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  • GetMeowth's OTK Warlock

    Quote From iWatchUSleep

    What are you even on about?

    Just tired of pointing out things i think are bad with the deck on the page i am currently on and hearing people tell me i'm stupid because other decks exist.

  • Quote From Synesthesy

    You shouldn't play Subject 9 because he works against your game plan.

    Secret paladin should be a midrange deck with his most powerfull play at turn 6 or as soon as possible after. And your are playing too many secrets here: 5 is the right number, because you want to be sure that avenge will be played by the Mysterious Challenger.

    I suggest to you to cut Subject 9 and both mana addict for some good (3) mana minions, because you want to play your curve for the better. I would cut the wolf too, actually, for the same point. I see that you are playing a Glow-tron, maybe some kind of (2) and (3) mana mech synergy?

    I agree somewhat, but i just don't know enough to build an aggro deck 100% entirely, i considered prince liam instead of subject 9.

     

    Yes the subject 9 is not very good synergy-wise with the challenger but you could always just not play him if you so desire, there would be games hypothetically where you don't draw challengers and you'd have a ton of secrets. I mean the secret synergy of this deck is anti synergy with mysterious challenger. I think it's a well worth addition.

    Everything else though i kinda agree on with you because like i said i'm bad at making aggro decks.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Have you ever get your a$$ kicked so hard that you wonder how the hell that person is the same rank as you?

    and 

    I just made it into rank 11 by the hair of my chinny chin chin and the first opponent is a rank 10.....seriously...a whole rank ahead!

  • Hearthstone Hypothesis - Why do the Game Board Interactions Exist?

    I dont think it's that easy to detect if someone is being defensive or not by a simple text reply. U are just jumping to conclusions here. Although his initial line seemed a bit blunt

  • Can aggro warrior have a better start than this?

    Quote From YourPrivateNightmare

    technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

    just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not the best possible opening.

     

    The second wasp did take out a 3/3 ... and if you look again at the deck list, there is no Amani Berserker. About the removal part, yes, this opening was vulnerable to a 3 damage removal on exactly their turn 2, if they had been capable of a 3-damage removal at that point (which I'm pretty sure most rogues are not capable of ... though backstab into dagger would have done it).

  • Hearthstone Hypothesis - Why do the Game Board Interactions Exist?

    You seem to have not read the article in full.

    Plus whats wrong with mentions of MtG? Its the father of all card games and has a now successful digital version. Seems normal plus this site aint just for HS alone tho its the main focus

  • Now you feel pain!

    This is certainly not a ranked deck. The combo is too slow and inconsistent to achieve every game.

    Assuming you could get the combo off, though, it would make for a fun experience.

  • Rise of the Zombeasts

    boring

  • Titanic Tasks

    you right

  • Power Core

    beautyful

  • There are better decks than Combo Priest ...

    ty

  • Can aggro warrior have a better start than this?

    technically speaking Amani Berserker would have done more damage while Temple Berserker would have been more resilient in case of removal (+ the potential additional stickiness if Reborn wasn't popped)

    just the fact that you had no way of utilizing Wasp's Rush means that this is, in fact, not the best possible opening.

     

  • Judgment

    wow

  • Is the Quest bad for Druid?

    So at this point into the expansion it has become very obvious that the Druid Quest is an incredibly powerful card that saved Druid from having to play AFK Token Druid for another expansion. Personally, I really like the playstyle of the Quest. It feels a lot like old ramp Druid except you don't just stall until you OTK your opponent out of nowhere but rather you play proactively to push them off the baord through value. It perfectly displays the strengths and weaknesses of Druid: Slow early game and limited removal mechanics, but a ramping threat that can quickly come back if they manage to get to the powerspike.

    That being said I feel like they made it almost...too good. Not in a "we must nerf this" way, but in a "alright, guess we're doing this for the entire next year"

    If you look at the most common decklists you will soon find out that a large part of the deck is made up of very essential cards that aren't really part of any wincondition, but rather just the Quest engine itself. Almost all of these are from the Year of the Dragon (with the exception of Wardruid Loti and Ferocious Howl). The only other card rotating next year is Flobbidinous Floop who is part of the Chef Nomi train, which in itself is just your standard win condition package and will probably replaced with whatever else we're getting in the coming expansion.

    Basically this is ominously reminiscent of last year's Druid fiesta, where you had 25 set cards and 5 others that made up your win condition. Essentially I fear we might fall back into a pattern of "every Druid deck is the same and every other Druid strategy is rendered useless because it can't make use of the Quest engine"

    I mean just think of it. Even with more support, why would you ever play Heal Druid when you can achieve a much better lategame strategy just by running the Quest? And obviously you can't run both a Heal package and the Quest because the Heal package demands much more card slots than the Quest engine allows.

    This problem would technically apply to most other Quest decks, except their rewards are more specialized which leads to more deckbuilding variety, even if the overall gameplan is the same (take Quest Rogue and regular Tempo Rogue for instance). Druid's reward is basically just "a bunch of cards get really good in practically any situation".

    At the end of the there's not really much that can be done about it anyways. Quest Druid is just going to become stronger as Druid gets more good cards while any other strategy will have to compete directly (or be Token and highjack the meta when the opportunity presents itself). Best case scenario: support gets out of hand and the entire archetype gets nerfed somehow, which opens up space for non-quest decks.

  • Quest Trading - Play A Friend!

    Tag: Bicker#1201

    Region: NA

    Trade: You First

    Timing: 8AM, 1PM, 10PM Pacific Time

  • Legend

    me to

  • Ready to Rumble!

    the best

  • You shouldn't play Subject 9 because he works against your game plan.

    Secret paladin should be a midrange deck with his most powerfull play at turn 6 or as soon as possible after. And your are playing too many secrets here: 5 is the right number, because you want to be sure that avenge will be played by the Mysterious Challenger.

    I suggest to you to cut Subject 9 and both mana addict for some good (3) mana minions, because you want to play your curve for the better. I would cut the wolf too, actually, for the same point. I see that you are playing a Glow-tron, maybe some kind of (2) and (3) mana mech synergy?

  • Standard Meta Report #7 - September 23, 2019 - September 29, 2019

    apparently the best Murloc list runs only Mogu anyways.

    That said it's still a good combo and works especially well if you also run Former Champ (as the new Overload Shaman does)

    At this point Mogu by itself might just end up needing a nerf (at some point). It's just a really strong tool to just punish any board centric deck within the first 3-4 turns and basically gives you the tempo to carry yourself into a bloodlust turn without having to struggle for the board.

  • Meta Breaker - Attacking Combo Priest

    Was a great read! Thanks for the clear effort you put into this. 

  • Standard Meta Report #7 - September 23, 2019 - September 29, 2019

    I had a lot of success with Mogu without the mutate... including it means dropping the Ghost Light Angler and Nightmare Amalgam, which feels like a good trade up...

     

  • Dunno if subject 9 is right for this deck, i mean u draw many cards with it but paladin secrets suck when u dont "cheat" them out of ur deck by mysterious challanger or bellringer

  • Grif's Thoughts on Progression

    Quote From Synesthesy

    I'm almost sure that Blizzard said that they won't do different arts for the same card, because people isn't smart enough to understand that a different Ragnaros will still deal 8 damage at the end of turn.

     

    And actually there are better arts, are the golden cards. And they are made in a way that Blizzard would like: almost the same as the basic card, and more expensive.

    This always seemed like a poor excuse to me. The game that each person is seeing is local to their device. If I decide that I am ok with a full art card or alternate art on cards then who cares? It is my own fault for doing that and then getting confused. It won't effect anyone else because everyone else is looking at the game based on the assets downloaded to their own device. 

     

    PLUS any cosmetic things like this that require a quest to complete would take long enough that a person would be very familiar with the cards in question by the time they completed it. Not only that but they could easily make these changes optional so you could toggle them on and off. 

     

    I always thought we should have way more control over how our game appears visually. I want to be able to change my opponents card backs etc. (specially since that is the card back I see not my own.)

  • Grif's Thoughts on Progression

    I'm almost sure that Blizzard said that they won't do different arts for the same card, because people isn't smart enough to understand that a different Ragnaros will still deal 8 damage at the end of turn.

     

    And actually there are better arts, are the golden cards. And they are made in a way that Blizzard would like: almost the same as the basic card, and more expensive.

  • Hearthstone Hypothesis - Why do the Game Board Interactions Exist?

    Staff

    You must not have read it very carefully, if you missed several paragraphs talking about the "Why" :)