I have had a lot of fun with both cards. Dark Pharaoh Tekahn feels great to play in a lackey heavy zoo deck (duh..), but you can still do well if you don't draw him. If you do however, you will probably have a much bigger chance to win (if you still have lackeys left to play). If you enjoy playing zoo more than slower decks, you should definitely craft tekahn.
However, I also really like Supreme Archaeology and in my experience it isn't as bad as people make it out to be. I haven't really tried to play the deck competitively though, but I found that the best way to make use of the quest reward is through Arch-Villain Rafaam. Just finish the quest by using the usual Plot Twist combos (Fel Lord Betrug and Dollmaster Dorian) and staying alive using cards like Zilliax, Aranasi Broodmother and Khartut Defender. Then you play Rafaam and you can basically play at least two big legendaries every turn, with one of them costing 0 due to your hero power. I also like to use Impbalming to shuffle extra cards into my deck before playing rafaam, which basically turns the card into a 4 mana Assassinate that gives you extra fuel should you need it. Pulling this exact combo off doesn't occur that often but it's a lot of fun when it does.
Well, it's only been a couple days, but so far pretty much all my matches have been against the same combo priest, highlander hunter etc. that I faced before
Due to the fact I'm a complete noob I have no idea how to add images but my run went so fast due to BFF being a 21/21 (captured flag) on turn 1 since I had so many copies. It would have been longer but I dodged healing guy's neutralize. Otherwise, my fastest run was about 38 mins using lazul and gyrocopter, I might be able to go faster but since I have a max level BFF my times are always going to be slightly scuffed. (also I meant to reply to Asprobourboulis but like I said I'm a complete noob at using OOCs.)
pretty sure they included BFF to make sure that even the not-so-good players can still earn the reward without having to grind forever. I just kinda used Togwaggle because I thought his hero power would make for easy cheese...and it did.
It's looking like the meta has changed a solid amount but maybe not drastically.
Evolve is a huge buff to aggro/token shaman and even quest shaman. But both of those were top decks already
Rag is a buff to highlander decks which are mostly midrange. Emp is a buff to combo decks. Nzoth a buff to control decks, mainly res priest but warrior and warlock are interesting but probably not strong enough.
Mysterious challenger is pretty nutty.
Flamewaker mage is solid but inconsistent, i'm sure apxvoid will refine it.
All in all I don't like the "new" cards that much. I wish there wasn't as much generically powerful stuff and instead some build around stuff to explore "new" archtypes. I didn't really want to see these cards for the rest of this expansion.
Well boys, Flamewaker is breaking the game again. Whats new
Highlander Hunter can beat it pretty consistently, as can any deck doesn't lose to a single boarclear essentially. All Flamewaker can really do is a one turn wipe + burst, and after that they need to RNG further pressure from Cyclone or lose
After trying the deck for myself, I realise how much i get highrolled by the deck. It is incredibly hard to actually get the combo pieces, and by the time they are there, you simply do not survive half the time. It is a very high-rolly deck and you lose most of the time. But when you win, my God do you just delete people
I'M kinda numb to it at this point. I got highrolled by Shaman so much in the past weeks that this just doesn't register as much. Overall we got a lot of really highrolly combos with the update, so I don't think Mage is really going to stick out for too long. I'm more worried about Quest Priest at this point. If they get to play a minion and then follow it up with Psychopomp there's basically no way for any deck that isn't control Warrior to actually beat them (and even those have trouble)
I agree about nzoth priest. it is a bit toxic because if it picks up in popularity it will be very meta warping because it has very polarized match ups. and it's a fairly strong timmy kind of deck and people love to play these decks (like big priest). I think it's finnicky early game against aggressive strategies will keep in check enough but it's a deck i hate queuing into as most things (and i like playing the deck myself)
nzoth priest is very easy to counter if you want to target it though. It's a sitting duck for combo decks like holy wrath paladin and malygos druid and it can also be out greeded by decks that go psuedo infinite.
obviously combo decks wreck this kind of gameplan, but tbh I'm just not a fan of beating non-interactive strategies with even less interactive ones.
At this point Priest's early isn't even that bad. You have both all 3 Shadow Words + Penance which should keep the pressure low until 5 where you can Hysteria and follow it up with Lightbomb. If you aren'T dying at that point you basically won against any board centric strategy.
But yeah, I guess combo decks will keep it in check so it's not the only thing on ladder.
It's looking like the meta has changed a solid amount but maybe not drastically.
Evolve is a huge buff to aggro/token shaman and even quest shaman. But both of those were top decks already
Rag is a buff to highlander decks which are mostly midrange. Emp is a buff to combo decks. Nzoth a buff to control decks, mainly res priest but warrior and warlock are interesting but probably not strong enough.
Mysterious challenger is pretty nutty.
Flamewaker mage is solid but inconsistent, i'm sure apxvoid will refine it.
All in all I don't like the "new" cards that much. I wish there wasn't as much generically powerful stuff and instead some build around stuff to explore "new" archtypes. I didn't really want to see these cards for the rest of this expansion.
Well boys, Flamewaker is breaking the game again. Whats new
Highlander Hunter can beat it pretty consistently, as can any deck doesn't lose to a single boarclear essentially. All Flamewaker can really do is a one turn wipe + burst, and after that they need to RNG further pressure from Cyclone or lose
After trying the deck for myself, I realise how much i get highrolled by the deck. It is incredibly hard to actually get the combo pieces, and by the time they are there, you simply do not survive half the time. It is a very high-rolly deck and you lose most of the time. But when you win, my God do you just delete people
I'M kinda numb to it at this point. I got highrolled by Shaman so much in the past weeks that this just doesn't register as much. Overall we got a lot of really highrolly combos with the update, so I don't think Mage is really going to stick out for too long. I'm more worried about Quest Priest at this point. If they get to play a minion and then follow it up with Psychopomp there's basically no way for any deck that isn't control Warrior to actually beat them (and even those have trouble)
I agree about nzoth priest. it is a bit toxic because if it picks up in popularity it will be very meta warping because it has very polarized match ups. and it's a fairly strong timmy kind of deck and people love to play these decks (like big priest). I think it's finnicky early game against aggressive strategies will keep in check enough but it's a deck i hate queuing into as most things (and i like playing the deck myself)
nzoth priest is very easy to counter if you want to target it though. It's a sitting duck for combo decks like holy wrath paladin and malygos druid and it can also be out greeded by decks that go psuedo infinite.
Flamewalker is absolutely disgusting with all the cheap mage spells they have now and also the elemental that gives them a million spells for vomiting out all the spells they already had in their hand.
I took over 30 damage from two flamewalkers on turn 8 the other day. That was in addition to killing off my minions which had a combined health of 21. How is that not absolutley ridiculous?
I can tell you don't play wild, lol.
Imagine the above with even more 0-1 cost spells, Time Warp and at least two Arcane Giant.
Howdy, I didn't really see a thread for doom in the tomb runs so I made my own if there was already sorry about this. But my fastest run so far has been 10 mins 1 second BFF is a crazy card
10 minutes, it is roughly one minute per boss, hard to believe as you need to endure the animations
Dark Pharaoh is the better of the 2, but it's tempo loss on curve and strategically isn't great for zoo or control, you don't generally want to hang onto lackeys. On the other hand, 1 mana 4/4's with an effect arent bad.
Supreme Arc just doesn't matter in most (any??) games
Howdy, I didn't really see a thread for doom in the tomb runs so I made my own if there was already sorry about this. But my fastest run so far has been 10 mins 1 second BFF is a crazy card
i personally got Tekahn and the deck i made works pretty well. I actually will carry the deck into tourneys (see Sinister Historyin my decklist). I would wait out if Archology gets more solid with the next expasion. The only thing is that it might work out now with the event but i am not shure. I just played against such a N'Zot/Plot twist deck that had a perfect draw and game but i outvalued/controled him with my control hunter LoL.)
Doom in the Tomb Decks From Hearthstone Pros
Blizz should have made the cards golden for the event at least! I miss my beer drinking/throwing swashburglars
Brian Kibler No Longer Comfortable Casting Grandmasters Finals at BlizzCon, No Involvement Going Forward
I have nothing but contempt for you
Quest Trading - Play A Friend!
Battletag: Jarvis#12448
Region: NA
Trade only? yes, You go first.
Quest Trading - Play A Friend!
Battletag: Kadernik#2429
Region: EU
Trade Only?: Yes, but you 1. -----------------DONE WITH THESORROW#2588------
Thanks :)
Brian Kibler No Longer Comfortable Casting Grandmasters Finals at BlizzCon, No Involvement Going Forward
dude, please, Just stop before you hurt yourself.
What to Craft now?!?!?
I have had a lot of fun with both cards. Dark Pharaoh Tekahn feels great to play in a lackey heavy zoo deck (duh..), but you can still do well if you don't draw him. If you do however, you will probably have a much bigger chance to win (if you still have lackeys left to play). If you enjoy playing zoo more than slower decks, you should definitely craft tekahn.
However, I also really like Supreme Archaeology and in my experience it isn't as bad as people make it out to be. I haven't really tried to play the deck competitively though, but I found that the best way to make use of the quest reward is through Arch-Villain Rafaam. Just finish the quest by using the usual Plot Twist combos (Fel Lord Betrug and Dollmaster Dorian) and staying alive using cards like Zilliax, Aranasi Broodmother and Khartut Defender. Then you play Rafaam and you can basically play at least two big legendaries every turn, with one of them costing 0 due to your hero power. I also like to use Impbalming to shuffle extra cards into my deck before playing rafaam, which basically turns the card into a 4 mana Assassinate that gives you extra fuel should you need it. Pulling this exact combo off doesn't occur that often but it's a lot of fun when it does.
Doom in the Tomb Decks From Hearthstone Pros
Of course there's Mage decks as well, like this one from Apxvoid:
Wild · Tempo Mage · by FrostyFeet · 6 years, 11 months ago
The winrate given by HSReplay doesn't look too good though. Maybe try the other deck that you can find from the tweet in deck guide.
Renounce Warlock?
The Order of the Stick. My avatar is a stereotipical Italian cleric of the FSM, courtesy of a image creator on that site.
Hallow's End Meta predictions
Well, it's only been a couple days, but so far pretty much all my matches have been against the same combo priest, highlander hunter etc. that I faced before
Doom in Tomb speed
Due to the fact I'm a complete noob I have no idea how to add images but my run went so fast due to BFF being a 21/21 (captured flag) on turn 1 since I had so many copies. It would have been longer but I dodged healing guy's neutralize. Otherwise, my fastest run was about 38 mins using lazul and gyrocopter, I might be able to go faster but since I have a max level BFF my times are always going to be slightly scuffed. (also I meant to reply to Asprobourboulis but like I said I'm a complete noob at using OOCs.)
Virtual Ticket for BlizzCon Announced - Legendary Card & Card Back for Hearthstone
$50 for a random mysterious golden legendary ?
I'll pass
Doom in Tomb speed
pretty sure they included BFF to make sure that even the not-so-good players can still earn the reward without having to grind forever. I just kinda used Togwaggle because I thought his hero power would make for easy cheese...and it did.
Doom in the Tomb Decks From Hearthstone Pros
No Mage love? *snif*
I was hoping some mad deck with Flamewaker to use with the new Jaina portrait.
Hallow's End Meta predictions
obviously combo decks wreck this kind of gameplan, but tbh I'm just not a fan of beating non-interactive strategies with even less interactive ones.
At this point Priest's early isn't even that bad. You have both all 3 Shadow Words + Penance which should keep the pressure low until 5 where you can Hysteria and follow it up with Lightbomb. If you aren'T dying at that point you basically won against any board centric strategy.
But yeah, I guess combo decks will keep it in check so it's not the only thing on ladder.
BoarControl's Deathrattle Rogue
No N'Zoth, the Corruptor in this deck?
Hallow's End Meta predictions
It's looking like the meta has changed a solid amount but maybe not drastically.
Evolve is a huge buff to aggro/token shaman and even quest shaman. But both of those were top decks already
Rag is a buff to highlander decks which are mostly midrange. Emp is a buff to combo decks. Nzoth a buff to control decks, mainly res priest but warrior and warlock are interesting but probably not strong enough.
Mysterious challenger is pretty nutty.
Flamewaker mage is solid but inconsistent, i'm sure apxvoid will refine it.
All in all I don't like the "new" cards that much. I wish there wasn't as much generically powerful stuff and instead some build around stuff to explore "new" archtypes. I didn't really want to see these cards for the rest of this expansion.
I agree about nzoth priest. it is a bit toxic because if it picks up in popularity it will be very meta warping because it has very polarized match ups. and it's a fairly strong timmy kind of deck and people love to play these decks (like big priest). I think it's finnicky early game against aggressive strategies will keep in check enough but it's a deck i hate queuing into as most things (and i like playing the deck myself)
nzoth priest is very easy to counter if you want to target it though. It's a sitting duck for combo decks like holy wrath paladin and malygos druid and it can also be out greeded by decks that go psuedo infinite.
Hallow's End Meta predictions
I can tell you don't play wild, lol.
Imagine the above with even more 0-1 cost spells, Time Warp and at least two Arcane Giant.
N'Zoth Warlock
This apears to be No Hands Gamers list. I think he has already tweaked it since.
Doom in Tomb speed
10 minutes, it is roughly one minute per boss, hard to believe as you need to endure the animations
What to Craft now?!?!?
Both are very mediocre
Dark Pharaoh is the better of the 2, but it's tempo loss on curve and strategically isn't great for zoo or control, you don't generally want to hang onto lackeys. On the other hand, 1 mana 4/4's with an effect arent bad.
Supreme Arc just doesn't matter in most (any??) games
Doom in Tomb speed
Wow! How did you do that? I though I was the man with a time a little bit under 30 minutes..
Doom in Tomb speed
Howdy, I didn't really see a thread for doom in the tomb runs so I made my own if there was already sorry about this. But my fastest run so far has been 10 mins 1 second BFF is a crazy card
Dual Arena First Impressions
Great insights. Especially for people like me who only play arena once every few months
Here's some art, make a card! [Legacy Game]
Shout out to Hordaki for keeping this thread alive for so many weeks! You da best!
Next: 10 mana spell
What to Craft now?!?!?
i personally got Tekahn and the deck i made works pretty well. I actually will carry the deck into tourneys (see Sinister Historyin my decklist). I would wait out if Archology gets more solid with the next expasion. The only thing is that it might work out now with the event but i am not shure. I just played against such a N'Zot/Plot twist deck that had a perfect draw and game but i outvalued/controled him with my control hunter LoL.)