"Let's go..!!" says the soon-to-be Sr. Navigator as she about to one-punch the Plague Lord of Death.
It feels so satisfying to OTK an enormous boss like him. With a boring 20 minute set up, an alchemist stone and khadgar's scrying orb in hand, and Bob's mercy, Elise put a zero mana Mark of the Wild into her trustworthy navigator and among others to deliver the first and final blow to death itself.
Please, please, please release Eater of Secrets back into Standard as part of this October patch. There are no good anti-secret tech cards now. I would give anything to screw over the next Hunter with this card!
Heh, this article highlights a full three cards that I desperately wanted to be good.
- Floating Watcher - Looks so good, with the siren song of endless growth... which, in the vast majority of cases, winds up being a slightly worse War Golem :(
- Unearthed Raptor - Solid on curve with Jades, but sadly Jade Rogue never really worked. Suffers from Rogue's issue with card draw - specifically, its gimmick options are so good that it's not allowed to have good non-gimmick draw. Raptor winds up being incredibly good when you can play it, but a dead card way too much of the time.
- Mistcaller - I *adore* this card, but I lost enough arena games after drafting it to realise it's just not good. Because it's only buffing your deck, it basically winds up being an awkward card that you just can't justify keeping in your mulligan, but which gets progressively worse the longer you go without drawing it. And when you do, it's a horrible tempo loss at an awkward mana cost, and then requires you to further invest mana into card draw to be able to use the advantage it offered.
Still, it's nice to see the spotlight on some cards that should have been good, even though they're not.
@Thonson - Cursed Blade is actually pretty good in the deck for competing at the higher end of Wild right now. About the only decks that can punish you for it are Even Shaman and maybe the occasional Odd Rogue; the vast majority of your games wind up being against decks that have no way of putting out meaningful early game pressure. Even the various aggressive Paladin decks aren't going to do a whole lot of face damage in the first three or four turns of the game. I laughed when I saw a Cursed Blade pulled out against my Renolock last week, but it had pretty much caved my face in by turn four...
Is there a reason so many of these decks tend to be so heavy on single cards rather than two-ofs when they're not running Highlander? I mean, I get that they're meme decks, but two-ofs are almost always optimal unless you have a specific reason for running single copies.
Re: Wild decks - I don't think the Wild meta is all that unstable, at least at high ranks. I picked up Legend last season with Mecha'thun Warlock and am doing so again this season - it's actually surprisingly well positioned against what is honestly a fairly predictable meta now. The vast majority of games are going to be Secret Mage, Even Shaman, Renolock, Snip-Snap Warlock or some form of aggressive paladin - you'll meet other matchups in maybe 20% of your games at most.
Re: Article deck - I'm honestly quite surprised to hear that combo priest has a high playrate. I only saw it occasionally during my Legend climb last season, though I will say I haven't played much Standard in the past few weeks.
If the deck is specifically targeting priest, though, I'd suggest a couple of changes. I realise that the deck is going to run dry quickly, but all the same I'm sceptical as to the build-around of Master's Call; its inclusion means you lose access to some very potent cards for the archetype, most notably Masked Contender, which is invaluable for the oppressive Secret Hunter curve (Secret-Contender-Hyena is pretty brutal in most matchups). Hunter's Pack works well as an alternative hand refill, particularly as the majority of Hunter secrets work well into Priest.
If you're targeting priest then I'd drop the Lifedrinkers altogether and instead lean towards Ironbeak Owl (assuming you stick with the Master's Call build, if not then Spellbreaker is preferable). You want at least one Deadly Shot, probably instead of a Kill Command, since it's pretty much perfect against current Priest builds - it can either snipe a big minion, or else help to isolate a buffed minion to play into a Freezing Trap setup. It also makes Zul'jin more of an out.
Explosive Trap is probably superior to Misdirection as a single secret tech - you play it to counter Lightwardens specifically and avoid playing it out otherwise due to Cleric shenanigans.
Finally, I'm pretty unconvinced by the double Shimmerfly. The card is barely worth playing in Highlander Hunter, and you have a lot more slots to fill in that deck. I would instead suggest Venomizer if you're going full anti-priest - current priest is basically forced into Pyromancer plays and otherwise has absolutely no way of answering it outside of an awkward Silence.
If Druid gets actually pigeonholed into QDruid, it simply means the devs had no better plans for it, and gave it a solid Quest for the time being, instead of nothing at all.
That is, the Quest is not a possible cause of pigeonholing, it is a possible consequency and a patch to devs laziness.
PS: and indeed the Quest shell is not as rigid as it seems. eg just a new strong Choose One card could completely veer the wincondition, to either more Token, Combo, or Control infinity.
Have a feeling they may do it for the last expansion, with the old gods controlling Lazul causing the League of EVIL and League of Explorers to team up
If a deck was at some point featured in a front page article, would it be possible to add some kind of backlink to that deck in the detailed view of a deck? That would be very helpful to not miss ongoing discussions about that deck.
Aggro Warrior is strong and the fastest deck at the moment! Usually the games are not longer than 5 minutes - because you've either won by that time or simply concede because you do not get through anymore ;)
So if you want a good and fast deck to climb Aggro Warrior should do the trick! But like i said , if you're not able to kill the opponent fast enough you run out of steam pretty fast!
If the Quest Druid is up aggainst aggro it´s almost everytime a loose. Sure it get`s very strong in the lategame and has some powerful plays but i personaly do not see Quest Druid as a Problem - and i also do not see Quest Druid that often right now on the ladder ;)
Quest Trading - Play A Friend!
Battletag: beppe946#2807
Region: EU
Trade Only?: Yes
The Pepper Thread - Share Some Good Vibes!
"Let's go..!!" says the soon-to-be Sr. Navigator as she about to one-punch the Plague Lord of Death.
It feels so satisfying to OTK an enormous boss like him. With a boring 20 minute set up, an alchemist stone and khadgar's scrying orb in hand, and Bob's mercy, Elise put a zero mana Mark of the Wild into her trustworthy navigator and among others to deliver the first and final blow to death itself.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Is Chief Inspector so bad?
Now you feel pain!
needs moar Da Undatakah
The Forgotten Wilds of Hearthstone - Watching the Wispy Mists
Heh, this article highlights a full three cards that I desperately wanted to be good.
- Floating Watcher - Looks so good, with the siren song of endless growth... which, in the vast majority of cases, winds up being a slightly worse War Golem :(
- Unearthed Raptor - Solid on curve with Jades, but sadly Jade Rogue never really worked. Suffers from Rogue's issue with card draw - specifically, its gimmick options are so good that it's not allowed to have good non-gimmick draw. Raptor winds up being incredibly good when you can play it, but a dead card way too much of the time.
- Mistcaller - I *adore* this card, but I lost enough arena games after drafting it to realise it's just not good. Because it's only buffing your deck, it basically winds up being an awkward card that you just can't justify keeping in your mulligan, but which gets progressively worse the longer you go without drawing it. And when you do, it's a horrible tempo loss at an awkward mana cost, and then requires you to further invest mana into card draw to be able to use the advantage it offered.
Still, it's nice to see the spotlight on some cards that should have been good, even though they're not.
Quest Rogue [J_Alexander #12 Legend]
Since i used to play a lot of Rogue Burgle decks in my HS time, i decided i give this a try just for fun. I started at rank 8 and so far im 6-0 lol...
More fun then i expected :D
Kibler's Sky Temple Mage
Ah the rare example of a quest deck which actually gains winrate percentage by mulliganing its quest away :P
A Weekend of Wild Decks
@Thonson - Cursed Blade is actually pretty good in the deck for competing at the higher end of Wild right now. About the only decks that can punish you for it are Even Shaman and maybe the occasional Odd Rogue; the vast majority of your games wind up being against decks that have no way of putting out meaningful early game pressure. Even the various aggressive Paladin decks aren't going to do a whole lot of face damage in the first three or four turns of the game. I laughed when I saw a Cursed Blade pulled out against my Renolock last week, but it had pretty much caved my face in by turn four...
Meme of the Week - Fantastic Beasts & When to Play Them
Is there a reason so many of these decks tend to be so heavy on single cards rather than two-ofs when they're not running Highlander? I mean, I get that they're meme decks, but two-ofs are almost always optimal unless you have a specific reason for running single copies.
Meta Breaker - Attacking Combo Priest
Re: Wild decks - I don't think the Wild meta is all that unstable, at least at high ranks. I picked up Legend last season with Mecha'thun Warlock and am doing so again this season - it's actually surprisingly well positioned against what is honestly a fairly predictable meta now. The vast majority of games are going to be Secret Mage, Even Shaman, Renolock, Snip-Snap Warlock or some form of aggressive paladin - you'll meet other matchups in maybe 20% of your games at most.
Re: Article deck - I'm honestly quite surprised to hear that combo priest has a high playrate. I only saw it occasionally during my Legend climb last season, though I will say I haven't played much Standard in the past few weeks.
If the deck is specifically targeting priest, though, I'd suggest a couple of changes. I realise that the deck is going to run dry quickly, but all the same I'm sceptical as to the build-around of Master's Call; its inclusion means you lose access to some very potent cards for the archetype, most notably Masked Contender, which is invaluable for the oppressive Secret Hunter curve (Secret-Contender-Hyena is pretty brutal in most matchups). Hunter's Pack works well as an alternative hand refill, particularly as the majority of Hunter secrets work well into Priest.
If you're targeting priest then I'd drop the Lifedrinkers altogether and instead lean towards Ironbeak Owl (assuming you stick with the Master's Call build, if not then Spellbreaker is preferable). You want at least one Deadly Shot, probably instead of a Kill Command, since it's pretty much perfect against current Priest builds - it can either snipe a big minion, or else help to isolate a buffed minion to play into a Freezing Trap setup. It also makes Zul'jin more of an out.
Explosive Trap is probably superior to Misdirection as a single secret tech - you play it to counter Lightwardens specifically and avoid playing it out otherwise due to Cleric shenanigans.
Finally, I'm pretty unconvinced by the double Shimmerfly. The card is barely worth playing in Highlander Hunter, and you have a lot more slots to fill in that deck. I would instead suggest Venomizer if you're going full anti-priest - current priest is basically forced into Pyromancer plays and otherwise has absolutely no way of answering it outside of an awkward Silence.
Now you feel pain!
Hex / Polymorph can screw you a lot
[Game] Name another card that has the same...
Nat Pagle
Nerfed legendary.
October has Arrived! New Season, New Darkmoon Faire Card Back
Two birds with one stone, indeed.
Halloween, Darkmoon Faire, Madame Lazul and foretelling of future with Blizzcon (it could even become a yearly event).
It all fits together very well. Let's see if they had the same thought.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Warlock completes quest
Hero powers into Rafaam on first go
Free legendaries for rest of game
Fml
October has Arrived! New Season, New Darkmoon Faire Card Back
Really hoping the event this month is darkmoon themed! Definitely has spooky tones
Quest Trading - Play A Friend!
Battletag: Mulgorean#2420
Region: EU
Trade Only? yes, you go first.
Is the Quest bad for Druid?
It is the other way around.
If Druid gets actually pigeonholed into QDruid, it simply means the devs had no better plans for it, and gave it a solid Quest for the time being, instead of nothing at all.
That is, the Quest is not a possible cause of pigeonholing, it is a possible consequency and a patch to devs laziness.
PS: and indeed the Quest shell is not as rigid as it seems. eg just a new strong Choose One card could completely veer the wincondition, to either more Token, Combo, or Control infinity.
October has Arrived! New Season, New Darkmoon Faire Card Back
Have a feeling they may do it for the last expansion, with the old gods controlling Lazul causing the League of EVIL and League of Explorers to team up
List "mentions" of a deck
If a deck was at some point featured in a front page article, would it be possible to add some kind of backlink to that deck in the detailed view of a deck? That would be very helpful to not miss ongoing discussions about that deck.
Kibler's Sky Temple Mage
Even tough the Winrate isn't that high i realy like this deck!
So much fun !!
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
Finaly some nice looking 1000 Wins rewards! Keep 'em coming Blizzard :)
There are better decks than Combo Priest ...
Aggro Warrior is strong and the fastest deck at the moment! Usually the games are not longer than 5 minutes - because you've either won by that time or simply concede because you do not get through anymore ;)
So if you want a good and fast deck to climb Aggro Warrior should do the trick! But like i said , if you're not able to kill the opponent fast enough you run out of steam pretty fast!
Is the Quest bad for Druid?
I think it is a strong deck but certainly not OP.
If the Quest Druid is up aggainst aggro it´s almost everytime a loose. Sure it get`s very strong in the lategame and has some powerful plays but i personaly do not see Quest Druid as a Problem - and i also do not see Quest Druid that often right now on the ladder ;)
Class wins resetting?
I guess it´s just a bug - checked my games and some of my friends and the wins are still the same they were before!
October has Arrived! New Season, New Darkmoon Faire Card Back
I hope there is a dark connection between the Old Gods:)