of Hearthstones Mana management + Magics turn management might be what many will enjoy. It would fit the niche between hardcore and casual... and there's a lot of space.
I don't really get very excited about new TCGs anymore because they all feel the same. Gwent is probably the most unique TCG I have ever played simply for the fact that there is no attacking, and minions/creatures don't have power/toughness or Attack/Health, but instead they just have a number on them.
But at the end of the day, all of these games just feel like different variations of Magic: the Gathering, the first TCG. Don't get me wrong, I really like hearthstone, and I almost got into Gwent and Keyforged (the only reason I didn't is because I already play Hearthstone and Magic), but I just don't expect this game to mechanically be very different from all the TCGs we have access to now.
and much like in the real game, Noxus are just giant dickheads
As someone who plays an unsettling amount of Talon and Darius, I take offense to your statement and will promptly take action by smashing a giant axe over your head.
In honesty, I am a "dirty aggro player" in Hearthstone, so that will likely transition over to this game as well.
Being a member of the hellhole that is League of Legends, I will definitely give this a try. However, I'm not giving up Hearthstone entirely for this, because Hearthstone has honestly pulled me through some tough times, and the game and it's forums had been a place of solace for me.
I'm also basically addicted to the game, but that's besides the point.
Another great aspect of Eternal is the variety of available game modes, some of which are single player (which I'll call "AI" modes), some of which are against other players (PvP).
AI game modes:
Campaign - These are purchased with in-game currency (mostly 25,000 gold), and they grant full sets of specific cards when you complete the campaign (extremely similar to Hearthstone Adventures). Complete the campaign encounters, get the cards. Pretty simple.
Forge - This is a lot like Arena in Hearthstone, but you play against a random selection of pre-made decks that are piloted by the AI. You begin with being offered 3 cards. You choose one of the three cards, which becomes the first color of a 2-color deck. You are then offered 3 new cards; if you choose a different color than the first card, that will determine your two colors for the rest of the Forge. So, you select one card from a set of three options until you have a deck of 25 cards. You then play your games. There is a cost of in-game currency (2500 gold) to play this mode, BUT you keep every card you pick permanently in your collection. And if you win 7 games before you lose twice, you will also earn 3x-4x packs of cards, on top of the cards you already earned by making your deck.
Gauntlet - This is the free AI mode. You create a 75-card deck and play against a random selection of pre-made AI decks. The last encounter will be a special boss fight with special rules, but you never know which boss you will face in a given run (so you can't really build your deck for it). Free to start this mode, but you do earn gold for doing well in it. And the first few times you get 7 wins, you get a free pack.
PvP Game Modes:
Casual/Practice - You earn about 50 gold for winning a game in this mode. No other rewards. You can use this mode to complete daily quests, or to test out deck ideas. No other real rewards though.
Ranked - This is the ladder for Eternal. It includes every card ever printed in the game (which is a lot). Kind of like Wild mode in Hearthstone. Bring your best deck, try to beat everyone else. You start out as Copper-III, and can rank up to Copper-II, then Copper-I, then you become Silver (which also has 3 tiers), then Gold, then Diamond, then Masters (Masters is equivalent to Legend). Ranking up through each tier requires earning 100 points. Exactly how many points you earn in each tier is slightly randomized, but for Copper through Gold, you basically will rank up to the next tier if you win 5 games in a row. Also, in Copper through Gold, you lose fewer points for losing than you gain for winning. So the climb is possible even with a slightly less than 50% winrate. This last part is not true for Diamond, where you (usually) get 15 points for winning and lose 15 points for losing.
Expedition - This is a new game mode, and will be more like Standard mode in Hearthstone. There is a limited pool of cards that are allowed to played in this mode. The current set will always be fully allowed (all the cards), but the remaining cards allowed will rotate in and out. Exactly how rotations will happen in this mode is not yet clear. But currently it is designed to have a lower power level than Ranked mode.
Draft - This is a mode where you gradually choose 48 cards, one card at a time, from "packs" that are presented to you. Exact details of this mode would take too long to explain here. It is a complex mode, also similar to Arena in Hearthstone, but significantly different. Like Forge mode, every card you pick while building your draft deck is yours to keep permanently. This game mode costs 5000 gold per entry. If you want to "go infinite" in draft, you actually have to win all 7 games before you lose 3, which is not easy to do. Most people who specialize in draft have to pay money to keep up.
Special Events - There are special events every few weeks which give nice rewards, as well as a monthly league.
So, lots of game modes, all of which are fun and interesting.
Can I just ask how you guys already have a complete database of a game thats only been public knowledge for around 8 hours? Thanks for the coverage and congrats on your insane work ethic.
Tempo Rogue feat. Maly finisher
Nice deck! I'd try to fit in 1x Shiv, but I don't see anything I'd take out; maybe 1x Shadowstep.
Which region are you most excited to play?
I’m with you. Face is the place, no matter the game.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
I feel like the name is too generic and the board looks to boring compared to HS. I doubt this will last very long.
A Note on Supporting Multiple Games on Out of Cards
Being someone who may end up playing both games, I am not bothered by it at all. In fact I hope you guys really jump on this game and set yourselves up to be a top site for LoR content, and community gathering. I'd gladly wait on a few new features to the existing HS site, etc, if it means you guys are able to build a larger overall audience here at OoC by snagging a chunk of LoR players and bringing them here.
The more people you get here, the more users you have, the more successful this site can be. And that's awesome! So HS, LoR, MtGA, if you want to expand into covering Eternal as well, that'd be cool! It's not a super popular card game, especially after MtGA came out since Eternal was mostly an attempt to make a digital MtG clone that had better graphics/UI than Magic Online, but pretty sure it still has more users than Artifact. :)
Edit: Also, don't forget about The Bazaar. You know, Reynad's deck building game that we first heard about over a year ago... but then again, I think they announced the game as they were finishing initial design and moving to code the first shell of an alpha test. So would expect it may be a little longer before that one is out.
Can we create a dedicated section for Mythgard?
Sure! I'll go make a thread in the video games section with an overview of the game, as well as a few QoL features that I like about the game.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
It seems they are purposefully aiming at one of the main complaints in Hearthstone which is too much rng, that being said:
”
”
this is a risky move on their part. How else are they planning to make money? This incentivizes netdecking and discourages players from experimenting with new decks. In the long run it may cause the game to fail economically.
A Note on Supporting Multiple Games on Out of Cards
Thanks for the heads-up - and great sounding idea for the homepage!
As an aside: IMHO one of the main issues that cause communities to fail (for want of a better word) is lack of communication. I'd say this was a perfect update. What not to like about it?
Is League of Legends Revealing a Card Game Tonight?
It's F2P, which means it's automatically going to do astronomically better than Artifact. I want to see this game succeed too.
Legends of Runeterra Keyword Glossary
Drain to me sounds like it actually "steals" the life, so when you use Drain on something, whatever Health it has now, that's it's new maximum Health, and that much is added to your Nexus, whereas Lifesteal is just a simple lifelink mechanic.
At least that's the interpretation I get out of it. I think what Tox said though is more likely to be the case.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
Yeah, I had some interest in Artifact, but never got on board on launch because of the initial cost. And then after the first few weeks I heard all the complaints. The random attacks were also a huge problem for me. I get if characters are lined up against each other in Artifact, have them fight. But when you have an opening ahead of your character, why not let the player choose to either hit the tower or help defeat an enemy in the spot directly to their right/left?
Ultimately, very glad I didn't get Artifact. But any card game with a F2P model is a card game I'm willing to at least try out. Haven't been on it lately, but I was enjoying Eternal for a while, which honestly this is kind of a mix of HS and Eternal or MtG. But comparing one of those to this wouldn't have made for as funny of a joke.
Can we create a dedicated section for Mythgard?
Create a hype, then the section will come. You can start by giving us an overview of the game.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
Blizzard needs to be careful. LoR could become a real threat.
Will be fun to watch these two games compete. (:
Can we create a dedicated section for Mythgard?
I've noticed that the site added a dedicated section in the forums for Eternal and Runeterra, and the one for Magic has ben there for a while. One game I've really gotten into is Mythgard, and the game is growing slowly, but surely, and it's still in beta. I'm hoping the mods can add a section for it. Please?
Thanks for coming to my TED talk :)
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
I think the mix of Hearthstones Mana management + Magics turn management might be what many will enjoy. It would fit the niche between hardcore and casual... and there's a lot of space.
Quest Trading - Play A Friend!
Battletag: Jarvis#12448
Region: NA
Trade Only? Yes, you go first
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
I don't really get very excited about new TCGs anymore because they all feel the same. Gwent is probably the most unique TCG I have ever played simply for the fact that there is no attacking, and minions/creatures don't have power/toughness or Attack/Health, but instead they just have a number on them.
But at the end of the day, all of these games just feel like different variations of Magic: the Gathering, the first TCG. Don't get me wrong, I really like hearthstone, and I almost got into Gwent and Keyforged (the only reason I didn't is because I already play Hearthstone and Magic), but I just don't expect this game to mechanically be very different from all the TCGs we have access to now.
Which region are you most excited to play?
As someone who plays an unsettling amount of Talon and Darius, I take offense to your statement and will promptly take action by smashing a giant axe over your head.
In honesty, I am a "dirty aggro player" in Hearthstone, so that will likely transition over to this game as well.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
Being a member of the hellhole that is League of Legends, I will definitely give this a try. However, I'm not giving up Hearthstone entirely for this, because Hearthstone has honestly pulled me through some tough times, and the game and it's forums had been a place of solace for me.
I'm also basically addicted to the game, but that's besides the point.
Legends of Runeterra Keyword Glossary
I think the difference is based on whether it's a spell or a unit.
Which region are you most excited to play?
and much like in the real game, Noxus are just giant dickheads
Eternal Game Modes
Another great aspect of Eternal is the variety of available game modes, some of which are single player (which I'll call "AI" modes), some of which are against other players (PvP).
AI game modes:
Campaign - These are purchased with in-game currency (mostly 25,000 gold), and they grant full sets of specific cards when you complete the campaign (extremely similar to Hearthstone Adventures). Complete the campaign encounters, get the cards. Pretty simple.
Forge - This is a lot like Arena in Hearthstone, but you play against a random selection of pre-made decks that are piloted by the AI. You begin with being offered 3 cards. You choose one of the three cards, which becomes the first color of a 2-color deck. You are then offered 3 new cards; if you choose a different color than the first card, that will determine your two colors for the rest of the Forge. So, you select one card from a set of three options until you have a deck of 25 cards. You then play your games. There is a cost of in-game currency (2500 gold) to play this mode, BUT you keep every card you pick permanently in your collection. And if you win 7 games before you lose twice, you will also earn 3x-4x packs of cards, on top of the cards you already earned by making your deck.
Gauntlet - This is the free AI mode. You create a 75-card deck and play against a random selection of pre-made AI decks. The last encounter will be a special boss fight with special rules, but you never know which boss you will face in a given run (so you can't really build your deck for it). Free to start this mode, but you do earn gold for doing well in it. And the first few times you get 7 wins, you get a free pack.
PvP Game Modes:
Casual/Practice - You earn about 50 gold for winning a game in this mode. No other rewards. You can use this mode to complete daily quests, or to test out deck ideas. No other real rewards though.
Ranked - This is the ladder for Eternal. It includes every card ever printed in the game (which is a lot). Kind of like Wild mode in Hearthstone. Bring your best deck, try to beat everyone else. You start out as Copper-III, and can rank up to Copper-II, then Copper-I, then you become Silver (which also has 3 tiers), then Gold, then Diamond, then Masters (Masters is equivalent to Legend). Ranking up through each tier requires earning 100 points. Exactly how many points you earn in each tier is slightly randomized, but for Copper through Gold, you basically will rank up to the next tier if you win 5 games in a row. Also, in Copper through Gold, you lose fewer points for losing than you gain for winning. So the climb is possible even with a slightly less than 50% winrate. This last part is not true for Diamond, where you (usually) get 15 points for winning and lose 15 points for losing.
Expedition - This is a new game mode, and will be more like Standard mode in Hearthstone. There is a limited pool of cards that are allowed to played in this mode. The current set will always be fully allowed (all the cards), but the remaining cards allowed will rotate in and out. Exactly how rotations will happen in this mode is not yet clear. But currently it is designed to have a lower power level than Ranked mode.
Draft - This is a mode where you gradually choose 48 cards, one card at a time, from "packs" that are presented to you. Exact details of this mode would take too long to explain here. It is a complex mode, also similar to Arena in Hearthstone, but significantly different. Like Forge mode, every card you pick while building your draft deck is yours to keep permanently. This game mode costs 5000 gold per entry. If you want to "go infinite" in draft, you actually have to win all 7 games before you lose 3, which is not easy to do. Most people who specialize in draft have to pay money to keep up.
Special Events - There are special events every few weeks which give nice rewards, as well as a monthly league.
So, lots of game modes, all of which are fun and interesting.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
Artwork is nice.
Legends of Runeterra Keyword Glossary
Great resource, just I think you listed Overwhelm twice. Also is there any difference between Drain and Lifesteal?
Welcome to the Runeterra General Forum
Can I just ask how you guys already have a complete database of a game thats only been public knowledge for around 8 hours? Thanks for the coverage and congrats on your insane work ethic.
Legends of Runeterra - Everything We Know So Far About Riot's New Card Game!
fabricated outrage and all that
but really people are praising this because it looks good and they don't care about politics